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394369 No.394369[DELETED]  [Reply] [Original]

I've started using SketchUp for a project I'm working on and I keep running into this problem. How do I close these gaps off. If anyone can help out that'd be great.

>> No.394370
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394370

polygons my friend
also your model is a mess, you may need to make sure vertexes are connected first.

>> No.394372

>>394369
select the two white faces and reverse them or if its the issue of no face there.. just grab the line tool and use existing points to create a face there.

>> No.394374

>>394370
>>394372
thanks.

>>394370
I realize, I'm just starting so its gonna be rocky a bit at first but ill get the hang of it.

>> No.394375

>>394370
also if you have any pointers i'd be happy to listen

>> No.394392

>>394375

Sketchup is for rapid prototyping/documentation, the last list you should give a fuck about is artifacts.

only worry about that shit in 3dsmax

>> No.394393

>>394370
>vertexes
>not vertices
get out

>> No.394394
File: 53 KB, 599x449, squidward face.jpg [View same] [iqdb] [saucenao] [google]
394394

>>394370
> vertexes

>> No.394395

>>394392
then what the hell do you do in sketchup ? if you have to remodel the entire thing without any artifacts, whats the point of sketchuping

>> No.394400

>>394369
Make sure you reverse those blue faces (right-click and select "reverse face", or right-click on a white face and select "orient faces"). Make sure every visible face is white before you begin to apply materials (or enable monochrome mode if you've already applied materials). It isn't really an issue in SketchUp, but you might run into problems if you ever decide to use a rendering plugin.

>> No.394410

>>394395
It's quick, I can knock out a rough sketch that looks fine for a client in <30 minutes.
It's also fine for medium scale construction work, we've designed roofs, sheds, and carports with it and it's accurate to within what the tools will cut.

>> No.394462

>>394393
>>394394
God I love fucking with you guys. Vertexes. Vertexes. Vertexes.

>> No.394467

I use sketchup for archviz, i spend a while on the model and have good discipline with grouping and avoiding bad geometry so it works fine. I export it to a rendering program and results come out just fine, the clients always seem impressed.

OP you need to learn to not make your whole model one piece of geometry, it ends up bad in sketchup. Depending on what you're making you may need to use plugins/another program (ie, it's very hard to make nice organic forms without some sort of plugin.)

Also try not to use the push/pull tool too much, if you're sure it'll create the right geometry then its ok but quite often it'll just move a face rather than copy it and extrude. Drawing geometry with the line tool and using shift for straight lines, and typing in dimensions, will give you a better model every time, and factoring the time saved from not having to fix errors all the time it's not any slower.