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/3/ - 3DCG


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File: 352 KB, 1146x1655, Capture.png [View same] [iqdb] [saucenao] [google]
934705 No.934705 [Reply] [Original]

How shit is it lads?

>> No.934710
File: 20 KB, 540x637, a08.jpg [View same] [iqdb] [saucenao] [google]
934710

>>934705
based

>> No.934717
File: 327 KB, 1133x1421, Capture.1 PNG.png [View same] [iqdb] [saucenao] [google]
934717

>>934710
Too true

heres the head so far

>> No.934718
File: 83 KB, 1800x1013, file.jpg [View same] [iqdb] [saucenao] [google]
934718

>>934717
looks good as first sculpt but you should keep the body in several meshes to resize, something like this, you need to work more with references too.

>> No.934719

>>934705
>>934717
looks like my first attempt. even went with the same color material.

>> No.934725

>>934719
Thanks

Ill give that a try
Ive resized him a litle

>> No.934726
File: 346 KB, 1391x1559, Capture2.png [View same] [iqdb] [saucenao] [google]
934726

>>934725

>> No.934727

>>934726
what da lats doin?

>> No.934780
File: 141 KB, 360x346, tenor.png [View same] [iqdb] [saucenao] [google]
934780

>>934705
>No nipples.
Kek

>> No.934786

>>934726
nice fertile hips bro

>> No.934798

>>934705
how did you get a reference of my body?

>> No.934811

>>934726
if you want the ramus that low you gotta make the chin the classic big pointy devil chin otherwise it looks like jowls. it looks like an old grandfather in tighty whities right now.

>> No.934860
File: 929 KB, 2114x1625, Capture4.png [View same] [iqdb] [saucenao] [google]
934860

>>934811
It is coverd by a beard, but i certainly take your point

>> No.934885

>>934860
>chinlet devil grows beard to compensate
this is hilarious please keep the old chin

>> No.934929

>>934885
That’s why all beards are grown, no?

>> No.934931

>>934929
he's bald too so its like double the cope.

>> No.935639

>>934860
He looks hot with a beard

>> No.935643

>>934705
>people tend to create what they think is beautiful
>he starts out by sculpting what will probably end in a hardcore gay scene instead of a beautiful female
keep going, this might get really embarrassing

>> No.935648

>>934705
You did good OP. You've got the hard part out of the way, you just need need anatomy and aesthetics.

You can ignore the retards from other boards trying to make fun of you, they're like retard women at the gym. They'll always be here laughing instead of making.

>> No.935807

>>934705
Ninja Turtle body

>> No.935937

>>934718
Meshes equal layers right?

>> No.935989

>>935937
a mesh is just a single 3d object, they are called tools in Zbrush, depending on what you are working on it is good to keep the the things that way, you can retopo and make polygroups too but it is more advanced, after I have all sculpted I save that just in case I want to add variations and I merge and clean everything, I could need to do retopology if i want to add more detail, to paint it or to do animations or just decimate it if I'm doing models to print.

>> No.936002

Better than my first sculpt. Keep it up, Dude.

>> No.936223

>>934705
for a first attempt, its solid, now you need to start focusing on proportion and depth

if you are looking for some good sculpting tuts, look up this guys courses https://www.artstation.com/nikoto/store
https://flippednormals.com/product/orc-rider-bull-creature-creation-in-zbrush-1226

nikolay naydenov (i think i spelled that write). his stuff is great, and cheaply priced, usually like $20 for a 4-10 hour tut, and they often go on sale too. i followed a few of his courses and he does a good job with both the technical software side of setting up a workflow and learning the tools, and also with the sculpting theory and anatomy and proportions, and he has a good range of tuts from beginner never touched a software before level all the way up to production level game characters and assets level. i found his stuff pretty helpful.

he also has a youtube channel where he does a lot of free demos, including an entire series on making a game ready character in blender
https://www.youtube.com/@SpeedChar/videos

>> No.936224
File: 2.70 MB, 4000x3075, redpenforanon.jpg [View same] [iqdb] [saucenao] [google]
936224

>>934860
here, hope this helps. just some of the stuff that jumps out right off the bat

>> No.936225
File: 80 KB, 564x982, 65b73cfc8b70a76ac8ba7bce390f247f.jpg [View same] [iqdb] [saucenao] [google]
936225

>>936224
this also might help with that shoulder-torso-pec transition which can be tricky to figure out the spacing for. it helps to know how the muscles actually function and insert underneath or over top of each other

>> No.936226
File: 39 KB, 564x564, 3ded2f3dfd76ea23a5eb885ac3bc1c8e.jpg [View same] [iqdb] [saucenao] [google]
936226

>>936225
i'll throw in some more muscle group references, they're helpful to have on hand. the muscles behave differently too depending on how the arm is extended

>> No.936227
File: 65 KB, 563x752, 041cec2e4d0d3bfe4a10b1e0494ed6bf.jpg [View same] [iqdb] [saucenao] [google]
936227

>>936226

>> No.936228
File: 906 KB, 1280x1024, human-anatomy-muscles-images-about-muscular-system-on-pinterest-muscle-posterior-and-anterior-view-deltoid-skin-triceps-biceps.jpg [View same] [iqdb] [saucenao] [google]
936228

>>936227
proportions on the legs are a little off in this one i think but it has all the major transitions and muscle names

>> No.936437
File: 278 KB, 1420x1592, Captur6e.png [View same] [iqdb] [saucenao] [google]
936437

>>936224
Thank you for this feedback ive saved it and ill deffo use it.

Im currently following a tutorial hence why the beard is weird

Here is the current progress, he still hasnt fixed the beard and it annoys me. 8 hours into thr tutorial so far, thats watch time not sculpt time

>> No.937679

>>936437
give him bigger arms

>> No.937716

>>934705
I've seen worse, now fuck off.

>> No.937721

>>937716
>Posting 3D art on the 3D art board? No you can't do that!

>> No.937797
File: 776 KB, 2643x1826, WIP8.png [View same] [iqdb] [saucenao] [google]
937797

>> No.937934

>>937797
I liked his bigger beard. Nice skull though

>> No.937938

>>937797
looks like an action figure.

>> No.937940

There's a sculpt general you fucking fat fucks

>> No.937953

>>937940
this absolute chad>>934705

is posting a dev log of his first sculpt and his learning process at the mercy of an anonymous pixel fucking forum, and is posting regular progress updates and showing serious improvement. i am more than willing to indulge this thread of an actual 3D artist learning to do actual 3D art instead of the 100th butthole soft body deformation thread or "will AI put us all out of the job" thread

>>937797
its coming along. before you get too far down the rabbit hole of details, you may want to take another pass at your overall proportions. those horns are still a bit small and the mounds around them are still a bit big and lumpy. the shoulders are probably a bit too far out, and the angle of the trapezius muscles are still a bit too horizontal. also looks like his side inbetween his lattisimus dorsi and his ribs is a bit caved in, might want to pull that crease out a touch.

great progress though, come a long way few weeks

>> No.937959

>>937797
The shoulder joints are too high and far away from his body. The lats are weirdly disconnected from his torso and are too prominent at the lower areas. Maybe try shortening the humerus bones a little as well. Outside of those issues it looks great.

>> No.937960

>>937940
>POST EVERYTHING IN X GENERAL11!!
General threads are a plague. They're fine for people that actually want to post in them but in no way should anons feel obligated or get forced to post in them.

>> No.937962

>Be me
>Visit my favorite website! :D (www.4chang.org)
>Go to my favorite board to see what's goin' on
>Someone made a new thread 30 days ago
>Check the catalog and my thread where I tried to start a stupid argument got archived
>Day ruined
Bros... How do we stop this from happening? We can't just let people use this website the way it was intended.

>> No.938418

>>937938
Is that a good thing, or a bad thing?

>> No.938443
File: 463 KB, 2440x1456, ZBrush Document.jpg [View same] [iqdb] [saucenao] [google]
938443

>>934705
pitiful

>> No.939556
File: 1.36 MB, 2678x2037, WIP9.png [View same] [iqdb] [saucenao] [google]
939556

>>938443
Looks like Krillin
Have you made any progress with this blockout?

>> No.939691

>>934705
>>937797
it looks like shit but looks way too good for a "1st sculpt", you are clearly leaving out an important detail like you've been drawing for a few years or something

>> No.939705

>>939691
He probably just spent a while on it. No need to be envious.

>> No.939770
File: 161 KB, 515x331, 1591579259997.png [View same] [iqdb] [saucenao] [google]
939770

>>939705
>envious

>> No.939775

>>939770
Envious of his progression, not results, smartass.

>> No.939797
File: 418 KB, 583x416, 76k2.png [View same] [iqdb] [saucenao] [google]
939797

>>939775
>Envious of his progression

>> No.941401
File: 218 KB, 512x284, Too Late now.gif [View same] [iqdb] [saucenao] [google]
941401

>>934705
Now do the hands and feet.

>> No.941420

>>937797
Did you go any further or was this it?