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/3/ - 3DCG


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File: 1.16 MB, 1500x882, censorship wip.jpg [View same] [iqdb] [saucenao] [google]
412913 No.412913 [Reply] [Original]

TL:DR: This is a regular WiP thread. Post your WiP's here if you're in support of a cencor free /3/.

Over the course of the latest few weeks /3/ have gotten a new janitor that is hostile against nudity in art.
Post here if you think /3/ should move towards a /ic/ NSW policy and stay like it's always been in this regard.
This thread is not aimed to piss anyone of, rather this is just a way for /3/ frequenters to make voices heard
without bothering to get involved discussing the subject.

>> No.412915
File: 450 KB, 1383x1036, naked arts.jpg [View same] [iqdb] [saucenao] [google]
412915

Contributing since other Op is in complete disagreement with my conceptions about nudity in art.
Human form is best understood and studied naked, it's just the way it is, anyone serious about
attempting to depict life-like creatures must get over way more than simple nudity, perhaps even study actual corpses.
There's also definite aesthetic beauty in the nude form and we're all genetically wired to experience it.

All that is beside the point though, people should be allowed to express themselves artistically however they chose.
If that means someone must render a giant insect with ~6 boobs and a man-eating vagina, so be it.

>> No.412921

>>412915
op is in favor of nudity i believe

>> No.412922

>>412921
I am, he's talking about this Op: >>412875 as you may already have discovered.

>> No.412928

>>412915
>If that means someone must render a giant insect with ~6 boobs and a man-eating vagina, so be it.

if thats what you want to render, fine. This is a SFW board: meaning, you dont post that filth *here* although you can do whatever you want on your own hard drive.

>> No.412929

>>412915
Hey guy, nobody is to archer with this technique.
Wrist and both shoulders are every time in one line and both feet be just shoulder-wide apart.

>> No.412930
File: 400 KB, 1024x1024, where is the line.jpg [View same] [iqdb] [saucenao] [google]
412930

Should never have been a SFW board in the first place
art is expression and study. If some people choose to study the human form so be it. NO ONE should be able to censor (especially on 4chan of all fucking places) the work you do or what feed back you will receive. if your work is shit, I'll tell you its shit - and then I will show you how to make it better. If you show a tit,dick,vag and it is a legit fucking piece of work then why would anyone censor it. Human form is best studied nude, ask anyone. If you want to be a real artist, more than likely you will need to be able to recreate a base humanoid figure.
So where is the line drawn exactly???
does it become NSFW when I take my low poly base and subdivide it giving it a smooth curved surface???
is it when I extrude a bit of mesh on a breast to create a pointed slope???
Is it when i define that pointed slope with an areola???
this is art and there is nothing to sensor. look at it objectively and not like a fucking moran please.

>> No.412931

>>412930
this is a public board, not your personal hard drive. Take your filth *some where else*.

>> No.412936

>>412929
that's how you would shoot a modern bow on an archery range, a war bow that has a pull way higher than you can hold for any time require
you to step into the frame to draw it just prior to releasing it, ranging the shot by musclememory while focusing both eyes onto the target rather than aiming.
It's not the olympics where you need to hit a dot, you need to hit the center of mass of a man within ~40 meters with enough force to pierce steel.
Standing shoulder width apart is something you can do to have a consistent relaxed form if you're partake in a peacefull competition,
but imagine standing in partial cover and being ready to peak around corners or trees, lean in and out over battlements etc while staying ready to avoid other people shooting back at you.
Combat archery is different from competition archery just as special forces shooting techniqes is very different from olympic shooting today.

>> No.412939

>>412936
>hit the center of mass of a man within ~40 meters with enough force to pierce steel.

A puny built girl like that couldn't possibly pull a bow like that.

>> No.412940

>>412939
Elves are like chimpanzes - a lot stronger than their humble size suggest, a girly elf may look sleek but she could in fact rip the arms out of the sockets of Mike Tyson in his prime.
It's perhaps not something you get from your typical fantasy game, but it's implyed by folklore. For example in the famous Spökkringla Saga by the norweigan viking poet Snorri Struluson (1241)
the is mentioned a female elf that does biceps curls for the king of iceland in 4 sets of 10 reps with 167 lbs dumbbells.

>> No.412948

>>412929
Both statements are wrong.
While some archery schools force on you a proper pose, you will drop it as fats as you finish the curse.

This is how a normal person shoots
http://www.youtube.com/watch?v=1o9RGnujlkI

And this is how people used to shoot long ago, often without even getting the bow above the waist level since its much much faster.
http://www.youtube.com/watch?v=2zGnxeSbb3g

Only situation you would take a straight stance is in initial combat situations, where you would have too shoot as far as possible and with as much strengths as you can muster, still you would drop it as soon as opposing forces got close. And since we dont fight wars with bows anymore, only place you will see people try hard this much is on some Olympic competition or something.

Bottom line there is no "correct" stance to shoot a bow, there only ones for maximum precision speed, or ones that just make you look cool.

>> No.412952

> stop the censorship
Nice name for 'liberate degeneracy and indecency'. I can see why the new janitor deletes your crap.

>> No.412968
File: 382 KB, 1263x963, face3.jpg [View same] [iqdb] [saucenao] [google]
412968

How the fuck do i lips!? It's so hard!

Any other critisism would be appreciated, I'm still in learning phase.

By the way, how do i change to a "dark theme" in 3ds program? I've googled it to no success, but i've seen several guides on youtube who has a darker grey where i have a lighter gray.

>> No.412969

>>412968
> How the fuck do i lips
thats the least of your problems

>> No.412970

>>412969
.. really? Please do tell, i'm doing all this freehand, got no guides to follow, any tips would be appreciated.

>> No.412971

>>412970
delete your life

>> No.412973

>>412971
Shut the fuck up if you don't have anything constructive to say. All of us were bad at things at some time, this is not any kind of "pro at 3d only" board, it's a 3d general board. I need advice, I'm not demanding advice just asking for it. It's completely up to you if you want to give it to me or no. No need to be a fucking cunt about it.

>> No.412974

>>412973
shift + delete it ;)

>> No.412980

>>412940
>Beat Mike Tyson in his prime

No, only Bruce Lee could.

>> No.412990
File: 35 KB, 500x350, 1393970923500.jpg [View same] [iqdb] [saucenao] [google]
412990

>>412929
>>412915
>>412948
The right elbow should be higher and farther than that, the right arm must draw more of the bow (the string should be more or less between the two boobs and touching her face with the tiop of the arrow right below and to the side of her mouth), the left arm should be perfectly straight, the legs less spread(1 grid unit towards the body on each foot)
after this, check that the string wont scratch her nose(turn the head towards the bow / the target), her left forearm(turn on the y axis her whole left arm, move the head and the other arm forward to keep a straight aim), and her boobs whish will always be a problem if she has a big bossom, most of women when practicing use some sort of protection on top of them.
>Source : Me, i did more than 3 years of that stuff.
ofc if you dont want to have a "serious posture", just go nuts, no one cares about the stuff that i mentionned.

>> No.412993

>>412939
I am >>412990
Actually strength has nothing to do with the capacity to bend a bow, give to a strong man a compound bow of ~ 88 pounds/40 kg of force and he wont be able to draw it.
Because of the way that you draw bows, you actually have to train yourself at doing it with lighter bow to be able to correctly draw one.

>Im one of the skinniest guy on the planet and i drawed bow of ~ 55lbs / 25 kg at the age of 12.

The photo on the last post is of a compound bow whish is probably around 100 lbs / 45.5 kg(the arrow will have a peak speed of around 370 feet/s / 406 km/h -> could probably pierce 0.5 cm of metal easily) , and that girl isn't particularly buff, so yeah.

And yeah, english isn't my native language so sorry about that.

>> No.412994

/3/ is about 3d art in all forms, not about what new janitors think is right or wrong, if its 3d then it fits this boards rules, the fact is pushing any part of the community away for any reason, mainly when there not breaking rules is going to hurt it and 4chan in the long run, its these specialized and interesting boards that keep 4chan going over the years, /b/ is shit and has always and will always be shit, thats why we love it but its still shit. these boards are the ones that keep the sight alive and give it credit as a web sight that actually has a use instead of a faggy /b/ that is overrun with 15 year olds acting like they are the morality police. the simple fact is this, a censored 4chan is a dead 4chan. i think we can all agree one of the most loveable aspects of this place is that you can speak your mind and post your work without having some white knight fagging it up by deleting your post, we deal with those fags enough as it is

>> No.413005

>>412974
You should consider putting suicide up on your list. You are contributing to a shittier world.

>> No.413008

>>412915
Man I love your stuff, if only you would bring yourself to help us and answer our question, but you just post pictures and wait for us to compliment you...

>> No.413015

Ermm, to be honest if you do read the rules this is a non nudity board (Blue background) but honestly I don't think anyone browses /3/ at work and it's easy to tell when the artwork is erotic nude or just artistic nude.

Can we just get the board upgraded to NSFW and keep posting like normal?

>> No.413023
File: 103 KB, 1507x936, Knockem.jpg [View same] [iqdb] [saucenao] [google]
413023

>> No.413025

>>413023
Omg just is so artistic. Not shit at all, OP is so right about our freedom opression.

>> No.413026

>m

>> No.413028
File: 471 KB, 1457x1119, lipsy for 3.jpg [View same] [iqdb] [saucenao] [google]
413028

>>412968
study the flow of the curvature of real lips, they're essentially just a round cylinder sitting in the middle of your face, much like the black guys in old racist cartoons.
But they have exquisite curvature in all 3 dimensions and curve in on themselves around the corner of the mouth, go look carefully in a mirror and pay attention to what you're seeing.
I've model you a simplistic pair of lips to study, this is not the best topology to use of course but it highlights how it's the curvature and folding that matters more than the structure itself.

>> No.413029

>>412980
> No, only Bruce Lee could.
Well elf's are just myth, and yes, he most definitely would, just prior to his death it is told Lee developed a special version of the one-inch-punch
where he just smacked you over the head so hard you instantaneously turned one-inch tall.

>> No.413030

in favor of uncencored /3/!!

>> No.413031

>>413008
It pleases me that my work pleases you. I do help anons from time to time, you just don't know it since I'm anon. >>413028 is me for example.
Do feel free to ask if you have any questions.

>> No.413036

>>412990
I appreciate the input, I accidently posted the animation parked at frame 35. frame 40 was full draw.
I do try to be somewhat authentic in what i animate. I've never drawn a real bow myself but I have studied source footage
of people shooting english longbow. Competition archery has very different form which I guess has to do with the lighter pull,
and the fact you're aiming trough sights at a very precise targets.

As for where to park the string seems to depend on the bow and bio-mechanics of the archer, Some of the most powerful war bows
(150 lbs 14th century tudor era longbows, with no pulleys to ease the draw mind you)
used by really big guys I've seen, have a draw-length that is way past the back behind the ear.
They look really dangerous to shoot and fires these screaming thick sticks you almost could use as weapons themselves.

>> No.413037
File: 639 KB, 1564x964, elfarchery.jpg [View same] [iqdb] [saucenao] [google]
413037

>>412990
I had her draw the bow up beside her cheek so that the string will clear both nose and ear.

>> No.413039

>/3/

>new janitors

yeah right

>> No.413043
File: 315 KB, 1920x1080, Mugshot2.jpg [View same] [iqdb] [saucenao] [google]
413043

>>413039
Well, SOMEONE is deleting threads and banning people.

>> No.413044

>>413043
dude, where's the horns?

>> No.413045

>>413043

in that case that someone needs to cut that shit out.

+1 nsfw board.

>> No.413046

i vote for NSFW just because this is an art board whether you like it or not.

this is also 4chan, a site that in and of itself is NSFW
hell the way NSFW really works here is to keep boards on track more than anything else. if /v/ decided to be nsfw would there be any vg threads there any more or would it all be porn? same with a c (when we still had a loli board) p
all those boards would be nothing but porn.

ic isnt swamped with porn because its whole board is you draw it, you post it. it has pornish threads, but nothing major because of it.
because /3/ is mostly just for people who do 3dcg, this is basically the same thing ic is.

>> No.413085

>>413046
stop saying nonsense.
If you had seen all the NSFW posted in here you wouldn't say that, unless you're realy onto this stuff.

Also nudity isn't wrong in this board.

>> No.413087 [DELETED] 

this new janitor needs to get a trip or at least a name.

i can see about 5 posts going in the same direction, against nsfw because its "filthy" and "should be kept in private" and not on a "family board". i cant believe there is more than one person here with that attitude.

if you think sexuality is filthy, thats your problem.
if you think artists get off on cg, thats your problem as well.
if you think families visit 4chan with their children then i dont even know how to respond to you.

that other anon got it right, make this a nsfw board and run business as usual.

>> No.413088 [DELETED] 

>>413087
>this new janitor needs to get a trip or at least a name.

I propose 'cockminator' because, you know, he wants to eliminate all genitals.

>> No.413096
File: 714 KB, 1344x1262, cockminator.jpg [View same] [iqdb] [saucenao] [google]
413096

>>413088
>I propose 'cockminator'

Aye, in favor.

>> No.413098
File: 522 KB, 1000x1400, 1394037437174.jpg [View same] [iqdb] [saucenao] [google]
413098

>>413088
I second this motion
totally read it as cock Minotaur XD i feel it still fits the situation though

>> No.413134 [DELETED] 
File: 1018 KB, 1400x1000, 1394062771765.jpg [View same] [iqdb] [saucenao] [google]
413134

Here faggots, have some real artistic art.

>> No.413136
File: 11 KB, 215x185, rocky horror face.jpg [View same] [iqdb] [saucenao] [google]
413136

>>413134
> real artistic art
> hair and fur is texture and not actual mesh

>> No.413138
File: 23 KB, 500x377, 1325286444871.jpg [View same] [iqdb] [saucenao] [google]
413138

>>413136
Please fuck off, you don't have the right to limit my freedom and tell what is art and what not.

>> No.413140
File: 754 KB, 900x900, Heavy face.png [View same] [iqdb] [saucenao] [google]
413140

>>413138
> real realistic art
> no SSS or beam diffusion

>> No.413143

Le trolls has arrived. Will the cockminator spring into action? /3/ awaits with bated breath...

>> No.413152

a nsfw /3/ board would lead to a bunch of poser porn and that would cause this board to be more shit than it already is.

>> No.413153
File: 651 KB, 1025x1137, cockminator action.jpg [View same] [iqdb] [saucenao] [google]
413153

>>413134
!!!

>> No.413154

>>413152
If we're lucky the cockminator take the hint and goes away and we can live on in peace with a harmless trickle of multi-boobed insectoids.
I do like the calming blue background of /3/ over the NSFW orange :(

>> No.413158

>>413085
i dont give a fuck about nsfw

>boo hoo, people posted things that offend my religious beliefs and stings my virgin eyes

grow the fuck up you fucking cunt.

>> No.413159

>>413152
>>413154

yea, because the moment you stop censorship the floodgates open.

fuck off.

>> No.413160
File: 627 KB, 1025x1137, cockminator happy.jpg [View same] [iqdb] [saucenao] [google]
413160

>enters standby mode.

>> No.413161

>>413153
>>413160

wait.. what? the janitor really ARE the cockminator, he deleted that oversized cock but let all the underage vaginas in >>408997 remain.

>> No.413163

>>413161
why is this allowed.

>> No.413169

>>413161

Liar, I didn't see ANY underage vaginas.

>> No.413179

>>413161
Goddamn you b8ed me you fucker.

>> No.413182

>>413179
>>413169

He didn't, it's been sanitized, scroll trough it and you'll see lots of struck over references in the comments.

>> No.413184

>>413161
fucking rat, the cockminator wouldn't have noticed our operation if it wasn't for you.

>> No.413202

sent moot an email asking him to look into making /3/'s rules the same as /ic/'s

we can let him decide, and if that fails, anyone know where a non censorship board would be?

>> No.413206

Migrate to /b/ just make sure your nudes at least have a tail.Don't gotta be full on furry but at least a tail. Oh,and maybe some ears but nothing to crazy. If you put some whiskers on too that would go over but thats it.
Also:Underage vaginas?This place is like /b/ without YLYL or KS feels threads.The guy who's crying about a little vagoo can go to /pol/ and talk about the moral fiber of 4chan.And he's GOTTA be better than Ben Garrison. That guy is awful.

>> No.413207

>>413202

ic is nsfw, huh. someone said the opposite. yeah making /3/ the same as /ic/ is gg then.

> anyone know where a non censorship board

all of them dude, that's the funny part.
polycount explicitly allows nsfw.
cgsociety doesn't mention it in the rules, i cant find anything nsfw on the first 2 pages to confirm however.
unity community forbids political/religious/sex discussions, mods still encourage to post uncensored work when anatomy studies are concerned.
i dont visit any others.

it's just so retarded to disallow nsfw in an art related board. nigger you can go into a museum and suck a marble dick of a greek god, we worked on naked statues back when we worked with a chisel and nobody complained.

>> No.413208

>>412928
Are you a child or just extremely religious? The naked body is not "filth". There's a difference between nudity and porn, which you need to learn.

>> No.413214

>>413207
when i said a non censorship board i meant more like an image board apposed to a username sign up one.

i know some people will migrate over to /ic/ because they allow 3dcg, just not game models, but there are few people here who would fit in on /ic/

and im guessing censorship will make allot of others at least want to migrate out of principal.

and as far as /ic/ goes, go take a look at the board in catalog view, every single line is one full nude sketch/photo ref, and more than a few of them are explicitly pornographic (as in dildo, meet pussy in full bondage)

>> No.413284

>>413214
>i know some people will migrate over to /ic/ because they allow 3dcg, just not game models, but there are few people here who would fit in on /ic/

/ic/ is mostly for people who wanted to become experts at their visual medium; so it'll make sense that they restrict any art that deemed to easy to create. The only 3dcg I could see being posted there is Sculpts.

>> No.413344

>>413284
exactly, its why i said few people would fit in over there from here.

also, is it just me or is this board even slower than it was before... did everyone pack up and leave, or did just that many get banned?

>> No.413359

I've been sick with the flu for weeks and haven't been able to whip up the strength to wip

But I'm still in favour not having nudity censored on /3/. It's stupid and childish to censor a board which is supposed to be for art especially when it often has threads about anatomy study.

Time for t/3/apots to grow up mods. And I /3/ from work no less.

>> No.413361

>>413085

Every now and then a noob mod will get on a board without understanding the culture of the board and will just go ass crazy with the ban hammer. I've seen people get banned for posting traps on /d/ because a noob mod thinks traps aren't /d/ and recently a noob mod made a sweeping ban on nudity on /3/ that ended up deleting half the posts and a number of threads on the board.

It's not like 4chan has 1 mod or even 1 mod for each board. What one mod finds acceptable another doesn't. That's why /3/ should just be made nsfw. Removes the arbitrary bans by mods who don't understand the board.

>> No.413362

>>413160

biddy-biddy-biddy Let's find Sarah Conner, Buck. biddy-biddy-biddy

>> No.413366

for fuck sake, here is a new one. posts are being removed because they hurt other people feelings now.

i have both WIP threads open and over in the pro censor version a post was removed because it corrected someone in a rude way.

for fuck sake, i dont have much ram to spare once all my programs are loaded, the last thing i want to keep open is 2 threads (that if i keep open bloat to 800mb-1.2gb) i use to check once every day or two because of sweeping moderation.

>> No.413370

>>413366
Why the fuck was /q/ removed? This is absolutely ridiculous we need to ALL tell moot that this is total bullshit anal moderation that clashes with the purpose of this board.

>> No.413383

>>413370
Moot is daily flooded with mails and shitstorms from other boards.
If /3/ want´s to be heard, then it´s time to "bring" moots attention... with 3D.
I bet the gaylord never imagined having his own mug in a 3D animation. Let´s begin modelling Moot, rigging and sharing his stupid 3D ass into various packages around here.

>> No.413389

>>413383
So basically it's impossible to contact moot without being a giant fag?

>> No.413397

>>413389
im the one who said they emailed moot.

i have gotten responses in the past from him/whoever runs his email. its not impossible to get his attention, but you cant be a cunt about how you word the email, you cant me rageing about it... honestly i suggest everyone email him about getting an /ic/ like rule set applied to /3/

>> No.413401

Instead of going through all this shit trying to contact moot and dealing with this mods' bullshit.
Why not make our own image board that focuses on art?

Only problem with this really is going to another site which makes it inconvenient.

>> No.413409

>>412913
sadly its just how people are they see nudity and go into that mind set, so a nsfw is the only logical choice.

>> No.413459

I guess we could always take over Hyung Sun Kim's abandoned image board. Nobody has used it in years and maybe some activity will bring Hyung out of retirement.

Plus he's a talented artist and he gives great art criticism that's the perfect blend of knowledge and experience mixed with sardonic wit.

http://krazykimchi.com/imageboard/

>> No.413460
File: 2.31 MB, 315x296, CHINESE CARTOONS.gif [View same] [iqdb] [saucenao] [google]
413460

>>412913
Do my animations look alright in this?

I'm no pro, I love to improve my animation ability. I'm also programming, so I have a lot of control of what I can fix.

One thing I've noticed that the interpolation back to his stance at the end from the hopping punch is a bit rough.

Note that a lot of these have to be exaggerated too due to what kind of game it is.

And on a side note, are any of interested in making some models for me? I can animate and rig, I just need a model bro to help out on the side.

>> No.413461
File: 433 KB, 358x424, momentumPunchv2.gif [View same] [iqdb] [saucenao] [google]
413461

>>413460
Higher quality version of the animation I'm talking about.

>> No.413462
File: 747 KB, 383x367, momentumPunchv2.gif [View same] [iqdb] [saucenao] [google]
413462

>>413461
Oh, shit, my apologies. That's an old version. Here is the current one.

>> No.413463

>>413460

The problem is you can't tell anything that's going on. It's just a jumble of twists and turns and limbs akimbo everywhere.

Captcha = Blessed Yiffy

>> No.413464
File: 327 KB, 1500x1875, 1386726309955.jpg [View same] [iqdb] [saucenao] [google]
413464

>>413460

Is this the game where the antagonist is the ladder?

>> No.413465
File: 594 KB, 239x158, 1393629484281.gif [View same] [iqdb] [saucenao] [google]
413465

>>413464
It is. What, do you not like fighting ladders you ingrateful little fuck?

>>413463
Yeah, the gameplay is incomplete, you can see shit in those GIFs either because they're running at 12 FPS.

Check these
>>413461
>>413462

>> No.413468
File: 944 KB, 1680x1050, holyshitspotlight.png [View same] [iqdb] [saucenao] [google]
413468

>>412968
You need to look at a few guides on how to model a face no offense. Try retopologizing a stock model for practice. It'll help. That's all I'm giving you, go use google for the rest.

That being said any folks willing to offer a pointer or two for spotlight with ZBrush?

>> No.413523

Sfw is a blessing I think, you know the fucked up minds and buried fetishes that reside here. If not go glance at /d/ or /b/.

>> No.413525

>>413523
That's ridiculous, think of what small faction of population has such fucked up fetishes, how small of a subset of them that are artists,
and how small a subset of those artists that is doing 3D. And now think of how small the /3/ community is.
It's not like we have a huge amount of crypto zoophiliacs lurking, bidding their time waiting for the floodgates to open.

>> No.413526

>>413460
Yo can you zip up playblasts of your animations ad host them on dropbox (or some other place) please? I'm an aspiring animator and i really want to study your animations.

>> No.413527

>>413028
Thanks anon. I am touching up a practice face I did last week and this is pretty helpful. My model's mouth doesn't have as many edge loops on the lips but your example has given me some ideas.

>> No.413551

>>413401
because most of the community doesn't appreciate anonymous feedback like you can get on 4chan and would rather sign up elsewhere and post elsewhere.

and what little of the community there is on 4chan that likes this, at best half would move over to the new image board.

you would literally be making an image board for at best 20-30 people. trying to get a change here is the better option.

>>413525
this board for at least the last year or so i was paying attention to it was acting as though it was a NSFW board, and that worked out just fucking fine for us, so flood gates were already open and not a fuck was given.

now a new mod/janitor decided to go on a moral crusade and is fucking the board.

>> No.413553

>>413362

Me and two other people here got that one.

+1 Buck Rogers reference
+1 NSFW /3/
-50 Ultraconservative censorship freaks

>> No.413566

>>413366
>posts are being removed because they hurt other people feelings now.
That's been around when /sci/ was created, ass-pained anons don't like it when you do "light trolling". They'll ban you for a few days.

>> No.413570
File: 44 KB, 892x566, sheeple 1.jpg [View same] [iqdb] [saucenao] [google]
413570

Ten thousand years we slumbered. Now we RIIIIIIIIISE!

>> No.413572

>>413570
Alioto?

>> No.413573

>>413572

Do you SEE fucking tennis balls glued on that chest?

>> No.413575
File: 375 KB, 1483x1445, Human.jpg [View same] [iqdb] [saucenao] [google]
413575

3rd time making a person, about to add a new head.
Hows it look so far?

>> No.413577

>>413575
Ankles, feet, and tits need to be worked on real bad.

>> No.413579

>>413570
you should definitely put ram horns on that

>> No.413581

>>413573
Low blow man.

>> No.413582
File: 165 KB, 942x971, fixit.jpg [View same] [iqdb] [saucenao] [google]
413582

>>413575
take that *filth* somewhere else XD
can i haz mod naow
-ankles look broken, bring the legs in closer or change the angle of the ankle
-breasts are oddly tapered and should be facing outward, not inward
-there is no real hip definition. if she is that skinny she should have hip bones and if her stomach is that flat you should give her rib definition under the breast
-change loops to the pic

>> No.413583
File: 22 KB, 526x658, sheeple 3.jpg [View same] [iqdb] [saucenao] [google]
413583

>>413579

When it's complete it'll have horns, teeth, wool, and that gnarled staff. I'm still in the low-rez fleshing things out part of the sculpt.

The rise of the Sheeple is coming.

>> No.413585

>>412913
>Over the course of the latest few weeks /3/ have gotten a new janitor that is hostile against nudity in art.

I leave /3/ for a couple of months and everything goes to shit...

Anatomy is a huge part of character modeling. Not only that, tasteful nude reference material and models are part of the fucking job. This shit IS safe for work in this field.

If people really care so much, I wouldn't mind a compromise about giving /3/ spoiler images for NSFW pics. But I'm not going to not post my poorly modeled tits because someone may get butthurt.

>> No.413611

>>412913
+nsfw

Art is freedom of expression. If we win this the 2D loving trolls will leave.

>> No.413612

>>413526
Nah dude, my work is seriously shit, you'd be better off looking up showreels on YouTube.

Ninja Theory-related reels are a pretty good start for studying.

http://en.wikipedia.org/wiki/12_basic_principles_of_animation

>> No.413786

>>413582
Well i fixed the breasts and the ankle what's a good way to get some bone definition for the hips and the ribs?

>> No.413872
File: 339 KB, 1001x677, pickel.png [View same] [iqdb] [saucenao] [google]
413872

Made a head for my helmet.
Going for a Victorian style design. not 100% realism or historic accuracy.

>> No.413876

>>413872

use a big button instead those gears on his helmet sides..

>> No.413881

>>413876
Gears? No, it's shit like this.
http://www.kaisersbunker.com/pt/pt160.jpg

>> No.414072
File: 23 KB, 554x666, Sheeple 4.jpg [View same] [iqdb] [saucenao] [google]
414072

Did a little more work on my sheeple.

>> No.414077

>>414072
>No pen0r
>No nips
>No nothing

THIS IS A NSFW REBELLION THREAD YOU NINNY! POST YOUR SECRET NUDIE PICS OR YOU WILL NOT JOIN OUR SUPER SECRET AWESOME CLUB WITH MATCHING HATS AND DECODER RINGS

>> No.414078
File: 75 KB, 1063x468, pickel.png [View same] [iqdb] [saucenao] [google]
414078

Did a few test renders or check if I liked the material and finished the respirator.

>> No.414105
File: 1.80 MB, 1920x1080, SciFi6.png [View same] [iqdb] [saucenao] [google]
414105

>>414078
how do you get the lighting like that?

Also Sci-fi back alley/street coming along well i think

>> No.414106

>>414105
meh

>> No.414107

>>414106
eh, il still take that as a compliment

>> No.414108

>>414107
it really isn't

>> No.414109

>>414108
well maybe offer some constructive feedback rather then /b/ tier replies?

>inb4 its shit start again

>> No.414110

>>414109
It's not shit, but it's very boring. I just see cluttered clogged dull up structures. The form of the details are not really futuristic they look kinda cheap. I would also leave gaps and holes in buildings to give them more depth. Maybe use glasses around. Also the sunlight is overexposed, I'd tone it down.

>> No.414117

>>414105
looks good

>> No.414126
File: 501 KB, 1000x1250, futa suit 3.jpg [View same] [iqdb] [saucenao] [google]
414126

>>414077

Grew tired of working on sheeple so took a break and made a bathing suit instead. Does this qualify?

>> No.414127

>>414126
Here's something one doesn't get to say every day:
If you only managed to pay as much attention to the rest of your work as the effort you put
into the pinching fabric around the penis you might be able to accomplish something.

>> No.414128

>>414127

I do what I love.

>> No.414129

>>414128
And what you love does you. Perhaps you should look into expanding your horizons.

>> No.414166
File: 16 KB, 1349x722, Untitled-1.png [View same] [iqdb] [saucenao] [google]
414166

The orange and red are quads.
Is it ok to have those red quad floating there merged only to the edge one the side ?
My mesh will be a building, i dont need it to be closed nor do i need to animate those vertices and i dont need to use subdiv. Will there be shading issues ?

>> No.414179
File: 217 KB, 1200x900, Rabbit.jpg [View same] [iqdb] [saucenao] [google]
414179

Just made this fuzzy little guy

>> No.414181

>>412931
/b/ is a public board too, but you don't see them censoring anything.

>> No.414183

>>413005
It's your fault for feeding the troll

>> No.414187
File: 49 KB, 1920x1080, Ruger3.jpg [View same] [iqdb] [saucenao] [google]
414187

WIP, still getting the grip to look right, looks weird at the moment.

>> No.414190
File: 336 KB, 1562x982, broadheadarrow.jpg [View same] [iqdb] [saucenao] [google]
414190

medieval longbow arrow, modeled according to specs of historical artifacts found aboard english warship 'mary rose' sunken in 1545.

>> No.414196
File: 1.18 MB, 2560x1440, RENDER2.png [View same] [iqdb] [saucenao] [google]
414196

M37 Ithaca
I'm happy with the texture but I'm not sure about the values I chose for Specular and Gloss maps. Well, whatever. I will adjust them later

>> No.414198

>>414179
looks goddamn cute. how did you get the fur done ?

>> No.414200

>>414196
"Excellent", it's been a long time since a gun last made me think like that. Very tasty lit. What kind of shader are you using?
it seem to wrap around the model differently than usual.

>> No.414201

>>414200
It's called an environment map, where you simply download from the internet. Makes anything 'excellent' when applied.

>> No.414202

>>414196
>follows a tutorial
>makes same mistakes as the person who made the tutorial

>> No.414206

>>414200
I rendered it in Marmoset 2. It is, indeed, an environment map.

>>414202
>same mistakes
What mistakes?

>> No.414208
File: 263 KB, 1200x900, Rabbit 2.jpg [View same] [iqdb] [saucenao] [google]
414208

>>414198
Just made some alpha clones to create an effect like fur. 14K total.

>> No.414209
File: 559 KB, 1000x1250, swimsuit duo 1.jpg [View same] [iqdb] [saucenao] [google]
414209

>>414129

The day I grow tired of making dicks is the day I grow tired of life.

>> No.414214

>>414201
Just slapping on IBL don't give all that great results, there's more going on in this shader than that.

>>414206
>marmoset 2

Thanks man.


Anyone here happen to know if marmosets shader code is exposed anywhere?

>> No.414222

This week's tutorials:
-Racer 445's AK47 (doing some more traditional texturing before trying out DDO)
-Johan D'arc 3DTotal (doing some traditional character modeling before moving on to something more complicated)
-Mental Ray Kitchen Digital Tutors (Learning some basic "realistic" Mental Ray to reinforce basics)
Will post results
>Don't do tutorials
But Anon, I also do personal projects. It's not like I have a life anyway.

>> No.414263

>>414105
>>414105
One light underneath to the right, on lamp above to the right. Both in the front side.

>> No.414286

>>414206

the action bar is missing and the cylinder at the end of the magazine tube is way too sparse with the cuts

probably more but those are the most glaring ones I can see

>> No.414299

>>414208
>14k
As in Polys or Tris?

>> No.414302
File: 98 KB, 2390x945, Ruger2.jpg [View same] [iqdb] [saucenao] [google]
414302

Update of the Ruger Blackhawk I'm working on.

>> No.414309
File: 2.63 MB, 600x600, Zzz.gif [View same] [iqdb] [saucenao] [google]
414309

Animation.

>> No.414314

>>412968
You've modeled the face like a flat piece of paper. Think more about its dimensionality.

>> No.414316

>>413462
this is better than it was before mainly because of how you've handled the end of the punch. but still look into the antic and watch all of your arcs. you've made the movements smoother but not necessarily good. look at the arcs of the body parts one at a time and you should see what I mean.

>> No.414320

>>414302
Did you bake high to low? Looks weird.

>> No.414358

Now this here is a error message. xNormal photoshop plug-in, know how to solve it, just sharing for the wtf-factor.

>> No.414359
File: 70 KB, 444x203, xnormal error.jpg [View same] [iqdb] [saucenao] [google]
414359

>>414358
missed to attach image like a boss.

>> No.414388

>>414222
Already failing, yay! Joan of Arc is much longer than expected. Gotta go faster. I need to be fast without losing precision.

>> No.414405
File: 139 KB, 1200x900, Rabbit 3.jpg [View same] [iqdb] [saucenao] [google]
414405

>>414299
14k polys

>> No.414423
File: 65 KB, 1217x778, wip.jpg [View same] [iqdb] [saucenao] [google]
414423

Finally finished the damn texture. Gonna tackle making his rig weighted better and try out some animations tomorrow

>> No.414430
File: 180 KB, 1594x718, First steps.png [View same] [iqdb] [saucenao] [google]
414430

How about some car modelling?

Currently working on making a 93 Sentra. Blueprints are for a 4 door, but mine will be a 2. Those blueprints were hard as a bitch to find. I'm shocked that they actually match up and aren't 'warped' like many other old car blueprints.

I initially wanted this car for a transformer animation, but couldn't find a good model online, so had to make my own.

>> No.414431

>>413460
I second >>413463, can't see what's happening from that camera angle.

I'd suggest mounting the camera parallel to the ground. Also don't let the camera move about, it creates unnecessary motion, especially when it's not synced perfectly with the characters' motions.

>> No.414436

>>414430
reminds me of one of the very first assignments I had
stupid car

>> No.414438

>>414320
Not yet, I'm yet to learn how to build high poly models (properly). I did build a normalmap using crazybump etc for the writing and details but the edges are something to work on with my next model.

>> No.414446
File: 94 KB, 686x641, Untitled.jpg [View same] [iqdb] [saucenao] [google]
414446

An NPC for a Unity game.
Anything I can add to make him look more interesting?

>> No.414450

>>414446
give him a kalashnikov

>> No.414452
File: 506 KB, 720x486, StoneMaskLights.png [View same] [iqdb] [saucenao] [google]
414452

>>412913
I just finished this today, I am using it as part of a project for my animation class. I am trying to make a mansion interior inspired by the Joestar Mansion from JJBA

>> No.414455
File: 209 KB, 766x630, WIP.png [View same] [iqdb] [saucenao] [google]
414455

I decided to finish this. Some time soon I'll sit down and just get it done.

>> No.414457
File: 1.16 MB, 2000x1250, 3D Coat Paint.jpg [View same] [iqdb] [saucenao] [google]
414457

>>414455
Man that's fucking good texture work. I'd sacrifice lambs to be this good.

>> No.414461
File: 879 KB, 1916x1830, quiver concept.jpg [View same] [iqdb] [saucenao] [google]
414461

Someone asked in a thread a while ago if /3/ did their own concept art, here's an example of what I like to do for figuring out designs.

>> No.414462

>>414455
thats cool man i really like this kind of art style

>> No.414463

>>414455

Nice, reminds me of Orcs Must Die.

>> No.414465
File: 1.56 MB, 1920x1080, SciF8.png [View same] [iqdb] [saucenao] [google]
414465

>>414105

getting abit closer,

Been pretty distracted this week

>> No.414467

>>412930

I would like it if there was no censorship, but imagine what would happen if this board was to become NSFW...

Besides I don't think there is any censorship.
Nude bodies are alright, I've never seen someone get censored for this.

Problem is there is always a faggot posting extra stuff with it, such as this dumbass in here >>413043

always spamming his stupid disgusting pictures.

>> No.414469

>>414461
post more shit with notations plz

>> No.414477
File: 755 KB, 1600x906, Welds.jpg [View same] [iqdb] [saucenao] [google]
414477

>>414286
While you're here, would you mind telling me how you did the little weldy bits on pic related?

>> No.414479

>>414461
I think the most important part is mapping.
Why don't you teach us how you made the human skin for instance?
This isn't a very covered subject, tutorials for this are hard to find.
Did you paint the skin yourself?

>> No.414480

>>414477
looks more like smoothing errors rather than weldings lol

>> No.414481

>>414480
Nah, they're welds.
There's actually a plugin for Max that can do this, but UV mapping those welds must be godawful work.

>> No.414482

>>414477

Is that a real firearm?

How the hell does it even work with the pump behind the magazine and the magazine so far in front of the firing chamber?

Who the hell would make a shotgun like that?

>> No.414483

>>414482
I liked to think of it as a combination of a loading gate feed and a barrel mag.

>> No.414484

>>414477
The texture work is nice as always, considering it's Millenia. But that gun makes no sense at all. Shotguns are loaded from the spine so they have better accuracy, the point where the bullet sits is halfway through the gun. Also there is nowhere for the shells to exit.
This is total tits.

>> No.414486

>>414483

How the hell would you even pump it with the magazine in the way like that.

The magazine needs to be directly in front of the trigger and the pump needs to be on the other side of the magazine. There is no way you can get that shell transferred to where the firing chamber is and it's clear the firing chamber is directly atop the trigger assembly because that's where the shell exit port is.

>> No.414491

>>414286
Pls no bully :(
me little noob
me not looking for perfection, just trying to undesrtand the basics of the texturing workflow

>> No.414493

>>414491

It's not you we're bullying, it's whoever designed the weapons for Fallout 3.

There is no logical way that shotgun could function.

>> No.414494

>>414486
It's not a pump action gun, no it doesn't make any sense. It's made by Bethesda, reality is not one of their concerns.

In skyrim they introduced giants who had their own space-program.

>> No.414496

>>414494

I'd find giants with a space program a much more believable premise than that gun actually firing.

The weird thing is it's not even a "we can get away with it because it looks cool" situation. The firearm would look just as cool if all the parts were re-arranged into proper working order.

>> No.414500

>>414494
Calling it now, the shotgun has a blowback action even when using shot pellets lel.
That should replace the pump action

>> No.414531

could u liek maybe get a better wip pitcure that shit is ugly and doesnt look "in progress" it just looks like a bad rpg from 2003

>> No.414560

>>414531
Eat shit newfriend

>> No.414571
File: 1.07 MB, 1645x1024, 1394879534313.jpg [View same] [iqdb] [saucenao] [google]
414571

>>414479
People asked this previously, the skin is a combination of photo-source and painting, with lots and lots of general image editing on top.
To give some insight to how I paint skin, or any material I need to emulate, I look carefully at the surface for how it really looks up close
and try to break what I see into sepparate components I can mimic with a brush.

Here's an image of how I paint in missing skin detail for a few different types of skin, doing it entirly manually would give higher quality results
but would take forever to complete. When making texture this way you don't really need to be super accurate in copying the perfect
look of what you paint, want you must achieve is something that looks like the real thing when you step back from it.
When implementing these techniques you use a brush that take direction into consideration and paint it in the same
direction the local cellular pattern runs.

>> No.414576
File: 169 KB, 1716x1051, sword.png [View same] [iqdb] [saucenao] [google]
414576

just finished this

>> No.414577

While I understand the choice to make /3/ a blue board to avoid it being covered in poser porn like the original /3/ was, I think it's a very bad idea to delete artistic nudity, or nude references.

>> No.414583

>>414577

Like said previously. It's a result certain types of mods coming in and seeing something that is a technical violation of the rules but not the spirit of the rules then going hog wild with the ban hammer.

Mods are no different than anyone else. There are intelligent mods and there are idiots. Added to this the personality of the type of person who wants to become a mod in the first place. I've run a few online social sites in the past and finding good mods was always a challenge because for every decent person who just wanted to help make the site a better experience there were 100 impotent neckbeards who were just dying for a chance to get some power so they wouldn't feel like complete failures in life. These are the zero tolerance assholes who stick to the letter of the law like it was their religion and basically make the board a miserable experience for everyone. These are the type of bureaucratic pencil dicks that like to take government jobs just to make people miserable. Sad little king of a sad little hill.

There are only two ways to fix this problem.
1) Moot turfs every impotent neckbeard mod from his site.
2) Broaden the rules. Maybe create a "green" board for art boards that lets people know that while they're not intended to be NSFW boards due to the nature of the board some images may be NSFW and for extra protection from the pearl clutching ninnies add a *NSFW* thumbnail tag so that nsfw images won't appear in thumbnails.

The only way to keep the asshole "the rules are the rules" mods in line is to make sure the rules are spelled out in such a way that the mods can't violate the spirit of the board.

Given that almost nobody posts on /3/ anyway I say just make the board NSFW and fuck it.

>> No.414584
File: 587 KB, 1440x900, IriBAzY.png [View same] [iqdb] [saucenao] [google]
414584

Rather than work on individual parts then get mostly through and discover the proportions are fucked and then have to go back and fuck with stuff for hours, I prefer to get the proportions and rigging right then go back and remodel parts afterwards.

>> No.414590
File: 476 KB, 1440x900, cdHb7iF.png [View same] [iqdb] [saucenao] [google]
414590

Kind of a big deal I guess, since I'm making this up as I go. It isn't explicitly based on anything.

I'd use ZBrush but it lacks the precise measurements I need to make parts intersect and move properly, and I can't rig or test any of the joints which sucks huge ass. I can't set a pivot point and then rotate around it or push components or faces precisely in Sub-D to alter the intersection points.

The new live booleans feature is pornographic though. Live Mesh Intersection can produce some really nice shapes. It isn't just "click, done, then have to redo to adjust", you just move your geometry and the fusion object updates its geometry in realtime. When its finished, the idea is to chuck the geometry into ZBrush, run ZRemesher and sketch some scratching and minor details to bake into vector displacement.

Is there a plugin of any sort for ZBrush that adds proper measurements, a REAL suite of PROPER move/scale/rotate tools and some pivot/rigging tools? :/

>> No.414594
File: 105 KB, 741x959, flc.jpg [View same] [iqdb] [saucenao] [google]
414594

F U censorship

>> No.414598

>>414584
>>414590
horrible design

>> No.414600

>>414584
This is a good way to approach the subject.

>>414594
Is hyperlordosis a new fad or something?

>> No.414601 [DELETED] 

>>414598 horrible design
What are your arguments against it?

>> No.414602

>>414601
Inconsistency of style
poor design composition
lots of bits and pieces that dont make sense
lack of detail
ugly sharp edges
repetitious primitive shapes crumbled on top of each other

>> No.414603
File: 149 KB, 899x638, KOBAYASHNSWER.jpg [View same] [iqdb] [saucenao] [google]
414603

>>414598
>horrible design
Arguments against?

>>414600
In mechanical design, yes: You can thank Yoji Shinkawa for popularising that with Zone of the Enders. To a lesser extent, Makoto Kobayashi and

Not sure about character design though. It might actually be the hips offsetting the appearance of the spine in that pic. I dunno.

>> No.414604

>>414603
see : >>414602

>> No.414605
File: 81 KB, 1400x900, bat girl 1.jpg [View same] [iqdb] [saucenao] [google]
414605

Time for another monster girl, yey

been busy a bit lately, but since im sink and at home might as well make soemthing, thius will be a bat girl


>>414455
i like

>> No.414610

>>414602
>Inconsistency of style
>The style's deliberately inconsistent because different parts are produced by different nations. There's also meant to be a direct difference between hard metal parts and soft flowing/musculature like parts.

>poor design composition
Could you explain further? I mean, its lots of parts from lots of manufacturers.

>lots of bits and pieces that dont make sense
Oh boy. There's almost no component on the body that won't serve a purpose in the final rig that isn't player-swappable, actually.

1) The yellow fins are engines. Normally they'll be covered. But they all open up and extend from the body. They also double as shield generators.

2) The small feet are placeholders for the upcoming rig which will switch from a heeled configuration for standing upright to one where the heel retracts, giving it a running gait similar to a veloceraptor. Alternatively, the whole foot can be folded completely flat (heel out back) to absorb landing impacts and the final foot will open up into a symmetrical skeletal hand beneath the plating of the foot.

3) The spines down the backs of the fore-arms are rigged to the gauntlets (the big bulges on the fore-arms) which are going to be like a glove over the hand in the final, loaded with fingertip mounted weapons which feed from the main generator. The idea is they can be launched off on wire, supported by those spines to grapple while the hands its actually using continue to hold whatever weapons its fitted with.

>> No.414611

>>414602
4) The chunky parts on the skirt aren't boosters but a rig test for an anti-shipping missile and missile pylon system that's going to be used in a few different mission. The idea is the player's loaded onto a subspace catapult and dropped up close with a capship and is expected to bomb turrets, engines, etc and disable the ship so the long-range cannons of the big ships can then pick the vessel apart. Its also going to be used to fit a synaptic warhead, which is like a shrapnel bomb which goes off in the middle of a fighter/frame wing's formation, wrecking engines and sensors.

5) The 'breast' like protusions unfold into human-scale arms on the chest, with the pilot's 'arms' inside their biceps. The machine is actually quite small, standing at only 5.5 meters, so making it look this 'sexed up' visually at that scale was a real challenge.

6) The fins along the face are how it 'sees' and the faceplate is mainly just armour. Yes, it opens.

7) The gear on the shoulders is a rotary carousel arms loader. The idea is you pass it your currently loaded weapon, it hooks on, the hand lets go, the carousel flips 180 degrees and puts another weapon there. Machine grabs weapon, carousel lets go, you've just swapped weapons only using a single hand and the weapon recharges while its on the dock -- and can dumb-fire but with severely reduced accuracy.

8) The front flaps on the shoulders are so the arm can point forward without the shoulder tipping back.

9) The whole shoulder unit opens up, revealing lots of hardpoints. Either they're fired in sequence or it opens up and you get a Macross/Itano Circus style cloud of missiles/beam shot, depending on what its fitted with.

10) The back of the shoulder open to reveal more engines.

>> No.414614
File: 639 KB, 1848x1897, draft-sheet.gif [View same] [iqdb] [saucenao] [google]
414614

>>414602
11) The sphere on the chest is a sensor that looks for targets. Same goes for sensors going to be added into the shoulder: Most of the weapons in the setting are close to instakill so energetic shielding does all the work and evasion/situational awareness are more important, which is why it appears thinly armoured.

The nation using it carry a very matriarchal sense of aesthetic, which is why it has the hips and the slender legs. Even the placement of the generator is what would be between the pilot's legs where the 'womb' of the thing would be were it a living thing.

>poor design composition
Could you explain further? I mean, its lots of parts from lots of manufacturers.

>lack of detail
>ugly sharp edges
>repetitious primitive shapes crumbled on top of each other

Its a rig-test prototype. This isn't going to be used in the final: Its just to make sure all the part-swapping dynamics, animations and rigging all works and that all the different swappable components don't pass through eachother or bump into eachother when its fitted together.

In terms of end-gameplay, we're looking at something that's like ACFA (http://www.youtube.com/watch?v=3EpQbYF3PRI)) meets elements of Strike Vector (http://www.youtube.com/watch?v=o_DzMXg3_n4).). Eventually when the combat engine is more mature, some more advanced elements like a mission designer and campaign will be added - but for the most par, its just something I toy with a few friends on in my free time and we've been toying with for a few years now.

The mesh isn't pretty. It isn't efficient. All it has to be is accurate enough to make the code behave, then we go back and produce something that doesn't suck utter balls. Literally, its entire purpose is just to 'look about right'.

>> No.414615

>>414614
Dat pilot better have strong core musculature.

I didn't read trough all the stuff but since when did mecha ever make any sense?
It's basically style over substance body armor from the fantasy end of science fiction.

>> No.414616
File: 35 KB, 810x446, shotgun.jpg [View same] [iqdb] [saucenao] [google]
414616

If they'd put the shotgun together with the components in this order it would have been fine.

>> No.414617

>>414615
>Dat pilot better have strong core musculature.
Naw. The body is mostly automated. Its less like a power-armour and more like... The hand-controls do all the work and its mostly automated. We've already got a shitty beta of the rig playing well with an Occulus Rift and a 6STEM. My fondest memory is when we got two to swordfight over LAN but the early meshes kept passing through eachother which was really really ugly which is why I went back and did this to work out the limitations in the movement.

>I didn't read trough all the stuff but since when did mecha ever make any sense?
Pretty much. Provided it makes sense in the context of its own setting, is fine.

>It's basically style over substance body armor from the fantasy end of science fiction.
In a big way, yes. Think Iron Monger meets Zone of the Enders and you've got what we're going for.

>> No.414618

>>414614
>>414611
>>414610
>B-b-but it makes sense in my head
Stop it, the design is shit like most mecha stuff.
Only mecha anime i can take seriously is evangelion, and they robots there arent even real mechs, just clones of far more advanced race that created all life.

Also those tiny arms on that big machine off yours piss me off.
You dont see todays cars or planes lack design consistence even while build in parts all over the world, you know why ? They all fallow teh same design documents made by a small group of people, otherwise nothing would fit.

>> No.414620
File: 34 KB, 790x472, shotgun 2.jpg [View same] [iqdb] [saucenao] [google]
414620

Actually, the magazine would have to be brought up a bit.

>> No.414621

>>414618
It doesn't have to make sense anywhere but its setting and the art direction of that setting, dear.
>the design is shit
Confirmed not to be target audience to begin with
>tiny arms piss me off
Why? There are scenarios where it needs to handle things that are on a human scale.

>You dont see todays cars or planes lack design consistence even while build in parts all over the world, you know why ? They all fallow teh same design documents made by a small group of people, otherwise nothing would fit.

lolwut... Do you even into Armored Core?

http://www.youtube.com/watch?v=y60Rqhs3XhQ

Do you hate fun?

>> No.414624
File: 272 KB, 582x1000, ConceptFemaleGrineer.jpg [View same] [iqdb] [saucenao] [google]
414624

>>414621
>Confirmed not to be target audience to begin with
there is an audience that likes shit designs ?
Good to know.
It rally dosnt have to make sense, but it has to look "good". Be it eye appealing, have good color realistic saturation, good detail and rest place design, or looking like something that would work mechanically.

None of which your model has.
Simplify, work on the silhouette, pick interest areas, and then detail up.

>Why? There are scenarios where it needs to handle things that are on a human scale.

Because human hands are highly ineffective, there is no reason for a robot to have them.
More symetrical and with more than one opposing finger limb would be much superior.
Ever seen a manufacture assembly robot, or teh ones used for brain surgery ? Does their hands look like human one ?
No.

>lolwut... Do you even into Armored Core?
Did you just excused your shitty design with another horrible one ?
Commercial success dosnt validate bad and illogical design. Japan is a massive offender when it comes to stupid and weird shit.

Heres a good design of android that is too look like a human, machine combo. I surfifices realistic look for interesting shapes.
Looks fragile but at the same time advanced and dangerous.

>> No.414625

>>414614
>>414590
>>414584

Sounds like you're doing some cool stuff with this and the rift.
And welcome to /3/ I suppose I take it you're pretty new here since I've never seen a competent mecha designer matching your style around.
Thing to understand about this board is that the jelly fags will shit on anything for whatever reason they can convince themselves of.
Seeing people with actual skills fouling up the board just pisses them off to no ends.

>> No.414626
File: 291 KB, 869x713, kE4EOb5.png [View same] [iqdb] [saucenao] [google]
414626

>>414625
No worries then :3
>me
>competant mecha designer
lolwut

>>414624
>Because human hands are highly ineffective, there is no reason for a robot to have them.
More symetrical and with more than one opposing finger limb would be much superior.
Ever seen a manufacture assembly robot, or teh ones used for brain surgery ? Does their hands look like human one ?
No.

Duuuhhh... So basically you mean the one I've already been working on with the two thumbs and the symmetrical hand? The one you see in the picture is a placeholder.

The middle three fingers work like this: http://www.youtube.com/watch?v=-KxjVlaLBmk

And the surface of each fingertip is going to work like this: http://www.youtube.com/watch?v=ZKOI_lVDPpw

And there's going to be a palm lock socket in the middle so it basically becomes a pylon in the palm: the fingers don't hold the gun place, they pull it into the proper holding position.

http://i.imgur.com/kPH74l9.png
http://i.imgur.com/5BivSQX.png

Oh and as if that wasn't enough, the fore-arm of the 'big' arm is going to split down the middle along the ulna and the radial, like so, breaking the hand into two halves with three fingers (so the fore-arm becomes a finger/claw in and of itself) - sorry the finger lengths don't adjust yet:

http://i.imgur.com/Kjt1grU.png
http://i.imgur.com/Dl3FDs8.png
http://i.imgur.com/LR8QV00.png
http://i.imgur.com/2E18TcU.png
http://i.imgur.com/TM7IMh6.png

>Anything resembling final geometry?
http://i.imgur.com/rjsMc6X.png
http://i.imgur.com/Y6uzaQn.png
The sockets are like a 'hook' which the liquid polymer material that forms the 'skin' will grip and latch into. They're also a customizable part - adjusting them controls how the polymer is tuned (so you can shift between sheer lifting strength verses the speed/flow of the animations - there will be situations where you might want to customize and get a faster build with slicker movement and other times where lifting strength comes first).

>> No.414627
File: 70 KB, 774x900, bat girl 2.jpg [View same] [iqdb] [saucenao] [google]
414627

update

>>414625
While /3/ does suffer from shit posting dosnt mean every criticizing post is a cry for attention.
What i said here >>414624 i stand by.
That work suffers from being influenced by poor design sources, and i pointed out few things that are wrong with it.
Andi just love when somebody says
>it dosnt have to make sense, its fiction
The different between good and bad fiction is how much correlation it has between existing world.

Instead of telling someone to ignore every negative post as a troll how about you refute some of the arguments against the work being posted ?
There is a reason people dont like Bays cluttered transformers design, and its not because of being badly made form technical standpoint.

>> No.414628

>>414624
>>Did you just excused your shitty design with another horrible one ?
...
>the designs change hugely from game to game
>doesn't even know what he's talking about

>>Commercial success dosnt validate bad and illogical design. Japan is a massive offender when it comes to stupid and weird shit.
>commercial success
>armored core
>FROM's least successful franchise
>but easily their most passionate
Hold on, let me laugh harder

>>Heres a good design of android that is too look like a human, machine combo. I surfifices realistic look for interesting shapes.
>good design of an android
>is creepy as fuck to look at
An android is an interface. Its meant to look approachable. If anything, this is a cyborg of some sort, judging from the ill looking shape and features. The exterior also all seems to be fabric. The muscle fibres are interesting, if incredibly vulnerable.

I assume she's built for hitting the ground running and for speed: in which case, why is her centre mass so torso-centric? Her locomotion and balancing is going to be seriously fucked. The vulnerable bare naked components also don't fill me with hope either.

>>I surfifices realistic look for interesting shapes.

Realistic? You do realise the whole definition of 'realism' is 'something that is anchored with known experiences that a person trusts', right?

Realism is a subjective definition, not an objective definition.

For example, the design of a modern skyscraper - a tower of glass and steel was considered unrealistic as early as the 1850's. The same goes for modern automotive aesthetic language we see.

If you can't look into a setting and anticipate what the definition of realistic is going to be based on the changes the setting itself brings to the table and you rely on the present to decide what the future is going to look like (rather than simple engineering truths) then you're going to have a very very derivative future.

>> No.414631

>>414627
The different between good and bad fiction is how much correlation it has between existing world.

No.

A setting's technology is three pillars: materials technology, computational power and energy technology.

A setting's concerns come in four pillars: financial concerns, ethical/social norms, cultural (and therefor aesthetic trends) and engineering knowledge.

To produce a good design, you have to break down your goal object down into a set of problems based on its requirements and look at what tools and methods and aesthetics based on those you have available to you as a designer to solve those problems. The outcome then needs to be worked through iterations in order to achieve something unique.

If your solutions or available tools are convergent with what's available today, its fine. But if you can't step back objectively and solve your problems as a designer to produce something original and you rely on convergent solutions entirely, your work is going to look derivative and its going to date incredibly quickly.

Look through past design in film, art and so forth. What you'll notice is design trends: convergent solutions. Iconography of cool, of modern that people flock to and hyperbole until it swells and bursts into a parody of itself that looks utterly laughable today.

Robbie the robot doesn't look modern today. Why? It was based in the solutions of its day and not in the problems of its era.

Timeless design isn't borrowed or influenced. It isn't convergent. It isn't even modern.

Timeless design is a solution to a problem and an answer to a question.

How can you not know this?

>Instead of telling someone to ignore every negative post as a troll how about you refute some of the arguments against the work being posted ?
I did. I'm still waiting for your response.

>> No.414632

>>414627
Well I see your point but mecha comes from a tradition where structural soundness is non existent so it doesn't really further either side to be bitching about it for a mile.

like take Michael Bay, we all hate his movies, at least that's what I gonna tell myself to feel better, now let's take his movies and say we make them less shitier,
say we remove all the explosions, well what's left of a Michael Bay movie? like 2 minutes of faces that say "watch out it's gonna blow!" or "is that.. A BOMB?"
We don't like what he's doing but we can't really correct it because doing so removes what's good about him to those that actually enjoy his work.

>> No.414633

>>414627
>There is a reason people dont like Bays cluttered transformers design, and its not because of being badly made form technical standpoint.

Correct: Its because they have zero point of relation. You can't look at them and tell what's where: the silhouettes are shitty, there's no anchor points or contrast within the design and they're so visually busy and cluttered that while they look 'kind of interesting' at best while still, they stop making visual sense and fail to converge into a single volume -- appearing as a whirlwind of parts (which isn't helped by Bay's directing style which keeps the camera moving forcing you to reassess what it is you're looking at).

The point of them wasn't to look designed. Which they succeeded at.

But the problem here wasn't the lack of an answer to a question (a very lazy one from a design standpoint): it was the lack of a solution to a problem ('these are characters, how do we create interest?).

The job of a designer is to find an excuse to crossover character design concerns with in-universe design concerns and find some middle-ground so one excuses the other and vice-verca.

>> No.414634

>>414626
You totally missed my point.
What i dont like about your model is the overall concept and how areas tend to be cluttered in unrecognizable pointless detail and how the mid section feel totally randomly palace there.
If for instance you would hide those small hands in bigger forms then it would make much more sense.
As of now its hard to ell what is even the purpose of this mech, is it combat, just for show or what ?
Similar to how transformers in Michel bay movies get drowned in its own design to turn in this mass of parts.

If you find a way to make it somehow work then good, but at thsi point you are fighting your won design by trying to put realistic parts onto a weird looking concept.
>>414628
>the designs change hugely from game to game
I was obviously talking about the video posted, i dont care about your chinese animu games.
>FROM's least successful franchise

Leas successful dosnt mean not profitable.
Your argument makes 0 sense, you bunch up multiple terms into one thing.

>An android is an interface. Its meant to look approachable.
Not every humanoid machines is a sex bot,
Appealing dosnt mean attractive, at lest not always.
The purpose of this machine is irrelevant, since that is not the point of this discussion.

>, why is her centre mass so torso-centric? Her locomotion and balancing is going to be seriously fucked.
You mean like a human, every primate or big mammal ?
Dont know about you, but i can take quite the few steps without falling face first into the ground.

>Realistic? You do realise the whole definition of 'realism' is 'something that is anchored with known experiences that a person trusts', right?

If op was going to show this to someone in 1850 i would not complain, but seeing as we all live in 2014 with mandatory basic education and a bit of experience of interacting with modern materials and machinery, we can safely assume thing should look good for us to be considered realistic.

>> No.414637

>>414631
What your post has to do with disproving the statement i made i have no idea.

Designs age, we all know, many things considered believable 100 years ago are laughable bad today. If something it proves my point, things are only realistic when they fit the norms we know today, and stop being so when we learn something that contradicts our beliefs.

Still we are getting close to learning everything there is about physics, and one things like string theory are complete the realism in design will become timeless. We will know what can and can not be created.
>I did. I'm still waiting for your response.

You did what ? Call people jelly ?
Now thats is a great argument if i saw one.

>> No.414638

This is why I have rules on the other WIP thread: >>412875
>-Give constructive feedback; no "It's good" or "it's shit". Just list what you like about the model and what you hate about it (redline it, if you must). It's also nice that you give suggestions on how to improve it.
>-Ignore non constructive feedbacks, they're obviously trolls; don't feed them.
>-Talk only about the artworks posted on this thread, not the criticism itself.

To prevent arguments from flooding the thread.

>> No.414639
File: 571 KB, 1916x968, quiver moralistic version.jpg [View same] [iqdb] [saucenao] [google]
414639

>>414638
Yes, /3/ has noticed your rules.

>> No.414641

>>414634
The point of the thing is mostly for speed and assault. It doesn't do a lot of walking or heavy lifting. It spends most of its time moving through the air with the same grace as a bubble, seemingly forgotten by gravity.

>the midsection looks weird
If this were a toy, picture a doll torso made of flexible rubber who's shoulders end in hard ball-joints. A big part of why I did it is to stand out: You very rarely (read: almost never) see soft blended humanoid shapes joined with hard mechanical form together like this. Its like an inversion of Eva's armour layout. I thought it was visually interesting. The flowing metal/plastic 'structol' is also grown and seeded: farmed -- and the rest built in factories. The growth of that structol core and how it learns and optimises is how we explain our levelling system. Its also the setting's 'black box'/not fully understood technology (lol cliche) and has been known to pop off the manufactured limbs and grow its own in specific circumstances.

>Weird and stupid shit
Beats doing the same thing over and over again.

>The purpose of this machine is irrelevant, since that is not the point of this discussion.
Deflection much? The point of what I said is what's the point of a human face on a machine if not to build trust and as a social element? Making it creepy is a direct contradiction to that function unless the purpose is intimidation

>You mean like a human, every primate or big mammal ?
The mass of the human body is centric in the thighs and the biceps: muscle is heavier than fat or bone. The reason for this is both balance control and the fact humans are evolved to walk and run huge huge distances VERY efficiently. Our hunting solution was literally to walk until the thing we're chasing gives up so we can eat it. Big primates can't sprint, have very poor running ability and they gas very very quickly.

>> No.414642

>>414634
>Dont know about you, but i can take quite the few steps without falling face first into the ground.
Try sprinting with your arms crossed instead of swaying them naturally. The lack of animate/gyroscopically balanced mass means your other muscles have to compensate for the balance problems. Its the equivalent of carrying 10lb of deadweight on your back, assuming you're under 6 feet in height and your BMI is a healthy average: its VERY inefficient.

>If op was going to show this to someone in 1850 i would not complain, but seeing as we all live in 2014 with mandatory basic education and a bit of experience of interacting with modern materials and machinery, we can safely assume thing should look good for us to be considered realistic.

Why are you operating under the assumption that what we have today is going to be what technology always going to look like?

Take the Encyclopedia Britannica. It was designed to be an accurate collection of human knowledge and a complete source for learning. 97% of the knowledge in the 1927 edition is known to be false today. 45% of the knowledge printed in the 1998 edition is proven false today. As a result, the publication went out of print after 244 years in 2012. Knowledge is moving faster and faster: In your lifetime, half of what you take for granted as truth is going to be disproven by new evidence as the situations you assume are simple become more nuanced and complex - and the fields we take for granted are broken down into sub-fields. Genetic engineering is very quickly becoming polymer and chemical engineering. Chemical engineering is crossing over with physics. A computer the size and power of the original gameboy is now the size of a creditcard and will be the size of a bloodcell in the next 10 to 20 years. The truths we accept today are changing.

>>414637
If you don't understand how this breaks the assumptions which are the foundation of the beliefs in the post you made, you honestly didn't understand them.

>> No.414643
File: 83 KB, 560x364, expensive-mecha.jpg [View same] [iqdb] [saucenao] [google]
414643

>>414639
Not the censorship, you're doing fine. I'm talking about post not giving very helpful criticism such as these:
>>414598
>>414602
>>414618
>>414631
>>414637
>>414624
Seriously, if you hate the design, give some advice on making it better, such as basing it off of current day tech such as this one

>> No.414644

>>414643
Basing it on current-day tech is exactly what I don't want to do though... I said that pretty early on and defended the reasons behind my decision not to.

>> No.414645

>>414644
You should if you don't want to be called a ripoff. You can fuse the designs of modern day technology and scientific breakthroughs, along with real life organics, to make it seem like a concept you just made up; otherwise it'll look like another fanart of another franchise.

What's the purpose of the mech anyways? What Terrain will it be used for? those were the questions that you should be asking when designing Machines such is this.

The Model seem fine, but the Concept itself seems very confusing at the very least.

>> No.414646

I've watched several hundred episodes of gundam, I know this subject inside and out. I can tell you this about mechs;
the more random shit they have pointing out in every direction the more powerful they are.

>>414645
>What's the purpose of the mech anyways? What Terrain will it be used for?

that's a good question, in mecha it's like this: if it has arms and legs and looks like a human it's probably built to fly in space.
If it's blue or green it's probably really powerful underwater,and if it's red it's really unbeatable in all terrains but it's pilot is evil so he can't win in the long run.
When piloting a mecha never ever mention your family to anybody, if you do you're gonna die soon.

>> No.414647

>>414641
But the way you executed your idea seem very fragile and awkward. Small torso and joints vs huge legs and arm-sings thingies,
It seems like it would tear it apart the moment the arms put maximum trusts since while tension would happen at the joints, dosnt seem natural.
And actually in air you are always affected by gravity,m you have to oppose it with downward thrust,
>Making it creepy is a direct contradiction to that function unless the purpose is intimidation

Its actually a robot you are meant to fight.
Put a smiling loli face in there and you can hug it i guess,
I said its not the point since i posted it for the consistent humanoid design with soft curves and high tech look. From feet to head the design is very consistent way of flowing from form to form and they way it gas smooth big areas and complex detail on joints and from connections.

> The reason for this is both balance control and the fact humans are evolved to walk and run huge huge distances VERY efficiently.

But how else you will make a bipedal robot other than focusing its mass in the torso ?
If you it in the legs each movement will require much more energy, if in arms then fast turning will be impossible.
If equally over the whole body you will get a different more heavy and tanky look to it.

Hell, the same thing goes for 4 legged animals, all have their whole mass focused in the torso.
Its just the most efficient way.
>>414642
>Try sprinting with your arms crossed instead of swaying them naturally.
Then you sway with your body. Trex had no arms, some tubby lumps, and somehow he evolved into a big predator/scavenger of his period.
Sp i still see no point.
>Take the Encyclopedia Britannica. It was designed to be an accurate collection of human knowledge and a complete source for learning. 97% of the knowledge in the 1927 edition is known to be false today. 45% of the knowledge printed in the 1998 edition is proven false today.

Also, it shows a downward trend.

>> No.414648

>>414646
Thank you for these tips, I'm an aspiring mecha pilot and advices like these will greatly aid me in the coming years.

>> No.414649

>>414645
Why would it be called a ripoff? The idea of using a soft flexible torso and hard limbs is an idea I've not seen anywhere else before.

The technical explanation is its composed of structol, an advanced material of synthetic non-organics with protein like properties that behaves like neurons, muscle-fibre - and is like micillium or gellatine oil to the touch but when struck quickly, hardens the fuck up. As its used, it evolves, grows and changes shape. Everything mounted around it is manufactured - with capillaries and artaries of this structol like roots of a plant winding through the doll-like limbs.

As a weapon, its a frame -- a weapon that sits half way between a power-armour (think Iron Man on steroids with hand-held weapons, much weaker armour and gravitationally based flight rather than thruster based flight) and fighters (which have sort of merged with the idea of a helicopter gunship in terms of maneuvering and loadout). The result is a weapon which can fly for long durations of time but can also hit the deck and hide behind terrain the same way personnel would.

There's no actuators or conventional machine joints and the physical materials can withstand the forces involved so a lot of the problems that stop mecha from making sense are absolved. They aren't however the main weapon of the setting and these same advantages are also applied to other weapons (like tanks which change shape fluttered with huge active defences and starships that look like bizzare procedurally generated forms. Negating the common issue of the space-carrier, the frames are often launched unmanned, linked with the ship and when the ship jumps, its FTL profile envelops the ships as it exits the combat theatre without them having to dock or land.

The advantage to frames in this sense is the speed of a fighter but the ability to storm the interior of a ship like a power-armour.

>> No.414650

>>414646
>>I've watched several hundred episodes of gundam, I know this subject inside and out. I can tell you this about mechs;
the more random shit they have pointing out in every direction the more powerful they are.

I love this comment and want to have its children.

>>that's a good question, in mecha it's like this: if it has arms and legs and looks like a human it's probably built to fly in space.
If it's blue or green it's probably really powerful underwater,and if it's red it's really unbeatable in all terrains but it's pilot is evil so he can't win in the long run.

AND its 3X faster.

>>When piloting a mecha never ever mention your family to anybody, if you do you're gonna die soon.

You must also never ever eat pinapple salad. Or hamburgers.

>> No.414651

>>414646
>If it's blue or green it's probably really powerful underwater,and if it's red it's really unbeatable in all terrains but it's pilot is evil so he can't win in the long run.
i loled

>> No.414652

>>414647
The point of the difference between the two distinct technologies (the substrate which is lithe verses the brutal looking mechanical parts) is to indicate the huge technical difference between the two.

>>But how else you will make a bipedal robot other than focusing its mass in the torso ?
There are lots of bipedal animals with huge legs and small torsos: the centre of their mass is the hips rather than the chest/head.

>If you it in the legs each movement will require much more energy, if in arms then fast turning will be impossible.
If equally over the whole body you will get a different more heavy and tanky look to it.

I don't want a thick and tanky look though. Plus, thrusters much?

>Then you sway with your body.
And very rapidly fall over.

>Trex had no arms, some tubby lumps, and somehow he evolved into a big predator/scavenger of his period.
Trex is digit-grade: all the work is in the ankles, rather than the knees. Its mass was also belly/hip centric, not upper-torso centric. Humans are plantigrade. The locomotion cycle is like completely different.

>Also, it shows a downward trend.
In what? 1927 was 87 years ago. 1998 was 16 years ago. The rate of disproval is accelerating.

>> No.414656

>>414649
>The technical explanation is its composed of structol, an advanced material of synthetic non-organics with protein like properties that behaves like neurons, muscle-fibre - and is like micillium or gellatine oil to the touch but when struck quickly, hardens the fuck up. As its used, it evolves, grows and changes shape.

Then that could've been used as a power suit for infantry. It made all of that heavy equipment seem unnecessary; just strap it with the same equipment that modern day soldiers uses (without the armor) and you're good to go.

Though I do get the torso part, but MGS beat you to it.

>> No.414657

>>414656
Ah. I haven't actually played MGS since 2. I'm not really what you'd consider a gamer: I just like 3D modelling and programming. I've got an Xbox 360 somewhere but I haven't played it since Halo 3 and ACFA were considered new.

And the structol sort of has to be separated from the pilot: the 'cockpit' is like an outer shell that's air-tight to prevent contamination and it has pretty intense power-demands (the generator is about the size of a human in the fetal position).

>> No.414659

>>414652
>There are lots of bipedal animals with huge legs and small torsos: the centre of their mass is the hips rather than the chest/head.

Still mass located in the torso, even if in lover regions. Those are of course birds, ducks and so on, but if you notice they have tiny legs to compensate, the part of legs they move is small.
There is not animal in which its mass if focused ether in upper limbs or lower limbs.

>If equally over the whole body you will get a different more heavy and tanky look to it.

Then dont do it, but going for an inverse situation of what we see in nature gives it that awkward look people keep talking about.
If you make the legs big make the arms smaller and add wings as sperate object not part of the shoulders.
>And very rapidly fall over.
No you dont, animals that would have no arms would quickly develop more flexible spine to sway like mad.
>Trex is digit-grade: all the work is in the ankles, rather than the knees. Its mass was also belly/hip centric, not upper-torso centric. Humans are plantigrade. The locomotion cycle is like completely different.

Yeah, and ?
My point was that animals like that existed, raptors prove that we could be easily trijonted at our weight and height,
>In what? 1927 was 87 years ago. 1998 was 16 years ago. The rate of disproval is accelerating.
No it isnt.
If you studied in any field you would know its much rare for something big to be disproved.
Unless we are talking about some pseudoscience like psychology where everything is made up with no proof and everybody expect to change next year.
With the completion of the standard model with proving the existence of higgs particles, for physics there are only 2 big unknowns left, is the speed of light the maximum speed and what is the speed of gravity. For something to be wrong in that model everything would have to be wrong, and its hard to imagine seeing how we predict the behavior of matter perfectly with the equations we have now.

>> No.414668

>>414659
That's just it though. I'm not talking about hard science. Just fields of knowledge.

Biology, chemestry, history, medicine -- fields where models of expectation are not built in numbers, our initial discoveries are often and regularly disproven.

And the VOLUME of information IN those fields far surpasses the volume of information in hard sciences.

When you can distill something down to a predictable mathematical rule, the amount of data you need to come to a meaningful and academically satisfactory conclusion is much much much smaller. In fact in many cases, you don't even need new data at all.

>> No.414701
File: 371 KB, 3250x3682, 03.jpg [View same] [iqdb] [saucenao] [google]
414701

>>414600
>Is hyperlordosis a new fad or something?
I followed this reference.

>> No.414703

>>414701
she looks like a borderline case, probably she's worn high heels often and it has affected her posture.

>> No.414726
File: 82 KB, 1024x768, Ppsh_41_berlin.jpg [View same] [iqdb] [saucenao] [google]
414726

>>414494
>>414493
It appears to be based on a PPSH41, and the way I see it, there's no reason it couldn't function.

The gun doesn't need to be "pumped", not all shotguns are pump action, some use semi-auto and gas to cock.

In this case, it looks like a round is fed into the receiving area of barrel by the magazine spring, and when a round is fired, gas is used from the round and travels via the small tube that runs below the barrel, back through the area that runs around the magazine, through the foregrip and up into the area housing the firing mechanism. The gas is basically then used to cock the weapon, ready for its next shot.

>> No.414728

>>414726
To clarify, I meant;

"Some ARE semi auto and use gas to cock", not what I wrote.

>> No.414734
File: 1.82 MB, 1920x1440, FINALRENDER.jpg [View same] [iqdb] [saucenao] [google]
414734

'kay
This sucks and I know it. Still, I wanted to do it. I'm not taking any credit for it, since I followed a tutorial.
The important thing in my opinion is that I had a chance to practice an interesting workflow and tackle some very common problems that happen while rendering
Now, to some more interesting projects

>> No.414736

>>414734
> This sucks and I know it
well, atleast you're aware of it

>> No.414738
File: 158 KB, 1400x900, bat girl 3.jpg [View same] [iqdb] [saucenao] [google]
414738

wings are always a pain in the ass
>>414734
how are you to open those drawers with no handles? Why are those white handles so close to each other ?
Lacks noise and dirt, you should think of some quick textures from google as bumps maps and diffuse noise next time.Wont buff render time but will look much better.

Hehe, shinji on teh wine

>> No.414739

>>414738

Man I know it'd be illogical if you made palms on digitigrade legs, but that bat's gonna animate/pose really awkwardly w/o those forward knees.

>> No.414740

>>414739

PS Also, since the legs and the pelvis evolved from structures similar to arms and shoulders, but got twisted down... Ass to front, pretty much.

>> No.414742

>>414738
>how are you to open those drawers with no handles? Why are those white handles so close to each other ?
I didn't model the scene and I don't care about the final output. I only did it for the lighting & rendering techniques
>Lacks noise and dirt, you should think of some quick textures from google as bumps maps and diffuse noise next time.Wont buff render time but will look much better.
Will do for personal projects

>> No.414743

>>414740
>>414739
i could always try making them tirjointed, but i make tat so often

>> No.414745

>>414726

The PPSH41 is a submachine gun. It's a 7.62mm submachine gun with a blowback action. It's not a shot gun. Also look at the magazine placement on the two firearms.

On the pepesha it's near the receiver. On the fallout 12 gauge it's near the end of the barrel. The blowback action would not be able to deliver the round from the end of the barrel all the way back to the receiver in the 12 gauge. Having a blowback action on a shotgun would be retarded in the first place because what makes a shotgun effective is the variety of rounds it can deliver.

By making a shotgun blowback action you've not eliminated its versatility and limited it to only slug rounds. You've now made it a less accurate version of a rifle.

No doubt the person who designed the firearm was inspired by the pepesha but wanted a shogun and thought "well I'll just stick a pump between the magazine and the receiver" without ever stopping to think "wait, will that even work"?

It doesn't matter which way you slice it, as a shotgun (which is clearly is as you can see 12 gauge on the exit port) that weapon design is retarded and unworkable. Even as a submachine gun the magazine is far too close to the end of the barrel for the blowback action to be able to deliver the round to the receiver.

>> No.414747

>>414571
Hey thanks for your supersecretskinpainting!
What about the hair?
I see you haven't made strands, so how did you model it ?

>> No.414762

There are gas powered semi-automatic shotguns, but they are not blow back operated (although a lot of people use 'blow back' incorrectly as a generic term to mean any gas powered weapon). They are not as effective as inertia operated semi automatic shotguns tough.

It looks like what he was trying to design was a long stroke piston gas operated shotgun. It would not function though because the expanding gas would follow the path of least resistance and the distance between the piston aperture and the end of the barrel is just too damned short. It looks like less than an inch. Not enough gas would be able to push upon the piston before the round escaped the barrel and the gas pressure dropped.

It doesn't matter how you slice it the design of that weapon is full on retarded.

Unless you're a fucking Gomer pump action is superior for a shotgun anyway. It is far more reliable and will allow a greater flexibility in terms of ammunition.

>> No.414792
File: 236 KB, 1400x900, bat girl 4.jpg [View same] [iqdb] [saucenao] [google]
414792

Dunno about the trijointed legs, wanted to make something different, but yeah, guess trijointed looks more natural

>> No.414802
File: 40 KB, 535x719, pickel.png [View same] [iqdb] [saucenao] [google]
414802

Got a palette picked out. The band is going to be brown, and the clips are going to be gold like the spike.

>> No.414807

>>414802
>puke green
what the fuck are you doing

>> No.414809

>>414807
It looks different when it's not shadeless. It's all a good bit darker afterwards.
Also, if your puke is that color you need to see a doctor.

>> No.414810
File: 29 KB, 190x268, tri-jointed limb.jpg [View same] [iqdb] [saucenao] [google]
414810

>>414792

A tri-jointed limg is really just a two jointed limb. The third joint is really just the wrist/ankle of a normal limb.

To make a handlike feet for the tri-jointed limb all you have to do is give them Ann Coulter hands for feet.

>> No.414811

>>414802
it's shit

>> No.414812

>>414811
Thanks for the constructive criticism. It means a lot.

>> No.414813

>>414811

DEM EDGES!

>> No.414819

>>414812
>>414813
it wont be less shit when you samefag and cry

>> No.414823
File: 34 KB, 444x621, pickel.png [View same] [iqdb] [saucenao] [google]
414823

>>414819
I was only the first one.

>> No.414825

>>414823
Then why isn't the 'other one' don't insult me and tell me hes not samefagging too ?
You're all of them, and it's still shit.

>> No.414827
File: 4 KB, 424x97, Untitled.png [View same] [iqdb] [saucenao] [google]
414827

>>414825
Good for you, but I was only the first poster. It's possible that more than one person thinks you'r a shithead.

>> No.414830

>>414827
> 'two person' suddently dropped to one, once the samefag is exposed
> m-maybe there was another b-but he didn't say a-anything.
Sad...And still shit :)

>> No.414831
File: 247 KB, 1400x900, bat girl 5.jpg [View same] [iqdb] [saucenao] [google]
414831

>>414823
grey much better, dosnt make my eyes hurt

Time to wrap this thing up

>> No.414832

>>414831
I was just trying to incorporate some color that isn't in the red area to it. I'll just make the clothing olive or something.

>>414830
Nah, you're just retarded.
It would help if you'd say why you think it's shit.

>> No.414834

>>414832
it's shit, because you're a shit artist and everything you do is shit :)
keep improving your garbage kid, maybe they'll accept you to pixar with it. :^)

>> No.414835

>>414834
why are you even on /3/?

>> No.414839

Does anyone here have that red-and-blue alien one guy was working on? Was it finished?

>> No.414842

>>414839
Red and blue alien ?

>> No.414843

>>414835
I'm here because of you baby ;^)

>> No.414845

>>414842
Yes, the alien was both red AND blue. Last year either the artist was posting bad-looking stuff or someone else was aping them, but apparently a lot of people knew about the artist making the alien.

>> No.414846

>>414845
Describe the alien.

>> No.414847

>>414830

I was the second person who thought you were an autistic 12 year old.

>> No.414848

>>414843
I wish there was way to down-vote comments on 4chan. and who uses smileys on a board anyway?
AND who the fuck ever puts a nose into them <______<

>> No.414851

>>414848
> I wish there was way to down-vote comments on 4chan
It would be a nightmare. 4chan would turn into little youtube in a matter of days. People repeating the same very funneh lines just to collect votes, thumbwhores going full politically correct (or incorrect) to get sympathy and votes. I already know that everyone would downvote the renders they envy on /3/
It would be horrific.

>> No.414853
File: 54 KB, 605x480, image.jpg [View same] [iqdb] [saucenao] [google]
414853

>>414846
Looked like this frog, with the all-black eyes and body coloring, but upright. It had big hips; head was longer than a normal human head, eyes were almond-shaped. It had no hair.

Somebody linked to the guy's deviantArt gallery last year, but I can't find a /3/ archive and searching dA for vague terms like "alien woman" and "alien girl" in the 3D section are not narrowing it down enough.

>> No.414854

>>414851
Doesn't sound like a big change, honestly. All that shit already happens.

>> No.414872
File: 52 KB, 474x645, pickel.png [View same] [iqdb] [saucenao] [google]
414872

>>414823
And the colors are done for the head and helmet.

>> No.414878

>>414872
it's shit :-^)

>> No.414879

>>414878
Thanks

>> No.414900
File: 53 KB, 640x640, image.jpg [View same] [iqdb] [saucenao] [google]
414900

>>414839
>>414845
>>414853
Found it

>> No.414902
File: 198 KB, 1042x876, bat girl 6.jpg [View same] [iqdb] [saucenao] [google]
414902

>>414900
that was like 2 years ago, you came out of blue with that
and it does look like that frog, lol

anyway, now details , fix legs, maybe some fur, and its done

>> No.414903

>>414576
Very nice.

>> No.414908

>>414900
https://www.youtube.com/watch?v=JdOstVSouao

>> No.414914
File: 2.12 MB, 460x639, 1370559636886.gif [View same] [iqdb] [saucenao] [google]
414914

>>414900
>Tfw the first thing that comes to mind when looking at this is Mordin stripping down with nothing but purple stockings and sleeves.

>> No.414915
File: 121 KB, 617x658, box.jpg [View same] [iqdb] [saucenao] [google]
414915

wip of an asset

>> No.414920

>>414576
The small blade, big hilt, and bright colors makes it look like a toy. Is that what you were going for?

>> No.414922

>>414920

I think it's supposed to be a WOW dagger.

>> No.414926

>>414576
There's no contrast in the values. And you need to paint cooler tones in the shadows; don't rely entirely on the occlusion.

Next time you follow a tutorial I suggest making your own design that's different but similar. You'll learn more and will actually be able to show it to people afterward.

>> No.414934
File: 80 KB, 496x651, culo01.jpg [View same] [iqdb] [saucenao] [google]
414934

ass in progress

>> No.414936

>>414934
>using drawings for anatomy reference
stop

>> No.414938

>>414936
The drawing is there for proportions and style reference. I'm using actual photographs to check if the shapes are appropriate

>> No.414939

>>414936
Looks like the classic 'joan of arc' tutorial, it's a cartoon character.

>> No.414942

>>414903
Thank you
>>414920
>>414922
>I think it's supposed to be a WOW dagger.
Something along those lines
>>414926
Thank you for the cc, I'm working on my own design right now. I just started painting textures a couple of weeks ago. Still very much learning!

>> No.414949

>>414934
nice ass

>> No.414957

Anyone know of a good way to build up a hand in zBrush?

>> No.414959

>>414957
>Anyone know of a good way to build up X in zBrush?

dynamesh

>> No.414961
File: 44 KB, 911x460, AYcK1Md[1].jpg [View same] [iqdb] [saucenao] [google]
414961

>>414959

>> No.414964

>>414961
pretty much, but I almost always start with a plane

>> No.414980
File: 233 KB, 1200x900, bat girl 7.jpg [View same] [iqdb] [saucenao] [google]
414980

Lets call it done, i will wrap u few things, like marge the wings with the body but thats all for the model
hope somebody likes
>>414934
still even for stylized character the ankles look weird as shit, too small
>>414934
there is no crease in the area above the ass, as seen here in my previous wip in a exaggerated way >>414831, its where the spine ends and where we got the tail bone, and where as apes a tail was, its very smooths sometimes even pretty bulgy
>>414957
I start with a base mesh and build it up, no trick to it, just go slow and look at your own hand for reference.

>> No.415017
File: 254 KB, 1280x720, box.jpg [View same] [iqdb] [saucenao] [google]
415017

damn I work slow

>> No.415027
File: 1.49 MB, 320x240, cumtest.gif [View same] [iqdb] [saucenao] [google]
415027

Couple of problems
Maya
Problem 1)
I can't get these blobby surfaces to both look like a fluid and maintain coherence. If the threshold is too high then the particles with a tendency to get too far away disappear. Low enough that they stay visible and then pieces become too round.

Problem 2)
Not shown is an SSS shader. y only goal is to make the thinnest geometry transparent and the thickest opaque, but the scattering affect brightens the pixels to the color of the light behind it not simply make it transparent. So if the material is white it just gets super bright and doesn't look right.

>> No.415028
File: 272 KB, 1028x669, armorgal.png [View same] [iqdb] [saucenao] [google]
415028

I think I'll call this finished. I probably won't like it in a month but hey what can you do.

>> No.415038
File: 321 KB, 906x641, 1395122605516.png [View same] [iqdb] [saucenao] [google]
415038

Don't mind the one hand. My symmetry got fucked up somewhere along the line and I haven't gotten to fixing it just yet.

I think I'm going to redo the clothing folds on the pants. They suddenly stopped making sense after I took a break.

My main problem right now is the veins and shit on the wings. I did them with Zspheres, but as you can see, they're not exactly level with the wings themselves. I do plan on making a lowres version, and I think just texturing them in would save me a lot of headache, but at the same time I would like to devise some sort of workflow for sculpting insect wings.

>> No.415040

>>415028
The shoulder guards make her look like a midget.

>> No.415054

>>415028
Fantastic texturing, but the right shoulder guard is too damn big. looks dumb

>> No.415057
File: 1.77 MB, 1920x1080, SciFi10.png [View same] [iqdb] [saucenao] [google]
415057

nearly finished modelling just have the building on the left, the street and the props left to do before i move on to textures i think

Any feedback is welcome :)

>> No.415063

>>413462
I think the leg kicking upwards at the end of the punch seems kinda unnatural, tone it down a bit. There also could be a bit more anticipation in the punch to really emphasize the weight of it.

>> No.415064
File: 51 KB, 400x388, Bird Cycle.jpg [View same] [iqdb] [saucenao] [google]
415064

>>414309
First of all, I've only done 2d animation so my advice may or may not be completely useless. Anyways, right now your animation isn't not very smooth, the wings being the biggest offender. There seems to be a slight pause after every move (move down, pause, move back, pause, move up, pause, repeat) which makes it very robotic.
Take a look at birds and study how they move their wings when they fly. The wings should spread open when they're moving downwards, you seem to have a hint of that going on but it should be more drastic, especially on the tips of the wings.
Pic related is for 2D animation but gives a really clear idea of how the tips of the wings bend when a bird flies.

>> No.415065

>>414980
Your bat girl is a bit top-heavy. I'd beef out her waist, legs and feet to balance her out if I were you, or shrink her head quite a bit.

>> No.415066
File: 867 KB, 2000x2000, bat girl 8.jpg [View same] [iqdb] [saucenao] [google]
415066

>>415065
the idea was to make her body type look more like a bat, you know, they have those tiny anorexic hands and legs, you would think they wouldnt be bale to move let alone fly, and yet look at them go
As for the head, its 1/7,5 her whole body height any more and she will like way too heroic, and it dosnt really fit her body type, but i made it skinnier

>>415038
took me good 20 s to figure out what im looking at, some flying ant in cloths, you should simplify the forms and place the folds in more strategic areas.
Like closer to the neck more wrinkly, on breast very smooth with just this curve from one boob/pec to the other, and then dropping and a bit clumped at the bottom. Same goes for pants, smooth a t top, foldy at bottom. Use folds to define structure not to add noise.
also >deformations>smart resymetry
>>415028
agree with other annons, the shoulder pad is inconsistent in proportion with the rest of the model

>> No.415068

>>415066
The problem is that the symmetry of the geometry itself got fucked up, I think when I dynameshed it early on. Resym and smart resym didn't really fix the problem; the differences in geometry meant it just got fucked up again later. I'm just going to hack the hands off and mirror the good one, since the armguards are going to hide the seam anyway.

>> No.415071

>>415068
>dublicate
>mask the area you want to mirror
>visibility>hide pt
>Mirror and weld

Or you could prepare as symmetrical base, i fuck up symmetry all the time, and always find a fast few button presses fix

You could even use the zremnesher function, mirror weld that and reproject and resymetry the whole thing.

>> No.415074
File: 38 KB, 620x558, temp.jpg [View same] [iqdb] [saucenao] [google]
415074

>>414872
Cool, i tried make something close.

>> No.415115
File: 645 KB, 900x848, 1395197509843.png [View same] [iqdb] [saucenao] [google]
415115

which one?

>> No.415117

>>415115
Both, at the same time.

>> No.415129
File: 120 KB, 500x645, -.png [View same] [iqdb] [saucenao] [google]
415129

Picture stolen from Pixiv.

>> No.415131
File: 1.99 MB, 400x242, 1394877888000.gif [View same] [iqdb] [saucenao] [google]
415131

>>415066

Now make the wings extend all the way to her monkey feet!

>> No.415139
File: 92 KB, 720x540, 48648646.png [View same] [iqdb] [saucenao] [google]
415139

>> No.415161 [DELETED] 

>>414571
Come on I realy need to know how you made the hair.
I'm myself doing a hair mesh, the same way you do it, but I'm stuck with the usual strand thing.

>> No.415163
File: 133 KB, 1051x816, 00-22-24.jpg [View same] [iqdb] [saucenao] [google]
415163

>>414571
Come on I realy need to know how you made the hair.
I'm myself doing a hair mesh, the same way you do it, but I'm stuck with the usual strand thing.

>> No.415166
File: 59 KB, 330x810, 5454584584584.png [View same] [iqdb] [saucenao] [google]
415166

>> No.415212

>>415166
nice forms. Remember to bevel the shit out of it

>> No.415512

>>412913
What the fuck is this board? This post is 16 days old..how the fuck does anything get done around here ?

>> No.415515

>>415512
because we are a small board with few users, take a look at the post numbers, this board has been active for a long fucking time, and its only at 400000 posts.

>> No.415532
File: 151 KB, 1375x982, 001.jpg [View same] [iqdb] [saucenao] [google]
415532

Based on a painting.