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/3/ - 3DCG


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File: 1.34 MB, 1500x882, WIP.jpg [View same] [iqdb] [saucenao] [google]
350103 No.350103 [Reply] [Original]

Old thread's not bumping - So here's the new Work In Progress thread

Anything you're working on, post it here...

>> No.350108
File: 227 KB, 1280x720, Bomb Shelter WIP.png [View same] [iqdb] [saucenao] [google]
350108

Just a Bomb Shelter door I decided to work on, Having problems figuring out how I'll get the door locking mechanism to work, found nothing online to help me...so might just wing it and hope it looks good

When it's finished it will be embedded into the side of a hill...so don't worry about what it looks like aside from the entrance area

Any suggestions? Crticise away t/3/apots

>> No.350118
File: 800 KB, 1912x606, sceneobjects.png [View same] [iqdb] [saucenao] [google]
350118

>>350108
I'm making a room with one of those blast doors for use underwater. I'm going to re-watch some movies with them, one about sharks in an underwater laboratory, and I think Sphere had them.

I'm just making wall paneling and some small shit at the moment (well I'm procrastinating really, this is for a school project not due for 4 weeks).

How's my custom glass material?

>> No.350125

>>350118
looks weird

>> No.350129
File: 332 KB, 1507x936, stylized sauron helm.jpg [View same] [iqdb] [saucenao] [google]
350129

I'm hoping to do an import to skyrim from the construction kit but I don't have a clue what I'm doing with UV's. The UV map didnt work after I exported the obj into 3ds max. Is the UV suppose to be in the obj? I also got the AO and the Texture out, along with the normals. The normals seemed to work but other than that, the rest seemed worthless. My original model from 3ds max was useless after I made so many changes in zbrush, and now this work seems hopeless unless I can get my damn maps to work.

So tldr; how do I get uv's out of Zbrush?

>> No.350133
File: 330 KB, 1112x720, AlienChefWIP.png [View same] [iqdb] [saucenao] [google]
350133

Could I get some feedback?

>> No.350135
File: 103 KB, 864x720, AlienChefWires.png [View same] [iqdb] [saucenao] [google]
350135

>>350133

Wires.

>> No.350136

>>350133
>>350135
fairly good
please post a gif if you ever animate it

>> No.350138

>>350133
that's awesome

>> No.350140
File: 155 KB, 615x769, 654374.jpg [View same] [iqdb] [saucenao] [google]
350140

>>350133
8/10 would animate.

>> No.350146
File: 110 KB, 1165x889, brainfart.jpg [View same] [iqdb] [saucenao] [google]
350146

>>350108
How about this, if it makes any sense?

>> No.350147

>>350146
It looks very fragile?
Why not go with cogged/threaded rods/bars? Don't know about their functionality IRL but it looks more rigid.

>> No.350150

>>350147
yeah, just something I came up with during me typing mspaint

>> No.350151

>>350147
I was also trying to maximize the number of pistons. If you want to do the same number of pistons, you could probably add another layer of cogwheels behind, to fit all of the rack railways (if that is what they are called in ingles)

>> No.350152

>>350151
rack and pinion*

>> No.350160

How the fuck do I turn a spline into a cylinder?

>> No.350162

>>350133
love it
wires are a bit messy, but the texture is awesome

>> No.350164
File: 115 KB, 1372x504, spline tutorial.jpg [View same] [iqdb] [saucenao] [google]
350164

>>350160
I prepared a tutorial for you.

>> No.350165

>>35013
great textures!

>> No.350166

>>350162
Nothing look messy to me about those wires.

>> No.350167

>>350164
AW SHIT

>> No.350168

>>350164
Wait, no.

I need to make a cylinder ALONG a spline.

>> No.350171
File: 126 KB, 1372x504, spline tutorial 2.jpg [View same] [iqdb] [saucenao] [google]
350171

>>350168
There are numerous ways to do this, here's one of them.

>> No.350172

>>350171
I need it as geometry, though.

>> No.350173

>>350171
I need it to be a elven women, though.

>> No.350174
File: 140 KB, 1164x504, spline tutorial 3.jpg [View same] [iqdb] [saucenao] [google]
350174

>>350172
Convert it to a editable mesh, or ad edit mesh modifier to stack.

>>350173
Here you go.

>> No.350176

>>350174
editable poly that is. mesh is similar but legacy tech.

>> No.350177

>>350173
these are the oddest and most specific requests I have seen on /3/...

>> No.350193

>>350146

It's quite clear, but not sure how that will work with the bomb shelter door...thanks for the help though, I'll try and finish it off soon and post the updated work in this thread. Just sucks that there's not much found online, because this door I think is pre-1950...so the locks are probably outdated now

>> No.350194

>>350133
For as much as I hate DOTA 2 and LoL I think this would fit in with what I've seen of some of the characters from those games.

>> No.350200

>>350194
Both of those games are heavily inspired by the artstyle of warcraft.

>> No.350201

>>350200
they're both shit.

>> No.350204

>>350200
but thats wrong
both games look nothing alike
warcraft wasnt the first nor the last game to try cartoonish artstyle
just because its a dota clone dont mean it takes everything form it

>> No.350220
File: 61 KB, 703x800, demongirl.jpg [View same] [iqdb] [saucenao] [google]
350220

not sure what im making here
flat chested demon girl ?
anybody got any ideas ?

>> No.350221
File: 44 KB, 707x497, ScreenShot035.jpg [View same] [iqdb] [saucenao] [google]
350221

What do you do if you have an object that you have copied to different places and you want to bake ambient occlusion? do you do them all separately and use a different texture for each one? seems inefficient as fuck but it seems like it would be pointless to even use occlusion if you're going to just repeat the texture.

I'm asking for the coffins next to the building.

>> No.350222

>>350133
I like it a lot, reminds me of Ratchet and Clank.

>> No.350226

Which do you prefer /3/?

>> No.350227
File: 272 KB, 1548x747, selection.jpg [View same] [iqdb] [saucenao] [google]
350227

Forgot image.

Which do you prefer /3/?

>> No.350228

>>350227
first one.

>> No.350229

>>350228
Cheers, I'm gonna wait for 1-2 more replies just to make sure.

>> No.350231

>>350227
Is that for the Dark Souls II hog shield?

>> No.350233

>>350227
Tried combining middle two into one.

>> No.350234
File: 624 KB, 1200x1200, 25cbed07566dfb5a2141b50c499e979d.jpg [View same] [iqdb] [saucenao] [google]
350234

>>350231
Yeah. Not my actual concept but I really wanna model it. Hell, From can have it if they want.
It's nice fantasizing about being in a games credits..

>> No.350235

>>350227
I think you should have given the hogs head more solid straight edges.

>> No.350237
File: 555 KB, 1548x747, pig-wires.jpg [View same] [iqdb] [saucenao] [google]
350237

>>350235
That's currently a turbosmoothed version. Not really sure how to properly define the features on it properly.

>> No.350238

>>350237
Just think about the process that might have been used to sculpt the steel and what tools would have been used, try and emulate that effect with the polys.

>> No.350239

>>350238
Also I would have recommended using even less polys to give is a more hard and tough look.

>> No.350240

>>350238
Sculpting steel? Are you superman?
I imagine it would have been cast in a mould, meaning it would be quite smooth. That's what I tried to convey in the high poly.
I have a sculpt of the head for if i want to transfer some damage detail.

>> No.350241

>>350240
it looks like (from the concept art) that it was either heated and sculpted with a straight chisel-like tool while hot (unlikely I concede) or it was moulded in a crude cast, casts are made by sculpting a shape and then creating a cast of the shape right? maybe the original sculpture was chiselled wood, either way, the concept art clearly doesn't show a smooth steel cast does it? just look at the brush the artist chose to use.

>> No.350243

>>350241
Casts are made from creating s sculpture out of clay or otherwise, then creating a case of heat proof material around it, from then you have a perfect mould from the clay sculpture (which you could create quite smooth even with crude tools)
No way in hell would you even consider doing anything of the sort to white hot steel.
Looks to me like the artist used that brush because it makes the design look a lot more interesting and conveys the light very well.

I think i'll keep it smooth with some amount of damage on it.

>> No.350244

>>350241
>>350243
why you fuckers assume its full steel mold ?
who said it wasnt just hammered from thin piece of steel and put onto the shield ?
>>350237
this p[robly is supposed to barley stick out, not be a full sized head

>> No.350245

>>350243
> because it makes the design look a lot more interesting and conveys the light very well.
but they wouldn't have done that if they hadn't intended for the effect to carry through to the modelling phase.
>>350244
either way it wouldn't be perfect, I agree that it's most likely a thin sheet actually since a full block of stel liek that would be heavy as fuck. I wasn't giving it too much thought to be honest, just trying to get the anon to think about it in more interesting terms, and follow the concept art a bit more. I was just offering a couple of potential explanations.

>> No.350246
File: 60 KB, 506x800, demongirl 2.jpg [View same] [iqdb] [saucenao] [google]
350246

>>350220
oh fuck it, i dont know what i want to do here, i will plop on some hair and im done

>> No.350247

>>350245
> I agree that it's most likely a thin sheet actually since a full block of stel liek that would be heavy as fuck

Have you seen some of the sheils in dark souls? Heavy as fuck too.

Thanks for offering your advice I really do appreciate it. But I might be thinking
too practically here.

>>350244
>it would barely stick out

That would look like utter shit. If the entire face was flat it wouldn't look natural.

>> No.350248

>>350246
boner/10

Serious though, any chance of wires? That looks like a brilliantly crafted model.

>> No.350253

>>350246
yeah this is /3/, man!
Wire or GTFO

>> No.350256

>>350248
>>350253

its a high poly sculpt ya dumb cunts

>> No.350264

>>350256
Well it looked like a smoothed model YA CHEEKY GUMFLAPPER!

>> No.350268

>>350264
Good high poly sculpts look that way. It's called building your forms up. Work at lower subdivisions, and slowly increase it as you work on finer and finer forms. This way you don't end up with a lumped mess that doesn't feel natural.

>> No.350271
File: 228 KB, 1858x1080, Qp9szk1.jpg [View same] [iqdb] [saucenao] [google]
350271

Finishing my oshkosh. But after holidays!

>> No.350272

>>350268
Good high poly sculpts look sculpted. faggot.

>> No.350274
File: 294 KB, 1400x800, demongirl 3.jpg [View same] [iqdb] [saucenao] [google]
350274

>>350248
why not, but the wire is my typical base mesh
>>350271
looks finished to me
>>350272
this is kind of ironically funny

>> No.350277

>>350272
Wrong. Someone's butthurt about their digital sculpting skills.

>> No.350281

>>350277
Can't be butthurt if I've got no skills.

>> No.350282
File: 2.15 MB, 1680x1050, when_i_say_Wall__you_say_Paper_by_stabstabstab.jpg [View same] [iqdb] [saucenao] [google]
350282

>>350274
Where'd the horns go?

>> No.350283

>>350282
still wondering what to do with them
watching life of pi instead of actually doing anything productive

>> No.350284

>>350274
piggudisgustingu

>> No.350285

>>350283
That movie was a disappointment.

>> No.350287

>>350285
badly edited, with a tighter edit it could wipe the floor with argo and grab an oscar for best picture
still its decent
maybe now i will do something more with that model, thinking of adding some garter belts and a cupless bra

>> No.350288

>>350287
LOL, thinking that movie making wins Oscars and not politics
>Argo
>Hurt Locker
>next year's shit, prolly some american freedom faggotry

>> No.350291

>>350288
The Master should have won but of course it didn't even get a nomination.

>> No.350294

>>350291
Want good movies? Check out film festivals. Check out ALL film festivals. Oscars are a circle-jerk. Hollywood awards Hollywood. What the hell is that?

>> No.350298

>>350274
My body is ready.

>> No.350302

>>350246
Make it into a trap.

>> No.350306
File: 300 KB, 804x654, venom_wip_1.png [View same] [iqdb] [saucenao] [google]
350306

>> No.350307
File: 233 KB, 719x607, venom_wip_2.png [View same] [iqdb] [saucenao] [google]
350307

>> No.350308
File: 18 KB, 573x467, rock.jpg [View same] [iqdb] [saucenao] [google]
350308

After an hour in Blender and Photoshop I give you my first creation
>it's a rock

>> No.350321

is there a way to decimate a model to make lower subdivisons while keeping the higher subdivisions? I want to be able to make a normal map and use my polypaint from my high subdivides.

>> No.350326
File: 122 KB, 982x850, 13.jpg [View same] [iqdb] [saucenao] [google]
350326

I give you terrible armor that isn't at all functional, and terrible face and ass sculpting. I do like the overall design of the characters though.
No idea how I'm going to do the hair and I've got 2 days to finish it.

>> No.350328
File: 431 KB, 200x150, Go on 3.gif [View same] [iqdb] [saucenao] [google]
350328

>>350308
Yup.
That's a rock alright.

>> No.350335

>>350307
venom's "eyes", and other symbiote's "eyes", do not bulge or have indentation around them, they are basically just "painted" in there

>> No.350336

>>350326
That's 2 characters right?

>> No.350338

>>350326
That's still way too Deus Ex.

>> No.350340

>>350308
that's a stone, luigi
you didn't make it

>> No.350370
File: 257 KB, 1400x800, demongirl 5.jpg [View same] [iqdb] [saucenao] [google]
350370

>>350274
some hair now ;f
>>350326
reduce the tight gap on the dude, and make his legs overall wider
as for the faces, they need a lot of work
you want to texture it too in those 2 days ?

>> No.350371

>>350326
>>350370
Wait, those are two different people? Since when are there people with talent on /3/? Holy shit.

Well anyway, looks pretty fucking cool. Godspeed, anons

>> No.350383

>>350371
>talent
Don't make me laugh.
Those are fucking amateur works.
You guys have low standards.

>> No.350384

>>350383

How are they bad?

Through, it depends how he textures the piece.

Anyone can do high poly stuff.

>> No.350385

>>350370
Yeah. I've not really done a proper face sculpt before. I'm tempted to just throw on a balaclava than just have a shitty face. Not really aiming to get textures done by then, but they'll need to be done by next week too.

>>350336
Yep. 2 characters. One male, one female.

>> No.350387

>>350384
>How are they bad?

We can flip it around. How are they 'good'?

>> No.350391

>>350383
Oh really, can you show us what do meet your standards then anon, and perhaps explain to us what it is about the works that makes them good?

This is my theory of what you're up to: "Oh no! someone is getting praised on my /3/ and it's not utterly shit, what am I gonna do?!11"
"I know! I'll rip on them for not being the _best_ works I've ever seen so i can at least bring them down a little!"

"Don't make me laugh..." Who says that anyways, are you a cartoon villain or what?

>> No.350393

>>350326
This guy is probably employed on the next deus ex, ahah, hence his deadline to finish the pieces.

>> No.350394

>>350391
>Oh really, can you show us what do meet your standards then anon, and perhaps explain to us what it is about the works that makes them good?

Im not that guy, but

anything that gets to the top row of zbrush central is good and industry standard for getting and keeping a job. This is not even close. This is basically someone sculpting over the default female and male in zbrush startup projects.

>> No.350395

>>350387
>How are they 'good'?

They posses complex geometric shapes of quite high definition and a high degree of anatomical correctnes.
Sculpting such surfaces requires refined skills that takes month to years to develop.
You might not like the art direction or the proportions of the works, I don't either, but that's just preferences.
There are real skills at display here, failure to recognize it as such says a lot about your own level
of understanding for the subject.

>> No.350396
File: 185 KB, 1139x657, demongirl 6.jpg [View same] [iqdb] [saucenao] [google]
350396

sculpting hair out of a sphere is hard as balls, fuck me
how does selvy do it
maybe trying anime looking hair was a mistake and i should go for something more flowy and natural, or actually split it up per strand
>>350383
>Those are fucking amateur works.
everything thats isnt made for money is amateur work, so whats your point kid ?
>>350384
>Anyone can do high poly stuff.
just like anybody can draw eh ?
>>350385
making faces isnt hard as long as you use photo refs
also you cna look up some 3d face scans to better understand how the face lines flow
http://gl.ict.usc.edu/Research/DigitalEmily/webImages/Slide16_Large.png

>> No.350398

>>350396
hideous

>> No.350399

>>350394
Everything that is inferior to excellent isn't automatically bad. If you could model something yourself you'd know that it's a slow grind
to be able to master the craft well enough to make works that has industry level.

>> No.350400

Replying to the last thread but goddamn

http://images.4chan.org/3/src/1367111335625.png
http://images.4chan.org/3/src/1367034646085.png

This is some really nice grass. Well done to you mystery anon, sorry no-one commented ;-;

How're you achieving that?

>> No.350401

>>350400
>really nice grass
>how to achieve

http://www.peterguthrie.net/blog/2009/03/vray-grass-tutorial-part-1/

Decent tut for grass if you are modeling your own.

>> No.350403

>>350396
>everything thats isnt made for money is amateur work, so whats your point kid ?
Amateur is used for someone who is not skilled enough to be considered professional.

>> No.350404

>>350395
>complex geometric shapes of quite high definition
Nope.
>high degree of anatomical correctnes.
Not really, average at best.
> months to years to develop
for people who are bad.
> You might not like the art direction or the proportions of the works
Not really, it has nothing to do with that.
>There are real skills at display here, failure to recognize it as such says a lot about your own level
of understanding for the subject.
Yes, because I would say the level of quality in those work are lower than VFS students. You have to keep up with industry standards.

>> No.350408

>>350394
>>350404
Give us a break man. I'm still an undergrad student. I know its far from industry standard, but its still nice to receive a compliment every now and again. It at least makes me know I'm doing something right.

>>350396
Cheers. I'll be working on them tonight hopefully once I get the feet done.
>>350393
Ha. I wish. I've got my final submissions for next week and I need to get one more character out of it. It is worrying how similar it is to Deus Ex HR though, but its too late to make design changes.

>> No.350412
File: 115 KB, 1039x500, demongirl 7.jpg [View same] [iqdb] [saucenao] [google]
350412

>>350396
attempt nr2, no animu shit this time
i like it, i will push for this look
>>350394
> default female and male in zbrush startup projects.
no such thing
>anything that gets to the top row of zbrush central is good
nope, some are bad even by my standards
> getting and keeping a job.
keeping a job in the industry has nothing to do with youe skill level, only on teh success of the studio projects, studios get closed and opened all the time, changing your workplace is part of it
>>350403
at this point you are just choosing a the meaning you like
amateur means also non profit home made, not only bad
saying "amateur" dosnt tell you shit about the actual quality or its lack of a piece, the term is broad as hell
>>350404
>high degree of anatomical correctnes.
>Not really, average at best.
point out a single mistake i made, i will gladly correct it, otherwise why do you even post on /3/ ?
>You have to keep up with industry standards.
why ?
what you need to do is have a sense of self fulfillment, and do what you like
not try to match some abstract idea of "the standard" in some kids head

so much shitposting, so little posting of actual 3d wips ...

>> No.350413

>>350403
but what if someone does 3d for money but then models something in his free time. Is it still pro work or is it amateur according to your definition?

>>350274
looks good, but I doubt that the basemesh would deform nicely when animated.

>> No.350414

>>350412
Shh no tears. Only dreams now.

>> No.350416

>>350414
ohh, so you cant point out any anatomy mistakes i made ?
thx man, i knew my work was great
nice jelly btw

>> No.350417

>>350404
>You have to keep up with industry standards.

If you're to work as character artist in the industry then yes, but until people have several years of experience they're not gonna outperform
top-tier artists. Becomming that skilled is a process that time to learn.
If you rip on these works as not having 'complex geometric shapes' I wonder what type of work you make yourself?
And if you claim this level of anatomy is just average we're not living on the same side of the internet you and I.
Commercial games have been known to do worse actually.
Also this is a 4chan board where the most derpy of derp is posted regularly, these two works clearly stand out as above average.
Why not rejoice that this community starts to attract more people that actually can perform /3/ on a more advanced level?

I am >>347903

>> No.350418

>>350417
Oh golly this guy again

>> No.350421

>>350418
>saging the wip thread on /3/
haha, boy your newfag is showing

>> No.350425

>>350421
>frustrated

lel

>> No.350427
File: 28 KB, 613x539, ScreenShot038.jpg [View same] [iqdb] [saucenao] [google]
350427

I'm pretty happy with how this is turning out, had some trouble with shitty looking textures yesterday which made me lose hope but I'm starting to like it again.

>> No.350433

>>350412
lets call it done, maybe i will get back to it tomorrow and add some sexy clothing, for now i will start something else
maybe another dota piece, or a squid girl

>> No.350434
File: 273 KB, 1333x800, demongirl 8.jpg [View same] [iqdb] [saucenao] [google]
350434

>>350433
oh and the piece

>> No.350440
File: 107 KB, 1164x648, classe.jpg [View same] [iqdb] [saucenao] [google]
350440

a story with a girl and her classmates etc

>> No.350441
File: 14 KB, 298x292, 1362520581677.jpg [View same] [iqdb] [saucenao] [google]
350441

>>350440

>> No.350444

>>350440
will this end in raep ?

>> No.350446
File: 105 KB, 639x511, 00009a48_medium.jpg [View same] [iqdb] [saucenao] [google]
350446

>>350440

proceed

>> No.350451
File: 1.66 MB, 1920x1080, town render.png [View same] [iqdb] [saucenao] [google]
350451

>>350427
How is it looking? It's annoying I keep forgetting to unwrap the two pillars on the larger building I really need to get around to that.

>> No.350543

>>350451
Are you making a game?

>> No.350591

>>350543
No it's just a static environment, it's practice for game design though.

>> No.350592

>>350451
>>350591
Scale of objects is completely off.

>> No.350594

>>350592
The track is huge but everything else is fine I think. I modelled the track first for practice and it wouldn't have really fit the composition if I had made is smaller so I just left it.
The skull is obviously huge as well but that's just a stylisation I think it's fine/

>> No.350595

>>350434
fix those tits man.

>> No.350603

>>350595
by fix you mean give her your favorite tits size ?
yeah .. no

>> No.350625
File: 1.41 MB, 2560x1440, Screen Shot 2013-05-03 at 4.08.34 PM.png [View same] [iqdb] [saucenao] [google]
350625

My third finished project in Zbrush.
Just leaving it here, hoping to get some criticism on just about every aspect of it.

>> No.350640
File: 277 KB, 778x909, GSA_YourFirst_FinalRender2.jpg [View same] [iqdb] [saucenao] [google]
350640

>>350625

I see you have followed my tutorial! Good start! Don't call it finished yet though, dig in with the medium detail!

>> No.350665

>>350640
Ah, you caught that!
Yeah well I tried to make it a little bit different by not adding that much detail. And later realised that I just made it a lot worse by making that decision.

>> No.350671

>>350640
What tutorial?

>> No.350673

>>350625
>>350640
both look bad, you guys need to start to use photo refs
>lol photo refs of aliens
stfu and do it anyway, there is a reason we are build the way we are

>> No.350674

>>350640
You shouldnt be making tuts yet

>> No.350687

>>350674
>LELLELELE I TROLLED YOU xD xD

Ya, no... pls go.

>> No.350692
File: 467 KB, 1024x645, Abomination_Breakdown_Shot.jpg [View same] [iqdb] [saucenao] [google]
350692

>>350673
>>350674

And what are your credentials again?

>> No.350693

>>350673
The anatomy is believable for the most part. only thing that looks a bit dodgy is the eyebrows.

>> No.350695
File: 256 KB, 1024x746, Shredder_Portfolio_Beauty.jpg [View same] [iqdb] [saucenao] [google]
350695

>>350693

Oh holy shit, some constructive criticism.. never thought I would see that on this thread. Thanks in advance for that.

Yes, the eyebrows are shit. The detail is pretty shit too. There are several things I would do differently if I were taking it to production.

But I'm not. It was intended to be a tutorial for intermediate sculptors who are still breaking into ZBrush, the sculpt was done in the course of 3 hours, and it serves it's purpose of getting people used to the tools - hence the title "Your First ZBrush Sculpt".

>> No.350716

>>350692
"good taste"
which you abundantly lack

>> No.350721

>>350692
>>350695
if those are your then there is nothing special about those models
your better at texturing than modeling thats for sure
and in no way they make that horrid anatomy on that alien any better
nor the excuse of "i wanst trying" or " its only "3h sculpt" wont make it any better
>>350692
creditential for what exactly ? for speaking my mind ?
>>350693
and the neck, and eyes shape, wrinkle flow, bone structure, i mean everything looks bad, it actually looks like a first zbrush model

>> No.350725

>>350721
he's probably surrounded by noobs who keep telling him how awesome he is

>> No.350740
File: 973 KB, 1667x2500, 1366952064046.jpg [View same] [iqdb] [saucenao] [google]
350740

>>350721
you have a friend >>350725

How cute...

>> No.350742

>>350740
you better post avengers pic since i counted 4 people shitting on you
later you will have to post 300 poster, and then i dont know ? i bet you will think of something.

>> No.350744

>>350742
I'm not OP. I just found it funny that you didn't criticize him directly but had to piggy back behind another anon.

>> No.350749

>>350744
wait what ?
write that again, but make some sense this time

>> No.350750
File: 181 KB, 1000x562, scout.jpg [View same] [iqdb] [saucenao] [google]
350750

Scout pistol I'm starting on, want to finish this by tomorrow but dota keeps calling..

>> No.350752

>>350749
>write that again, but make some sense this time

Ok, sure. Here goes.

you better post avengers pic since i counted 4 people shitting on you later you will have to post 300 poster, and then i dont know ? i bet you will think of something.

>> No.350770
File: 2.80 MB, 270x270, hitcamera-wave270.gif [View same] [iqdb] [saucenao] [google]
350770

Updated animation from the last thread

>> No.350771

>>350770
the head nodding constantly is really annoying and the head doesnt move naturally. its bad

>> No.350775

>>350750
It looks like the site is connected to the barrel. Dumb as fuck.

>> No.350782

>>350775
sight.... Just realized.

>> No.350790

>>350771

>the head nodding constantly is really annoying

It's a big head on a tiny neck, what did you expect?

>the head doesnt move naturally

It's a fucking robot.

>> No.350791

>>350790
>taking criticism personally

pixar would never ever animate it like that. That head bob is so annoying.

>> No.350793

>>350791

I posted the bot, and I'm not

>>350790

But yeah, Pixar would probably do a better job. Than anyone on the board, or the rest of the internet.

>> No.350794

>>350793
>But yeah, Pixar would probably do a better job. Than anyone on the board, or the rest of the internet.

dumbass. you can do a better job as well if the head doesnt bob so obviously to the same pattern

>> No.350795

>>350770
looking better, I like how he leans into the turn a bit now. But I agree with the other bloke, the head nodding is a bit naff and the other thing that got my attention is the wave, its just an up and down motion from the shoulder it doesn't seem to have any elbow movement. I would expect to see a bit of follow through with the forearm just to make it look less stiff.

>> No.350825
File: 262 KB, 1000x1040, scout.jpg [View same] [iqdb] [saucenao] [google]
350825

>>350775
I don't get to design the guns. they're stupid as fuck imo

nother update

>> No.350841
File: 47 KB, 1087x916, face sculpting exercise.jpg [View same] [iqdb] [saucenao] [google]
350841

I'm practicing sculpting and studying bits of anatomy, here's the result. it's still has some noticeable mistakes like
>mouth not properly shaped
>eyelids not sculpted enough
but for my second attempt I guess it's sort of good.

>> No.350842

>>350841
Oh, ad the ears quite suck, I'll get back to them after I finish fixing the head.

>> No.350845
File: 102 KB, 468x404, too_soonm.jpg [View same] [iqdb] [saucenao] [google]
350845

>>350841
Show us your first attempt

>> No.350846
File: 49 KB, 635x268, sidetosidw.png [View same] [iqdb] [saucenao] [google]
350846

>>350793
Pathetic you should be striving to be as great as you can.

That guy's right the head bobbing up and down doesn't make any sense and the way that he swerves like that with his whole body and his arms behind his back would make him fall over straight away, think about how the robot would need to balance, it looks top heavy so it would probably have to use it's head mostly for balance, like in this drawing.

>> No.350847

>>350846
That's not the guy who posted the animation.

>> No.350848

>>350845
I've lost it. The only thing I remember is that it really looked like >tfw no gf because I didn't model the ears and made the forehead too big.

>> No.350849

>>350847
>I posted the bot, and I'm not
yes it is, he was was saying the guy to respond wasn't him.

>> No.350851

>>350770
add some very slight random jitter modifier to all animation keys/curves.

>> No.350855
File: 228 KB, 1359x887, table.jpg [View same] [iqdb] [saucenao] [google]
350855

I made more stuff for my thing.

>>350674
>>350692
I wasnt trying to be mean, I just think its hypocritical to be teaching something you haven't mastered yet. Why would anyone bother looking at tuts by a relative newb, if they could spend their time getting more valuable info from someone with more experience? Plus the way you reacted makes you look like a kind of a prick.

>> No.350860
File: 323 KB, 1920x1080, 2013_cenlab1e.jpg [View same] [iqdb] [saucenao] [google]
350860

Progress continues... slowly

>> No.350863
File: 1.21 MB, 1920x1080, town render 2.png [View same] [iqdb] [saucenao] [google]
350863

>>350451
Finished first stages of texturing, goind to just ass finishing touches now and mess around with trying to do a specular map for some of the objects, don't really know what I'm doing in that regard though, might have to just look up some video on youtube.

>> No.350877
File: 1.40 MB, 1920x1080, town render 3.png [View same] [iqdb] [saucenao] [google]
350877

>>350863
slight update, haven't started on a specular map yet.

>> No.350887

>>350846
>>350847
>>350849

Oh, sorry, for some reason 4chan x was previewing the wrong post when I hovered over the link.
It was showing >>350790

>> No.350888

>>350863
>>350877

Hmm, the thing that sticks out to me as the biggest concern is the proportion/scale difference between the objects, but other than that it's not bad so far.

>> No.350889

>>350825
I will fire you for slandering guns design.

>> No.350890

>>350825
>I don't get to design the guns. they're stupid as fuck imo

So were you commissioned to model these based on another artist's drawing or something? Or collaborating with someone on some sort of game project?

>> No.350891

>>350855

This looks very nice.
I like the level of detail as far as making it look like someplace that has/is in use, rather than everything being clean and in order.
The lack of super beat up and grungey textures is an appealing too as it's something that gets abused way too often.

Is this for UDK?
Because a full scene render with higher resolution maps, less aliasing, and more realistic shading would look great too.

>> No.350898
File: 194 KB, 1129x580, venomWip_2.png [View same] [iqdb] [saucenao] [google]
350898

>> No.350900

>>350890
This is for star wars battlecry. It's imperial scout's pistol which they usually just took old pistols and glued parts to them.

https://www.google.com/search?site=&tbm=isch&source=hp&biw=1440&bih=775&q=scout+pistol+star+wars&oq=scout+pistol+star+wars&gs_l=img.3...16632.26438.0.26556.36.17.10.9.9.0.64.896.17.17.0...0.0...1ac.1.12.img.HiB5bMw0Brs

>> No.350901
File: 338 KB, 1878x966, table2.jpg [View same] [iqdb] [saucenao] [google]
350901

>>350891
I'm not really sure what engine I want to use this for yet. Right now I'm using blender's internal game engine to walk through and preview my building.

I am looking for a new engine though. I downloaded unity a week ago but I'm not really that excited about it yet. I'll start downloading UDK and see what I can do with it.

I turned on aa in my nvidia cp for now. Maybe that helps.

>> No.350904

>>350901
What's the purpose of this? just practice, looks like just a load of computers and computer parts which is kind of boring without any context.

>> No.350905

>>350898
Looks like there's a turd coming out of his mouth.

>> No.350916

>>350905
Yeha, that was the point
I actually spend over 20 mins looking at turd photos on google

>> No.350919

>>350901

What program did you create that building in?

>> No.350923

>>350916
rigga pls

>> No.350924

>>350904
It's where old computers go to die. I was thinking of making an fps, for fun.

>>350919
Blender and gimp for changing texture tuning.

>> No.350948

>>350924
An fps bes in some old computer dump? sounds interesting.

>> No.350949

>>350888
Yeah that was a concern from the start for me but I'm just going to have to put it down as something to work on in the future, again I think it's the tacks that throw it off most though, and the door in the gun shop building looks really small I'm unhappy with that door in general though something about it looks so wrong, I think it's just the size and the colour.

>> No.350951
File: 59 KB, 299x450, 1213323903HQ27Iu.jpg [View same] [iqdb] [saucenao] [google]
350951

>>350949

Maybe something more like this?
Also the balcony on the second floor could use a door in the middle as well. It just looks a little funny with no access point other than the windows.

>> No.350953

>>350901

Nice, those computer cases look pretty detailed. How much of it is from geometry and how much is from diffuse and normal maps?

>> No.350964

>>350951
>Also the balcony on the second floor could use a door in the middle as well
Oh god, don't I just realised that today after finishing everything up, I'm just going to leave it I think but if I get a load of spare time I might add it in, I just don't really feel like re-doing the ambient occlusion, even though it really won't take long.

I was kind of going for that kind of door before but the problem is I didn't really want to have too much empty space as it's jut one plane, I'm really just being lazy though ans half-assing, I'll probably give it a go tomorrow, thanks.

Getting the door to look good might motivate me to add a door into the balcony floor as well because you're right it just looks weird without one.

>> No.350965
File: 111 KB, 844x880, 14.jpg [View same] [iqdb] [saucenao] [google]
350965

Still something very wrong with the proportions on the lower half. Can't seem to put my eye on it though. Seems that the legs or hips are just too fat but I'm not sure. Tried working on the ass to add better cloth folds. Gonna work on this face now...

>> No.350966

>>350965
you should do thumbnail drawings in 2d in photoshop before doing any 3d work. heads up from teh indestry

>> No.350968

>>350965
I like this a lot, the problem you're having now is that the legs are too short.

Other than that my only problem is th ebelth thing going around her shoulder, I can't seem to figure out what purpose it serves, but my main problem is that it looks so loose and light, like it's some plastic thing that would keep sliding off the elbow as she moves I'd say as hard as it might be, just get rid of it entirely and redesign the thing.
>>350966
He has a very good point, thumbnail and iterations make it easier to spot problems like this before you eve start.

>> No.350969

>>350966
>>350968
Yeah. I made some orthographics before I started but they were very rushed and I followed them loosely, mainly due to time constraints, but I'm wishing I had done more before I started.
I'm gonna hold the top of the band in place, with a strap that comes round the back of the shoulder and connects to the end coming round the waist, kinda like the front. Its more of a decorative thing.

Gonna scale up those legs to see if it looks better. Thing I'm gonna push in those hips and gap between the legs too.

>> No.350974

>>350898
Criticism time.

1. As has been said before, Venom's eyes don't bulge. You should remove the geometry and paint them on when you start texturing.
2. The eyes are shaped nothing like that anyways.
3. His lower jaw doesn't protrude like that.
4. Venom has never had a nose.
5. Those muscles look terrible. l2anatomy
Unless of course you plan on animating them to flow like liquid, which would be awesome, actually.

>> No.350978

>>350974
What is Venom, actually? I've always wondered?
Is it just the suit, is it black? Or is the suit engulfed in a sort of black goo?

>> No.350980
File: 2.62 MB, 720x486, hot_test_01.gif [View same] [iqdb] [saucenao] [google]
350980

The water flows

>> No.350981

>>350978

He's an extraterrestrial according to Wikipedia.
I don't read comics but I trust people who do have debated and argued the shit out of it before settling on this for the latest edit of that page.

>> No.350982
File: 751 KB, 1200x1127, Venom_Studies1 - web.jpg [View same] [iqdb] [saucenao] [google]
350982

>>350974
>3. His lower jaw doesn't protrude like that.

actually, it does

>4. Venom has never had a nose.
he looks better with a nose

>5. Those muscles look terrible. l2anatomy
ive seen a lot worse

>Unless of course you plan on animating them to flow like liquid, which would be awesome, actually.

wut

>> No.350984

>>350982
>actually, it does
only if a shitty artist draws it
>he looks better with a nose
no he dosnt, stop throwing in your retarded opinion as a fact
>ive seen a lot worse
the fuck of a argument is that, fucking seriously

I almost got a stroke reading your crappy post

>> No.350985

>>350984
you should go to the old folks home where they draw landscapes by the numbers or whatever. Your crit sucks

>> No.350986
File: 15 KB, 618x407, facepalm.jpg [View same] [iqdb] [saucenao] [google]
350986

>>350984
>no he dosnt, stop throwing in your retarded opinion as a fact

>> No.350987

>>350982
>actually, it does
Using a very exaggerated and stylized image as photo reference to support your decision... lol. In all this artwork it's done in a way that if the mouth closed, they would still match up correctly. The way you have it looks like some demented venom with this jaw protruding way out.

>he looks better with a nose
Only because you're too babby level to make a noseless face that you think looks decent. Stick to canon looks man.

>ive seen a lot worse
Is no excuse to be shitty yourself. "Oh I've seen people kill a lot more people, so it's ok for me to kill a few". Stupid.

>> No.350989
File: 1.05 MB, 1517x1035, ddf2d111fb8321948b49d3341449c1ee-d39go37.jpg [View same] [iqdb] [saucenao] [google]
350989

>>350987
>Using a very exaggerated and stylized image as photo reference to support your decision... lol. In all this artwork it's done in a way that if the mouth closed, they would still match up correctly. The way you have it looks like some demented venom with this jaw protruding way out.

venoms jaw shouldnt ever be able to close. Hes not going to sit there and have a conversation. The lower jaw is always huge in the better concepts. God damn the bigger the lower jaw the cooler he looks


>Only because you're too babby level to make a noseless face that you think looks decent. Stick to canon looks man.

you are so fucking sad

>> No.350991

>>350982
First off, you're posting fan art, not the official design. Look at some of the comics.

>he looks better with a nose
Why are you stating your opinion as though it's a fact.

>ive seen a lot worse
Irrelevant. What you've seen doesn't make it good.

Lastly, symbiotes are essentially gel/liquid. I thought it would be interesting to see the symbiote animated as if "flowing" across the host.

>> No.350992

>>350991
>Lastly, symbiotes are essentially gel/liquid. I thought it would be interesting to see the symbiote animated as if "flowing" across the host.

how much are you going to pay for that anon?

>> No.350993

ITT: people feeling strongly about the aesthetics of a fan tribute of a support character from a fictional work.

Who are you people? How did you come to end up like this?

>> No.350995

>>350989
Lol, you are so fully of yourself, especially for someone with such shitty skills. You have a loooong ass way to go kid. Grow up. Shouldn't bother posting if you can't handle criticism.

>> No.350997
File: 18 KB, 1400x1400, 1364945346277.png [View same] [iqdb] [saucenao] [google]
350997

>> No.350998

>>350995
>especially for someone with such shitty skills

my venom is excellent, sorry for the nose and the jaw causing you immense frustration

>Shouldn't bother posting if you can't handle criticism.
>the jaw....its too large
>cool concepts disagree

>the nose, shouldnt be there
>makes it look cool

>the muscles, learn anatomy
>looks fine

>> No.351000

>>350993
>>350993
>implying it's any different from pointing out flaws in whatever anatomical model is posted here, which happens every day
Please don't.

>>350998
>thinking that posting your opinions as a response to an argument is a valid tactic
Children. So adorable.

>> No.351001

>hurr durr stick to canon looks!!11
Today on /3/: the papal schism of comic-book fandom.

>> No.351002
File: 241 KB, 849x551, venom3.png [View same] [iqdb] [saucenao] [google]
351002

god dam my Venom is soooo bad ass. y'all haters keep sippin yer haterade while i make bad ass content.

>> No.351003

I like, I hire you, you make Avatar 2, very nice, how much

>> No.351005

>>351003

5 billion penis

>> No.351006

>>351000
>>350991
And
>>350974 here. Willing to place bets on whether or not he'll eventually post about "how hard he trolled us".

>> No.351007

>>351002
>those hands
BAHAHAHAHAHAHA

>> No.351008
File: 151 KB, 800x800, 13677179557199.jpg [View same] [iqdb] [saucenao] [google]
351008

>>350965
maybe you should fix those robo legs and arms ?
add curvature to your forms, thsi is what makes your model look weird.
im too lazy to put much work into the paintover but here you have a general idea what will make it look good.
>>350985
my crit ?
I was calling you out on your brain dead post, i wont bother criticizing the work itself, it will go over your head anyway

>> No.351009

>>351002
Holy shit is he vomiting or eating a log of shit

>> No.351010
File: 39 KB, 816x852, Screenshot_37.jpg [View same] [iqdb] [saucenao] [google]
351010

How'd I do for my first time? Thinking of sending it to Ubisoft, maybe they'll use him as the next Sam Fisher.

>> No.351011

>>351010
Better than the Venom that was posted here at least! Good job man.

>> No.351012
File: 196 KB, 983x469, bevnom.jpg [View same] [iqdb] [saucenao] [google]
351012

>>351002
I see him..

>> No.351013

>>350898
>>350982
>>350985
>>350986

i was only pretending lololol

>> No.351014

>>351012
k, i loled

>> No.351015

>>351013
I fucking CALLED IT

>> No.351016

>>351012
I spit milk all over my keyboard, you'll pay for this..

>> No.351020
File: 257 KB, 300x208, 1367669430082.gif [View same] [iqdb] [saucenao] [google]
351020

>>351012

>> No.351021

>>351012
Fuckin' Saved

>> No.351022

tfw I will never be skilled enough to create whatever I imagine in my head.

I have no modeling skill.

I just come here to see what you guys make... ;_;

>> No.351024

>>351022

/v/?

>> No.351025

>>351022
start modeling then ?
just start, keep it u and one day you will be able

>> No.351027

>>351024
Yes.
>>351025
I've tried, maybe I'm going about it the wrong way. I've tried Blender, and Wings3D (I think it was called.)
I looked up tutorials for Blender and was completely overwhelmed.

I made a neat looking, albeit very simple, mace in Wings, but I don't have the image of it anymore.

>> No.351030

>>351027
get yourself modo if you want to go into boxmodeling rendering and shit
get zbrush if you want to go into sculpting

dont bother with max/maya or blender unless you have some basic idea how 3d works, they both have ancients uis and fucking retarded support

get one or 2 good tutorials ( buy if you must and dont own any invite only torrent sites logins) fallow it best you can and then focus on your own stuff

>> No.351031

>>351027
oh and get a wacom tablet

>> No.351033

>>351031
Or get a Monoprice, they are cheaper and better than the Bamboo series of Wacom's you'd likely be buying, on par with the high-end Wacom's for a fraction of the price.

>> No.351034

>>351033
i got wacom intuos, and i swear its made out of fucking magic or something
worth the dosh

>> No.351042
File: 949 KB, 1920x1080, untitled2.png [View same] [iqdb] [saucenao] [google]
351042

Just found a Blender script to make vertices on intersects, this is the result of playing with it

>> No.351043
File: 425 KB, 584x329, 1366431387224.png [View same] [iqdb] [saucenao] [google]
351043

>>351042

>> No.351045
File: 118 KB, 923x858, 15.jpg [View same] [iqdb] [saucenao] [google]
351045

>>351008

Thanks man. Made a lot of little tweaks and it looks a lot nicer. The curvature on the legs make her look a lot more natural i think. Plenty of room for more, but I got to move on. I like my robo feet though.

>> No.351056
File: 179 KB, 1502x880, 13677179557199.jpg [View same] [iqdb] [saucenao] [google]
351056

>>351045
here have some more changes especially to the face
take a look side by side to your model what i changed
fix the tight gap !!!
legs need to be wider neck longer arms wider, legs and arms thicker, fingers more defined, wrist broken and bend, breasts more pronauced to the sides

and the head try to match closely to what i did, change the eyes eyelids fat to make her look more or less asian

>> No.351084
File: 145 KB, 996x665, wire.jpg [View same] [iqdb] [saucenao] [google]
351084

>>350953
Its normal maps and diffuse maps baked with ao data.

>> No.351085

>>351056
>breasts more pronounced to the sides
why? looking between the two it seems like you just made her boobs bigger and perkier with no anatomical reason, but I haven't opened the model so maybe I'm missing something

>> No.351087

>>351085
breast go to the sides always, its because of gravity and chest shape
its more of a matter of character silhouette and what is instantly recognizable to human eye, not about making them bigger

its hard to be subtle when you are just warping around an existing image

>> No.351150
File: 737 KB, 2560x1440, Trollgorilla.png [View same] [iqdb] [saucenao] [google]
351150

Keeping the thread alive.
Znewb here, supposed to be a troll but looking more like a gorilla at the moment

>> No.351216

>>351087
I think that's less of a fact than you think it is, breasts experience separation but in his original, they look perfectly plausible. In the correction (I know you're just warping the image, but still) it looks a pretty unnecessary breast lift that makes them uncomfortably close to her collarbones. Just my opinion, but seems extraneous and looks less realistic

>> No.351240
File: 200 KB, 909x1318, scout.jpg [View same] [iqdb] [saucenao] [google]
351240

hittin' that wall.

>> No.351242

>>351240
Looks great, but place your wear and tear in locations where you would end up dinging and scrubbing that things if you used it for real.
Think about it's history and how you would use it, how would it be exposed and where would it end up getting roughed?

>> No.351247
File: 57 KB, 792x862, 17.jpg [View same] [iqdb] [saucenao] [google]
351247

Feels strange. I've never gotten to the texturing stage in any of my sculpts before. This feels strange in a good way. I'm enjoying this.

>> No.351276

>>351240
You and Millenia have similar looking renders, what kind of setup is that?

>> No.351291
File: 188 KB, 1600x1200, wadw.jpg [View same] [iqdb] [saucenao] [google]
351291

I'm probably not going to be able to finish this for a while, I just got recruited to work on project reality 2...

>> No.351299
File: 374 KB, 902x1268, scout.jpg [View same] [iqdb] [saucenao] [google]
351299

mil uses 3point shader I use marmoset with the blue sky default and a few dynamic lights. I could never figure out the lighting in 3point shader.

>>351291

looks freakin cool! look like stuff from traction wars.

>> No.351495
File: 1.04 MB, 1839x1084, oshkosh_prev_01.jpg [View same] [iqdb] [saucenao] [google]
351495

actually, just finished. Now time for some mecha.
1/4

>> No.351498
File: 950 KB, 1839x1060, oshkosh_prev_02.jpg [View same] [iqdb] [saucenao] [google]
351498

>>351495
2/4

>> No.351499
File: 1.00 MB, 1839x1060, oshkosh_prev_03.jpg [View same] [iqdb] [saucenao] [google]
351499

>>351498
3/4

>> No.351500
File: 793 KB, 1839x906, oshkosh_prev_04.jpg [View same] [iqdb] [saucenao] [google]
351500

>>351499
4/4

>> No.351506

>>351495
Really nice job.

>> No.351509
File: 84 KB, 1920x1080, 60's Dalek.jpg [View same] [iqdb] [saucenao] [google]
351509

Cheesy 50's Dalek.

>> No.351513

>>351509
>50's Dalek
>60's Dalek.jpg

>> No.351514

>>351495
Really not nice job.

>> No.351515

>>351513
Late 50's, early 60's. Same difference.

>> No.351516

>>351495

Cool, dig the phalanx CIWS. Hex-pattern subtract from it though. Way to overused these days.

>> No.351520

>>351514
Buttjelly madfag detected. You don't offer crits, just generic "lol it's shit". Spend as much time learning as you do smacking and maybe you will get as good as this guy.

>> No.351523

>>351520
im not that anon, but it is in fact bad and stupid looking.

>> No.351529

>>351523
Again, no actual crits but "lol it's shit"

Grow up, then we'll talk

>> No.351531

>>351529
"it looks stupid as hell"

good enough?

>> No.351532

>>351529
I'll help them out.
It's done well, you can't argue that he doesn't know what he's doing. (At least from a modeling standpoint)

But I don't really like the design of it. (There aren't any wheels near the front, how does this thing even turn?)
The window textures don't seem to match the rest of it. (There's literally no detail.)
Some areas of the model (The back of the turret, for example) seem to be lacking enough polygons to work well with the rest of the model.
The brown texture is very dull and uninteresting for me. (Specifically the truck itself.)

>> No.351535

>>351523
>>351531

Stupid enough for us army to actually build similar systems. A few of these stood positioned around Baghdad to shoot down mortar shells.

>> No.351537

>>351535
>US built similar systems
Confirmed for stupid.

>> No.351539
File: 368 KB, 1600x1065, armytruck.jpg [View same] [iqdb] [saucenao] [google]
351539

>>351537
please kid...

>> No.351541

>>351537
>>351539
>>351535

http://www.liveleak.com/view?i=ff0_1310965031

>> No.351543

>>351541

>DRRRRrrrrrrruuuuuuuuuuuuut

Holy shit, haha. Never seen one firing for real before.

>> No.351546

>>351541
>>351543
They sound like leaf blowers.

>> No.351549
File: 241 KB, 1280x850, scout.jpg [View same] [iqdb] [saucenao] [google]
351549

Small stuff still needs done but I'm pretty much over this model

>> No.351552

>>351549
this also looks dumb

>> No.351554
File: 171 KB, 1530x856, 147662d1367797292-mclaren-mp4-12c-a478121033f55f3043efef39c6dc994b.png [View same] [iqdb] [saucenao] [google]
351554

>> No.351560

>>351552
That one is dumb because it's from StarWars, iirc.

>> No.351561

>>351560
doesnt matter where its from, wouldnt shoot

>> No.351576
File: 2.87 MB, 720x486, nclothFlag_tex_20.gif [View same] [iqdb] [saucenao] [google]
351576

Fuck Canada and Mexico.

America for life.

>> No.351577

>>351576
10/10 Would burn in front of my fellow Muslims.

>> No.351578

>>351576
Nice job getting the number of stars and stripes right anon. You really put the 'can' in American.

>> No.351583

>>351578
canada pls

>> No.351636
File: 134 KB, 1190x912, 19.jpg [View same] [iqdb] [saucenao] [google]
351636

Whoa! Marmoset toolbag is cool. Got the low poly version in. Currently at 7000 ish tris. Will probably take me another day to get the rest in, then I need to do the same with the male character. Friday deadliiiineeeee.

>> No.351640

>>351532
Thats actually nice bit of critique.
Please allow me to reply:
as design, it is based on already existing truck, HEMTT oshkosh - so i wont discuss actual usage of it in th ebattlefield - people whom i talked mostly appreciate this design, it is thinked-over pretty good.
Window textures are in fact untextured, because engine shader (udk probably) will be handling glass-like reflections - there is VERY simple interior tho.
As for polygons on the turret, i agree, but i was closing to my triangle limit.
Brown texture is based on many references (well, not the hex-pattern ofcourse, i used it to break the texture flatness.).

As for practical use, mobile AA turrets like this one are very practical, because due their mobility they'are less affected to bomb attacks - they can just move to safer area quickly.

>> No.351642

>>351640
Still going to stick by what I said on the wheels, they're too far back, looking at reference pictures, the front of the wheels should come just under the door.

>> No.351643

>>351642
Also the front end may look dull because of the fact that it hasn't got near as many hexagons as the rear.

Good job on this though, much better than I could do.

>> No.351645

>>351640
Only it's not a AA turret, it's a CIWS. It's used to guard an area against attacks of munitions like bombs, missiles and grenades by destroying them before they can do any damage.
It's deliberatly placed on possitions that you fear are going to get hit and you need to defend.

>> No.351684
File: 25 KB, 212x353, leggity.png [View same] [iqdb] [saucenao] [google]
351684

Starting my first attempt at anatomy without proper reference.
Not too sure about the current results.

>> No.351685

>>351684
Why not just use reference and skip the part where everyone tells you that it looks wrong and to use reference?

>> No.351702

>>351685
I can't just trace forever if I want to get good.

>> No.351705

>>351702
That's not how it works
Reference isn't tracing, You are still learning from your work by using references, in fact more so than without them, you are constantly refining muscle and bone forms and comparing you work, if you were to take someone else model and just start shrink wrapping your own model over it, then you be tracing.

You ask any professional in the field at any point in time, they will always tell you to use a reference image if possible.

>> No.351706
File: 371 KB, 950x1200, ff_againstthegods.jpg [View same] [iqdb] [saucenao] [google]
351706

>>351705
>You ask any professional in the field at any point in time, they will always tell you to use a reference image if possible.

frank frazetta always worked without reference. He said that if you work with reference your images have a photographic feel and always seem too balanced

>> No.351723

>>351684

>ortho

>> No.351728

>>351684
are you retarded ?
always use reference picks

>> No.351733

>>351706
Frazetta had formal training from the time he was 8 years old. You are not now, and will never be, as good as he was. Your argument is entirely invalid.

>> No.351735

>>351733
>Frazetta had formal training from the time he was 8 years old. You are not now, and will never be, as good as he was. Your argument is entirely invalid.

>implying im not better

the argument was to always use reference. Frazetta OTOH worked purely from imagination.

>> No.351738
File: 81 KB, 1084x728, Capture.jpg [View same] [iqdb] [saucenao] [google]
351738

Where do I go from here?

>> No.351743
File: 113 KB, 752x1037, Victorious.jpg [View same] [iqdb] [saucenao] [google]
351743

>>351706
Proptip: Frazetta was terrible at anatomy and proportions. Use reference, asshole.

>> No.351745
File: 118 KB, 481x600, 100_WarriorWithChain.jpg [View same] [iqdb] [saucenao] [google]
351745

>>351743
And one more just because.

>> No.351746

>>351738
Depends on where you want it to end up.

>> No.351747
File: 138 KB, 594x800, 66.jpg [View same] [iqdb] [saucenao] [google]
351747

Looks fine to me. Good enough to become a legend

>> No.351762

>>351747
"I can get away with the exaggeration and still make you believe in the reality of the scene because I know how to DRAW. I know my anatomy... ...But these guys who are trying to 'do' me, boy! Arms and legs the size of trees: blood and guts everywhere! That's not what I do... It's taste that separates the men from the boys. These kids are... rubbing your nose in the gore and pretending that's the way I would do it. They're wrong."

Heh, he was a delusional asshole too.

>> No.351763

>>351543
Not as cool as the A-10. Brown people must think they're dragons or some shit. They certainly sound like it.

>> No.351772
File: 446 KB, 952x1200, ff_chained.jpg [View same] [iqdb] [saucenao] [google]
351772

>>351762
>frank frazetta, single handedly transformed fantasy illustration in the early 60s by sheer power of imagination
>delusional
>/3/

i would say that this is just a tough crowd, but its not. Its clearly just jealousy.

>> No.351777

>>351772
One also needs to remember that this guy operated in the 60's. ofcourse his works don't look as impressive today when we're
used to looking at works done by skilled artists aided by amazing technology that allow us to try out and edit things at a rapid pace,
while having eyes on any reference material we want just by typing a text string into a search engine.

Everythime you see someone whine about other artists that has real skills it's a safe bet the whiner sucks at the art game.
If i see something good that I know I could surpass I just get this snear and feel really good about myself.
If I see something good that I know is beyond my capabilities I fell impressed and get this burning urge to elevate my own skills.

>> No.351794

>>351777
classic Greek sculptors operated 2000 years before he was born
so stuff your excuses up your ass
frazetta had horrible anatomy and thats it, so saying "lol he didnt use reference" is worth shit.
His 18pack abs are a classic ...

>> No.351797

>>351794
your jealousy is showing

>> No.351800

>>351797
Yes.
I am, indeed, jealous of the greeks.
Frazetta? Not so much. Why would I be jealous of him when I can be jealous of someone better than him?

>> No.351802

>>351800
prove it

>> No.351803

>>351705
Doesn't really apply. To be a good artist you're supposed to conjure good anatomy from thin air.
How can I know if I'm there yet if I don't make some models without reference?

>> No.351805

>>351794
18 sounds a bit over the top, realy, he did that? But even if he did I'm sure he was aware that is not within human physiology.
A very fit human will however possess the rare beast that is the 10 pack abs, so >>351745 is well within reason.

>> No.351806

>>351772
>>351777

What are you even talking about? Who gives a flying fuck about the covers of pulp shit from the 60s.

Some guy here wants to learn anatomy. He should use reference. Frank didn't do it, claimed he could do it, but he clearly didn't, as illustrated in this thread.

Also, the jealousy claim doesn't really hold up, since my line of work has nothing to do with what he does. Stop confusing your dumbass self-reflective non-sense and pull up some reference if you really want to learn anatomy. If you don't, then don't, but don't come here with Frank's shriveled dick in your mouth spouting your dumb-ass bullshit. Thanks.

>> No.351808

>>351803
Well, how the fuck are you going to know how a body looks like if you don't LOOK at it first?
Dumbass.

>> No.351810
File: 18 KB, 480x319, What+about+eyebrows+_6e6f605df917946d4affd0329148eb64.jpg [View same] [iqdb] [saucenao] [google]
351810

>>351806
holy shit you are mad

>>351808
>Well, how the fuck are you going to know how a body looks like if you don't LOOK at it first?
>Dumbass.

generally you look at people all day as well as your own body and hopefully your gfs if your not a total loser like >>351806

>> No.351811

>>351803
You're not there yet, because unless you've spent 10 years + drawing with references you're not there yet.
Every body is uniques and what's visible on the surface depends on the angle, stress and muslce volumes of the
specific specimen.

I've drawn humans since I was a kid, and I've built human models since 99. I still always use references for any serious work.

>> No.351814

>>351810
Yes, because just observing people is the same as studying anatomy like the masters of old did?

>>351805
No, it isn't. Two pictures to make your point. Now.

>> No.351822
File: 443 KB, 1310x763, tenpackabs.jpg [View same] [iqdb] [saucenao] [google]
351822

>>351814
First fuck you very much for all the gay shit I had to crawl to to get a hold of these pics, and secondly, here you go:

>> No.351824

>>351814
10/10 troll! someone draws 18 pack abs. Zomg shit anatomy! fuck!!!!

go research something or programm something, you non artist

>> No.351825

>>351810
Confirmed for not knowing shit.
You've been casually observing people for your whole fucking life and your anatomy sucks monkey dicks.
Use reference and study like everyone else, you ain't a fucking special snowflake, faggot.

>> No.351827

>>351825
are you that non-artist programmer troll again?

>> No.351829
File: 2.11 MB, 1920x1200, 1367955564674[1].png [View same] [iqdb] [saucenao] [google]
351829

who would have guessed that bad topology is just art.
(not mine, just thought i'd share)

>> No.351831

>>351827
No.
I draw and don't do programming.
And you don't know shit.
Continue not knowing shit, I tried my best to explain, so whatever.

>> No.351834

>>351829
If art has 'abstract' before it you can feel free to regard it as science that has the word 'pseudo' in front of it.
Ofcourse abstract can still be enjoyable, but so can a guy whos using dowing rods to reaveal the fact that
the chupacabra and the Lochness monster is a govenment ruse to cover up the fact that the earth is hollow.

>> No.351836

>>350770
not a professional, but if you could make him lean into his turns a bit, that would make this look fantastic.

>> No.351838

>>351831
You're right my artistically challenged programming friend, i know nothing about the human body. i was just born yesterday, deaf and dumb to boot

>> No.351839

>>351822
Those are just genetics, resulting form 1 additional tendos on abs, only happen in small number of people and they are just "mutants", the natural number is 3 ofc not 4, giving that 8 pack

So its like posting a picture with conjoined twins and saying every human has 2 heads,

>> No.351841

>>351839
by your logic, if anyone drew a 2 headed person, it would be terrible anatomy, even tho that condition exists irl

>> No.351843

>>351838
That is correct, you don't know shit about the human body.
What a person memorizes is just symbols, not reality. People who don't do art imagine eyes as ovals with circles in them and they picture the face much bigger than it actually is.
That's because what you NOTICE is not what you SEE.

If you actually studied art for a day in your life you'd know that.

>> No.351845

>>351839
Yes it's genetics, but it's quite common and more underdeveloped structures of the 10th pair is present in scores of fit people.
Point is 10 pack abs isn't wrong, it's well within human physiology, like how the number of vertebrea in the spine warries.
It's nowhere near as rare as conjoined twins is, so stop trying to veasel your way out of this one casue that wont fly.

>> No.351848

>>351845
Ehm, do you see the belly button in >>351745 ?
Now count how many sections of the rectus abdominis above it.

Now look at >>351822
Spot the navel, count the abs. See? See? Please? Can this be over? I'm right and there's no denying it. Really.

>> No.351849

>>351738
finished. now go take over the 3D industry

>> No.351850

>>351848
>>351848
Ehm that's not a belly button.. it's a spear wound!!1.. Okay fuck it, that's pretty bad.
Still though, he messed up on the bellybutton, the number of apparent abs is possible.

>> No.351852
File: 215 KB, 1021x683, sauce.jpg [View same] [iqdb] [saucenao] [google]
351852

CryEngine 3 terrain stuff

>> No.351853

>>351848
>Spot the navel, count the abs. See? See? Please? Can this be over? I'm right and there's no denying it. Really.

the point is that it looks cool. Like, really really really cool. Stay mad.

>> No.351881

>>351850
Not really, because what muscle would that be under his belly button then? And there's more than just quantity. Anatomy is also the study of form, volume and structure. The human body is quite complex and to think you can just conjure up hundreds of thousands of years of evolution from the top of your head and have it be physically accurate is just fucking dumb.

>>351853
If you think it looks three times really cool, that's fine. It looks stupid to those of us who can count and are at all familiar with the human body. That's why I keep saying, if you want to learn proper anatomy, don't do as Frazetta, though he could paint really well, he's full of shit. Use actual, bona fide reference.

And for all the jealousy whiners out there; hopefully someday you'll be ambitious enough to look up to the likes of Bernini instead of aspiring to 'single-handedly transform fantasy illustration in the 60s'.

Stay dumb.

>> No.351903
File: 143 KB, 612x700, test2.jpg [View same] [iqdb] [saucenao] [google]
351903

it's a pug
trying to lessen my sculpting time by doing somewhat daily sculpts
the line between switching from medium detail to micro detail is so fucking blurred to me

>> No.351985

>>351808
I never said this was the first organic model I did you dumbass.

>>351811
Well I'm not aiming for "making a carbon copy of a person's features", just for "not disproportionate".

>> No.352029
File: 17 KB, 503x716, lowpolycharacter.png [View same] [iqdb] [saucenao] [google]
352029

Holy crap, modeling is SO MUCH EASIER when you have reference images

>> No.352068

>>351985
What the fuck does that have to do with anything?
Your anatomy is fucked and you need some fucking reference.

>> No.352076

>>350721
>>350716
>>350725

Oooh ouch. I'm hurt, really. I mean.. I thought I was good.. didn't know I sucked so much... I mean.. how else would I have became a professional, and got paid to do this? I guess I should be lucky that people with no experience whatsoever aren't doing the hiring, like yourselves.

Keep covering your bases. I'll just keep drinking the tears. And laugh maniacally at the notion that a bunch of random people are telling me how much I suck at this, when in the end.. I'm still the one with an active and ongoing career. Thanks for the laughs guys!!! :D

>> No.352088

>>352076
> I mean.. how else would I have became a professional, and got paid to do this?
dont get cocky kid, a lot of us here work in industry, even if its on soem small indie projects, its nothing to brag about
also working for some noname studio means nothing, try getting into santa monica or naughty dog with those kind of skills
>Oooh ouch. I'm hurt, really. I mean.. I thought I was good.
this is all i need to know how deep you have your head up your ass and how bad you truly are
i never once thought im amazing and im been doing 3d for 8 years, when i get to see or work fwith true masters like grassetti selvy or kolby jukes you take a new perspective on how much you have to learn

>> No.352429

>>350855
>intel sockets
>>>/out/

>> No.352479

>>351495
>Fresh Milk camouflage

>> No.354217

>>351636
I love this model so much, I love seeing updates