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/3/ - 3DCG


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951635 No.951635 [Reply] [Original]

I'm from /tv/ and coming here to ask why have you faggots become so lazy and poor with CGI? Explain this.

>> No.951643

>>951635
Because of your mom. She is so fat we downloaded a pic here in Weta and most of our pipeline went to shit.
You mom i so greasy and so fluffy that only a pic of her is in the order of zettabytes.
I think the guys at Framestore made a systems directive to erase your mom's pic from the nodes but so far and even with low level C language file parsing they've only managed to thin out the legs a little bit.
Most of the cg is now made with crayons over celluloid and until we get rid of your mom we can't really do something about it.

>> No.951645

>>951635
Because "we" aren't the ones getting hired, it's all outsourced to Indians.
Not that anyone on /3/ had or will have a job in the industry anyway.

>> No.951652

>>951643
Just because the CGI from 2005 is better, doesn't mean your jokes from 2005 are good. Who the fuck insults peoples mom and isn't a retarded millennial?

>> No.951656

>>951652
>Who the fuck insults peoples mom?
You mom actually.

>> No.951673

This should tell you everything:

http://www.upcomingvfxmovies.com/svfx-shots-race/

>> No.951681

>>951635
>pick the best cgi from year 2005
>pick the very worst of cgi from current year and years before, cgi so bad the movies featuring em are famous for it
>make picrel
>feel smart

OP you’re a twat

>> No.951689

CGI was a bigger selling point, so more research and money went into it. Now it's just the standard and on the budget chopping block, like all the other areas.

>> No.951705

>>951635
Back at those times we still had soft image and the Industry wasn't much of a closeted oligopoly.
Funny thing OP is that back then in the US the 3d industry tried to unionize and there were strikes, this is the main reason why the industry moved out of the US to the coomonwealth, as there are no laws that protect 3d artist from cheap labour exploitation. Also back then lets take starship troopers as an example as it had 500 cg scenes and compare that to Age of Ultron having more than 3000. The last two points come to the same thing, 3d has become cheaper. The latest SpongeBob movie, was divided to different studios, this raises a problem as there's no incentive to share info between studios but rather for each studio to greed over the project doing bidding, trying to win over the project just like vultures over a dead carcass, meaning that every had to re-do the assets even animate small test shots for free and each utilized different render engines incompatible with each other, as well there's sabotage between studios to take over the small piece of bread crumb that the other studio has. There's no efficiency nor the budget.
Scary stories to tell in the dark didn't have cgi budgeted to begin with, and all the practical was digitally replaced, entire scenes of practical were removed from the movie for the same reason. I hope this gives you enough insight on how the CGI industry is nowadays,

>> No.951707

>>951705
forget about softimage.

houdini is a million times better

>> No.951710

>>951707
Good for sim, useless for modelling, sculpting, texturing, or anything that is outside simulation.

>> No.951723
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951723

cutting costs if anything. Also a lot of the "good" old CGI uses a darkness and shadows to hide detail. Even as a kid I thought some of the CGI in lotr was immersion breaking

>> No.951788

>>951710
actually its perfect for procedural modelling

>> No.951791

>>951635
>>diversity hires
it works

>> No.952118

laid off CG artist here, I normally don't visit this board cause it makes me sad.

Time, and amount of CG shots. We dont have time nor do they allow for even planning stuff. R&D, Look Dev get a fraction of the time that was allotted in 2005.

>> No.952161

>>952118
sorry to hear this anon. i suspected it was down to those poor fucks being crunched to oblivion

>> No.952308

>>951705
How do you pronounce Softimage? My college professor insisted on stressing the "age" with a soft a sound, and for a while I thought he was joking but he was actually serious.

>> No.952311

>>952308
Soft-emaj

>> No.952312

>>952311
soft imm aje

this isnt canada

>> No.952321

>>951710
wrong

>> No.952327

>>952308
Is it not just soft-image like you'd say the words normally in sequence?

>> No.952363

If a film has CGI, the CGI should be considered fundamental alongside things like acting and cinematography. Effects shots should be planned in advance, and filmed with that in mind.
What happens with capeshit is they film everything in a big greenscreen studio with perfectly flat lighting, and have a vague idea about what the effects will look like. This gives them a lot of flexibility, which they need because they have a million moneyfags making demands and changing their minds after the movie has been shot.
Flat lighting looks like shit, but it allows studios to change the lighting situation in post. It'll still look like shit, but it'll sort of match what's happening better.
For example, a Jedi has a red lightsabre. What they should do is film it with a fake lightsabre with red LEDs on it, so the characters and environment light up red. Then a CG artist can add cool effects over the top of that.
The kind of thing they actually do is film it with no LEDs, and expect an artist to be able to realistically light the character and environment with red light. Because maybe they'll decide they want the lightsabre to be pink.
So the footage CG artists are getting is really unfavourable to begin with. The CGI studio completes the shot with the red lightsabre, what happens when the movie studio changes their mind? They don't get paid for the shot with the red lightsabre. Studios only pay for shots they want. That's on top of crunch and low payment.
Then you also have the fact that the director isn't in India working with the CG studios. Most of them don't understand CGI to begin with.
When you have a director like Cameron or Blomkamp who understand CGI, and works with the artists and plans the CGI from the beginning, the shots come out perfect.

>> No.952364
File: 1.01 MB, 3000x1836, mandalorian-stagecraft-2.jpg [View same] [iqdb] [saucenao] [google]
952364

>>952363
IMO, virtual production should become the standard over greenscreen.
Mando and Andor had really good CGI imo.
This method of production means you have to do the CGI work beforehand, which makes it a lot more like filming on a real set. CG artists have to be on set the way set decorators have to.
It's not going to fix every issue, but having CGI better integrated into the filmmaking process can't be bad.

>> No.952368

>>952364
VP will never be the norm because you don't want to commit beforehand

>> No.952371

>>952368
That's the whole reason why it should become the norm. Limitations are good and necessary.
But also, you actually ALWAYS commit beforehand. If you have anything real you're committing to lighting, committing to camera angle, to depth of field. You can change anything in post, but at a certain point it's going to look a lot better if you throw out all the footage and do everything on the computer.
Why not be cognizant of that and commit to the CGI too? It has so many benefits for the filmmakers and actors.

>> No.952372

>>952371
No, you want to be able to change the BG completely, at any point. Let the nuke compers do their job.

>> No.952397

>>952321
I'm sorry I should give up Zbrush and do sculpting in Houdini now. I bet their sculpting tools are fantastic.

>> No.952398

>>951788
It's good enough, although blender is getting pretty much there with procedural modelling.

>> No.952424

>>952397
You can have multiple tools in your toolbelt, DUMBASS

>> No.952441
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952441

>>951635
oh

>> No.952448
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952448

>>952441
This should be engraved on stone.

>> No.952473

>>951635
cave dweller here
wtf the left 3 on the bottom from?

>> No.952823

>>951681
The Flash had a $220 million budget. There is no excuse.

>> No.952863

>>952473
I'm guessing Ironman 3, Flash, and Shehulk. I disagree with what OP is saying though.

>> No.952864

>>952398
>blender is getting pretty much there
no it isn't

>> No.952924

>>952441
All these problems will eventually go away as the hardware/software evolves to create CGI in realtime on the set instead of something that's added in post.

>> No.952962

>>952924
Everything is goong to be generated by AI within 3 years. Their will be no morr sets or actors

>> No.954655
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954655

>>952962
Actually is true...or would be if there would still be the world in 3 years and not ending before...

>> No.954659

>>952962
It's actually in 2 more weeks. Trust the plan, soon we will take revenge on skillcucks and overpower them with our creativity and prompts.

>> No.954660

>>952864
yeah it is

>> No.956377

>>951643
Damn, I laughed so hard. Thanks for the laugh anon.

>> No.956378

>>951643
fpbp

>> No.956451

>>951635
Hiring people with 40 years of experience in other mediums vs hiring people with a few years of experience in only 3D, the same experience as everyone else on the team.

>> No.956484

Diversity hires, women pretend to like geek stuff now.

>> No.956485

>>954655
Jesus Christ ow, I haven’t got cut by such sharp edge in a long time No seriously anon that was kind of uncalled for

>> No.956486

>>956485
Wait I just realized that post was almost a month old because this board is unfathomably slow, still an extremely retarded statement on a thread about movie CGI on a board about 3D animation.

>> No.956554

>>951643
>>956377
>>956378
Fp here. We have news...I don't have much time.... the grease... anon... its so fucking greasy all over. Some systems idiot tried erasing Op's mom picture by pouring some degreaser on the servers and now the flaps have spilled over other systems. The people at Pixar called us this morning and the love handles are starting to show up in the new Toy Story sequences....sorry... no more news... all the rendering are coming out smelling like fried crisco... its unbearable..

>> No.956555

>>956554
I work at Pixar at well. What division are you in?

>> No.956556

>>956555
wow somehow my Pixar network laptop has turned on autocomplete and made me look like an idiot...

>> No.956557

>>956555
>>956556
Oh no I work at weta. I'm chief supervisor of blue nipple division.

>> No.956558

>>956557
so you work for Unity now. How are your stock options?