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929202 No.929202 [Reply] [Original]

With much deliberation I have decided whether or not to post this. After all, Blender is free software, so what right do I have to complain? Plus with all these giant corporations hoarding and abusing copyright, it might be good that someone is fighting for less restrictive copyright artistry type of things. On the other hand, I can no longer accept how buggy and dysfunctional of a software that Blender is.

I was very ticked off at first, but I will try to say this in a more neutral tone of voice. Since blender is free. Had I paid for it I would be less polite about it. My complaints are as follows:

I try to edit a large mesh and random objects are not highlighting in edit mode, even though I selected all objects in object mode. So I try to say "what the heck, maybe I will just join all objects hey?" I join all objects and it destroys random parts of my mesh for no aparent reason.

I look online for hours. Feeling lost an overwhelmed, while the search engines are being vague, but eventually I find an article. Something about making sure objects are "selectable", but the blender manual doesn't explain it well. I eventually figure out what to do, make sure the objects are selectable, yet it still fails on me utterly. Those are hours I will never get back.

During this time, Blender has crashed on me several times and I closed an app, which was an inconvenience, yet it still crashes. I ended up updating from 3.2 to 3.4, and no more crashes, yet Select All still fails utterly.

On to other things, such as the camera. The default cam is frustrating to use. I just want to use Walk cam without having to push a hotkey each time and clicking over and over. I don't know why there is a fly cam? When walk cam is just a fly cam but better.

I want to place polygons. Not dragging them around and putting in custom coordinates. There doesn't seem to be a way to do this, or at least not according to what search engines are telling me.

There's much more to discuss than this.

>> No.929203

>>929202
quit bitching you little pussy. youre like a child complaining about their toys, but still plays with them

>> No.929207

>>929202
Use something else if you don't like it. Never had any of these problems.

>> No.929211

anonymous2: What other software should I use?

anonymous1: I bent over backwards trying to not be toxic about blender, and this is what I get in response.

To tell you the truth I literally was wanting to break my keyboard earlier because of blender but tried to remain civil, since its free software.

I also posted for the greater good of society and future generations, because I want people to get to use software that is functional, easy to use and doesn't make people want to break their own keyboards. No complaints means no evolution and this results in stagnation.

>> No.929213

>>929211
The fact that a software program can make you so agitated to the point you want to smash your desktop just tells me you're a low IQ who can't adapt to things. There's many professional artists who have been forced to adapt to new pipelines like with Softimage users.

tl;Dr post portfolio

>> No.929214

>>929211
>software that is functional, easy to use and doesn't make people want to break their own keyboards
blender is like that though

>> No.929215

>>929214
This

Blender is literally designed for newfags with all it's shortcuts and you're basically cheating once you enable loop tools. It's always the newfags who raged quit after their first week who makes these threads

>> No.929224

>>929202
You sound like you have no idea what you are doing.

>> No.929227

>>929215
>Blendlets think looptools is something special
What's next? Telling me about how great box cutter is? Or some other half assed implementation of something other software have perfected a decade ago?

>> No.929231

>>929227
>muh software!!!
pyw

>> No.929233

>>929202
Blender fucked me in my ass

>> No.929238

>>929211
>What other software should I use?
Well I can't decide for you, you can try Max or Maya and see if it fits you more. I've been using blender professionally for years and had no issues with it. Honestly the things you described sound like non-issues to me you just need to adapt to, and the crashing could have numerous causes from your PC to your workflow, to Blender itself, because, yes, it may struggle with some things like high tris count etc.

I don't know what you want us to do, probably to accept your opinion so you can feel better about your own struggles with it. Take it easy and try different software if this doesn't suit you.

>> No.929246

>>929211
> I join all objects and it destroys random parts of my mesh for no aparent reason.

Sounds like you were working with a large scene that you didn't understand, with objects containing modifiers etc., created by a blender pro.
I'm curious what scene you found that caused so much trouble, Blender is well known to have some performance issues with very large scenes, unless you've got great hardware. But that's not a limitation that new users tend to encounter right away.

>I want to place polygons
What does that mean? Like, click somewhere and have a polygon appear instantly?

>> No.929250

Blender is irredeemable garbage.

>> No.929254

>>929227
You've modeled anything before, have you? I can tell.

>> No.929264

>>929227
Maya: We copy non-destructive workflows from Photoshop and Adobe cant do anything about it. Blender does not offer such thing, GG. Blender will never be good.

>> No.929276
File: 9 KB, 566x231, aeioui.png [View same] [iqdb] [saucenao] [google]
929276

>>929264
Maya: Fuck perp licenses, pay us 2k a year
Blender: We're free but you gonna have to make it work.

Frankly everyone involved are faggots and should stop dickwaving about which software is better.

>> No.929328

>>929276
How are you supposed to get from $0 per month to $225+ (how much is Zbrush? Substance Painter?) It's like you gotta be a trust fund kid or a pirate, or be stuck in peasant FOSS land forever.

>> No.929335

>>929276
Maya Indie exists, anon. How many times do you have to be told this?

>> No.929344

"The fact that a software program can make you so agitated to the point you want to smash your desktop just tells me you're a low IQ who can't adapt to things"

Accepting software bugginess (and generally, accepting shoddy performance of tools) is not high IQ, its low iq behavoir that results in social degradation, such as the society in Idiocracy.

IRL, like someone working in their garage with actual physical tools, is it high IQ to use cheap, shitty tools that have buggy performance or low IQ to casually accept a shitty performance? Example: Amateur used a cheap 10 dollar handsaw for all their wood cutting jobs and a cheap plastic ruler for measurements. Pro used a high end table saw and metal squares for measuring things.

Software example: I used to use Milkshape3D even though its buggy trash, to continue to use that POS would have been a low iq choice.

Anyway, most of the rest of the responses seem to be high iq so I will move on.

"blender is like that though"
yes and high iq.

"Blender is literally designed for newfags with all it's shortcuts and you're basically cheating once you enable loop tools. It's always the newfags who raged quit after their first week who makes these threads"
Not sure if I am noob or not. Tried blender years ago and gave up bc of the garbage gui. Tried it more recently because they claimed to upgrade the gui. The gui still seems garbage-tier to me, but through search engines I've figured out how to use it well enough for many things. Though the problem is somewhat gui related, I think its due to Blender being buggy software and not my inexpertise.

"You sound like you have no idea what you are doing."
I searched online and I think its just a bug in Blender. I figured out the ins and outs of selecting objects. The blender manual is vague though so maybe there's something I'm missing, but I think its a bug of blender with no fix.

>> No.929346

>>929211
Sounds like you need therapy not a different 3d package

>> No.929348

">Blendlets think looptools is something special
What's next? Telling me about how great box cutter is? Or some other half assed implementation of something other software have perfected a decade ago?"
What I've noticed is blender is a jack of all trades but might not be a master. What I've heard is professional studios tend to specialized software instead of blender.

">muh software!!!
pyw"
I searched for that acronym and it seems python related. Though I technically learned python through academia, its been over a decade and I am not confident enough in my python abilities for that. Its not my job to code Blender, if the Blender experts made it buggy I doubt I will be able to fix it for them in a timely manner and I'm not willing to invest a lot of time into it.

"Well I can't decide for you, you can try Max or Maya and see if it fits you more."
Can't afford either, is there anything cheaper (such as 100 dollars or less?) The Maya Indie yearly is $290, I might be willing to pay a monthly but I don't see that option on the website.

"Honestly the things you described sound like non-issues to me you just need to adapt to"
I ended up just exporting it to an OBJ file, but then I tried to import it and it crashed blender. Then I tried to delete some objects, but then I couldn't even do that without random polygons teleporting everywhere for no apparent reason.
Eventually, I did export in a format that ended up working out, then reimported the mesh. But I want a software that I can count on, that isn't a buggy mess. I quit Milkshape because its a buggy mess and I don't want to use software that is a buggy mess.

>> No.929351

"Sounds like you were working with a large scene that you didn't understand, with objects containing modifiers etc., created by a blender pro.
I'm curious what scene you found that caused so much trouble, Blender is well known to have some performance issues with very large scenes, unless you've got great hardware. But that's not a limitation that new users tend to encounter right away."
Sort of but not quite. At first I thought the scene might be "booby-trapped" if you will, with advanced hidden features scattered throughout. After wasting several hours of feeling lost while wading through search engines, I came to the conclusion its just a bug of blender and nothing that the end user could actually fix. If not, then they really need to improve the blender documentation then.

The scene was large but not that large, 1-2 million polys only. Game engines can run more polys than that at 60 fps, even with netcode, collision checking, special fx and game logic running in the background. Yet blender runs less than 10 fps and crashes constantly. Surely there is room to improve.

"What does that mean? Like, click somewhere and have a polygon appear instantly?"
I couldnt find out anything besides edge loops. Like I want it to detect 3d collisions in a scene and place smart-polys but I couldn't find it in any search engines. Edgeloops isn't the right call for certain meshes.

"Blender is irredeemable garbage."
It does seem buggy and hard to use but I don't think I will uninstall it. It does have its uses, making it slightly better than garbage (imo).

"Maya: We copy non-destructive workflows from Photoshop and Adobe cant do anything about it. Blender does not offer such thing, GG. Blender will never be good."
Non-destructive workflows? I'll be happy if Blender just decides not to crash when entering edit mode lol =D

>> No.929352

yeah buddy you certainly need therapy
now pyw (post your work) instead of making threads about software

>> No.929354
File: 221 KB, 1044x526, this is you.png [View same] [iqdb] [saucenao] [google]
929354

>>929202

>> No.929355

"How are you supposed to get from $0 per month to $225+ (how much is Zbrush? Substance Painter?) "

Not sure really. Blender just seems like the one-size-fits all thrust upon amateurs, and the pros just use expensive software that's out of reach.

"Sounds like you need therapy not a different 3d package"
I could go for massage therapy. I think the current American talk therapy scene has a lot of room for improvement. I do think using buggy software is not good for my nerves.

>> No.929356

>>929348
>I searched for that acronym and it seems python related.
YOU ARE SUPPOSED TO LURK BEFORE POASTING NIGGER THIS ISN'T REDDIT

>> No.929357

>>929355
>Americans Americans Americans Americans
and yet you have no forum in your own shithole you can post on
why is that

>> No.929358

"now pyw (post your work) instead of making threads about software"
The work is anonymous for now.

Anonymous2: I do think blender is hard but I think I understand it enough now, I think its a bug in blender that no tutorial could fix. I may speak with a blender expert later 1 on 1 though to verify that its a bug.

>> No.929370

>>929264
>copy from a fucking 2d app
Maya had nodes since V1.0, fuckwit.
If anything they copied from Houdini or Prism, zoomer brainlet.
And Blunder is shit. Cope with it.

>> No.929371

>>929370
still waiting for you to pyw

>> No.929376

skill issue

>> No.929377

>>929370
Dont lie to me, node was not a thing, it was called The Attribute Editor: https://www.youtube.com/watch?v=pHFLapfliN8

Node editing is a new thing, i don't remember what time Autodesk added but it was way after 2010 that is for sure.

What you currently called nodes are not the same concept: https://catalogimages.wiley.com/images/db/pdf/0470056576.excerpt.pdf

>> No.929403

>>929202
You can criticise a lot about blender but if you complain about the UI all you do is out yourself as a brainlet noob who doesn't know anything about 3D.

>> No.929412

>>929403
The Blender UI is awful and they admit to it. There's nothing to "get used to", it's just bad. The root cause is that community driven software is by definition unfocused and bloated.

>> No.929416

>>929412
You're bad and you just admitted to it. Thanks for playing noob.

>> No.929422
File: 96 KB, 960x960, Cat Duality.jpg [View same] [iqdb] [saucenao] [google]
929422

>>929202
for motion graphics, should I learn after effects

or blender
https://mobile.twitter.com/KumoueYuku/status/1601582799735394306

?

>> No.929428

>rule number one when using blender : press strg+s ..the more the better, it must become like a reflex!
>rule number two when using blender : when your computer is to weak, avoid large amounts of vertices, to many boolean cuts, ... follow rule 1 when you are not sure if your machine can handle the following task!
>rule number three when using blender : slap yourself in the face when you didnt followed rule 1 and 2!

>> No.929468

>>929202
3.0 ruined many things, it introduced the crashing, destruction of random parts of the mesh, and removed most of the manual explanations. But these issues were fixed in Blender Pro (I think that there is a cracked version of it floating around somewhere)

>> No.929479

>>929422
Everyone who has try to make motion graphics in blender regretted, there is one guy who has been doing touhou bullet hell patterns to the letter. It's been 4 years and still not done.

Never ever use blender for motion graphics, this is your only warning.

>> No.929535

>>929468
2.79 was the last usable version.

>> No.929837

Is everyone on this board a fucking pajeet? Why can nobody speak English normally?

>> No.929850

>>929837
This is the internet not USA get out.

>> No.929887

Yeah, I wish they'd fucking stop increasing the version number. Bigger number doesn't mean better software.
It's on 3.x now and I see people complaining about quality-of-life and usability problems. Like wtf, that's unacceptable.

>>929202
>>929535
I'm also a Blender 2.79 fag. Don't have any plans to switch up, unless if it's just for a moment to render with Eevee.

I think Blender 2.79 is extremely stable, fast, lightweight, but it lacks the shiny features from 2.8x and 3.x, so of course most people gravitate to them.
But depending on what you're trying to do, and if you're okay customizing it a bit so it fits your style better, it's great.

https://download.blender.org/release/Blender2.79/latest/

>> No.929914

>doesn't link to anons he is quoting
>reddit spacing
>still hasn't shown the scene or model that caused crashes
>still hasn't shown portfolio
>sounds like he doesn't really know what he is doing
Ah yes.

>> No.930347

>>929202
>obviously "working" on a Blender file he didn't make himself
>don't understand how anything works
>This is Blender's fault! >:(

>> No.930349

>>929914
>>still hasn't shown portfolio
>showing folio on 4chan of all places
lol, lmao even

>> No.930393
File: 207 KB, 978x1200, Good Boy.jpg [View same] [iqdb] [saucenao] [google]
930393

>>929202
show your work then!

>> No.930530

>>929202
I've come to a similar conclusion today
Blender is too bugy for any long term project.
I've had a couple of crashes at random in blender when doing something more computational but I just decided that I'll get in the habit of saving before doing it.
The problem comes when you get bugs that stay in the background and just keep shitting out warnings in the console.

Today I learned that if you just delete bones with drivers on them, the drivers don't get deleted. They start shitting in the console that the drivers can't find bone location. You can't delete the drivers anymore unless you run some python script. This is pretty bad because there's no way to tell where down the line it's going to cause a crash.

>> No.931443

"And Blunder is shit. Cope with it."

This is correct. I ended up using Blender again, for something I thought wouldn't be too difficult, and yet again it failed me on the simple things and made me feel frustration.

"You can criticise a lot about blender but if you complain about the UI all you do is out yourself as a brainlet noob who doesn't know anything about 3D."
Defending blender's gui is low iq behavoir. While it is true that blender's gui is not quite as crappy as it was in the original releases, it is still crappy.

For example, the other day I thought I would work on something not too difficult, and yet it became difficult for no reason because of the garbage-tier gui.

I will let you know what Blender's gui did. I was just using the gui normally, and all of a sudden my file menu is gone, like shifted out of the screen for no apparent reason. So I had to minimize the window and then open it back up to fullscreen for it to get back to normal. While it only took me a minute or two to fix, it was a jarring, unexpected thing that disrupted my zen and tranquility, causing me frustration. And a thing that's never ocurred in any other software besides blender.

That's not all. For my project that I thought wouldn't be too difficult, became needlessly difficult because of blender again. I add an object and try to move, and the Move cursor is somehow 10 feet away from the object for no apparent reason, so I have to keep zooming out and zooming in and cant get a precise look on the object anymore, so the whole thing takes 10x longer and 10x more effort than it should have.

And while this was occurring, the camera does not have am automatic zplane adjuster so the thing keeps clipping in an out.

"I've come to a similar conclusion today
Blender is too bugy for any long term project."
High iq take. While blender does have autosave, its overall a frustrating software that provides a grating experience. They've had so many versions to get it right and I won't wait.

>> No.931449
File: 48 KB, 716x580, 1666731569381004.jpg [View same] [iqdb] [saucenao] [google]
931449

>>931443

...the shit you listed i never experienced! when this would be a problem of blender, every user would have this issues!

you wanna know what shit is about blender, that it crashes! but on the other side, once you learned when blender crashes, you save, you save and save ... when ever you reach a point in the project you know that blender could crash!

..but you seem more like a guy who needs a tutorial every moning before he can do the morning shit, and even than shits himself on the search for the toilett, every single morning!

>Defending blender's gui is low iq behavoir.

....your complain about the GUI exposes you as a brainlet who realy should stay away from blender!

you should try this https://www.3dslash.net/index.php ... that seems on the first look to be something that even guys like you cant fail at!

>> No.931536

>>931449
this post is 100% concentrated garbage. the anon that wrote this is bitter, can't model for shit and wants to drag others down to feel better about not having made it.

>> No.931544

>>929215
>Blender is literally designed for newfags
>It's always the newfags who raged quit
make up your mind, blender retard

>> No.933293

>>931449
"i never experienced it because i use blender to make 5 polygon mesh"

"save save save"
blender has an autosave feature which i talked about earlier, learn to read retard litterally its right directly next to and above your post. at least im unbiased and fair to blender saying it has an autosave.

blenders gui litterally glitches out on me so you are a brainlet that defends retarded guis.

>>931536
bitter isn't the word, i would be bitter if i had to pay for this software, i think frustrating is a better choice of word.

>> No.933301
File: 19 KB, 735x367, cry.jpg [View same] [iqdb] [saucenao] [google]
933301

>>933293
>everytime i fail at blender
>my ignorance kicks in
>start rageposting on the internet

>> No.933318

>>933293
It does not have it, you still need a plugin because it can only autosave 1 file compare to normal working 3D software that have unlimited number of autosaves.

>> No.933320

>>929276
>>929328
Maya Indie is $290 per year. It's the full thing, you just can't make more than $100k off your work from it or use it on a project that's done more than $100k in revenue.

>> No.933321

>>929370
Nodes are just a copy of parametric modeling anyway, which autodesk also made software for. Houdini's special because of the full extent of their procedural nodes can do almost anything from modeling all the way up to procedural geometry creation and advance FEM solid body sims. I don't think there's any other software like that in existence even if there are poor imitations

>> No.933328

>>929276
You can get it for around 1200€ per year, if you aim for seasonal deals from retailers. Not that it matters, since the yearly cost is pennies compared to what you make if you're a professional, and in most places you can deduct the cost from taxes anyway. If you're making less than 100k, you can also go with indie, like others said. If you're using it as a hobby, just pirate it.

>> No.933448

>>933301
So blender crashing because it can't handle more that 15 polygons is because of my ignorance?

Waiting for you to say how its my fault and I need to upgrade my hardware every 2 years like a model american consumer