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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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File: 67 KB, 1123x708, Blender4.jpg [View same] [iqdb] [saucenao] [google]
402911 No.402911[DELETED]  [Reply] [Original]

>yfw

http://code.blender.org/index.php/2013/12/how-blender-started-twenty-years-ago/

>> No.402913

>>402911
It's still not used in the serious industry because people who think it's free, has to work for free in order to make it better each day whereas industry standard software is updated all the time. Money = Progress. Blender will always be "that other" alternative.

Now, I don't inted to make this a blender vs autodesk discussion. You all know the pro and con of each thing.

>> No.402918

>>402913
>It's still not used in the serious industry
Bullshit
>Blender will always be "that other" alternative.
True.

>> No.402919

>>402913
>doesnt intend to make this a blender vs autodesk discussion
>bashes blender with token autodesk fanboy criticisms

>> No.403071
File: 59 KB, 571x570, 1106514-cool_story_bro_super.jpg [View same] [iqdb] [saucenao] [google]
403071

>industry standard software is updated all the time.

>> No.403072

It'll be 25 by the time they fix the shitty viewport performance.

>> No.403074

>>403072
And 80 before the make an industry standard UI and shortcuts

>> No.403116

It's not used in the serious industry because basement dwelling retards that want free apps will want ever aspect of the program to be free.
Plugin devs won't make plugins for it and it will always lack the cutting edge functionality. Meanwhile companies like 3dsmax and pixologic eat up smaller devs who have great new ideas by the dozen every year.

To cut to the chase - it will never be used in the industry because the free model has no allure to good devs.

>> No.403117

>>403116
>Plugin devs won't make plugins for it and it will always lack the cutting edge functionality. Meanwhile companies like 3dsmax and pixologic eat up smaller devs who have great new ideas by the dozen every year.

you *cant* make a plugin, child. It doesnt allow plugins

>> No.403118

>>403117
Which is why it will never be used in the industry.
You're free to wait till 2050 for Blender to get 2005 tier cloth, hair, liquid, gas, etc simulation.

Simply put a single team of devs can't handle the task of making an industry capable app because the industry requires too much shit. Being capable of raytracing and box modeling has not been a prerequisite for a 3D app for decades, people expect that shit from a first year university student's project.

>> No.403119

>>403118
people use blender in production....as a reference to cross check other references...by looking at the source code...

>> No.403120

>>403119
>people use blender in production
Never as the main 3d app. The simulation and rendering tech is way to archaic for that.
Not accepting reality is a sign of autism.

>> No.403121
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403121

well i guess its time to post some blender renders

>> No.403122
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403122

>> No.403123
File: 573 KB, 1600x1200, cycles2.jpg [View same] [iqdb] [saucenao] [google]
403123

>> No.403124
File: 267 KB, 1920x1080, frame_028.jpg [View same] [iqdb] [saucenao] [google]
403124

>> No.403126
File: 240 KB, 1330x1525, Laurel&Hardy.jpg [View same] [iqdb] [saucenao] [google]
403126

>> No.403125
File: 350 KB, 2000x1334, Full_Render_02_large.jpg [View same] [iqdb] [saucenao] [google]
403125

>>403121
Time to post some 3dsmax 8 renders from almost a decade ago.

>> No.403127

>>403120
what

>> No.403128
File: 576 KB, 1920x1440, major4z.jpg [View same] [iqdb] [saucenao] [google]
403128

>> No.403129

>>403125
blender. also 8 years old

>> No.403130
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403130

>>403129

>> No.403131
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403131

>> No.403132
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403132

>>403124
eL Oh eL.
Looks like circa 2003 Lightwave. Pic related.

>> No.403133
File: 1.20 MB, 1200x1200, oldMan_02.jpg [View same] [iqdb] [saucenao] [google]
403133

>> No.403134

>>403130
That's like 90s era 3dsmax. Yuk.
They have come a long way I guess. Still archaic in comparison with current gen rendering software.

>> No.403135
File: 1.36 MB, 1000x700, rendu_final1.png [View same] [iqdb] [saucenao] [google]
403135

>> No.403136
File: 924 KB, 2000x1125, Spelle.jpg [View same] [iqdb] [saucenao] [google]
403136

>> No.403137
File: 270 KB, 1920x1080, Zagupi-.jpg [View same] [iqdb] [saucenao] [google]
403137

>> No.403138
File: 872 KB, 1024x1271, zeppelin_final_02_lowres_fixed.jpg [View same] [iqdb] [saucenao] [google]
403138

>itt: bitter resentment

>> No.403139

This thread is a joke right ? Is there something that isn't overkilled with post processing in this thread ? Or some render that doesn't actually suck ?

>> No.403140

>>403138
>it kinda does ok stills so it's going to do ok in motion as well

Unfortunately that's not the case.
Nice armchair pro logic though. It made me smirk.

>> No.403141

>>403138
That doesn't even make sense. What is there to resent? Blender doesn't do anything that its professional counterparts cannot do, and better/faster.

The other guy had it right, Blender will never be up to par with other software because they just can't bring in enough knowledgeable devs for everything that needs improving and have them work on it at the pace of a full-time, payed professional. I used to think that the gap between Blender and the pro software was closing, but I've come to realize that it will only really be widening. It can and should only really hold up strictly as modelling software.

That remark earlier about the viewport fix wasn't a joke either, by the way. It's a six stage effort and they only just completed the second stage. It took three years.

>> No.403148

why is /3/ so tsundere for blender

>> No.403175

>>403148

Because they haven't figured out that it's the artist that matters, not the tools. If Blender were to go away, they'd start picking on Modo or some other program.

A lot of them probably started with some other 3d suite, tried Blender, and got completely thrown off by the interface. They couldn't be bothered to figure it out, thus it must be shit.

And because it's 4chan, where the sincere to shitpost ratio is close to zero. /b/ is only a click away.

If you want serious discussion on CG, there are plenty of places to find it. This isn't one of them.

>> No.403178

>>403175
>Because they haven't figured out that it's the artist that matters, not the tools.

No, they've just figured out that it's only logical for any artist to use the best tools.

>> No.403208

>>402913

meshes are meshes
uv maps are uv maps
etc..

Blender has all the core tools to do it all

and nowadays everything can be imported and exported between any program

>> No.403210

>>403175
but /three/ makes me laff

>> No.403211

>>403178
So what's the 'best tool'? Whenever i see for example tutorials for C4D i am wondering why people blame Blender for a bad UI. The guys in the tutorials need to push 5 dropdown menues and click the mouse 10 times for doing simple tasks i normally do in Blender with a shortcut and and two mouse button clicks. I i don't even talk about beginners doing crappy tutorials, but experienced people. I personally like how Blender pushes you to use shortcuts and how easy most things are reachable, even Blender is not perfectly consistent over all of its functions.

>> No.403213

>>403208

also, anyone just using one tool in this age is probably not in the industry

>> No.403238

>>403178

Best tools, eh? OK.

So... for someone who isn't willing to switch to Windows or Mac just for 3D work, doesn't have a lot of extra money to spend of software, isn't willing to pirate said software, and most importantly isn't one of those idealistic dumbfucks that masturbates while imagining a job at Pixar, what's the best tool?

inb4 "hur linux users r dumb" I've used Linux or some other form of UNIX exclusively for about seventeen years and I'm not going to give up all my tools and workflow for a hobby.

>> No.403244

>>403175
it's about 90% because of the autistic interface random shit like selecting with the right mouse button (whenever I last tried blender).

>> No.403250

>>403244
Oh, it's this idiot again.

>> No.403252

>>403141
>work on it at the pace of a full-time

Your whole post implies that coding takes a long time when it doesn't. What DOES take a long time is research, and the fruits of research are (for the most part, because there are studious who like to keep secrets), easily and readilly found and available for study (and studying specific things doesn't even take all that long depending on your background).

I GUARANTEE you that a free project that adhears to organized coding practices and a uniformization in its modulation techniques (if the concept applies to that software), and has decent moderation can develop as good, if not better, than a studio software, and Anyone telling you otherwise is just a "HURR, ITS EXPENSSIVE SO ITS GUD" monkey.

GitEducated scrub.

>> No.403253

>>403252
>Your whole post implies that coding takes a long time when it doesn't. What DOES take a long time is research, and the fruits of research are (for the most part, because there are studious who like to keep secrets), easily and readilly found and available for study (and studying specific things doesn't even take all that long depending on your background).

your post doesnt make sense. If blender had a plugin architecture where you could buy and sell plugins, you would see work done. Since they dont, they are where they are now after 20 years. In actuality, everyone developing blender should have just developed in maya cpp and made actual art. The concept of blender is hilarious, and that anyone actually devs for it even more so

>> No.403254

>>403211
Why are you going on about UI? The problem with Blender isn't the UI (people complaining about the UI are misguided), it's that it lacks the more advanced functionality of professional software. Take sculpting for instance, it will never be as good or robust as the sculpting features of Zbrush. And no one should expect it to be, that's unrealistic. But that brings me to the next point...

>>403238
If Blender suits you, that's fine. It's the right choice for a lot of people around the world. That doesn't make it the best tool though.

If you can't think of a good reason to use Blender over the alternatives, however, and you can use one or more of the alternatives, then you probably should.

>> No.403255

>>403252
So then the Blender Foundation paying a handful of developers here and there to work full-time on programming/fixing shit is all a scam and all of this is easy-peasy and can be done in a weekend? And Blender actually does have all of the shit that's it doesn't have?

Good to know.

GitReal Blendfag.

>> No.403256

>>403253
>you would see work done.
It is already done.

>The concept of blender is hilarious
Typical blender hater point. If only you actually knew blender to say that...

>>403255
No you retard, thats them not having the things I mentioned in their project from the beggining. What a fucking clown you are...

>> No.403257

>>403256
typical derpings from a blendfag who advocates reinventing things, but not really because everything in blender is a reference to a whitepaper, while not actually making any art

>> No.403258

>>403256
No anon, you are the clown. You state "this is the way things are or should be" when they clearly are not and will not be. You've accomplished fuckall with your high-and-mighty posts. Congrats.

>> No.403259

>>403257
I don't get it... You keep referencing "art"... what? And reinventing... what? Do you even know what the fuck you're talking about anon?

>>403258
>You state "this is the way things are or should be"

I said nothing of the sort you retard, I didn't say ONCE that blender was better than maya or any other of those softwares out there. I'm not defending blender, but the fact that a good, free project non monetized and run by a community is a thing thats possible and not hard to do if you have some standards. I answered specifically to the other faggot stating that blender is bad because the devs don't have any money, nothing else.

>> No.403260

>>403259
>I don't get it... You keep referencing "art"... what? And reinventing... what? Do you even know what the fuck you're talking about anon?

shhh child, my post is right here>>403253. Your teenage brain cant understand the truth and must resort to ad hominems, but you must try to resist .

>> No.403261

>>403260
>this whole post

And I'm the one who resorts to ad hominems now?

>> No.403262

>>403260
>shhh
how long is your neckbeard anon? be honest

>> No.403263
File: 12 KB, 251x230, comment-image-280978.jpg [View same] [iqdb] [saucenao] [google]
403263

>>403261
there you go again, child

>> No.403264

>>403262
(female)

>> No.403265

>>403264
how fat are you anon? be honest

>> No.403266

>>403265
5'3, 110 - w-why?

>> No.403267

>>403266
110 what? kg? figures

>> No.403269

>>403267
lbs for you murricans, 50 kg for my norsk kin.

>> No.403270

>>403259
>"this is the way things are or should be"
>free project non monetized and run by a community is a thing thats possible and not hard to do if you have some standards

You need to learn to slow down and read what you write, bro.

>I answered specifically to the other faggot stating that blender is bad because the devs don't have any money, nothing else.
You are un-fucking-believably ignorant and naive if you think money doesn't influence the decision of what devs should work on.

Perhaps you should go investigate what became of voxel scupting in Blender. I'll give you a head-start: 3DCoat.

>> No.403271

>>403269
>you murricans
HAH, what a fucking joke

>> No.403272

>>403270
>Perhaps you should go investigate what became of voxel scupting in Blender. I'll give you a head-start: 3DCoat.

nothing "became" of that, because it was never in trunk to begin with. Although Im sure if 1 lone dumbass in russia can do it, so can you if you get of 4chin for 1 second you faggot. Faggot!

>> No.403273

>>403270
>"this is the way things are or should be"
I never said blender "should be" or "is" like that, I was refering to free software.

>if you think money doesn't influence the decision of what devs should work on.
I never said this either, of course a studio can say "You guys are going to work full time on sculpting tools now!", but you must be really naive or ignorant if you think passion is less valuable than money.

Perhaps you should go investigate how shit in general begins. I'll give you a head start: most inventors didn't get payed.

>> No.403275

>>403254

>If Blender suits you, that's fine. It's the right choice for a lot of people around the world. That doesn't make it the best tool though.

It doesn't? In what way, exactly?

>If you can't think of a good reason to use Blender over the alternatives, however, and you can use one or more of the alternatives, then you probably should.

I can. It runs on my platform and doesn't cost a thousand euros like Modo does. I'm familiar with the program and not daunted by the interface.

It's the best tool for me. I don't give a shit what the best tool for you is. I find it strange that you care so much about my choice in software.

>> No.403274

>>403273
Oh wait, of course blender "should be" like that. That would be good after all, and I wish blender no bad.

>> No.403276
File: 3.00 MB, 318x318, 1364282386920.gif [View same] [iqdb] [saucenao] [google]
403276

>>403272
Oh lawdy... dat post.

Never before have I seen such an utterly defeated reply.

>> No.403278

>>403276
>saying this anon is defeated
>posting parks and rec gifs

u havin a giggle fag

>> No.403279

>>403276
I'm not him, but I agree blender never aimed all that much for sculpting and only recently started making that a thing.

>> No.403280

>>403278
I don't watch Parks. But the reaction is fitting.

>>403279
That wasn't the point though. The point was that in a non-fantasy world, money does indeed influence talented developers and pulls them away from improving Blender.

>> No.403281

>>403280
>That wasn't the point though. The point was that in a non-fantasy world, money does indeed influence talented developers and pulls them away from improving Blender.

so not you. You're not talented.

>> No.403282

>>403280
>money does indeed influence talented developers and pulls them away from improving Blender.

This is true for the most part, but they can't really hire everyone, or KNOW every single good person for that matter. So you are either saying that there are about 10 people around who are good at what they do or your point doesn't really stand in a non-fantasy world either.

>>403281
You're not helping my case retard...

>> No.403283

>>403275
I didn't mean to give the impression that I care about what you do. I do not. I meant to address artists in general.

And I already gave an example of why it isn't the best tool.

>> No.403286

>>403273
>I never said blender "should be" or "is" like that, I was refering to free software.
It doesn't matter. Your argument is just a whole "if frogs had wings" thing. It's bullshit.

>but you must be really naive or ignorant if you think passion is less valuable than money.
This assumes people cannot have passion without food on the table. Another bullshit argument.

>Perhaps you should go investigate how shit in general begins. I'll give you a head start: most inventors didn't get payed.
Holy shit, you are stupid. Most inventors invent shit in the hopes of getting rich. And most other brilliant creators? They work for corporations. I mean, holy fuck. Way to dismantle your own argument.

>> No.403287

>>403286
strawman / 10

>> No.403288

>>403287
How. I don't think you know what that word means.

>> No.403289

>>403286
>Holy shit, you are stupid. Most inventors invent shit in the hopes of getting rich.
Are you for real right now? Most of the so self called "innovators", "innovate" (AKA steal ideas and pattent them), for money. But no, most people who do research do it because they are curious and they want to contribute to the world. You're being very negative.

>This assumes people cannot have passion without food on the table.
People can have jobs and can do a hobby as well (or better) as a professional you know?

>It doesn't matter.
Oh, it most certainly matter since there are many examples of good free software around.

>>403287
Seriously, are you just here to shitpost us to death?

>> No.403292

>>403289
(watching two idiots go at it, while enjoying a scotch)

>> No.403291

>>403283
>And I already gave an example of why it isn't the best tool.

Which means you completely missed the point.

The best tool is whatever tool best fits your situation and your goal. For a lot of people (myself included), Blender is the best tool. "Best" will always be subjective. Based on my requirements, Wings3D is better than Maya and Max, and it's just a box modeler that hadn't been maintained in ages.

Sure, Maya and so on have some neat tricks, but I can tinker around in Blender all day and make art and enjoy myself (which is the goal, for me at least).

>> No.403293

>>403289
>Are you for real right now? Most of the so self called "innovators", "innovate" (AKA steal ideas and pattent them), for money. But no, most people who do research do it because they are curious and they want to contribute to the world. You're being very negative.
You may be right, but this does not negate the fact that money is a major driving factor in development and innovation. 3D software is no exception.

>People can have jobs and can do a hobby as well (or better) as a professional you know?
Yes, but it's rather unlikely.

>Oh, it most certainly matter since there are many examples of good free software around.
Yes, and Blender is one of them. The only point I ever tried to make is that it is unrealistic to expect it to be on the level of its professional brethren, now or in the foreseeable future. And while you can argue all day that the potential is there, it remains a big "if."

>> No.403294

>>403291
Well I won't argue semantics.

>> No.403295

>>403293
>Yes, but it's rather unlikely.

lol no, especially in software development where everything is already discovered. that blender is at this pathetic state after 20 years is even moar hilarious

>> No.403296

>>403293
>money is a major driving factor in development and innovation
Yes, but like I said, is that really that relevant? Once again, innovation basically is about getting ideas from others and making them accessible for money, and development doesn't really take much time (contrasted with research).

>Yes, but it's rather unlikely.
I really don't get why you're saying this. Can't someone just GitGud? Once again, I think you are being VERY negative while looking at this whole thing.

>it remains a big "if."
Ok, first I want to clarify that I never said blender has pottential. Once again, a project like this with potential is one with a good code, and I never saw blenders source so I can't speak for that. But again, if you say it remains a big "if", perhaps then it wouldn't be all that unrealistic at all.

>> No.403299

>>403295
> in software development where everything is already discovered.

I'm sorry, what?

>> No.403300

>>403295
Well... I don't know. Some guy has been working on a sculpt poser function for quite some time while ZBrush has had one for ages.

Is it because the dev can't put in the time or because of something else? Honestly, I don't think it matters. The point is, it's not there.

>> No.403301

>>403244
>What i actually want to say is,
>i am so stupid, i'm not even able
>to go to the options to swap the
>mouse buttons.

People like you shuld be simply shot. You do not deserve a life.

>> No.403302
File: 515 KB, 1050x1526, sculptris34.jpg [View same] [iqdb] [saucenao] [google]
403302

>all those brainwashed autode$$$kfags

http://videogamewriters.com/sega-using-open-source-3d-for-virtua-tennis-7848

like some anon said, tools doesn't matter. It's what you make of it.

>> No.403303

>>403299
what do you have problems with, son. You're not exactly making a nuke here. You're adding and subtracting and multiplying. In your case, you couldnt even implement voxel sculpting if your life depended on it, lmao lol

>> No.403304

>>403303
Let me guess, are you
>>403263
?

>> No.403305

>>403296
>Yes, but like I said, is that really that relevant?
No, you are absolutely correct. All of this is completely irrelevant and I should have never got caught up in arguing these points. The only point that ever mattered is that Blender lacks the functionality of other 3D packages, so why use it unless you have a good reason? Everything else has no relevance.

>> No.403306 [DELETED] 

>>403305
A shame your mother/father forgot to use a condom.

>> No.403307

>>403306
You've had too much scotch. You're shitposting skills are weak.

>> No.403308

>>403307
Fuck yourself, asshole.

>> No.403309

>>403308
Zzzzzz.

>> No.403310

>>403309
Your mother is a whore.

>> No.403311

>>403310
Shutup, dad!

>> No.403312

/3/mom here. Just checked ips, theres only one person in this thread now, whats going on here?

>> No.403313

>>403311
I hop all your kids will die of cancer.

>> No.403317

>>403303

WOW.

I knew 3dad was annoying, but I didn't realize he was a GIANT FUCKING IDIOT as well.

I guess all the computer science departments can just close their doors, since everything has been discovered.

>> No.403318

>>403317
>computer science
>computer....science

lmao son, enjoy your 40,000+ year tuition from your family or from the state (me) for what you can learn from books for free. Lol

>> No.403319

I thought I clearly stated that I didn't want my post to become a smart user vs freetard thread.

You all engage in the same kind of bullshit all the time, I wonder why you're so autistic.

>> No.403323

>>403319
>Implying this wasn't all according to keikaku.

>> No.403383

>>403318

And... I'm not a computer science student. Or any kind of college student. Troll failed, try again.

>> No.403526

>>403125
>almost a decade ago.

>c class mercedes that came out 5 years ago

decades are 5 years now?

>> No.403537

>>403116

>companies like 3dsmax
>companies
>3ds max

3ds max is not a fucking company

But yeah, holy shit blender is old now

>> No.403541

>Use blender and Zbrush
>Have no trouble making money with this.
>Employers don't give a shit as long as you can produce work.

>> No.403543

>>403125
That's a Vray render. You can take the same thing made in blender a decade ago and render it in Vray for the same effect.

>> No.403737

20 years old and its interface looks like it's only 18 years old.

>> No.403739
File: 51 KB, 600x600, 1389465167960.png [View same] [iqdb] [saucenao] [google]
403739

>>403737

>> No.403742

>>403737
sooooo fucking true, so true

>> No.403748

>>402913
Blender is good for importing meshes and pretending they were done in it so you don't have to pay for your cracked Maya

>> No.403765
File: 2.33 MB, 960x1080, maxvsblender.png [View same] [iqdb] [saucenao] [google]
403765

You can all claim 3DS Max made renders 5-10 years ago that look like Blender renders do now.

But compare current Blender renders to current 3DS Max renders and then tell me that Blender isn't closing the gap.

>> No.403775

>>403765
>compare
current Blender renders to current 3DS Max renders
>and then just tell me
that Blender isn't closing the gap
>Blender isn't closing the gap
>Satisfaction

This is a bad example for both.

>> No.403776

raytracing is raytracing. Its the easiest thing to do in 3d graphics.

>> No.403784

>>403765

3ds max is mostly used for game development

>> No.403794

>>403776
This. I don't know jack shit about ray/path tracing or how it works but I can still make things look realistic.

>> No.403807

>>403765
the render used for 3ds max example is shit , it can do much better than that. If you want to burn it so much , you should have a some technical argument, not a random picture collage.

personally i have encountered heavy use of 3ds max in todays cg movies, but not once did i encounter blender so dont be a faggot and sit a few days to learn to use him as well