[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

>> No.925005

>dude posts a rather well done render
>shares a link to a YT video explaining how he did it
>6 minutes of nothing unusual or remarkable
>1 minute of "I fixed it in post"

Every time.

>> No.925036

How come nobody cares about Metahuman anymore?

>> No.925038

>>925036
No smut, simple as. Either you coom or cease to be.

>> No.925051

>>924985
is this Natashia Aughey?

>> No.925055

i have a question for dazbois and coomers:
the skin texture on all these daz renders have a particular look.
and then you also have a very particular look for vidya porn by way of blender.
it's never really very realistic - i'm guessing this is by choice? i only ask this because if someone really wanted better skin they could have gone in and painted some texturingxyz maps on in painter or mari.

if someone started producing high-effort coom renders with a more photoreal quality, would those appeal to you?

>> No.925057

>>925055
most people are only interested in vr animated porn nowadays and not stills anon. You barely see the face.

>> No.925060

>>925057
i'm not really a /3/ porn connoisseur but i dipped into the popular twitter accounts and still seem to outnumber animated posts by a pretty large majority. but that would make sense t bh seeing as it's the easiest stuff to churn out.

still tho, apart from 1 japanese dude, no one's really shooting for photo/videorealism. is that an aesthetic choice?

>> No.925061

>>925055
Good luck making a VN with 10+ hours of content with this method

>> No.925062

>>925061
honestly it doesn't take that long to do the tex xyz projection. 1-2 days tops for a model and you can recycle most of the the maps b/w models if you're careful.

>> No.925065

>>925062
how do you get dermal / subdermal / epidermal maps from texXYZ?

>> No.925066

>>925065
https://texturing.xyz/pages/how-to-use-the-utility-map

you can pull haemoglobin and melanin maps out from the utility map, but t bh you can fudge together a scatter colour map and get away with it

>> No.925081

>dead dforce edition

>> No.925106

>>925081
haha bro just rollback your gpu drivers to older version that don't even support it

>> No.925113

Is there a way how to take gen 8 male face and put it on gen 8 female body? Or do the whole thing, i.e.: take a complete male figure and turn it into female?
I don't want any androgynous/troon morphs, I simply want to switch genders. I know it can be done, but I don't know how.

>> No.925114

>>925113
To further specify, the goal is to be able to use female only morphs/props/anatomy on previously male model.

>> No.925183

Is a Lenovo Legion 7i (with Geforce 3070 8GB) gayming laptop a good machine for Daz?

>> No.925186

>>925183
16GB would be better but you'd have no problem with simpler renders.

>> No.925190

>>925186
He will be rendering with his processor anyway. But the laptop is completely fine.

>> No.925191

>>925186
what kind of scene fills up 16gbs of vram? is everything 20 million polygons, with 50 16k textures?

>> No.925192

>>925191
What a grand and intoxicating innocence.

>> No.925193

>>925192
lay down your vram, it is not too late for my mercy.

>> No.925194

>>925190
>He will be rendering with his processor anyway.
Can I ask, why?

>> No.925196

>>925194
Because it takes what, three G8 characters to fill up that memory?

>> No.925197

Is there a way to check how much vram a scene/render is using?

>> No.925198

>>925196
again, are you rendering them at subdiv 6, with 50 16k textures?

>> No.925199

>>925198
>implying you need that to fill 8 gigs

>> No.925200

>>925199
Excuse me sir, can you answer this question >>925197
Please do the needful!

>> No.925201

>>925200
Should be in the log I think. Open it, then ctrl+f and "NVidia Iray GPUs"
Otherwise the best bet is software like GPU-Z or HWinfo, they will both tell you how much vram is being used during the render.

>> No.925203

>>925201
What about a situation where you are rendering with your CPU?

>> No.925204

>>925203
Log should tell you as well, under the same search, it will just use the CPU instead. Of course, I am not sure about this, so apologies if I am mistaken.

>> No.925209

Btw, does the memory DAZ uses just to have the scene loaded also count towards the GPU vram usage?

>> No.925211

>>925209
everything in the render is loaded into vram. even if you delete something, it stays there until you save and reload.

>> No.925212

>>925211
No, what I mean is, I can see that just when I have a scene open in DAZ without iray rendering I'm using a certain amount of ram (let's say 4 gigs). When I start rendering (CPU) the memory usage roughly doubles.

Will all of that 8 gigs have to be contained in the VRAM for GPU rendering to work?

>> No.925213

>>925211
> even if you delete something, it stays there until you save and reload.
I dont think you know what you're talking about

>> No.925214

>>925212
>Will all of that 8 gigs have to be contained in the VRAM for GPU rendering to work?
yes, otherwise it defaults to cpu rendering, which take 900 times longer. there's a tool called scene optimizer that lets you reduce texture map sizes. people make products with 8k maps, because they're best for closeups, but offscreen, background, or things far away don't need anywhere near that size. 8gbs of vram is plenty for daz, as long as you're optimizing a little bit. i used to render at subdiv 4 for my characters, and it took so long. now i render at subdiv 1 or 2, with normal maps for all the detail, and it looks completely identical, but takes a fraction of the time. look at it this way; people will tell you to buy a 30 or 4090 for nearly 30gbs of vram, but there's literally no one in this thread that renders anything that needs even 8.

>> No.925216

>>925212
Daz uses your (cpu) RAM like a retard, doesn't care, and assume you have enough, because it isn't that important for (fast) rendering. But RAM is important for fast UI optim. So we keep everything in memory, no matter what, unless you reload the scene.

Well, RAM is not important for rendering, you're swapping like a moron. What is important for pro is VRAM (aka GPU RAM), because iray is not an out-of-core renderer and will never be.

A renderer can either use you (cpu) RAM + VRAM or only rely on your VRAM. Most professional renderer do the hoops to use RAM + VRAM. Iray, being pushed by Nvidia, who only fucking cares about the amount of graphic cards they sell, and the amount of VRAM they can have, have no intention, ever, to develop out of core rendering. Like, absolutely ever.

The important points to ponder (and in plainer and less schizo texts):
1. Iray will never use your RAM, and only your VRAM is important, if you want to be able use your graphic card.
2. Daz is an absolute retard regarding its usage of RAM, but you can simply optimize it by reloading the scene.

Do both of it, optimize your scene for rendering for your VRAM, and reload Daz every time you want to render, and you're settled.

>> No.925217

>>925216
>filament would solve every problem
>graphics cards would be nearly irrelevant
>filament is updating constantly
>daz updates filament literally never
it's all so tiresome.

>> No.925222
File: 139 KB, 346x346, 1634315126757.png [View same] [iqdb] [saucenao] [google]
925222

>just buy a new GPU from Nvidia if you want to render your static images bro...

>> No.925232

Just to clarify, DAZ/iray doesn't give a fuck about the brand of your CPU - AMD Ryzen would work fine, right?

It's only for the GPU that you have to have nvidia, right?

>> No.925233

>>925232
cpu doesn't matter for anything in daz. that said, buy a decent cpu, as it's useful for everything else you do on a computer.

>> No.925234

>>925233
>cpu doesn't matter for anything in daz.
Except when you are rendering on the CPU...

>> No.925235

>>925234
what kind of chimp would ever do that? cpu can't even render a single object with 1 texture in under 5 minutes.

>> No.925236

are there any hd genesis 8 female teen, or kid characters?

>> No.925237

>>925236
Umm, why do you need that, anon?

>> No.925238

>>925237
i'm making a really fucked up BLACKED scene as a commission, and my client likes his girls on the younger side.

no, i need to mix hd child and adult details, to de-age some of the details, because they go too hard on them, whereas dialing it down just makes it look blurry, so the younger less wrinkled details will compensate where i lose adult details.

>> No.925240

I got marvelous designer and added the morphs to my model. But it still looks fucked up.

>> No.925241

>>925238
bro thats disgusting

>> No.925260

>>925240
You need to remove the daz-generated morphs first. They are hidden, you need to enable hidden properties in parameters. Then apply your own MD morph.
Mind you, if you have a gorillion of morphs applied to make more extreme shapes, it might get fucky. It is fixable though.

>> No.925270

>>925238
How much are you making?

>> No.925318

>>925241
>>925270
the only part that's real was the bottom part.

>> No.925326

>>925318
This, kek. Anyone making "comissions" would know. That anon is a lying bitch faggot and pedo on top of that.

>> No.925330

Is it true that you can't do DAZ without a GeForce RTX 4090 with 24 gigs of VRAM?
Wtf?

>> No.925333

>>925330
gotta wait for the 5090 ti with 40gbs of vram, so render 2 characters.

>> No.925370

>>925333
>>925330
Is ir*y just an nvidia scam to sell more graphics cards?
Don't they already make enough dough selling to crypto miners?

>> No.925371

>>925370
>Don't they already make enough dough selling to crypto miners?
you cant mine crypto on gpus anymore

>> No.925374

Test

>> No.925398

I can't wait for VAM 2.0 to finally end Daz. This shit belongs in the dirt, the future is realtime.

>> No.925478

Any point for daz if I only want nsfw, or should I just stick to Honey Select / VAM?

>> No.925480

>>925478
daz is far too much work if you just want to coom in 10 seconds.

>> No.925482

>>925478
HS/VAM is for making (you) coom.
Daz is for making others coom. Or (you) if you are into very prolonged edging sessions.

>> No.925483

>>925482
do you seriously still get off to still images? I mean, really?

>> No.925484

>>925483
Yep. I am old enough to remember jerking off to actual paper porn mags, (making) renders is great.

>> No.925485

>>925484
are you like 200?

>> No.925514

>>925485
That's the average age of the daz forum users.

>> No.925541

>>925236
Your only hope is that this guy https://www.renderhub.com/dexon3d goes and create one.
So far he has made only two kid male models.
Any underage models from other creators looks pretty bad and I think that is on purpose.

>> No.925548
File: 50 KB, 178x189, 1662644417314332.png [View same] [iqdb] [saucenao] [google]
925548

The funniest shit is how the community is HYPED for Studio 5 while the Daz team stated even in a fucking forum post that its main "feature" is simply Applel support. That's literally it.

>> No.925550

>>925548
THE POWER OF APPLE SILICON WILL PROVIDE REALTIME RENDERS
IRAY CHUMPS ON SUICIDE WATCH

>> No.925554

>>925483
>Zoomers

>> No.925671
File: 945 KB, 1545x2500, Ball Gown.jpg [View same] [iqdb] [saucenao] [google]
925671

I can't stop playing with dolls!

>> No.925673

>>925191
even a smaller indoor scene with two figures takes 11.6gb from my 3090

>> No.925689

>>925671
Anon, she needs that baroque style pushed up pale cleavage showing, not a poor boobsock.

>> No.925691

>>925689
First manjaw lesbo post in years!

>> No.925692

>>925691
Manjaw is good. Only effeminate low-t fags are afraid of it. Your sons will have it as well.

>> No.925701

>>925671
>no cleavage

>> No.925737
File: 1.04 MB, 3641x2048, IMG_1946.jpg [View same] [iqdb] [saucenao] [google]
925737

New to Daz. Needed to fix them titties and lighting but happy with the outcome

>> No.925738

>>925737
Why are you happy with the green vomit ruining the render?

>> No.925739

>>925737
What's the deal with the green artifacts?

>> No.925750
File: 422 KB, 1000x1625, amazon_knight_aDel-v7dFB2_1.jpg [View same] [iqdb] [saucenao] [google]
925750

Here's your lady knight.
Say something nice (or not so nice) to her.

>> No.925752

>>925750
Jean should denoise her hair when she is not busy slaying Anglos.
Otherwise very cute.

>> No.925754

>>925737
>file deleted
Why?

>> No.925759

>>925754
Author did maybe? I see nothing that violates any rules.

>> No.925760
File: 943 KB, 1545x2500, ball gown 2.jpg [View same] [iqdb] [saucenao] [google]
925760

>>925689
>>925701
I know, you're right. I was trying to mitigate this retarded bunching up of the dress mesh between her boobs that no amount of tweeking with the weight maps will undo. I tried another instance of the dress to put some dforce contraction on it but I already put a weight map on the skirt and daz gets confused with the geometry tools when there are two of the same thing in a scene and changing the maps on one edits the other. Excuses.... I think I need to make a custom morph to unfuck it, but here you go you.

>> No.925761

>>925760
>I think I need to make a custom morph to unfuck it
Five minutes in Marvelous Designer, broseph.

>> No.925762

What's that one 3d coomer from deviant art that had the same expressionless porcelein asian figure with wide hips and huge tits?
After writing that out, it sounds pretty vague but I'm sure some anon will know what I'm talking about.

>> No.925768

>>925762
delicatelime

>> No.925772
File: 1.03 MB, 1536x1920, Delicatelime.jpg [View same] [iqdb] [saucenao] [google]
925772

>>925768
based and right on target.

>> No.925778
File: 1.02 MB, 1545x2500, ball gown.jpg [View same] [iqdb] [saucenao] [google]
925778

Here have another one. Is this Rococo Punk?

>> No.925780

>>925778
FFXIV / clockwork droids from Dr Who feels

>> No.925802

>>925778
I like that.
But stop hiding from that cleavage. You will have to do it one day. It is very simple too.

>> No.925818

Little bit of a weird behavior, for those who do extreme HD rendering (aka 5000x3000+). It seems that if the rendering buffer cannot fit into VRAM, then Iray still renders using the GPU, there are absolutely no fallbacks on CPU, but it renders 50 times slower.

Don't know if it's a bug or an expected behavior. It is difficult to search for it because the forums are full of people asking the obvious question of "my scene don't fit into VRAM, why isn't my GPU not used?". Which is pointedly not this behavior. Here the GPU is used, it is just vastly under-used.

You can fix it by selecting lesser definitions or optimizing the VRAM usage of the scene.

>> No.925822

>>925772
>BIG TITS
gee, good thing the coomer artist wrote that on her top. how would I have known otherwise!

>> No.925874

Where can I get free shit fir daz?

>> No.925887
File: 30 KB, 128x128, 1649583544975.png [View same] [iqdb] [saucenao] [google]
925887

>>924985
How do i rip models from Sketchfab, like basic items, I desperately need them for my Blender goods, but most are just some corpo showing off their "cool tech" :(

>> No.925894

>>925818
Never used DAZ and I can't guarantee this is what's happening, but that sounds like "out of core" rendering. If the GPU runs out of VRAM it will use system RAM which causes a significant slowdown. GPU usage goes down because it's spending more time waiting on memory access.

>> No.925895
File: 215 KB, 1000x1000, berry-babe-for-genesis-8-female-01.jpg [View same] [iqdb] [saucenao] [google]
925895

worst userbase ever

>> No.925915

>>925894
Except Iray can't do out of core rendering, at least for textures/geometry data.

It does seem, looking at this behavior, that Iray CAN put the render buffer out of core, which is something I have never seen being documented for Iray. I'd wager Iray put the render buffer into the CPU ram in that case and then goes back and forth through the PCIE.

The 50x loss in speed means that this code path has never been extensively optimized, though. Even for out of core rendering, especially when it is only the render buffer that is out of core, you should never get a 50x loss.

>> No.925916

>>925915
Daz Iray implemention was never that good to begin with. One could even say it sucked a fat cock.

>> No.925921

>>925895
I will download this 1000 times before I download one G9 morph.

>> No.925924
File: 1.09 MB, 715x971, Corgi.png [View same] [iqdb] [saucenao] [google]
925924

>> No.925974

>>925887
ninjaripper

>> No.925975

>>925974
Shikigamiripper is better (it has bigger breasts), and Pirateripper has been in development for three decades and doesn't seem to stop.

I understand it's the old Pirate vs Ninja argument again, but Pirateripper is just plain better.

>> No.925976

>>925975
i can't tell if this is schizoposting or not.

>> No.925978

As it turns out current nvidia studio driver break dforce simulation. Daz points at nvidia for being a bug in the drivers but I suspect they were using a deprecated api.
I refuse to run outdated drivers just for daz.

>> No.925983

>>925978
Iray is unweildy (by design), Daz is incompetent in implementing it. Pointing who is the most retarded in that dance is quite difficult. I'd take Daz, but then Nvidia is as equally retarded when the corporate suits want, or even more.

Daz by default, Nvidia in second guess.

>> No.925991

>>925983
i understand why daz has a renderer in it, but just having a fully automatic export to unreal would be infinitely better. you could set up lights easier, post processing, shadow resolution, and everything else, and it would all be in real time. instead we need 4090s to have worse quality then unreal 5 games. stellar.

>> No.926006

>>925991
Iray is still a unbiased path tracer with real global illumination.
UE5 can fake global illumination and it can look better from an aesthetic point of view.
But it won't be physically accurate.

>> No.926007

>>926006
>But it won't be physically accurate.
Ironic that its used with so many monstrosities that the daz userbase comes up with.

>> No.926010
File: 41 KB, 500x392, uncanny-valley.jpg [View same] [iqdb] [saucenao] [google]
926010

>>926007
There's even a term for it in scientific literature.
The uncanny valley. Photo realistic furries and other monstrosities just unsettle people.

>> No.926023
File: 2.20 MB, 1920x1080, alori.png [View same] [iqdb] [saucenao] [google]
926023

>>925924
Does it include a knotted penis geograft?

>> No.926026
File: 368 KB, 1600x1600, hahahahahha.jpg [View same] [iqdb] [saucenao] [google]
926026

>almost fifty burgers
https://www.renderosity.com/rr/mod/bcs/ultimate-female-size-set-morphs-g9/157163/

>> No.926031

>>925978
>still using dforce
>in year of our lord 2000+20+8-6
Use Marvelous.

>> No.926034

>>926031
having to make 100 morphs for your clothes when making a VN. Yeah no.

>> No.926038

>>926034
>implying you need 100
>better to stick with slower and subpar solution
Based CBT enjoyer.

>> No.926080
File: 1.28 MB, 1152x1088, file.png [View same] [iqdb] [saucenao] [google]
926080

I haven't been lurking here much recently but I wanted to stop by and say if you guys are not using stable diffusion yet then you are sorely missing out. I know some people hate it because "its stealing" and requires "no effort"(spoiler alert it does) but that is just ignorant bullshit. Stable diffusion/ai generators is just another tool to throw in your toolbelt like photoshop, blender, marvelous designer etc etc.

DAZ is perfect for generating images to use in img2img. In DAZ you can sloppily throw together a scene, render it, pop it in img2img, put the denoise at about .45 so that it closely follows your input image framing and subject but also has enough freedom to add in details based on the prompts you give it. I dont have any sfw examples to post but here is a pic of a catgirl from a final fantasy xiv screenshot. Check out the rentry guides in the stable diffusion general on /g/ to get started.

AI isnt going anywhere so you should learn to use it now. The community is blowing up and people are super helpful because its all about making AI accessible to everybody.

>> No.926081

>>926080
post link with nsfw

>> No.926083
File: 579 KB, 685x754, file.png [View same] [iqdb] [saucenao] [google]
926083

>>926081
I'm gonna be real with you chief that is the actual version. the tiddies were out of frame because in game she had a bra on and I just wanted a quick sfw pic of her to share on christian blue boards.

>> No.926084

>>926081
i did post a nsfw pic in this thread yesterday. The pic was originally from daz. Its the one with money scattered around
>>>/h/6993466

>> No.926086

>>926080
People already say that DAZ render all look the same and you want to make them even more look the same?

>> No.926087

>>926084
That thread is soulless as fuck. I mean it is nice you have a hobby, but beyond figuring out the prompts and very basic image manipulation, what is there left to learn?
I like 3D because it is a very complex thing with potentially unlimited scope of use. I've spent last month learning about cloth simulation and I had a blast while doing it. I can easily spent whole life learning it which brings me immense joy, while more or less ignoring the real world, which also brings me happiness. I am not shunning AI tools, not at all, but I think there are better uses than making one souless same looking picture after another. You have stuff like Dream Textures for Blender, that will generate you textures you want. Including built-in upscaling and other awesome tools. With another plugin, you can instantly UV map it too.

>> No.926088

>>926087
>what is there left to learn?
lots
>>926087
>I like 3D because it is a very complex thing with potentially unlimited scope of use.
in 3D you are learning real skills like sculpting and architecture, engineering or real film/photography techniques depending on what you are making.
The same can be said about stable diffusion but to a lesser extent because the very nature of the tool is making a shortcut to get from point a to point b.

>> No.926089

>>926088 (me)
continuing because I prematurely clicked post

>>926087
to get good results from AI you need to know the correct terms and learn about artist styles. 3D is much more hands on and in depth no doubt. AI is a shortcut tool that still requires work.

>> No.926100

>>926080
Never install anything onto your computer that is smarter than you are.

>> No.926102

>>926100
>Never install anything onto your computer that is smarter than you are.
is that why you use DAZ 3D?

>> No.926110
File: 56 KB, 512x512, CyberPajeet.jpg [View same] [iqdb] [saucenao] [google]
926110

>>926087
i love ignoring the real world too so much it's unreal bro

>> No.926111

>>926110
IRL is quite overrated, if you ask me, fren.
There are so many amazing things to learn and create.

>> No.926128

>>924985
what in the goddamn

>> No.926131
File: 995 KB, 2560x1440, roxxy_maybe.png [View same] [iqdb] [saucenao] [google]
926131

>>926128
Like what you see, big boy?

>> No.926137
File: 3.93 MB, 3840x2160, GangIsAllHere02Cens.jpg [View same] [iqdb] [saucenao] [google]
926137

Gobbo time!

>> No.926140

>>926137
BASED
O
O
B
A

>> No.926169
File: 2.77 MB, 2000x2600, M9ExtraPopup04.jpg [View same] [iqdb] [saucenao] [google]
926169

so this is the power of Michael 9, huh?

>> No.926183

so what is the verdict?
we all agree that gen 9 is dog shit with no contents, right?
I dont even update daz yet, I mean there is nothing for gen 9 at the moment. No new gen for v9, no breastacular, no good wet skin geo shells, no nothing.

>> No.926185

>>926183
I am fairly ambivalent about it. It just feels very needless.

>> No.926186

>>926183
it's also 10 minutes old.

>> No.926189

Can someone tell me what Victoria and Michael do? Daz now pitches them as like expansion packs to the current Genesis generation, but I don't see what they offer that justifies costing twice that of any other character.

>> No.926190

>>926189
>costing
Who the hell even cares about that. You can pirate everything easily. And you should.

>> No.926198

>>926183
gen 9 is just gen 8 with a unified mesh for both sex. So for the end user its not really a big thing and since the base mesh is still so low poly its not like people can create new interesting HD stuff any easier than gen 8.
Gen 9 advantage is there its just not that big...

>> No.926199
File: 1.13 MB, 1920x1080, just2.png [View same] [iqdb] [saucenao] [google]
926199

Why are there still so few strand based hairs? They render much faster than transparency based hairs and don't waste gigabytes of disk space with same texture recolored 100 times.

>> No.926201

>>926080
>>926088
>>926089
ai niggers trying to make it sound like throwing together a word salad or looking at artist names for the first time in their lives is work or a skill. niggers all have aphatansia so they'll be satisfied with any old garbage the ai spits back at them because they have no vision, low standards and no skill.

>> No.926205
File: 689 KB, 785x1532, madeline_goldenbush.png [View same] [iqdb] [saucenao] [google]
926205

Can any experts in the thread recommend a head morph and texture to recreate pic related in Daz? I've already dialed in some Jada, Darya, and others but they're not close. I know an exact likeness isn't likely but hey.

>> No.926214

>>926199
Because they each cost 3 GB of VRAM. Which is fine for a closeup or one or two characters fucking in a random room. When you do huge orgies of dozen of people, like me, myself, and I, I don't want a 3 GB VRAM hair. It does seem a tad unnecessary.

Worse, you don't need strand tech to do physic hair. Many hair before did dforce physics without strands. But Daz has decided to promote heavily the idea physic hair = strand hair, which has killed the hype more than anything else.

When the tech was first announced, there was a huge first wave of strand based hair, but seeing as 3 GB VRAM (see above), it pretty much killed the hype. For both strand based hair and (unfortunately) physic simu hair.

This ridiculousness has reached the point that there is some new DForce hair that directly market that they are NON strand based, no strands here, thank you, but we're still doing physics, BUT NO STRANDS HERE. Which is going against the thorough pr brainwashing from Daz, so it doesn't really gain traction.

Daz needs to apologyze, admits they fucked up, and push their own non-strand DForce hair, but they don't, so yeah.

>> No.926233
File: 3.87 MB, 2160x3840, redditdaz3d.jpg [View same] [iqdb] [saucenao] [google]
926233

>> No.926239
File: 2.50 MB, 3840x2160, AllSpent01Cens.jpg [View same] [iqdb] [saucenao] [google]
926239

>>926140
More gobbo fun

>> No.926242

>>926239
Oh no! A nipple! SAVE ME NIGERMAN

>> No.926250
File: 565 KB, 1920x1080, SometimesYJK.jpg [View same] [iqdb] [saucenao] [google]
926250

>> No.926293

Is the trick with old daz version( 4.5) to get access to HD morph still work, guy?
WTF daz just open the HD morphs already you are only hurting yourself gatekeeping that shit

>> No.926296

>>926198
gen 9 base mesh has like double the polycount of gen 8, is it not?

>> No.926298
File: 17 KB, 1000x286, hair results.png [View same] [iqdb] [saucenao] [google]
926298

>>926214
I did some testing and these were my results.

Looks like viewport line tessellation sides 1 renders hair directly as curves without tessellating them into polygons. 2 turns hair into flat ribbons, 3 into triange shaped prisms. 1 is the default setting for viewport, 3 for rendering. I dunno why because 1 gave best results while using less memory.

>> No.926343
File: 281 KB, 996x582, Gen9Gen8.png [View same] [iqdb] [saucenao] [google]
926343

>>926296
gen8 about 16k base and gen9 about 25k base.

>> No.926408

>>926298
>Empty scene after deleting everything
You didn't control for all variables. Especially when some of thoses are well known by anyone with a shred of competence.

Please reload your scene before each test. Each test should contain only the content of your scene, nothing else, and you should not press any button except "render". Daz love to hoard textures and VRAM for 1. the undo function and 2. Iray isn't much better.

Do not use the Iray viewport. It does weird things with memory and VRAM. Render an entire scene.

Then control for texture size. What happens when you divide by two the texture of Linda Ponytail? What happens when you divide by two the texture of Ingrid Hair?

No need to do the testing, I know the answer: most of the VRAM usage in transparency map hairs are on the textures, which can be trivially sized down, especially given that those hairs do 4k maps nowadays, for some reasons. You can pile up 10 of those hairs in an orgy with little tweaking, save for texture map reduction.

Strand hairs VRAM size is all in the polygon count, and the tesselation. Can't really optimize that, kiddo. Except maybe accepting a tess of 1, or even 0, and then your hair look like shit.

>> No.926411

>>926408
>which can be trivially sized down
NTA but I would be very interested in this process.

>> No.926413
File: 190 KB, 667x513, 20170428083700.jpg [View same] [iqdb] [saucenao] [google]
926413

>>926411
It's a diffcult process. It needs many things to be understood, and many trials to be experienced. I don't know if you have the... stomach, to get it.

You need to pirate scene optimizer. Then you need to click on the scene optimizer button. If you don't have one, click on the script in the bottom right of your list of scripts, and put it on your list of scripts buttons. Anyways, click on the script optimizer script.

Then you need to click on "okay". Or Ok? And then it is solved.

Please subscrive to my patreon, my discord channel, my Disney channel, and give me lot of money from my Instagram.

>> No.926414

>>926413
I thought you were doing some extra magicks, not just using scene optimizer nigga. I've been using it for a while too.

>> No.926431

>>926408
You can reduce strand density or curve points and increase thickness to compensate.

>> No.926455

>>926413
anybody know how to restore textures. The restore texture shit isn't working on mine.

>> No.926456

>>926455
you have to select what you want to restore.

>> No.926468

snagged a brand new 3060 ti for $330 usd. wanted a 3070, but this price was too good to pass up.

>> No.926475

>>926468
a normal 3060 is actually much better for daz because none of the Cuda cores matter if it can't fit inside the VRAM and the 3060 has 12GB while the Ti has 8

>> No.926476

>>926475
3060 12gb was 500 bucks. and i use it for games too.

>> No.926504

>test render that used to take 5 minutes now takes 27 seconds on my new card
wowowowowowoow

>> No.926506

>>926504
I can't wait for the upgrade next year. CPU rendering is so tiresome.

>> No.926513

is dforce still kill?

>> No.926517
File: 2.71 MB, 2160x2160, skull bikini.png [View same] [iqdb] [saucenao] [google]
926517

:)

>> No.926537

>>926343
ehh mehh
9k more poly for a shittier topology ehh
I mean goddamn, look at that belly, look at that breast, who the fuck is this for

>> No.926539

is gen 9 the biggest blunder of daz?
No compatible with gen 8, shitty topology.
And I dont see any noteworthy vendors making new stuffs for gen 9.
Dead on arrival

>> No.926541

>>926414
You want magic tricks?
Just pirate the zbrush, import the card hair, run Zremesher on it, make it all have the same straight uv, stack them uv on top of each other.
Now your hair only use 1 texture.
This is how mobile games make hair too.

>> No.926557

>>926517
>juicy thighs
This is a SFW thread anon!

>> No.926558

>>926537
for people who want to create non-female / male human characters and want to create creatures and such.

>> No.926571

So what's your daily driver? Mines g8.1f, Best figure ever

>> No.926578

>>926513
no, last wednesday's driver update fixed it.
>>926539
Rome wasnt built in a day
>>926517
fck yeah, post more please
>>926571
I'm a simple man, I use Hagar 8 for most of my scenes. With big ol titties of course.

>> No.926606

>>926578
You still use gen 8? I mean gen 8 is fine but 8.1 is way better at facial expressions than 8. Much better.

>> No.926608

>>926606
Yeah, I use the Hagar 8 character on 8.1

>> No.926613

why the fuck does genesis 9 look worse than genesis 7? what was the point of genesis 8.1?

>> No.926619

>>926613
8.1 is fine. It's 8 but better. Gen 9 tho, dog shit through and through

>> No.926634

>>926414
Dude, did you think that the process for downsizing textures, which means taking a texture and making it smaller, was somehow much more complicated and much deeper than taking the texture and making it smaller?

I mean, there is incompetence, and then there is that.

The script that was made to downsize texture is integral, and really the only, part, of the incredibly complicated process of downsizing textures. By downsizing textures, you have completed the process of downsizing textures - and the script that do it automatically with one click is that entire process, as the downsizing texture script downsize your textures with a script. And then your textures are, in fact, downsized.

You can do it manually, sure, I've done it, but you should use the script.

It's like I'm talking to down syndrome people sometimes. No offense intended. ...A little bit more than none.

>> No.926644

>>926634
Just because you're right doesn't mean you're correct.

>> No.926646

>>926634
Anon you should heed more the words of a famous philosopher HP Baxxter.
>It is nice to be important, but it is more important to be nice.

>> No.926647
File: 171 KB, 1000x1300, picrelated.jpg [View same] [iqdb] [saucenao] [google]
926647

>https://www.daz3d.com/the-crib
How do I use "indoor set" assets such as this one, without murdering my render times? I really don't understand how other people use them.

>> No.926648

>>926539
MIchael 9 anatomical element MALE texture is black, like "full melamine blacked" black. WTF.

>> No.926672

>>926647
Render piece by piece then photoshop to mess them together. Use spot render on figures to capture light and shadow correctly

>> No.926685

>>926672
How would I render piece by piece? The multiple canvases feature does not seem to help with speed at all. I've tried the spot rendering tool now that you've said it, but I don't understand how that would help either. Do you mean that I should render the scene in small tiles with the spot render thing? Like a NxM grid? Why is this better than rendering the entire scene at once?

>> No.926695

>>926685
First render the room. Then remove the room and render the bed. Do the same for furnitures. Then use Photoshop to layer them on top of each other. Use spot render with figure and the room only, cause the indoor lights will cast shadow.

>> No.926697
File: 417 KB, 1190x1700, amazon_knight_Portia-v20_1.jpg [View same] [iqdb] [saucenao] [google]
926697

Here's your ginger woman knight.
Say something nice to her and wish her luck (she's really gonna need it).

>> No.926700

>>926697
Ironically this kind if "armor" will actually bring more protection and less damage receive because enemy will want to keep her in one piece and without a scratch so they can correct her later

>> No.926712
File: 136 KB, 1440x1440, catsuit1.jpg [View same] [iqdb] [saucenao] [google]
926712

>> No.926714

>>926712
Why is she covering herself if you didn't apply genitals?

>> No.926717

>>926714
how do you know there's no genitals if she's covering herself?

>> No.926720
File: 541 KB, 1333x1666, amazon_knight_Portia-v20_2_belly_cleaved.jpg [View same] [iqdb] [saucenao] [google]
926720

>>926700
>Ironically this kind if "armor" will actually bring more protection
Not around these parts.
You didn't wish her enough luck guys...

>> No.926755 [DELETED] 
File: 198 KB, 1600x1600, hotel1.jpg [View same] [iqdb] [saucenao] [google]
926755

get it while it's hot.

>> No.926756 [DELETED] 
File: 198 KB, 1600x1600, hotel2.jpg [View same] [iqdb] [saucenao] [google]
926756

get it while it's hot.

>> No.926757

>>926756
>>926756
Cute!

>> No.926762

Any DAZ pros here?
How can I save my edited G8 bone weights?
I mean in a way that I can apply them later to any other G8 when needed.

>> No.926777

>>926762
Tell me if you find an answer. I'm pretty sure you can't, but maybe some pro knows more.

>> No.926791

>>926517
>>926712
>>926756
cute feet and tummy

>> No.926801
File: 561 KB, 1333x1666, amazon_knight_Portia-v20_3_belly_cleaved.jpg [View same] [iqdb] [saucenao] [google]
926801

>>926720
>Now anon shall taste my blade!
>Eh..?

>> No.926811

>>926762
save it as a scene, and use transfer utility to transfer the weight map to new figures?
other than that idk daz is pretty dog shit at everything,

>> No.926812

>>926811
i dunno, i view daz the same way i view unity. it's amazing when you put in the effort, but it also fully facilitates the biggest retards. blessing and a curse.

>> No.926862

>>926801
How do you make intestines in daz?

>> No.926890

>>926777
I would but apparently Studio does not allow this.
>>926811
That's usually what I do but I thought there might be a possibility to just save them as asset file.

>> No.926891
File: 151 KB, 380x537, 2022-11-22-1669118984_380x537_.png [View same] [iqdb] [saucenao] [google]
926891

It's also hysterical how fucking horrendous and basically non-existent Studio's documentation is.
It's like 5% of its capabilities are actually officially documented and the rest is handles like some weird esoteric knowledge you can only find by sifting through old forum and Deviantart posts.

A prime example: Powerpose.
You want to put some parameters on it for your character of choice (which is easily possible btw)? Let's say you want to add eye lid movements to G2 or a couple handpicked expressions.
Youtube?
>hErE iS hOw u UsE pOwErPoSe!1 *shows how you do teh clickies on it to make funny faec :)*
Basically every fucking tutorial there. Apart from some really hidden gems and that Daz Guru dude they almost never show character setup shit, only how you use the obvious babby level crap.
The question is, why do they stuff the damn program with features and then don't tell anyone how to use them? Is this again that dumb content creator faggotry where they try to make shit hard for people to do themselves so they rather buy shit from the store like the HD bullshit?

>> No.926893

>>926891
Why would they do anything? Retarded boomers will buy their shit for their doll houses anyway. That is why you have "Daz professionals" on youtube who still use gizmo to look around, who don't know about holding alt when putting something into the scene or ctrl when applying a pose.

>> No.926896

>>926891
The dumbest fucking move is gate keeping HD morphs...

>> No.926930
File: 130 KB, 500x467, ofck cat.jpg [View same] [iqdb] [saucenao] [google]
926930

>>926893
>or ctrl when applying a pose.
>mfw
holy shit
can you guys drop some more wisdom

>> No.926932
File: 373 KB, 3840x2160, v9.jpg [View same] [iqdb] [saucenao] [google]
926932

>>926930
Much of it is tribal knowledge at this point. Stuff you pick up on random DA pages or tutorials on what look like old geocities pages. First things first, setup custom keybinds to copy navigation from your favorite 3d app.

>> No.926935

>>926932
>First things first, setup custom keybinds to copy navigation from your favorite 3d app.
yeah that's the first thing I do after an install. glad it's even possible consneedering this is Daz but top comfy once set up.

>> No.926936

>>926930
You can remove geometry you don't want with geometry editor (tools).
mcjDenoise is a free implementation of Intel denoiser into Daz. It is very good.
You can fairly easily setup controls to behave exactly like Blender, Maya or Max if you want. You can even use WSAD to fly around Unreal Tournament spectator style.
Use keybinds to switch between viewports and drawstyles.
Sunsky has a sun dial in render > preset
To lock camera in place, use those little lock icons in parameters tab
Spot render tool is awesome, use it. Tool setting > new window
You can put your library into pages instead of that retarded tree system daz has from default

>> No.926937

>>926936
>mcjDenoise is a free implementation of Intel denoiser into Daz. It is very good.
What are the advantages over the integrated iray denoiser?
I have the iray denoiser starting at 0 samples so it's basically denoising in realtime and works quite nicely

>> No.926939

>>926937
>What are the advantages over the integrated iray denoiser?
It doesn't slow up your render times because you denoise an already finished image after it was rendered. This also leaves much more play with Photoshop post-work. Results are also way better.

>> No.926944

>>926936
>mcj
>mcasual
I am still surprised how no memer went down the mcasual rabbithole so far. The dude basically is CONDENSED DAZ. The essence.

https://www.youtube.com/watch?v=Q4wUms5WpgQ
https://www.youtube.com/watch?v=0O-adnu0-xU
https://www.youtube.com/watch?v=cejcmRxUh9o
https://www.youtube.com/watch?v=K8Fk3LKKPw4

https://www.youtube.com/@mcasualjacques/videos

>> No.926945

>>926944
Kek, yeah. I mean I really enjoy his denoiser, but the dude is something else.

>> No.926947

>>926944
MADRE DE DIOS

>> No.926949

>>926939
not him, but when do you start the denoise? how am i supposed to quantify what iteration means in terms of time? what if i want denoise to kick in at 90%?

>> No.926951

>>926949
Don't use Daz built-in denoise. It slows down your render time and the result quality is not that good either.
Use mcj above. Autistic retard or not, it works amazingly well and it is inside of Daz. You render your pic normally, then start his script, select the pic and denoise it. It only takes few seconds.

Otherwise if you really have to, let Daz denoiser to kick in just few samples before the final one. Lots of people use it just for the last sample, ie.: 500 samples, use it on 499 sample.

>> No.926971

>>926939
>This also leaves much more play with Photoshop post-work.
How is automatic denoising better than having the original render and the denoised render in Photoshop?

>> No.926972

>>926971
Having original render + denoised one is the result of using mcj, not Daz inhouse denoiser.

>> No.926974

>>926951
if using it post-render, why not just use topaz ai denoise?

>> No.926976

>>926974
Because topaz is shit at everything that is not a portrait. Especially their "app" which is just a shitty browser wrapper is insulting. The fact it takes way longer and the result is not that much better than mjc (which is again right in Daz) is another issue. If you combine mjc + little bit of photoshop the results are always simply better.

>> No.926987
File: 72 KB, 1234x342, Capture.jpg [View same] [iqdb] [saucenao] [google]
926987

>>924985
Please help. I need to identify this top.

>> No.926988

>>926987
That latex with mesh looks like LEONdigital clothing. He puts this shit everywhere. And if not, he certainly makes very similar clothing. Could easily be his own clothing with custom leather shader.

>> No.926990

>>926987
Feels like I've seen that on renderosity

>> No.926993

>>926988
Don't think it's that. It looks a bit like Clothing Assembly 7 but not quite.

>> No.926999

>>926987
Small Distraction for Genesis 3 Females

>> No.927000

>>926999
Thanks!

>> No.927004

>>926999
based lilflame identifier

>> No.927010

>Meipe's breastacular has been submitted for review to renderotica
We're close friends!

>> No.927012

>>927010
I don't get it.

>> No.927015

>>927012
booby soon. good.

>> No.927019

>>927015
New version?

>> No.927048

I'm glad I learned how to do boob morphs myself long ago. There was always something that pissed me off and waiting for someone to do it right was bullshit too.
Also fuck installing morph packages of which maybe 1 or 2 are appealing.

>> No.927051

>>927048
Share some booba please?

>> No.927071

>>927010
Genesis 9?

>> No.927086

Any marvelous designer chads know how to make two different layers of clothing fit together. I'm trying to simulate a robe and lingerie but the robe always gets stuck on the bra and when I do the morph in Daz3d it clips through the bra string

>> No.927087

>>927086
You tried putting the lingerie as a part of a avatar (ie.: you export it to .obj with it) and then applying the robe as your cloth alone?
Also I think I've seen some tutorials on youtube how to make it work with more layers. Some people make wild-ass six layers stuff with it.

>> No.927103
File: 326 KB, 1920x1080, 20 09 2022 pofolklkjhg50df.jpg [View same] [iqdb] [saucenao] [google]
927103

what is new with Genesis 9 ? just 8K textures and more meshs ?

>> No.927107
File: 1.98 MB, 3840x2160, Vivian.jpg [View same] [iqdb] [saucenao] [google]
927107

How's this hoe

>> No.927108

>>927107
bigger funbags needed

>> No.927109

How can I into collisions? I know that there's Meipe's stuff for butts and breasts, but what about the other parts such as thighs and calves?

>> No.927110

>>927109
Same method meipe uses with the "invisible" clothing items.

>> No.927112

>>927110
Is there a relatively easy way of doing that?

>> No.927113

>>927112
Not him, but Ghost Dynamics. Should be on Zonegfx.

>> No.927118
File: 418 KB, 1600x1600, tiger1.jpg [View same] [iqdb] [saucenao] [google]
927118

you just know...

>> No.927119

>>927118
SABERED

>> No.927120

>>927118
Share preset of her please? I'm in love!

>> No.927122

>>927120
she's custom.

>> No.927123

>>927122
She's a dream

>> No.927124

>>927118
Post more please?

>> No.927128

>>927124
new graphics card, so i'm posting more!

>> No.927129

>>927128
I humbly requests more skin tight bodysuits or bikinis.

>> No.927146
File: 1.46 MB, 1600x1600, bikini1.png [View same] [iqdb] [saucenao] [google]
927146

>>927129

>> No.927147

>>927146
Very hot, love the makeup work you've done. Muscularity is also great.

>> No.927148

>>927146
Built for Alien abduction, probing and body modification!

>> No.927161
File: 284 KB, 1600x1600, spess marin.jpg [View same] [iqdb] [saucenao] [google]
927161

>>927148
all aliens get shot, unless they're cute femboy aliens, then they get the forced amazon position.

>> No.927163

>>925060
>>925055
There is one guy that comes to mind and is pretty popular that does photoreal 3d porn:
https://twitter.com/xaqq13?t=ZDW5YPfq8CFy6_KTKYb1vg&s=09
I think he uses daz as a starting point...

>> No.927164

>>927163
damn, i should start a patreon, work my way up to a 4090 render station...

>> No.927165
File: 2.83 MB, 2208x3200, 20221123_173352.jpg [View same] [iqdb] [saucenao] [google]
927165

>>927163
Wow. His shit is based.

>> No.927166

>>925762
>>925762
>>925768
Ngl I thought u guys were talking about xaqq from pixiv
Ngl I thought you gu

>> No.927167

>>927165
Most of his scenes seem to be lit similar to that one.
https://kemono.party/patreon/user/8837783
How do you get that shiny, wet skin effect, and the lighting? I've tried plenty of times, but I have not been able to get it right.

>> No.927168

>>927167
you can use a geoshell, or a roughness map.

>> No.927172

>>927167
He tags "octane" on his pixiv so I assume he's not using default daz iray. That may be why

>> No.927174
File: 640 KB, 720x960, knightess.png [View same] [iqdb] [saucenao] [google]
927174

I need some opinions on this pose, I've staring at it for so long that my brain can't parse it anymore.
I have this paladin lady ,she's doing the Dark Souls pose of wielding a greatsword over the shoulder.

Does it look weird, like she's trying to cut her own head off? I literally can't tell anymore

>> No.927178

>>927174
i think her sword hand is a little too close to her. if you google "sword over shoulder" most images have the middle of the blade on the shoulder. her torso looks a little too rotated for her hips maybe.

>> No.927183

>>927161
Based alien drainer

>> No.927188
File: 734 KB, 1069x1567, 1669275108976.jpg [View same] [iqdb] [saucenao] [google]
927188

>>927174
Have that blade resting flat, not with the edge against the body. People did that because having the weight of that edge is not comfy and you are damaging the edge too. I would also make the arm's angle not so sharp.

Or do like irl landsknechts did, picrel. Note his hand on the end of the handle. Good scifi/fantasy is always realistic in little details.

>> No.927192

>>927161
>unless they're cute femboy aliens, then they get the forced amazon position.
Very based.

>> No.927195

>>927174
As anon above said, the torso it's too rotated so it looks like she's trying very hard to make a pose. I don't think the edge of the sword sitting on the body is necessarily bad since it's supposed to look cool but it's too close to the neck, so maybe move it further out and give her something like a shoulderpad so it does not sit on flesh. Btw the sword looks a bit short so with the angle her arm is sitting at it looks like she's trying hard to be cool since the weight does fall on her shoulder, so maybe pull the forearm a bit further out to make it look more relaxed

>> No.927196

>>927174
Also, if the wind is strong enough to move the cloak, it should move the hair too.

>> No.927200

I am trying to create a scene where my model is wearing panties with thin strings, so some of her pubes are out in the open.
Of course, when I set up the scene, at the part that's actually covered by her underwear, her pubes poke through the panties. I want this part to have a bit of a bump instead, to give the impression that the underwear is being pushed away by her pubes.
I tried doing it with Photoshop, but the panties' surface ends up looking blurry, and I can't create the bump effect.

>> No.927201

>>927200
Make a custom morph in Zbrush, move/inflate brush. Or Marvelous. Or blender sculpting.

>> No.927206

>>927200
Just use meshgrabber plugin

>> No.927207

>>927200
Learn to sculpt and modelling in general it will make your life so much easier and enchan your daz experience even more

>> No.927224
File: 598 KB, 720x960, Knightes2.png [View same] [iqdb] [saucenao] [google]
927224

>>927178
>>927188
>>927195

Thanks. Did some adjustments.
Is this better/ worse?

>> No.927229

>>927224
Much more dynamic, better.

>> No.927233
File: 14 KB, 85x77, file.png [View same] [iqdb] [saucenao] [google]
927233

Want to see real horror?

>> No.927237

>>927233
yes

>> No.927239
File: 1.20 MB, 1024x1024, d9ppm8i4bnb81.png [View same] [iqdb] [saucenao] [google]
927239

>load sweat shell onto model
>gen textures shits to bed
>try the shell fix feature of the gen
>the entire model shits the bed
>can't even ctrl-z out at any point in this

>> No.927242

>>927239
gen 9 or gen 8?
Idk shit about gen 9 but on gen 8 the problem is always lie within the geo shell. You never touch the g8f textures, its doesnt matter.

>> No.927243

>>927239
i knew how to fix this at one point, but i don't remember. sorry anon.

>> No.927244

>>927242
also usually its the shell conflict. there is one guide on rendererotica about how to use sweat/wet geo shell with geograft stuffs like NGV9, breastacular or golden palace. Written by meipe, quite short and easy, you should look at that.

>> No.927245
File: 165 KB, 1600x1600, catsuit3.jpg [View same] [iqdb] [saucenao] [google]
927245

>> No.927246

>>927245
based

>> No.927253

>>927244
I found the guide and it worked, thank you anon.

>> No.927260

>>927245
How about, stripping a castsuit with a tiny swimsuit underneath?

>> No.927264

>>924985
as someone who is alright modeling in blender:

Is there really no way to avoid ZBrush and not have to go through a lot of bullshit?

>> No.927265

>>927264
Export un subd-d or HR model from daz. Do what you want in application of your choice. Import as morph. Make sure your sculpting method doesnt add geo.

>> No.927271

>>927244
Most of the wet/oily/etc. resources are shit. Only one that fundamentally works out of the box with breastacular/futalicious/golden palace/etc. is "Ultimate Skin Moisture V1.2 Sexy When Wet Bundle." I think it is because Meipe worked on it too.

>> No.927276

So, what is THE GPU for rendering right now? And what is a the budget choice?

>> No.927277

>>927276
THE gpu is always the one with the most vram and most cuda cores. i just got an rtx 3060 ti, which is more than enough for what i do. it's 8gbs, and has 4864 cuda cores. i got it for an amazing price. the rtx 4090 has 24gbs of vram, and 16,384 cuda cores, which should make every render absolutely blazing fast, but also it costs 1600 USD. imo "THE" gpu, is whatever is in your budget, and suits your needs.

>> No.927284

>>927264
Why would you want to avoid zbrush. Zbrush is fucking magic, man, I tell you.
It might feel like shit navigating zbrush at first but try to endure, after a few days you will come to love it.
Man zbrush is so fucking good at what it foes it make blender look like a complete amateur

>> No.927285

What's the best "skin builder" for genesis 8?

>> No.927292
File: 2.34 MB, 1280x720, UE5_03.webm [View same] [iqdb] [saucenao] [google]
927292

>>925991
someone else who understands. realtime is the only way forward. just the chair alone would chew up 5GB vram and take 5 minutes to render in daz sadkek. but don't worry fellow dazlets, at least we can rebuy the same G8 assets again but now on G9!

>> No.927293

>>927285
You answered your own question.

>> No.927296
File: 2.05 MB, 3840x3840, whore in pool.jpg [View same] [iqdb] [saucenao] [google]
927296

>>927292
This one took 12.5 gb and 5 mins to render with my 3090. Daz could've been more efficient

>> No.927307

>>927292
>realtime is the only way forward.
Nobody ever denies that.

>>927296
And where is your comparison shot from UE?

>> No.927308

>>927292
Man I am looking forward to upgrading my computer. UE5 looks so much fun.

>> No.927310

>>927308
>>927307
Ue still lack a contents library tho. Daz is shitty but it get hundreds of thousand of contents that you could tap on.

>> No.927311

>>927310
That is fine. I can make my own shitty models. And I am sure there is a way to steal Daz models and port them to Unreal too.

>> No.927315

>>927311
It's not 'stealing', they literally have a bridge for doing just that. but with all their other bridges and tools, it's half-baked shit that doesn't look remotely decent. Daz really should just ditch the entire 'studio' concept and instead transform it into a robust content library that works with blender, unreal, unity etc. the VAM guy probably makes more money than the entire Daz company just by giving Genesis 2 models jiggle physics in Unity.

>> No.927318

>>927315
yeah stop all daz development, focus on making bridge, its not like daz is developing these day. Then again i doubt they could pull them bridges off, what with 2 coders and stuff

>> No.927383

I like the look the bloom filter creates, but at the same time it can make light sources and other objects look too bright. Is it possible to apply it to specific (gen 8) models?

>> No.927385

>>927383

Also, I've been having to restart my computer a lot since 4.21. If I don't restart after attempting a render, the next one becomes significantly slower. Bow anyone else experienced this?

>> No.927386

>>927385
That is normal, it is just the absolute state of how Daz works with memory. Restart the software after each finished renders. Scripts like render queue does it for you automatically too. No need to restart your whole computer.

>> No.927400

I'm trying to put cum on my gen 8 model with the "Cum PRO Pack" asset, but dforce keeps moving her feet and toes during the simulation. Is there a way to stop this?
I've already tried turning off the "Start Bones From Memorized Pose" option.

>> No.927401

>>927400
Stop using dforce, it is an absolute shit. If you need clothing done, use Marvelous instead.

>> No.927402

>>927401
I'm trying to put cum on her, not clothes.

>> No.927403

>>927402
>cum prop
>using dforce
But why. There are shitload of coom props that are not retarded.

>> No.927404

>>927403
I've been able to find one that can put cum on gen 8 feet(top and soles), but the cum itself looks atrocious.

>> No.927406

>>927400
like i said, a simple sculpting skill will go a long way. its not that hard, in fact, very easy, to scuplt that coom on your g8f feet.

>> No.927416

>>927315
>It's not 'stealing'
I think he meant getting the DAZ content and not the porting to UE.

>> No.927418

>>927402
https://smutba.se/project/33114/

This makes adding cum to anything really easy. It even has a small tutorial what you have to do to use it with DAZ.

>> No.927431
File: 362 KB, 1920x1080, 00 kjsdfff.jpg [View same] [iqdb] [saucenao] [google]
927431

>>927292
Daz should buy the U5 engine and pay the 5% royalties, fuck Iray,

I would be able to create nice tortures videos, animation rendering in DAZ is so long

>> No.927440
File: 63 KB, 262x108, file.png [View same] [iqdb] [saucenao] [google]
927440

>>927237

https://www.youtube.com/watch?v=VYDaHMO1iW0

Best storytelling so far

https://www.artstation.com/tapas72d

>> No.927442

>>927440
What 90s claymation point-and-click adventure game is this?

>> No.927443
File: 208 KB, 384x336, file.png [View same] [iqdb] [saucenao] [google]
927443

>>927442
I don't know but it blew my fucking mind

>> No.927444

>>927315
>it's half-baked shit that doesn't look remotely decent.

https://streamable.com/eid0ii

https://vimeo.com/767632428

>> No.927445

>>927444
>This video contains mature content. Log in to watch.
I don't think so, Tim.

>> No.927446

>>927445
https://drive.google.com/file/d/1lylsqrA2w7L-jHDm1mWQ2ODQciSBfRoU/view

>> No.927458

Am I just retarded or Is there really no baby/massage oil bottle asset anywhere?

>> No.927480

Anybody know where I can get Blended Dual Lobe Hair.dsf? I constantly get error when appliying hair. I think it's supposed to be a part of dForce Starter Essentials but my Daz only works offline and I can't find manual download.

>> No.927496

>>927431
There was a whole thread with people trying to get Blender to create a game engine but the Blender people said If they make Blender into a game engine They wouldn't have enough resources to create it and provide updates to Blender at the same time.

>> No.927504

texturingxyz map
https://www.mediafire.com/file/2s5ofogvfjrptfs/texturingxyz__microskin_face_30.zip/file

>> No.927507

texturingxyz vface:
https://mega.nz/file/DkARDIwY#tO8ooJGO7A2ADZpKSEsRQpc8HqXozV9GGFo8ErKdB1g

>> No.927508

>>927504
>>927507
What's this? Dolphin Porn?

>> No.927511

>>927480
It is part of the dforce starter essentials and you can download them manually in your product library on daz3d.com

>> No.927537

so did you guys try this advanced pussy yet?
Promo look quite good, at least its better than golden palace, I think.
Its up on 3d-load, try it out guys.

>> No.927574

Is it possible to pirate and install assets in bulk? So sick of the download-extract-refresh loop.

>> No.927576

>>927537
I want to use it as it seems to be capable of many things, but simply loading it on my model locks up my CPU in the texture shaded view.

>> No.927578

>>927537
Whats it called?

>> No.927579

>>927574
Buy it on the Store you Chud

>> No.927580

>>927578
Advanced pussy duh

>> No.927584

Anons, post what you rendered over the long weekend.

>> No.927616
File: 1.06 MB, 1149x1195, file.jpg [View same] [iqdb] [saucenao] [google]
927616

>>927584

>> No.927648
File: 185 KB, 1600x1600, red vest.jpg [View same] [iqdb] [saucenao] [google]
927648

>>927584

>> No.927700

What's the best way of making assets for daz?
Start with blender then port them over?

>> No.927701

>>927700
take a base model you want to make clothing for, export that base mesh to blender, model your clothes on that. import the clothing back to daz, and use transfer utility to rig and skin the clothing automatically.

>> No.927714

How do you guys actually make money doing this stuff?

>> No.927715

>>927714
porn and only porn. fashion works too, but your name has to end in berg, stein, or ski.

>> No.927716

>>927715
Where can you make money doing porn animations though? Sorry I'm totally out of the loop, do you make money through patreon or something like that? Are there websites that will buy your videos somehow? Apologies I am really low on money and I don't want to go back to wageslaving

>> No.927755

>>927701
>>927700

Or use Marvelous Designer/ Cloth 3D.. + Substance Painter, should make the whole process as easy as creating "morphs" for characters and yea, you could also create skins with SP.

>>927716
Good PC? Upload your videos on porn sites. Make a patreon and a cheap website or just a twitter account.. look up some other artists and copy their content..

But be warned, it's not as easy how it looks.

>> No.927756

>>927755
and maybe use dazwraps models to acquire an audience from a game/movie

>> No.927783
File: 1.26 MB, 1920x1280, 1663975331031.jpg [View same] [iqdb] [saucenao] [google]
927783

>>927584

>> No.927815
File: 523 KB, 1050x1500, royal_guard_YGZv7_1.jpg [View same] [iqdb] [saucenao] [google]
927815

Just your normal royal guard guarding the palace.

>> No.927826
File: 513 KB, 1190x1700, royal_guard_Portia-v20_1.jpg [View same] [iqdb] [saucenao] [google]
927826

Yet another royal guard.
Will they be enough to defend the palace from attack?

>> No.927836

>>927815
>>927826
as long as there's no goblins.

>> No.927843
File: 2.35 MB, 3840x2160, vivianpanties3.jpg [View same] [iqdb] [saucenao] [google]
927843

>>927584

>> No.927845

>>927843
cutie! Character?

>> No.927847

>>927845
Custom, based on 8.1

>> No.927849

>>927847
more?

>> No.927868

>>927826
Junepher, you have to be at the office by 08:30

>> No.927878

Do you guys just use the default Camera or use premade ones like
https://www.daz3d.com/ig-photographers-toolbox-film--digital-cameras

>> No.927879

>>927878
>20 bucks
I wouldn't even pirate that, let alone pay for it. Just use proper frame width with your camera. Default should be 36mm. If you want your thing to has more presence, to be "more in the shot" or feel "more there", then use less, like 20 or 25mm and vice versa.

>> No.927884
File: 1013 KB, 1080x1841, Screenshot_2022-11-30-13-26-52-30_40deb401b9ffe8e1df2f1cc5ba480b12.jpg [View same] [iqdb] [saucenao] [google]
927884

So this is the power of Genesis 9...

>> No.927886

>>927884
>Josie is bratz-tier again
th-thanks daz

>> No.927890

>>927849
see >>927107 and >>927296
will render one tonight

>> No.927891
File: 336 KB, 599x574, file.png [View same] [iqdb] [saucenao] [google]
927891

>>927884
Looks like Ariane Grande

>> No.927901

>>927884
not impressed. overuse of 8k textures.
I could do the same with 4k on g8f, just need to spend sometime sculpting face detail.
Honestly its not that good bro.
Also i dont understand, why dont daz's vendors use more normal maps?
Just make some face details on a 30 millions polygon meshes and bake it. Not everything has to be 8 K textures for fuck sake

>> No.927902

>>927901
yes, I have never seen a figure with face normal map, in Daz, ever?!
Daz's policy? Save them juice details for the 4x subdivide HD morph?
Fucking backward and primitive, really.
wtf

>> No.927908
File: 2.42 MB, 3840x3840, idk000-2.jpg [View same] [iqdb] [saucenao] [google]
927908

>>927849
>>927890

>> No.927909
File: 660 KB, 1050x1500, royal_guard_YG-Vv2c_1.jpg [View same] [iqdb] [saucenao] [google]
927909

>>927826
Another pair of royal guards.
I really like how this outfit turned out.

>> No.927910
File: 515 KB, 1244x1600, royal_guard_Ev23_1.jpg [View same] [iqdb] [saucenao] [google]
927910

>>927909

>>927868
That one was based on P3D's Portia.

>> No.927918

>>927909
>>927910
with royal guards like this, my boypussy is safe from huge orc cock.

>> No.927921

>>927918
Boys don't have pussies, what are you talking about?

>> No.927929
File: 503 KB, 1200x1500, royal_guards_YGBIv23_and_EVv4_1.jpg [View same] [iqdb] [saucenao] [google]
927929

Experimenting with armor.
Which armor plate fits best with this outfit: shiny metal or black?

Also, which main weapon should they carry: spear or pole-axe?

>> No.927934

>>927929
do you know how to set up pbr textures in daz? i think a custom painted metal looks better for nudie armor.

>> No.927970

>>927616
>>927648
>>927783
>>927843
>>927815
>>927826
>>927908
>>927909
>>927910
>>927929
Is there a site/blog where you guys post your renders?

>> No.927971

>>927970
yeah, here lmao.

>> No.927995

>>927971
>>927970
kek this and on twitter, slushe, devianart. currently working on an avn

>> No.928004
File: 164 KB, 1600x1600, gun1.jpg [View same] [iqdb] [saucenao] [google]
928004

>> No.928010

test

>> No.928011

can you match genital color to body color of the victoria new gens for 8.1? Is there any skin texture picker that makes the job easier?

>> No.928031

>>928004
She look like she has down

>> No.928043

>>928031
what's down, dog?

>> No.928051

>>928043
down syndrome
look retarded

>> No.928063

>>927901
There are no overuse of 8k textures.

Just 16k textures that were downsized once.

You need to learn to accept that the old good day of 512 textures are beyond you. Now we're doing 16k. 32k. 64k. You need to see each single atoms of the textures, and if that takes 64 GBs of VRAM, then it's logical: it's 64_Ks_. Why would you take 64 of the Ks if you didn't want it to fit into 64 GBs of VRAM?

Scrub. Pleb. Utter morons. Small dick with small graphical cards.

>> No.928080

>>928063
Lol noob. A master could do more with less, not other way around. Those shitty g9f characters don't even have normal map for details, but relying on HD morphs, fucking retard. Not even cgi movies like avatar use millions polygon meshes for their character.

>> No.928105

>>928031
You should have seen the mongoloids afew threads ago

>> No.928111

How do I use the new Breastacular 9 with clothing?
Christmas Cuckold thread when???

>> No.928125
File: 131 KB, 1200x676, avatar.jpg [View same] [iqdb] [saucenao] [google]
928125

>>928080
>He doesn't millions of polygons in subd 10 in 64k.

Not robust. Not based. The future is forward, and you're only looking back. That is why we can't have strand hairs anymore. Muh "it can't render on 1 year old GPU" crowd.

Guess what, plebs: it's 1 year old. If you don't replace your GPU every month, then you're not worthy of Daz.

16k next. Then 32k. Believe it.

>> No.928129

>>928111
Manually modify the clothes with vertices grab or something.
Breastacular always has trouble with clothes even with gen 8

>> No.928130

>>928129
>Breastacular always has trouble with clothes even with gen 8
It works great with Marvelous. Stop using shitty daz clothing system, it sucks.

>> No.928132

>>928130
>Marvelous
What does that mean? Clothes make in marvelous?

>> No.928133
File: 2.67 MB, 2600x1080, tiddytech.png [View same] [iqdb] [saucenao] [google]
928133

>>928132
No, make a custom morph for your clothing in Marvelous. You could probably do it with zbrush or blender too, but it is way more work.
picrel. Left is default Daz fuckery on Breastacular, right is Marvelous method. Same exact piece of clothing.

>> No.928135

>>928133
Any vids or tutorial on that? Seem interesting.

>> No.928136

>>928135
Yeah. WPguru has one or two.

>> No.928146

>>928136
But then you jave to make clothes morph for every new breast morph, if you want to use the clothes with the new morph, am I correct?

>> No.928148

>>928146
Depends. One is usually fine for lot of poses. I can usually get away with one for various standing, sitting, talking, etc. But the moment you go into more dynamic poses (like running, crawling or doggy, simply put anywhere where gravity changes shape of tits/anatomy dramatically), then it will probably need another morph, yeah.

If you are talking about specific morphs of tits themselves, then yes, you have to make one for each specific figure/tits. Daz still tries to compensate to a degree, but it is really bad at what it does, so the space for play without making a new morph is rather small.

>> No.928162

>>928148
I need to try this. Every once in a while daz decides that clothes have their own memorized pose and start dforce simulations detached from the bodies. It's so terrible.

>> No.928163

>>928162
Try it bru. I never looked back. Especially comparing Marvelous to an abortion that is Daz dforce, just no. I can understand it can sorta-kinda work when your goblinas are flat or some boyish/androgynous types with no curves, but the moment you get just a slightly more thick, it gets really cancerous.

>> No.928173

>>928163
can you easily import already made clothing into marvelous, and can you mark certain areas for simulation, and freeze others?

>> No.928174

>>928173
>can you easily import already made clothing into marvelous
Extremely easily.
1) Empty scene with only your clothing (or hide everything else)
2) put it to base resolution
3) export as .obj
That's it.
>can you mark certain areas for simulation, and freeze others?
Yes. Look up Marvelous basics for that. You can also "stitch" certain parts to primitive objects you make inside Marvelous, so the cloth works like a drape, tent, etc.

>> No.928175

>>928174
Forgot - export everything to Marvelous (both your figure and clothing) in centimeters.

>> No.928191
File: 1.96 MB, 1334x1334, two whores-2.jpg [View same] [iqdb] [saucenao] [google]
928191

WIP

>> No.928232
File: 222 KB, 1000x1300, dforcesucutechristmassuitforgenesis8and81females01daz3d.jpg [View same] [iqdb] [saucenao] [google]
928232

>>928191
Goblina head syndrome. Many such case. Usually fatal.

Now, there are some heads that are both cute and not goblina, but you need to carefully hoard them. Sangriart is cool because he tries for celebrities and sometimes vaguely succeed, Rarestone does it, Crocodile Liu is fine for jap dishes, Sue Yee has basically been working on his surrogate virtual Chinese daughter for years (I don't even want to know his trauma), and iSource is recycling the same romanian girl he met twenty years ago for all his figures.

All are better than goblina head. Goblina head is not cool.

>> No.928233
File: 63 KB, 1536x864, 1669569073733478.png [View same] [iqdb] [saucenao] [google]
928233

>>928191
>>928232
Also, picrel.

>> No.928234

>>928233
Stop being new, this is not SS thread.

>> No.928259

>>927884
I wonder how big they will manage to make the upper lip in Josie 10.

>> No.928292

>>928232
How do you know it's trauma?

>> No.928294

>>928259
>Josie 10
Josie 9.1 my friend and I am not talking about age, it will most likely happen in 2023, they might even consider making their studio more "unreal" like and implement something for metahumans.. but who knows, maybe they dont do 9.1 and go straight 10 with 8 to 16k textures but a whole new system for it

>> No.928295

>>928294
I doubt it. 8.1 is the best cause it has access to years of morphs and stuffs worth, from gen 8. Half a decade worth of stuffs. Gen 9 has shit all and no one is really making it stuffs
They fragmented the whole user base with this shitty move, congratz, genius daz

>> No.928311
File: 520 KB, 700x700, image_2022-12-03_170337841.png [View same] [iqdb] [saucenao] [google]
928311

any advice or recommendations for unibrows, im trying to make Russian/eastern european women.

>> No.928318
File: 583 KB, 1000x1300, sueyeecutehighheelsforgenesis8and81females01daz3d.jpg [View same] [iqdb] [saucenao] [google]
928318

>>928292
The man is doing his Chinese's daughter face and his Chinese's daughter clothings and his Chinese's daughter costumes and his Chinese's daughter cuteness for years.

Most likely, and in most probability, he got a trauma. Possibly he doesn't get one, but as a content creator, yeah, he probably and most likely got a trauma. I appreciate that with content creators. You can always count on the autism of content creators with trauma: they will always deliver.

You cannot count on content creators without traumas. They are extremely hit and miss. Autism will win the day every day of the year. Autism is the force that is pulling Daz forward. Autism and trauma.

>> No.928321
File: 1.36 MB, 3840x3840, samantha.jpg [View same] [iqdb] [saucenao] [google]
928321

>>927783
Real cute! Should make out with the one I've made recently lol

>> No.928332

>>928318
i love the schizoposting on this board.

>> No.928425

>>928332
I don't.

>>928318
Take your pills.

>> No.928458
File: 44 KB, 310x486, yikes.jpg [View same] [iqdb] [saucenao] [google]
928458

>Surely, this will sell my figure

>> No.928461

>>928425
board full of autists denying their own autism

>> No.928462

Christmas Cuckold thread time

>> No.928597

>>928458
kek wtf

>> No.928655

>>927934
>do you know how to set up pbr textures in daz?
Yeah, kinda. But I'm using a set of preconfigured shaders for armor that I'm quite happy with from this pack:
https://www.daz3d.com/uber-iray-medieval-armor-shaders

>> No.928816

>>927843
I suck big tiime at interior lighting. Are you using a big plane on the ceiling to achieve this? The model is not rendered separately is it?

>> No.928817

>>928816
Not him, but it looks like hdri and a few ghostlights.