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/3/ - 3DCG


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File: 86 KB, 340x199, banana to cube.png [View same] [iqdb] [saucenao] [google]
933086 No.933086 [Reply] [Original]

This is impossible

>> No.933098

>>933086
the textures matter more than the geometry, chumps

>> No.933143

>>933086
I can convert a banana to a cube in literally 7 steps.

>> No.933151

>>933143
Prove it.

>> No.933156

>>933151
Not the same anon that claimed 7 steps, but I would use the Decimate modifier, reduce it to almost nothing, then move some vertices around, and done.

>> No.933168

>>933086
https://www.youtube.com/watch?v=pRo5Qmxbz28
You could have posted the video OP.
It's a very decent example of how blender is supposed to be used.
Not sculpting a super high poly mesh but utilizing subdivision surfaces, edge loops and edge creases.

>> No.933175
File: 452 KB, 856x480, CUBANANA.webm [View same] [iqdb] [saucenao] [google]
933175

>>933086
/thread

>> No.933177

>>933168
>It's a very decent example of how blender is supposed to be used.
stopped reading there.

>> No.933179

>>933143
1. Peel it
2. Cut it
3. Cut it again
4. Cut it again
5. Cut it again
6. Cut it again
7. Cut it again

>> No.933183

>>933175
You just morphed the shapes

>> No.933186

>>933183
and?

>> No.933231
File: 1016 KB, 1920x1021, screen.png [View same] [iqdb] [saucenao] [google]
933231

>>933168
Cool. How I'm doing it?

>> No.933298

>>933231
All right.
You can utilize the edge and the (new) vertex crease functionality to change the smoothness of the subdivision to match what you want without adding more polys.
The ripeness of the banana could be done entirely procedural from green to yellow to overripe with black dots.
You can do the uv-unwrapping and utilize textures for weights instead of vertex colors for higher detail weights. While the cube and a banana have the same mathematical topology and the cube uv works fine a banana is longer so you'd get less distortion with proper uv.

>> No.933300
File: 56 KB, 600x725, 7c4.jpg [View same] [iqdb] [saucenao] [google]
933300

>>933086
>Select one face
>Extrude along normals out into cube
>Delete rest of banana
Ez

>> No.933421
File: 2.69 MB, 1920x1026, cube.webm [View same] [iqdb] [saucenao] [google]
933421

>>933143
>7 steps
too much work
>>933156
>move some vertices around
too slow

>> No.933532

>>933421
good job

>> No.933552

>>933421

fucking based

>> No.933566

>>933421
Kekk

also phoneposting sucks

>> No.933581

>>933421
dangerously based.

>> No.933585

>>933421
Based levels rising to dangerous levels

>> No.934933

>>933098
The lighting matters more than the textures champ.

>> No.934984

>>933086
To /3/, "impossible" is just another word for "this will take too much time and effort on my part"

>> No.934987

>>933086
>to sphere
>flatten out sides
>reset UVs
>find the greyest part of the texture
>done

>> No.935014

>>933421
lmfao

>> No.937844

>>933421
>we're all just 4 degrees away from being square

>> No.938018

>>933421
Shinjitsu... subete wa rippoutai da...