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File: 19 KB, 155x181, Screenshot_20250201_204519.png [View same] [iqdb] [saucenao] [google]
1006697 No.1006697 [Reply] [Original]

Previous: >>1002436
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru
Parmy
Travis Davids (Marvelous designer)
Thundornd
CgBytes
https://www.laylo3d.com/
https://thinkdrawart.com/
Kelvin Jin

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

News: Daz Premier replaces prior subscriptions and doesnt add much aside from a free character bundle every month and some tools that are worse than using another software like blender or maya.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Post more Quinns!

>> No.1006700
File: 1.30 MB, 2160x2160, i'll pick a better date activity next time i swear.jpg [View same] [iqdb] [saucenao] [google]
1006700

My quinnposting didn't get any (You)s last thread.

>> No.1006703

>>1006700
She cute.

>> No.1006721

>>1006687
the original purpose of the request area was to give point rewards and encourage leakers to post some assets, like maybe if you get 50k points you could actually buy a 20 buck asset to leak it there was always this common courtesy thing to post the asset on the public archive right after the request got full-filled, and still like 90% of full-filled requests do get posted, but a small share of desirable coomer assets take a long fucking time to get shared and get re-requested to get even more point

>> No.1006820

>>1006703
>She

>> No.1006844

>>1006697
ND3D themed OP when??

>> No.1006845

I have the ability to detect renders made by boomers.

>> No.1006846
File: 335 KB, 576x500, 2019-11-19.png [View same] [iqdb] [saucenao] [google]
1006846

>>1006845
Fish in a barrel with Daz. If its lewd, there is 99% chance of some old ugly bastard self insert.

>> No.1006865
File: 942 KB, 1250x1500, three swimsuit girls 03.jpg [View same] [iqdb] [saucenao] [google]
1006865

>>1006844
when these threads get about 40% more based
unfortunately there's still too many hebephobes in the threads

middle one is based on kirsty btw, I made her a jewish qt, blonde hair didn't fit her at all
Mickey as the gigastacey and Romina as the ginger tomboy

>> No.1006881

Where can I find good, detailed skin textures for G8?

>> No.1006882

>>1006845
99% of daz renders look like they were made by the same person. I hate how ugly most of them look and how incapable of learning they are

>> No.1006886

>>1006865
So this is the power of Genesis 3?

>> No.1006903

>>1006700
Quinnburger! Now that's an idea. Have her working at a fast food place and reacting like the chick fil a "no sauce" girl

>> No.1006920
File: 832 KB, 960x530, daz_.png [View same] [iqdb] [saucenao] [google]
1006920

>> No.1006924

>>1006920
That's not Quinn!

>> No.1006931
File: 1.11 MB, 3840x2160, HermioneGranger2024001a.jpg [View same] [iqdb] [saucenao] [google]
1006931

havent posted in a long while. Well here is a WIP

>> No.1006932 [DELETED] 
File: 2.47 MB, 3840x2160, Omega011c.jpg [View same] [iqdb] [saucenao] [google]
1006932

and some ME stuff...

>> No.1006936

>>1006931
>>1006932
Nice, these on your pixiv?

>> No.1006938

>>1006936
not yet. Just made some ME stuff this weekend and the Hermione stuff was just from today.
Ill update my pixiv with 3 ME images and some Hermione pin-ups

>> No.1007159
File: 1.32 MB, 3840x2160, HermioneGrangerLateStudy.jpg [View same] [iqdb] [saucenao] [google]
1007159

no longer banned

>> No.1007160

>>1007159
I dont know how you got flack for it before. Each iteration of your Emma looks better and better. Also more mature.

>> No.1007161

>>1007160
>I dont know how you got flack for it before
well each to his own I say.
>Each iteration of your Emma looks better and better. Also more mature.
well thanks anon. Now that I am unbanned ill start posting regular in this thread again!

>> No.1007166

>>1007159
pls, don't oldhagify the emma

>> No.1007196

>>1007159
Add stuff to your F95 thread? I missed the Mass Effect image. Or, do you have another site somewhere?

>> No.1007201
File: 252 KB, 498x421, mario peach.gif [View same] [iqdb] [saucenao] [google]
1007201

Can someone please show/tell me the default sliders for a G9 character?
(click character -> surfaces -> currently used).
I have a tons of crap installed and a lot of it modifies the default morph.

Thank you in advance.

>> No.1007207
File: 682 KB, 1230x842, Screenshot 2025-02-09 at 10.35.36 PM.png [View same] [iqdb] [saucenao] [google]
1007207

>>1007201
Snip created on a machine with only the default install sets. Hidden values shown.

>> No.1007214

I saw an anon criticizing genesis 9 because it's the same body base for men and women, which according to him, generates less anatomically well-made women than the previous genesis.
But all DAZ products are being released for genesis 9 these days, so I guess there's no avoiding it anymore, right?

>> No.1007216

>>1007214
It will be 50 years before G9's library is as large as G8's, so you won't need to switch over until then.

>> No.1007218
File: 58 KB, 662x442, Screenshot 2025-02-10 at 4.32.16 AM.png [View same] [iqdb] [saucenao] [google]
1007218

>>1007216

>> No.1007222

>>1007196
sure, ill upload it all today

>> No.1007223

>>1007166
too late. The wall shows no mercy

>> No.1007241

>>1007214
You can use 95% of G8 assets with G9 and vice versa.

>> No.1007243

>>1007241
>You can use 95% of G8 assets with G9
Correct.
>and vice versa
False.

>> No.1007333

>>1007214
I've heard it the other way that the men are less accurate. But it looks fine to me, do a comparison yourself.

>>1007243
There's add-ons to use G9 clothes, hair, and poses on other gens.

>> No.1007343

>>007159
>>006931

god damn this shit looks so fucking ass kill yourself. also fuck your yous

>> No.1007373
File: 1.15 MB, 2000x2600, Untitled.jpg [View same] [iqdb] [saucenao] [google]
1007373

Please help me find this outfit. Particularly, the robe. Oddly, I can't seem to find a kings robe anywhere other than this one image which was used for a pack that didn't even include it.

>> No.1007375

>>1007373
I found it first try kek. Had a feeling it was a Santa retexture
https://www.daz3d.com/dforce-mr-klaus-outfit-texture-add-on

>> No.1007393

What is the right option for those who want to animate models?
I've tried Cascadeur, it's a good program and it's very intuitive to create animations in it, but to migrate the animation to DAZ Studio afterwards you need the paid version of the program. And there's the whole problem of DAZ with hair, clothes, etc., not coping well with animations. The lack of physics in DAZ is also critical.
Should I just learn to use Blender?

>> No.1007394
File: 2.08 MB, 3840x2160, HermioneGrangerLateStudy001bc.jpg [View same] [iqdb] [saucenao] [google]
1007394

>>1007393
>Cascadeur
is it that good?

>> No.1007395

>>1007394
Seconding this question. I've seen it shilled all over, but I have no clue if it is actually worth a try.

>> No.1007400

>>1007394
>>1007395
I've only done basic things in Cascadeur but it seemed very good for animations and even poses. It has an interesting thing that looks like what you see in video games, where it applies physics to the models during interpolation. The model kind of tries to balance itself during movement, as if it were a physics-based game.
But the good thing is that you can import a Genesis 8 or 9 model without having to do anything, so it's super easy to put a basic model in there and start posing it, or animating it. The problem is that to export the result to DAZ again, you need to pay for the program to unlock the “export to DAZ” option.

>> No.1007401

>>1007400
How does it fares with geografts? Tits, cocks, and all that.

>> No.1007403

>>1007400
hmmm interesting... will have to look into that. Thanks anon

>> No.1007404

>>1007401
I've managed to import models with extra things, for example with “breastacular” instead of the model's normal boobs, but the extra things aren't recognized automatically, so you'll have to rig these things.
I think the right way to work with the program is to use a standard Genesis model, like in this video:

https://youtu.be/0AwJSRjCwwI?si=Jhc-PNXlhDtpCfE1

>> No.1007405

>>1007404
>I think the right way to work with the program is to use a standard Genesis model
That kinda defeats the purpose, though. Still, I'll look into it, it could be nice.

>> No.1007406

>>1007404
Sorry, in this video he doesn't show the application in a customized DAZ model. Here the same guy does a basic test:

https://youtu.be/91NCcTti96Y?si=bvrSLzCF_xNySW4N

>> No.1007407

>>1007394
BONGED
O
N
G
E
D

>> No.1007412

>>1007394
God dam these Emma uploads look amazing. Mind if i ask which emma morph your using and textures?

>> No.1007418
File: 786 KB, 2871x2160, HermioneGranger2024002ac.jpg [View same] [iqdb] [saucenao] [google]
1007418

>>1007412
its some autistic homebrew anon

>> No.1007420

>>1007375
Good shit. Thankyou.

>>1007393
>>1007394
Cascadeur is cool and I can confirm it works but I found it very hard to use. Could not for the life of me get the feet to be stable without screwing something else up. I've never been able to get good at blender either though. If you're trying to work with Daz you're going to have problems no matter what and you just have to deal with it.
>you need the paid version of the program
I think it's just an activation key. You can find it online.
>And there's the whole problem of DAZ with hair, clothes, etc., not coping well with animations.
Don't even bother importing hair or clothes into cascadeur. Worry about that after you've imported the animation back to Daz.

>> No.1007451

>>1007418
no pls no, don't oldhaggify the emma

>> No.1007453

Is there a simple way to move several nodes of a character at the same time? I think it's insane that this isn't possible (apparently). For example, you select both hands, and position them forward, but at the same time, instead of having to do this for each hand individually.

>> No.1007457 [DELETED] 

>>1007453
Taking advantage of the question, is it possible to change the movement of things in relation to the "world" instead of the objects? For example, if I translate a hand vertically, it doesn't move vertically in relation to the world, but in relation to the hand's Y axis, which can be rotated.
I've looked for these same questions but I can't find anything on the Internet.

>> No.1007472

>>1007453
PowerPose? Default is decent but there's also alternate templates.

>> No.1007473
File: 225 KB, 1382x1131, viber_image_2025-02-09_19-55-52-812.jpg [View same] [iqdb] [saucenao] [google]
1007473

>> No.1007475
File: 2.66 MB, 2000x2400, winter.png [View same] [iqdb] [saucenao] [google]
1007475

>>1006700
heres your (You)
>>1006903
yes someone do this
>>1006924
still a classic render

>> No.1007479 [DELETED] 
File: 764 KB, 1870x1419, 1738797583716042.png [View same] [iqdb] [saucenao] [google]
1007479

>>1007473
Thoughts on this series of threads? Good for inspiration maybe?
>>>/h/8390569