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File: 103 KB, 736x981, UV-Tattoo-12.jpg [View same] [iqdb] [saucenao] [google]
481081 No.481081 [Reply] [Original]

does anyone here know any software that allows you to render UV lighting or any lights bordering the visible spectrum? better yet, are there any ways to add this into either solidworks or max?

>> No.481083

>>481081
>or any lights bordering the visible spectrum

and how does your monitor display ultraviolet light

>> No.481089

>>481083
consider my image a representation of how that light may be rendered and presented by a computer

>> No.481090

Your eyes can't see UV light. That picture is not a photo of UV light.

>> No.481097

>>481090
Just for clarification, its under blacklight, right?

>> No.481099

>>481081
Light in computer graphics works different from reality. It's not like lights and meshses emit any simulated electomagnetic radiation
and the software calculate what wavelenghts is absorbed and reflected by geometry in the scene.

If you wanna render UV paint under a blacklight you'd fake it by making a masked texture material or shader that only renders when lit by a light with a certain tag.

>> No.481102

>>481099
thank you very much

>> No.481111

>>481081
>>481089
>>481102

Being this idiotic.

>> No.481113

>what is an emission map?

>> No.481167

>>481083
I dont know about you poorfags but my monitor ignites magnesium pellets in every back light LED. I literally have a black spot in my vision from staring at the sun in video games.

get like me.

>> No.481968
File: 14 KB, 279x229, 1389749608453.jpg [View same] [iqdb] [saucenao] [google]
481968

>>481113

>> No.481999

>>481081
Make a material shader that only displays color with certain light ids, specifically the ones marked with "UV" and make it 1,1,1 rgb
Tada! UV shader

>> No.482000

>>481999
OR altenatively, you could highlight certain colors in your uv shader by using an uneven rgb distribution.