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File: 152 KB, 895x1080, BUST4.png [View same] [iqdb] [saucenao] [google]
400051 No.400051[DELETED]  [Reply] [Original]

OK, so I am trying to get better at sculpting and I can sculpt most things pretty well, but then I try and sculpt the head and it looks like shit. What am I doing wrong. How should I improve?

Pic is last head sculpt.

>> No.400054

>>400051
Always refer to photos, anatomic sketches and shit like that. You don't have anatomy here at all. Look for a skull as a subtool in one of the demos in Zbrush, I started sculpting first face on this skull.

>> No.400055

>>400054
I don't have Zbrush, but thanks for the advice. All I have is blender.

>> No.400056

>>400055
http://thepiratebay.se/torrent/8694049/Zbrush_4R6_-Reupload-_%5BTheFoundry%5D

>> No.400071

>>400051
>How should I improve?
Sculpt more ?
Just like with anything, practice,practice,practice, years of practice and study.

>> No.400097

I attempted to get Zbrush via the link and it seemed to be a virus so that didnt quite work out.

>> No.400098

>>400097
are you stupid ?

>> No.400103

I have never used Piratebay before, and am kind of unsure on how to do it? can someone care to explain?

>> No.400105

>>400103
yeah, someone can, hes called google

>> No.400107
File: 121 KB, 982x1080, bust5.png [View same] [iqdb] [saucenao] [google]
400107

OK, so I did another bust, but this time i did it around a skull. Is this better, worse, advice?

>> No.400117
File: 212 KB, 982x1080, bust5.png [View same] [iqdb] [saucenao] [google]
400117

Here is a better render and angle on the last sculpt.

>> No.400118

>>400117
yep there we go.

this one feels a tiny bit better anatomywise, but now you have these bumps all over. needs more smoothing to make it properly round.

also detail is missing, looks too much like a blob. add harder edges around the nose and eyes. ears are fucked up too.

but youre doing the right thing, keep practicing. maybe try just a skull so you can concentrate on anatomy instead of all the nose and ear shit.

>> No.400125

>>400051
OP, you should pay attention to how a real head looks. There's no way in fuck you're looking at a reference picture.

Try the next one with a reference picture and post the results.

>> No.400132
File: 220 KB, 982x1080, bust5.png [View same] [iqdb] [saucenao] [google]
400132

OK, so I added more detail, and re-rendered at another angle, I am going to try another one with a reference image this time and post it.

>> No.400146

>>400132
you should be aiming to get a good blockout with correct proportions before you go in for detail.

are you by any chance using orthographic projection?

>> No.400197

>>400146
agreed. forget about your crappy details cuz they're not helping. and you're definitely not looking at reference, and if you are, you are looking at too many different heads. focus on form, proportion, and planes. you have to be able to see the plane change to be a good sculptor. at this point don't even attempt details, block out your shapes and use the flatten brush to sculpt your place changes.

>> No.400207
File: 252 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400207

Ok, so another sculpt, this time I went off of a single person ref, Hugh Laurie (Dr. House) and I tried to pay attention to form (jawline, head shape, proportions.) and less on small details.

Is this better?

>> No.400209

>>400207
No nigga

there are no cheekbones
the face is too big for the head as a whole
you need to constantly gravitate around the head to get a good idea of its overall shape
try for a more cartoony look and focus on the easily defineable features but use realistic proportions
keep at it because there is definite improvement

>> No.400210

>>400207
no

>> No.400220
File: 560 KB, 399x443, hl.gif [View same] [iqdb] [saucenao] [google]
400220

>>400207

>> No.400253

where's bust7.png you nigger?

practice, practice, practice.

>> No.400282
File: 228 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400282

I had work, jeez, here is an improved version of the hugh laurie sculpt. Thank you so much to the person who put together the gif, that really helped.

Is this better?

>> No.400287
File: 228 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400287

right after I uploaded the last render i realized that I had not added the cheekbones.

>> No.400288

>>400117
it is better... are you references anything for this. cause you should look at basic anatomy of skulls and google image shit . just find tons of different poses of head (especially of the same one) study it . i even recomend drawing it in those differnt poses

>> No.400289

>>400282

something's better, i think the mouth.

give me the reference youve been using or choose one and render from that angle and i'll make you a new one.

>> No.400296
File: 6 KB, 252x200, drhouse.jpg [View same] [iqdb] [saucenao] [google]
400296

here is my reference

>> No.400297
File: 197 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400297

here is the new render

>> No.400298
File: 2.85 MB, 453x503, hl1.gif [View same] [iqdb] [saucenao] [google]
400298

looks like eyes are a bit too wide, as is the nose, head is wider on the top, jaw is more angled and thinner and flatter on the very bottom, ears too low.

>> No.400299

>>400296
Use more than just 1 image for reference, you need to be constantly looking at it from different angles to get a good feel of how they look in 3d, you can't do this from just one front shot.

The top part of his head is still too small and the hair is obscuring much of it.

>> No.400301
File: 202 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400301

Fixed brow, nose, eyes, and cheekbones.

>> No.400305

>>400301

keep going. wonder if you'll find a way to widen his entire upper head. also maybe it's just me, but head looks too long.

but just take a minute and compare this to bust 4. this nigger almost looks human. mfw.

>> No.400306
File: 44 KB, 560x445, cranium_front.jpg [View same] [iqdb] [saucenao] [google]
400306

>>400301
the head is now too pulled vertically you need to fatten up the entire cranium

look at pic related, do you notice the overall shape is quite different, I understand that you are using a reference but the reference is quite bad.

>> No.400317
File: 205 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400317

Ok, widened up the face, fixed some of the proportions accordingly.

>> No.400319

>>400317
Push his Jaw closer to his mouth and then push the space between jaw and mouth closer to his nose. then render from multiple angles, we can only see it from the front.

>> No.400327
File: 316 KB, 1327x687, bust6.png [View same] [iqdb] [saucenao] [google]
400327

Ok, I did that and rendered a few angles.

>> No.400330
File: 296 KB, 1043x1080, hlStill.png [View same] [iqdb] [saucenao] [google]
400330

>>400317

4chuhn cant hold these gifs anymore.

centered on the chin:

https://dl.dropboxusercontent.com/u/87080615/hlChin.gif

centered on the nose:

https://dl.dropboxusercontent.com/u/87080615/hlNose.gif

marked features:

https://dl.dropboxusercontent.com/u/87080615/hlMarked.gif

Looks like you can push the chin up and the eyes further up behind the eyebrows. Flatten the chin too.

>> No.400335
File: 814 KB, 826x580, 2013-12-22 05_24_41.png [View same] [iqdb] [saucenao] [google]
400335

>>400327
yeah we'll have to work on the profile too.

>> No.400336
File: 96 KB, 600x400, NUP_144183_0241.jpg [View same] [iqdb] [saucenao] [google]
400336

>>400327

mfw dude reminds me more of henry spencer.

>> No.400337
File: 97 KB, 1024x768, hugh_laffer.jpg [View same] [iqdb] [saucenao] [google]
400337

>>400327
I can't stress looking at him from different angles enough, look at his nose then back at yours, good, now look at his cheekbones and then back at yours, excellent, now look at his eyebrows and now back at yours, outstanding. you see differences no.

Could you upload your .blend please. I just want to use it to highlight areas that need improvement.

>> No.400340

>>400103
If you're new to pirating then don't try to pirate fucking Zbrush, you'll probably get caught

>> No.400345

What method are you using to model this?

>> No.400347
File: 208 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400347

I am using a multires modifier on an extremely basic basemesh. I tried to fix all of the issues pointed out in the front on pic.

>> No.400348

The file was too large, I could not upload it.

>> No.400352

>>400347
decrease the distance between the jaw and the mouth and decrease the distance between the mouth and the nose

>> No.400354
File: 207 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400354

ok, did that, as well as improved the profile.

>> No.400355
File: 249 KB, 1836x1059, son_im_not_disappoint.jpg [View same] [iqdb] [saucenao] [google]
400355

nice work OP, keep at it.

>> No.400360
File: 224 KB, 1043x1080, bust6.png [View same] [iqdb] [saucenao] [google]
400360

I did a render at an angle and the sculpt stops looking like hugh laurie at all.

>> No.400373

>>400360

it'll get better once you work more in profile.

>> No.400413

You don't even need to ask shit like that, it should be obvious what you're doing wrong.

Start the sculpt at a lower poly count.
Learn facial anatomy. Looking at a photo is one thing, knowing what you're looking at is another.
Always sculpt in Perspective mode (if using Zbrush) or you'll get majorly fucked up.
Practice more.

>> No.400507
File: 116 KB, 960x540, jason stratham.png [View same] [iqdb] [saucenao] [google]
400507

OK, so now I am taking everything you guys helped me learn from these last sculpts and doing everything right from the beginning, instead of doing a shitty sculpt and then trying to change a shitty sculpt into a semi-ok one. This time I am doing Jason Stratham, this is where I am so far with him, I have a ton of refrences, going all around the model etc.

Good start?

>> No.400509
File: 116 KB, 960x540, jason stratham.png [View same] [iqdb] [saucenao] [google]
400509

next level of detail.

>> No.400512
File: 118 KB, 960x540, jason stratham.png [View same] [iqdb] [saucenao] [google]
400512

more improvements

>> No.400513

>>400512
much better
Use dynamic topology

>> No.400514

I will start to use dynamic topology as soon as I get to the finer details, basically from here on. I just like to not use it for as long as possible so I can still make basic cage deformations with the original basemesh.

>> No.400520

>>400514
render from some other angles as well

>> No.400522
File: 53 KB, 960x540, jason stratham.png [View same] [iqdb] [saucenao] [google]
400522

Here is a front render after some adjustments.

>> No.400584
File: 61 KB, 960x540, jason stratham.png [View same] [iqdb] [saucenao] [google]
400584

more improvements, another render.

>> No.400688
File: 243 KB, 1146x1080, jason stratham.png [View same] [iqdb] [saucenao] [google]
400688

OK, so I think I am finally done with this sculpt. about 2.5 m tris, right about the workable limit of my computer.

>> No.400698

wouldnt have guessed its statham, and ima fan of his.

still fantastic improvement. cant you decimate the polycount somehow? not familiar wit blender.

>> No.400699

yes, but not with keeping all of the pore details

>> No.400702

>>400699
fuck the pores, are you happy with the overall shape?

if so gg, move on to the next one.

>> No.400738

Yeah, I know the pores were a little much but they were really quick to add and gave the sculpt a lot more polish overall, but now I am moving on to another sculpt, this one hopefully good enough to be retopoed, textured and used used in a game project I am working on.

looking for refrences of a guy in early 20s, fairly athletic, if you guys have any ref images for a sculpt like that, it would be great.

>> No.400744

>>400688
the eye balls look off

>> No.400878
File: 243 KB, 1146x1080, jason stratham.png [View same] [iqdb] [saucenao] [google]
400878

I have gone onto some other projects but I just wanted to make some really minor changes around the head, and now I am calling it 100% done.

Any crits would be helpful for use with future projects.

Thank you to everyone who helped me progress as a 3d artist, the help and advice was much appriciated.