[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 350 KB, 575x567, 1669603942973.png [View same] [iqdb] [saucenao] [google]
933933 No.933933 [Reply] [Original]

Anyone else ever experimented with applying the SlapChop technique with 3dcg texturing? It makes sense, if it works.

>> No.933944

yes, you usually bake ambient oclusion and light maps to paint stylized models, they are used a lot in videogames and things like that too, you can take a look at the DotA 2 texturing guide
https://help.steampowered.com/en/faqs/view/60E5-5E13-712C-5315

>> No.933946

>>933944
Slapchop is way more than that and it looks better than dota 2

>> No.933948
File: 30 KB, 600x327, newfags-newfags-everywhere.jpg [View same] [iqdb] [saucenao] [google]
933948

>>933946
it is the same technique but digital, kek, yes that's how you make game props characters and thing like that, I'm glad you know it now.

>> No.933955
File: 2.67 MB, 414x322, 1662855379429.gif [View same] [iqdb] [saucenao] [google]
933955

>>933948
Sorry bud but the DOTA2 texture guide has nothing to do with slapchop. You lose again.

https://help.steampowered.com/en/faqs/view/60E5-5E13-712C-5315

>> No.934036

>>933955
>Babby's first shitpost, the thread.
>Uhh durrf let's discus this.
>Ok, the technique is..-
>WRONG! HAHAHAHAHA! YOU LOSE AGAIN.
How's that hrt working out for you, OP?

>> No.934058

>>933944
This. It's just multiplying colour with AO/lighting bake.

And just like with miniatures, the result is fast but inferior to fully hand painting textures.

>> No.934064
File: 361 KB, 220x140, 1650197184642.gif [View same] [iqdb] [saucenao] [google]
934064

>>934036
slapchop is not that and its also heavily dependant on a specific type of paint which was just invented (contrast)

>> No.934075

>>934064
>Being this retarded
Kys, subhumans like you are not allowed to have an opinion. Bye.

>> No.934076

>>934075
You cant slapchop without contrast paints which were invented just 3 years ago, braindead idiot. Its also heavily dependant on repeated drybrushing techniques which you cant even replicate in painting programs. Jump.

>> No.934111

>>934076
Yes, you can. People used inks before GW made "contrast".

>> No.934112

>>933933
TL;DW of this?

>> No.934117

>>934111
it looked horrible

>> No.934121

>>934117
Someone calling the painting style "slapchop" don't get to talk about what looks horrible.
Also "contrasts" were made by painters before GW made them. Acrylic medium and Inks or paint was the usual method.

>> No.934122

>>934121
>Someone calling the painting style "slapchop" don't get to talk about what looks horrible.
that is its name.

GW contrasts are far above the rest and made the technique viable in the past 3-4 years. I've been painting minis since 1999.

>> No.934127

>>934122
>that is its name.
Nope, its name is grisaille.
>GW contrasts are far above the rest and made the technique viable in the past 3-4 years.
lolno, Vallejo's offering is the curent best one.
>I've been painting minis since 1999.
Who gives a shit? Most mini painters are shit, and you being garbage at painting since 1999 don't make you king shit.

>> No.934128

>>934127
everyone calls it slapchop. No one and i mean no one calls it whatever you just called it.

run along now.

>> No.934130

>>934128
There is a large group of people that don't use that name, even youtube painters have said that they hate calling it "slapchop", and were only doing it for the youtube alogrithm. But if all you do is watch goobertown or similar trend chasing shitters, then yes, you would get the impression that was the only name wouldn't you.

>> No.934131

>>934130
>goobertown
clear your history, anon. Do it for our sakes.

>> No.934132

>>934131
Don't worry, I haven't watched any of his shit with any machine that is still operational.