[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 583 KB, 1920x1080, some faggot shit.jpg [View same] [iqdb] [saucenao] [google]
936181 No.936181 [Reply] [Original]

I just realized all the terrain generation tutorials simply teach how to make some dogshit random mountains/valleys, but none teach how to design levels. Any 2 digits IQ monkey can copy paste lidar heightmaps, but what about recreating pre existing levels from other games that don't have heighmaps available, for example? What's the best approach?
I'm a pretty good digital sculptor, tested pasted a map on a Zbrush plane to sculpt over it and got surprised at how terrible the experience felt, the camera really doesn't helps to understand the perspective/depths of the geography, something a second camera would probably help.

>> No.936189

Take a basic intro to geology and learn what erosion is and how to apply it to cg.
Then take those basic height map based terrain generations and expand it to look realistic.

Anything but a procedural workflow for terrain is a fools errand.
Use houdini, geometry nodes in blender or geometry script in unreal.
Or if you don't find that interesting get a plugin that already has erosion built in.
Srs your time is better spent elsewhere if you are thinking about sculpting mountains.

>> No.936190

>>936189
Nigga at least read the fucking post, retard.

>> No.936195

>>936190
How about you describe your problem properly, genius?

>> No.936198

>>936189
>Take a basic intro to geology and learn what erosion is and how to apply it to cg
Just play with sliders and see what looks good, leave the big brain stuff to smart people.

>> No.936200

If this is about a tutorial about creating a level by kitbashing assets you can watch this
https://www.youtube.com/watch?v=IQCNJ9Lpx-s

>recreating pre existing levels from other games
what? Try to find out how to rip the assets from the game or go through the painstaking process of basically tracing it in 3D. If you want to do that it's no wonder there's not tutorials about that since nobody is interested in re-doing what somebody else has done. If you want to use them as inspiration then just take a bunch of screenshots and browse through them on your second monitor.

>> No.936201

>>936198
Yes that's why just using a plugin is the best option if your autism is constrained to reasonable limits.

>> No.936242

>>936181
the common approach is to use quadspinner gaea or worldmachine and simply "paint" the main structures you want (valleys, mountains, rivers etc) where you need them. the software then creates beautiful, fractal images roughly in the shape that you wanted, with exposed parameters to tweak it.