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/3/ - 3DCG


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File: 260 KB, 743x464, library project.png [View same] [iqdb] [saucenao] [google]
918693 No.918693 [Reply] [Original]

So i know 99% of the board is more interested in modelling catgirls and donuts but i wonder if there's enough people here doing archviz to warrant a general.

So archbros:
>whatcha modelling
>whatcha rendering
>whatcha designing
>what software ya using and what software is SHIT

here is a project im working on for a public library. model's just getting started.

>> No.918694
File: 18 KB, 421x421, 8.jpg [View same] [iqdb] [saucenao] [google]
918694

>>918693
using rhino btw because sketchup is SHIT SHIT SHIT

>> No.918738

>>918694
i luv rhino

>> No.918786
File: 75 KB, 511x352, rhino.png [View same] [iqdb] [saucenao] [google]
918786

>>918738
>sketchuds could never

>> No.918805
File: 886 KB, 5120x1080, Scn 23.jpg [View same] [iqdb] [saucenao] [google]
918805

>>918693

Yeah finally an archviz thread.

>whatcha modelling

Mostly social housing projects for my third world country shithole. 10% Of the time I model chairs.
Currently on 2 social housing projects, and urban plan and other little projects.

>whatcha rendering

Rendering finals on this proyect and waiting for approval to make v3 of another one.

>whatcha designing

Currently designing my mother's apartment as an architect in archicad. The sad thing is I never get the time to make renders for my own personal projects.

>what software ya using and what software is SHIT

I mostly use 3ds max, heck I even had developed many utilities for it and I think I have the authority and 15 years of experience to say that is is a shit puke vomit software BUT a necessary evil for industry experts. All my clients speak autodesk so there you go. Americans use the imperial system so compared to that I'm better off.

So I use max and max is shit. I love and hate the little bastard. But mostly indiferent. It's just a tool yunno.


>Why 4chan and not cgarchitect?

Fuck forums at least here I can say shit shity fuck cuck fuck and no one flinches.


>here is a project im working on for a public library. model's just getting started.

Nice one anon. Just tell me if you need something or critique or sum shit.

>> No.918822

> Watcha modeling
Revit hates modeling
> Rendering
Lighting calculations
> Designing
Electrical and lighting systems for a bunch of projects
> Software
Revit is the best for MEP and Arch coordination, but holy hell does its renderer suck. Damn thing doesn't have bounce lighting or global illumination. I hate having to switch out to something else to see a decent look at the project.

Hopefully the One Graphics System with something that's newer 2005 is coming sooner than valve time.

>> No.918826

>>918693
I'd love a more permanent archvi general

>
>>918693

>whatcha rendering
Stills of a large resort expansion getting planned
Can't share pics of this one but I'll post others when I'm home, hope this general lasts because there's few places iv found to talk about archvis stuff beyond Facebook groups which are full of boomers.
>what software ya using and what software is SHIT
Sketchup & twinmotion, I hate revit.

>> No.918827

>>918805
>Designing shit for family

Noooooo bro what are you doing

>> No.918830

Do you guys usually model how a building will roughly look like when finished, or is your job more precise, inch by inch wall placement according to floor plans?

>> No.918833

>>918830
Early concept renders will focus more on the structure, silhouettes and how it looks in location. But all real models are done from the ground up with cad plans.

>> No.918841
File: 3.93 MB, 5120x5120, ttsst.jpg [View same] [iqdb] [saucenao] [google]
918841

>>918822
>I hate having to switch out to something else to see a decent look at the project.

Welcome to the monarchy of cad software.

>>918827
Yeah. I know the good this I have a very strong character and I always get my way. And it's for my mum I mean it's torture but c'mon.

>>918830
It depends. My models end up being more precise than some revit models on interior designs just because the client actually wants to see the stickers on the open ceiling air conditioning system so yeah. Archviz sometimes has to handle idiotic levels of detail.

>> No.918875

>>918841
Nice job on the apt curtains, how'd you do that?

>> No.918901
File: 2.78 MB, 1920x1080, Image6.png [View same] [iqdb] [saucenao] [google]
918901

seems like a lot of yall have been on the industry for quite a while.
any advice for a lowly arch student? or just any input about what the field is like?

>> No.918913
File: 2.85 MB, 1280x720, 2022-09-20 12-21-40(2).webm [View same] [iqdb] [saucenao] [google]
918913

>>918875
It's a little script I made a while ago that takes the transformation of the window objects and randomly models a low poly curtain using the dimensions of each window. You can alter the probability and offset of the curtains. I've always wanted to develop it more but it is my clients don't notice if I make it more user friendly or robust so apply the Pareto principle when it comes to work.

>>918901
Run away! No jk. Study photography, it doesn't matter if you use skp, rhino 3ds max, watercolors, oil on canvas If you don't know how to compose, color and light an image so I always advice to study the real deal. The field is full of newcomers, heck even I consider myself pretty old school 8 years into archviz even I can't keep up with all the new shit and techniques but you'd be surpised how many "gurus" don't know the basics.

>> No.918921

>>918913
Fantastic dude

>> No.918938

Portfolio question. How do I show off stuff in my portfolio that shows all the planning/concepting/revisions/optimal locations stuff I do for signage (hours and hours of stuff) that in the end is usually presented in ppts to clients but would look silly on a website showing screencaps of PowerPoints?

>> No.918941

I'm gonna start using clarisse because fuck proxies and point clouds. Or unreal.

>> No.918942

>>918941

Good for you. Do you want a medal or something?

>> No.918945

>>918913
damn that was awesome
what program is that?

>> No.918946

>>918941
QUID PRO QUO CLARISSE

>> No.918947

>>918945

Autodesk 3ds max 2022

>> No.918951

>>918947
lol no wonder i didnt recognize it at all!
imma rhino guy
could prolly grasshopper up something similar i suppose
super good work

>> No.918958

>>918913
that script is seriously sick like the other have said.

about the photography thing, do u recommend going to like, a photography class? or just read a good book about the subject? if so which, id really prefer not to go to any photography classes as here it's usually just something bored mom's go to.

>> No.918973

>>918958
he means study art, generally, and know how to make a god picture / to compose a shot, how color works etc etc.
art matters

>> No.918981

>>918958
>>918973

Yep. My words exactly. It's not bound to photography.

>> No.918982

>>918981
iirc guys like this

https://www.kcrw.com/news/shows/press-play-with-madeleine-brand/el-chapo-captured-porter-ranch-disaster-update-and-friday-film/eastern-european-cinematographers

like vilmos

all studied painting before they got behind a camera

>> No.918986

>>918982
>https://www.kcrw.com/news/shows/press-play-with-madeleine-brand/el-chapo-captured-porter-ranch-disaster-update-and-friday-film/eastern-european-cinematographers

Fuck yes. Deliverance is a beautiful film

>> No.919147
File: 1.25 MB, 3840x2160, W.RF1.jpg [View same] [iqdb] [saucenao] [google]
919147

>>918693

>whatcha modelling
Revit modelling residential projects.

>whatcha rendering
Early stage concept, rendered in Lumion. Simple shots until the building form is right.

>whatcha designing
Rather cool houses.

>what software ya using and what software is SHIT
Lumion is pretty bad. Making the change to 3ds & Corona soon.

>> No.919155

>>919147
Nice bro
Don't forget to rotate those bushes on the right side tho

>> No.919157

what percentage of the models in your renders are:
a. modelled by you
b. pirated

what percentage of materials in your renders are:
a. created by you
b. substance source
c. megascans
d. other

>> No.919158

>>919157
All modeled by me/studio

40% SS, 30% created by me, 5% megascans and 25% other

>> No.919159

>>919158
>All modelled by me/studio
incl foliage, props, hoomans etc?

>> No.919161

>>919159
No, but they are not pirated. We have archvis packs and use twinmotion for larger urban developments

>> No.919192

>>919147
is corona actually good? i thought it was just some meme they were paying youtubers to shill

>> No.919197

>>918841
Beautiful shit anon. Good job.

>> No.919202
File: 3.38 MB, 3840x5120, 01 Fachada Occidental low.jpg [View same] [iqdb] [saucenao] [google]
919202

>>919147
Le nice. Yeah vary those right side plants. I would let some dirt creep up those immaculate white walls but some clients hate grunge so it's ok if no.

>>919157
It depends on the project. For personal projects I model and create 100% of the models and textures, even greenery.

I had a studio with employees and shit but got tired of managing and not creating so I can account for myself.

For a client sketch like this. Cars, people, greenery and retail interior objects come from packs. Architecture, fixtures, furniture and office objects are all modeled by me for optimization purposes.

Textures mostly come from packs but all shaders are mine cuz how the fuck would even dare to use a foreign shader without testing its impact on rendering.

Hero textures and backgrounds like the sidewalk and road are taken from drone shots.

>>919161
Yeah modelling trees cars and people for arch-viz seems absurd unless you really need something specific. Many archviz artists can't model for shit.I had a former partner that made godlike rendering but couldn't model a basic chair. At least I am able to model a decent vehicle, any piece of furniture and some organic stuff like trees and animals.

>>919192
No it's a serious production oriented render engine. It's good for its price and community, a lot of resources and support from them so it's the best for production because you won't get stuck in some obscure bottleneck.

If you are not worried about licensing and/or render times then I would suggest Maxwell, it is and will always be my favorite but it is not fit for my day to day workflow.

>> No.919203

>>919197
Thanks well you'd be surprised how shit this project really is.

I like to think my job is to take social housing and make it look like 5 stars.

>> No.919204
File: 716 KB, 1345x762, file.png [View same] [iqdb] [saucenao] [google]
919204

>whatcha modelling
Just some personal shit right now.
>whatcha rendering
Nothing at the moment.
>whatcha designing
Mostly comercial buildings, because fuck working with homes.
>what software ya using and what software is SHIT
I'm using max and its shit. Trying out Blender because I just hate subscription models, but I'm afraid I have been using max for too long now and changing will be annoying.

Wondering if Unreal is worth it, anyone here tried it?

>> No.919205
File: 3.21 MB, 2560x2560, Manzana 12 Vista Volumetrica.jpg [View same] [iqdb] [saucenao] [google]
919205

Look. It's 90% asphalt and building in a sea of similar projects.

At least this is just a sketch for an urban devellopment and the client was willing to at least make some variance in the buildings and allow tall greenery. Final renders I guarantee will look rather dull with no trees, no bushes (commercial purposes) and homegenous facades because of costs.

Yeah it's sad but it's social housing.

>> No.919206

>>919205
I've done a project for a shopping center a while ago and the client asked me to remove pretty much all plants higher than a foot because it would obstruct the view. Absolut morons.

>> No.919207

>>919206

I feel you bro, my country is so shit that I've had a client make me remove all plants from balconies because the slab was not rated to support more than 200kilos per sq mt. I stopped working with them but the surprising thing is that they where within construction codes!

Heck I even remember a fight with a client that asked me to put for chairs and a table in a 1x1.2 mt balcony so "people would feel they could do that in their shitty apartment" I obviously abandoned the project cuz I would not participate in that fraud.

>> No.919214

>>919203
I get it, I work in similar projects. If you don't mind, I would love to take a look at the floor plan.

>> No.919237
File: 3.57 MB, 2844x1548, Manzana 13-2 Planta low crop.jpg [View same] [iqdb] [saucenao] [google]
919237

>>919214
Nope sorry the plan is confidential information from my client but I can share the rendered floorplan since I still own the distribution rights of these images until they pay me.

>> No.919257

how do i get into architectural design?
i'm reasonably competent at modelling, but i'm such an architectural philistine that i've spent all day unsuccessfully looking for commieblock blueprints (i.e. elevations, not just floorplans) because i'm not creative enough to come up with my own design for a box with a few balconies and staircases stuck on.

>> No.919261

>>919257
Speaking from experience, it will be hard to get a job as an architect without a degree and depending on where you are based, knowledge of local building codes.
That said, anyone can get into the visualisation side of things.
If you want to practice, the good way to get floorplans is going to websites of apartment buildings. Then you can practice building up from those yourself, usually they are detailed enough. Choose one near you and you can go and see how it looks irl too for comparison.

>> No.919268

>>919257
>>919261
For example I just googled new apartments Miami because I assumed your a mutt and this one was at the top of a list
Then search that apartment and if they are in development they will almost always have floorplans because they are trying to get buyers for the rooms.

>https://ciprianiresidences.miami/floor-plans

>> No.919269

>>919268
Houses, hotels and resorts are harder. Real estate sites will sometimes develop fresh floorplans when trying to sell nice houses as will development companies making larger gated community housing in which many of them are similar.

>> No.919336

>>918693
>watcha modelling
I model and create construction drawings for residential homes for a homebuilder
>whatcha rendering
Nothing at the moment, but my company used to outsource rendering for marketing material, now we can do a little in house stuff because 3DS Max comes with our licenses.
>watcha designing
I'll be honest it was kinda beat over my head in school that draftsmen can't be designers so nothing, I guess
>what software ya using and what software is SHIT
I use Revit, just starting to learn 3DS Max. I'm too green in this industry to know whats shit.

>> No.919373

>>919336
frank lloyd wright started as Sullivans draftsman

really depends on what you try to achieve

>> No.919669
File: 2.05 MB, 8000x3200, spunchbob.jpg [View same] [iqdb] [saucenao] [google]
919669

do i need a super gaming computer and pay for the softwares to make awesome sized models and renders like you guys :(

>> No.919670

>>919669
You know the answer.

>> No.919673

>>919669
When I upgraded from a 960 to a 2070 a few years ago the change in productivity is huge. Just being able to shit out way more renders at near production quality quickly to find optimal views and mistakes is so beneficial.

>> No.919773
File: 1.53 MB, 1200x623, Courthouse render with person.png [View same] [iqdb] [saucenao] [google]
919773

>whatcha rendering
attempting to rework some things for my portfolio, been cutting my teeth on archviz stuff for about a year now but I'm not sure how to step up my renders. Currently they seem too clean and cheap looking
>what software
Mostly just Rhino & Vray, in the past I used a Rhino to Revit pipeline but recently I couldn't get Revit LT to import .sat files, really seems like Revit LT is pretty shit. Am I a brainlet for not being able to pirate Revit?

>> No.919779
File: 1.28 MB, 3240x2160, Test 11.jpg [View same] [iqdb] [saucenao] [google]
919779

>>919257
Try it out. You don't need cad software just a pen and paper. Here's a full design and rendering process of a small apartment I did a while back for a dude in WIP who had difficulty designing and rendering architecture. It was made on a remote desktop so the clicks sometimes miss.

https://www.youtube.com/watch?v=dnZoJNoMv_0

>> No.919781

>>919773
Watch out on that brick texture. It has seam displacement artifacts and does not start correctly on the floor. Materials lack overall reflectivity so the space lack color bleeding on the concrete and occlusion. The camera is oddly focused on a non conventional angle and the ceiling mesh abruptly ends at the leftside image. Archviz is in the details and thisi mage lacks details. Don't worry it just needs work it is definitely a good start.

>> No.919787

>>919781
looking at your work I can see what you mean, thanks for the good advice. Would that require further tweaking in the material properties or is is it possible to fix the lack of reflectivity in Vrays lighting properties? I'm pretty green when it comes to renderers

>> No.919790

>>919787

All dielectric (non metallic) materials have some kind of specular reflection and it's intensity and glossiness depend on the overall microscopic and macroscopic roughness and angle of reflection.

Make this mental exercise:

If you look ant asphalt downwards it looks pretty dull and non reflective because it is a very rough and dark material.

Now look at the same asphalt on a sunset form a very low angle and it will look like a very blurred mirror but it will take on the color of the sky, it will seep light and become very bright.

This little detail is from my experience the very basis of realistic materials. That is why I always test my shaders with 2 distinct light conditions 1. Direc sunlight 2. An artificial light from a shallow angle.

If you are using vray for Rhino you may want to up the glossiness to a higher value. In fact a perfect dielectric material is a 1.0 glossy material with a very rough surface and a low IOR Search for the term Dorodango and you'll see what I mean.

https://upload.wikimedia.org/wikipedia/commons/d/d8/BSDF05_800.png

>> No.919791

>>919790
Yeah Reddit spacing I know fuck off.

>> No.919793

>>919790
So that's what BRDF means, excellent stuff thanks again based chair anon

>> No.919884

>>919237
Makes sense, thanks tho.

>> No.919902

>>919884
I can give you plans for another project. What fo you want? Residential, high rise, retail, office?

>> No.919918
File: 2.61 MB, 2738x2080, Room.jpg [View same] [iqdb] [saucenao] [google]
919918

>>919902
Residential would be great. Thanks again.

>> No.919922
File: 550 KB, 1033x741, rio 379.png [View same] [iqdb] [saucenao] [google]
919922

>>919918
Here you go anon yc6mrx7w
Those are plans for a pretty cool residential building. The one that has _3d in it is a simplified version without annotations.
As for your image I like it, pretty nice, make sure to calibrate the exposure of that background because at normal exposure it would be brighter, also make sure to fix the aliasing on the glass table if you are using cycles I think it's fixed using a softer image filter.

>> No.919923
File: 8 KB, 403x221, rio 380.png [View same] [iqdb] [saucenao] [google]
919923

>>919922
btw

>> No.919927
File: 2.35 MB, 2738x2080, Another Angle.jpg [View same] [iqdb] [saucenao] [google]
919927

>>919922
Thanks chair nerd, I like it and thanks for the tip, I've been photographing more and noticing this details better now, this is an old render where I was trying Max + Corona

>> No.919930
File: 95 KB, 297x374, 1643414853416.jpg [View same] [iqdb] [saucenao] [google]
919930

Is D5 any good. I'm thinking about switching over from lumion. Also what's a good place to pirate PBR textures?

>> No.919938
File: 27 KB, 548x450, 01-pirlanes-alumina.jpg [View same] [iqdb] [saucenao] [google]
919938

>>919927
No problem anon. That render is actually very good. I like it. Don't forget the transition profile from kitchen floor to wood flooring and something tells me that bike is out of scale or made for dutch giants.
I can tell you that those profiles are the kind dets that architects focus on.

>> No.919939

>>919938
Duh now I realise the bike is hanging.

>> No.920004

>>919938
Good call, that is one I have missed.

>> No.920030

>>919773
Here is a very nice, several hours long rendering course for vray+rhino
https://www.youtube.com/watch?v=2PLfti43TV4

>> No.920079

>>920030
This a good quality course thanks anon

>> No.920273

>>919773
ouch this need some real photoshop love

get your verticals vertical, fix your city - yu need to be a cinematographer not a drunk tourists takin snaps

>> No.920274

>>919918
nice render but damn this room is unrealistic cant sit or walk anywhere

>> No.920275

>>919938
thats a cheap detail frankly and not worth the trouble rendering - unless you need it fr truth in marketing purpose

>>919927
you can make a quality render - but these spaces have no sense of scale and are pretty bad (for real no offense - they just really really need help)

>> No.920699

>>918938
I would take a page of my portfolio and make a grid like structure but have each different item as a different grid.

Portfolios don't matter as much as being able to clearly explain/show your work. They want to know if you use what they use and if you understand how to do the job. Anything else is a bonus

t. Five year archi in UK

>> No.920702

>>919930
textures.com or polyhaven.

Also use twinmotion - not as good but almost industry standard now

>> No.920704

>>920702
Twinmotion is leading for large exterior developments for sure, which is what I use it for, but lumion still beats it for more detailed interior shots.

>> No.920709

>>920704
100% agree. I think Twinmotion is super lacking in areas, but the fact that most computers can run it and an entry grade graphics card can ray trace a decent render - it wins.

Lumions and D5 can produce tons better but would probably destroy any of my places workstations

>> No.920711

>>920709
I haven't heard of D5 desu
Give me a quick rundown

>> No.920712

>>920711
It was the first [?] real time arch viz ray traching package but then twinmotion came out with ray tracing literally 3-4months afterwards, I think it was free but then had a pro which had models (that twin then copied?)

https://www.youtube.com/XGSRATwatch?v=NuB_paFVgeg

>> No.920714

>>920712
Idk if TM is paid now but iv had it for free since I was an early adopter I think.. been using it since tm 2016

>> No.920733

>>920712
I looked at D5 a couple months ago. It's good... but... It doesn't really offer anything new other than what everyone else is doing.

>> No.920810

>>918913
Any chance you could share that script, friendo?

>> No.920825

Yes but show me a render of yours or a screenshot with >>920810 and I'll gladly post it. Contribute to the thread.

>> No.920826

>>920825
Based answer

>> No.920829
File: 1.39 MB, 2560x1080, Scn 26.png [View same] [iqdb] [saucenao] [google]
920829

>>920826
>>920825

Talking about contributing I just ripped a laminate manufacturer's webpage so I got to download 100 distinct laminate wood textures. Previews are made in CoronaRender They are fairly good at 4800px x 2400px with no light baked. They are not seamless but laminate wood isn't either.
Enjoy /3/. 3SxgcYx

>> No.920893
File: 753 KB, 1384x774, screenshot.jpg [View same] [iqdb] [saucenao] [google]
920893

>>920825
Fair enough, look at this sad curtain-less building.

>> No.920919

>>920893
Well done anon. Cheers.
Beware! This script is literal shit. It is not in any way implementation ready, save yo file before running oh lawd.
It is better to select the window objects first and then run the sript. If you have any questions fell free to askthem.

https://github.com/EX3D/DankCurtainMaker/blob/main/Script.ms

>> No.920920

>>920919

This was made in an afternoon. I never wrote the part for material id discrimination so I suggest you use open loop poly selection and then change that selection to polygons so you can discriminate between rods and curtains.

>> No.920929

>>920919
>>920920
>>920920
>>920893
Incredibly based, thank you.
I tried running it but get this error, maybe I'm doing something wrong
>Type error: Call needs function or class, got: undefined
>Line number: 389

>> No.920932

>>920929

Don't worry What version of max are you running?

>> No.920933

>>920929
>>920932

Fixed. It was calling a nonexistent fucntion called offseter() download from the same link.

>> No.920942

>>920933
>>920933
Sweet, thank you again! It runs but doesn't create the dialogue box.
Just to make sure, I select any number of window volumes (not planes) and then run the thing, right?
Also gotta say that the name "cortinificador" is just perfect.

>> No.920943

>>920942
>It runs but doesn't create the dialogue box.
Tell me more.
>Just to make sure, I select any number of window volumes (not planes) and then run the thing, right?
In theory yes. What issues are you having. I'm curious now.

>> No.921002

>>920943
Well there are no issues really, it runs with no problems, but once it runs it creates a bunch of different planes for blinds, curtains, etc. But no fancy dialogue window like what appeared on your webm.

>> No.921004

>>921002
Oh I see change the last line of the dialogue
"createDialog DankLowResCurtainMaker pos:[1990,200]" this sets the coordinates of the dialogue. It's position is set to x=1990 so its higher than hd screens
If I would write a more decent script I would account for smaller screens and dual screen setups Then Hit the "Process Button".

>> No.921005

>>921004
The last line of the script I meant

>> No.921006

>>921004
>>921005
Yes! That was it, it's working perfectly. Thanks a lot dude.

>> No.921008

>>921006
Good. Tell me if you have any issues. If you find it cool I may feel compelled to make a more stable version of it.

>> No.921009

>>921008
No issues so far! And you have something very cool here, you could definitely make some decent money if you polish it and sell it.

>> No.921012

creator.trimble.com/

Sketchup has node based modeling now
Revit is cancelled

>Only available in web browser
>Can't change parameters inside skp without being connected to internet

Unironically what were they thinking

>> No.921026

god i hate sketchup

>> No.921028

Does anyone have any insight on how twinmotion will be integrated into Revit? The keynote mentioned it but just kind of left it there. Im curious to see if it’s better than enscape.

>> No.921039

>>921028
I thought Revit already had a TM plugin like skp does

>> No.921076

Do you guys work freelance? What are the best sites to search for freelance archviz jobs? I already know is freelancer.com sucks major dick

>> No.921095

>>921076
Don't. I have the trick for you. 1.Build a decent portfolio, website and a nice presentation. 2. Practice your pitch. What are the advantages of your services as an archviz. 3. Build a pricing structure to prepare for commisions and contracts. 4.Search for architecture, construction and design firms in your area and ask for a quick meeting and or the opportunity to talk with the peraon in charge of proyect sales and or marketing. 5.Profit. This is not how you do archviz, thia is how you start ANY services business. I still can't believe people rely on noobtraps like freelancer.com. BE YOUR OWN INTERMEDIARY. Dude I literally work for 3 of the 10 biggest construction firms in my country. The only people who look for providers on those pages are cheap bastards, the clients that are worth something don't search for providers they expect to be contacted. Search in google for the story of Accuracy International.

>> No.921100

>>921095
Well I live in a shithole country, so even the payments from cheap fucks on freelancing sites are still pretty decent for the living costs here.
I will still take your advise tough and try to find clients on my own first.

>> No.921103

>>921100
Lets compare shitholes. Mine has a poverty rate of 39% and the 4th highest corporate tax in the world. You can't get more shitty than that.

>> No.921108

what's a good idiot-proof program to create 3d custom model of rooms and houses? I wanna make minimalist houses like those in japan.

I use linux or might use vm if it's lightweight.

>> No.921110

>>921100
I never considered my job about making a living its about starting a business. Do you want to live on a job to job basis? How about opening yourself to the opportunity of working for the big leagues. Every shithole has a constrctuon industry at least unless you live in Vebezuel, cuba or some shit like that.
>>921108
Trimble Skp

>> No.921113

>>921103
Ok, you win, not by much but the shithole trophy is yours. Congratulations.
>>921110
I work at a small company and pay is pretty bad so I was thinking of going my own way. From what I've seen bigger companies here just hire freelancers anyways. So if I'm going to freelance might as well try to aim for clients abroad.

>> No.921154

Thoughts on IG for portfolio use?
Rn, I use IG quite a lot but only for talking to a handful of specific friends and I follow a bunch of relevant 3d related tags.
So I only have people I know kinda well followed and following me at the moment, I think it's like 60/50.
I have a fair few posts but it's random stuff, nothing 'offensive' but it is under my real name.
Should I start adding past shit iv made to the IG, even just flood it with shit iv done that looks good and turn it into a more professional IG or make a new one entirely?
How do I even go about getting legit followers on IG? Just making sure I tag my work?

My current idea is either flood my existing IG with stuff, it's probably gonna be 15-20 posts some with multiple images and relevant tags OR; Make a new IG and follow a bunch of archvis stuff then make just one new post every day or so of my content with proper tags.

Idk, I suck at social media.
What brought this on was getting invited a party with a family member who is tangentially in the Industry and being introduced to a bunch of people who all asked for my IG to see my stuff, they weren't put off when I gave my Behance instead but it was clear they all use IG as the primary. Was a bit of a surprise to me. I work/have worked at the same company for 4 years tho and they are all mostly freelance/contract though some are clearly more talented from looking at their shit.

>> No.921166

>>920893
what image viewer is that
thanks

>> No.921169

>>919779
Who the fuck has their computer set up like this?

Otherwise, looks cozy AF

>> No.921170

>>918694
>sketchup is shit
4 u.

>> No.921176

>>921166
ImageGlass.

>> No.921187

Good to see arc-bros better more attention on this board. I remember posting my uni stuff years ago here and it getting basically no replies :(

>whatcha modelling
Whatever the boss tells me to. New project almost every week. Just finished a rooftop render from a penthouse in London.

>whatcha designing
Don't do much designing, and will be surprised if any other arc-bros do. Designing is usually left to the client, with you filling in the gaps.
>what software ya using and what software is SHIT
Max 2023. But I've used most 3d software you'd expect for arcvis. Honestly not much different. If you make nice renders it's going to max, in-house or fast: rhino, 3rd world: twin motion or other 'game' engines.

Sorry, can't post work, or risk doxing.

>> No.921265

Is unreal used in this field?

>> No.921266

>>921265
Yeh, for realtime. Twinmotion is also technically unreal now.

>> No.921270

>>921266
Is it already good enough for stills and animations?

>> No.921291

>>921270
yeh
https://www.youtube.com/watch?v=QPyUyX1SvTg

>> No.921293
File: 481 KB, 1662x932, 20221008_132804.jpg [View same] [iqdb] [saucenao] [google]
921293

>>918693
We made it bros

>> No.921311

Is ArchViz a good career path? How hard is it to get into?

>> No.921318

>>921311
One of the easier ones as there's a deficit of artists atm.

>> No.921374
File: 44 KB, 805x702, 2.jpg [View same] [iqdb] [saucenao] [google]
921374

The house I just bought. Time to figure out what I'm going to do with it.

>> No.921385

>>921374
Looks at least 45 degrees latitude. Cheers anon congratulations on your new house.

>> No.921402

>>921385
Thanks bud! I might be a little off then; it should be about 55°, I did eyeball it though!

>> No.921410

>>921154
Bump for this, I am really shit at social media and not sure what way to go with ig

>> No.921411
File: 3.36 MB, 1440x1080, untitled-4.png [View same] [iqdb] [saucenao] [google]
921411

I use blender and i do scenes just for fun, here's one i made today

>> No.921412

>>921411
Is there no exit to the balcony there? Why the cross hatch on the lower half if that's not the balcony railing behind

>> No.921413

>>921154
My IG followers are my friends in my class lmao, but occasionally I'd get a follow or two from a fellow designer. I also have a friend that did dailys/weeklys for a few months and actually managed to bag a thousand followers.

Also wouldn't it be more professional if you'd had a website to showcase your work? Perhaps i guess younger people are more incline to use socials.

>> No.921428

>>921413
Yes, probably. I'm 31 and the group of people I met are late 20s, but still.

So any thoughts of whether I should make a new IG or just use my personal one?

>> No.921442
File: 1.93 MB, 2000x1333, scene 01.png [View same] [iqdb] [saucenao] [google]
921442

>>921411
i fucking SUCK

>> No.921479

>>921442
does your floor have a bump map?

>> No.921484

>>918805
>Max
Do you pay for it?

>> No.921485

>>918913
Chica lista. I've also done maxscript but I'm a retard and 2 months after completing the task I can't remember syntax anymore

>> No.921492

>>921442
You don't. You just lack references.
>>921484
Yes. But more importantly max pays for my mortgage, my shit my wife's shit and our trips. So yes I'm legit.
>>921485
Chica lista será su abuela. Yes I code occasionally so I always have to remember basic stuff but with a code library it's not that hard.

>> No.921604
File: 101 KB, 1080x608, 5f6ca10e11f4b8b990fc3856_16 Architectural Rendering Resources to Make Things a Lot Easier.jpg [View same] [iqdb] [saucenao] [google]
921604

>>918693

I'm trying to figure out how to display 3d renders in VR for showcasing to clients. Like, I want the costumer to wear a headset.. And be able to get a 360 VR immersive view of the scene and model..

But at the same time I want the highest possible render quality.

How tf. do I achieve that? I mean, I guess I could load a model into a game engine, but then it looks like shit cause its not rendere properly..

So do I first render.. Then, ah.. somehow put on the renders as.. I guess textures on new more simple models in a game engine? It seems like such a wonky solution..

What keyword am I missing here?

>> No.921612

>>921604
Literally is one of the main selling points of twinmotion. You can use presenter to set up how the experience the scene in VR mode too.
Of course, it's all realtime, quality is going to be limited by that but it's really good. For the ease of the setup, much better than the next best thing which I believe is unity and for that, you have to know how to basic a whole lot of stuff

>> No.921613

>>921612

Thanks for responding. Not even joking, I have on my travels around googling keywords on my own, bookmarked the twinmotion DL site to return to when Im at one of my better workstations to setup.
Thanks for confirming im working towards the right place.

Since you seem knowledable about this subject - Do you have any tips for 3dsmax -> twinmotion?

>> No.921622

>>921613
No, sorry, I only use skp > tm but Im pretty sure there is the livelink functionality between 3ds and TM

Livelink plugin sends your model to TM, then if you make a change in the 3ds model and you have both programs open you can press the update button inside 3ds or your modeling program to send the updated changes quickly to tm
Tm will reload the scene with your changes
Make lots of saves because idk how it works with 3ds, early on there were issues with the skp livelink reverting too many of the changes you made inside tm such as materials when you updated the skp model
Anyway tm uses pbr so as long as you are following pbr workflow in 3ds your shit should look as you expect in tm, there are probably a whole lot of things you'll need to test with modifiers though, I don't know enough about max for how that will affect the models in tm when you do the quick send, but if you import as fbx or obj they will come as you expect.
Also things you'll want to test are coordinate import settings. In skp for example it's important I have this stuff organized so when I am working with multiple imports from skp things are coming in at the locations they would be expected. This is really important for larger projects obviously.

>> No.921628
File: 492 KB, 1920x1080, 60c8679fae8dc.jpg [View same] [iqdb] [saucenao] [google]
921628

>>921613
>Do you have any tips for 3dsmax -> twinmotion.

I don't use rt as a part of my services. I rely on self made webgl made experiences. In my client's book there is no use for an immersive experience if you can't send it massively over a phone.

But I can tell you one thing. Learn the shit out of geometry optimization, and texel density. I know twinmotion does this part automatically for in-engine assets and textures but not for ad-hoc models and textures. So yeah. Geometry optimization and texel density.

>> No.921638

>>921628
Do you have that pic in better quality, it looks interesting but I can't red any of the text

>> No.921656
File: 2.45 MB, 6000x7103, Texel.jpg [View same] [iqdb] [saucenao] [google]
921656

>> No.922031
File: 84 KB, 1851x836, Scn 30.png [View same] [iqdb] [saucenao] [google]
922031

So I'm finally I have some time to make progress on an apartment I'm renovating for my mum. I'll share my progress and some images.
I'd like to know if there are some /arch/bros in /3/.

>> No.922039

>>922031
Yeah post full plan. Why not cad btw?

>> No.922040

>>922031
Quattro bano???
Dios mio

>> No.922043

>>922039
Not yet and no CAD sorry I wont share that metadata.

>>922040
Yeah. We sure do shit a lot.

>> No.922046

>>922043
No, why aren't you using AutoCAD Is what I was asking.

>> No.922047

>>922046
Oh sorry I'm an idiot. I use Archicad only because that's what I learned in uni. I also know how to use AutoCAD but I've always designed pland in archicad. No metaphysical reason.

>> No.922048

>>922047
Fair enough, I've not used Archicad but if you already know it and it does the job no reason to swap.

>> No.922242

>>921154
Bump for my question, I'm still unsure if I should make a professional IG instead of using my personal one

>> No.922243

>>922242
Separate your work life from your personal one. Simple as that. Start another instagram. I dont have any social media accounts. Even youtube or twitter. My business has but I do not and I enjoy every inch of freedom I have.

>> No.922574
File: 1.51 MB, 2709x3144, Test 12.jpg [View same] [iqdb] [saucenao] [google]
922574

>>922031
>>922039
Now I post full plan. All other systems are done, plumbing, electrical, gas etc. Now on to fixed furniture.
There are 30 pieces of custom carpentry that I have to design but the overall fit-out is done.

>> No.922575

>>922574
This is an old 1970's building.
There are structural differences between both plans because the original plan was made using the original construction plans and verifying some measures. After demolishing some wall we found some nasty surprises that modified the original plan such as sewage piping inside a closet wall. The architects of this building sure were smoking something hard back then.

>> No.922866

Let's say I start doing some artsy images like Mir. How hard would it be to actually get clients that like that stuff?

>> No.922909

>>922866
Depends how good you are at networking and marketing yourself

>> No.922911

I mainly use skp for work, it's studios choice. Lately I have had issues with the quality of showing what's going on inside windows in exterior scenes.
I'm talking very large screens, like multiple apartments, villas etc.
Obviously furnishing each is a huge increase on the load, where do people find those kind of stock interior images you can put on the insides of windows?
Also bonus if there is any skp plugin with integration for this kind of thing.

>> No.922936

>>922574
>White lines on cyan background
Look, good man, hard to review without knowing the requirements etc.
The only thing I saw would how close the guest room is to the kitchen, won't that be annoying?

>> No.922938

>>922911
Can you get parallax maps in SketchUp? If not you could jank it yourself by making 3 planes behind the window with different furniture with alpha maps to simulate depth.

>> No.922939

>>922938
Sorry, problem isn't with the creation of a single one, it's ways to quickly add variation to 100+ windows

>> No.922941

>>921604
Ive done this a few times. Clients love it.

Not full VR though. I work in an arch practice and we use Revit to make the 3D model and then export it to lumion to render.

Its great putting the lumion model up on screen and walking clients thru the building. Just use WASD keys and mouse to look. really intuitive

>> No.922942
File: 395 KB, 1879x770, concept image.jpg [View same] [iqdb] [saucenao] [google]
922942

>>922941
Recent project i ran.

>concept image

>> No.922943
File: 1.46 MB, 2048x1152, 220331_FDC_TJX_0893.jpg [View same] [iqdb] [saucenao] [google]
922943

>>922942>>922941

>completed building

>> No.922946

>>922942
>>922943
Nice, same reason we use twinmotion in presentations. The VR isn't worth the setup but letting clients fly through their shit like a game always bangs

>> No.922948

>>922946
thanks anon. not used twinmotion, looks cool tho.

so for this anon >>921604 hopefully you have some answers.

3D softwares liken lumion, twinmotion, enscape will allow you to create a very good looking 3D model you can walk / fly around.

go make something cool.

>> No.922954

>he fell for the twinmotion meme
why. datasmith works in UE4/UE5 just as good. you got way more control there as opposed to tw*nmotion. and once you've done the entire setup/preset once, its just as fast.

>> No.922963

>>922954
Skp > tm is way simpler than skp > ue, and the reality is that once you have your file set up in tm, you can then take it to ue from there

>> No.922970

>>922942
>>922943
Nice shit anon. I hardly ever get to make those type of buildings. Does your firm contract external work? The situation in my country is shit and the construction industry may come to a complete halt in 2023. And with a dollar here you can buy pretty much 2 houses a car, 3 horses and 20 ships (figuratively speaking).

>> No.922971

>>922936
Thx but that aint the guest room. Thats is a service room for a nurse. My mom is old and sometimes needs a stay home nurse for some treatments.
>White lines on cyan background
Yep. Cliche.

>> No.922995
File: 1.76 MB, 1495x792, Screenshot (481).png [View same] [iqdb] [saucenao] [google]
922995

2nd year student here designing a discovery centre
I only use sketchup for quick test models and diagrams other than that Revit is king
What is the consensus here on Revit?

>> No.922997

>>922995
Do you remake in Revit or do you move the model over
If Revit is king why don't you use it from the start?

>> No.922999

>>922997
Its just a massing model to show my lecturers what Ive done
Ill probably just transfer my site model with the massing to Revit and remake the model with all the joineries since im an autist for complex timber joineries.
Both skp and Revit has its uses desu

>> No.923002

>>922999
>>922995
Why the tilt inwards
I hope you have something good to catch rain runoff or it's in a very dry area, where I live that would suck and would turn whatever is in the middle into a muddy pit

>> No.923003

>>923002
Hmm now that you mention it
What about a gutter system?
I dont think it would look good with the roof tilting outwards desu

>> No.923004

>>923003
I understand the look, just thinking practically. You gotta make sure you have good drainage if your going all in like that.

>> No.923006

>>923004
I'd say I would divert flow to a single point and connect a pipe to a coloumn leading onto the ground.
Honestly I don't think im supposed to consider runoff as of now as a 2nd year but it would surely impress some people

>> No.923007

>>923006
If this was a design you were supposed to come up with yourself, then you should be thinking about it.
Too many early students focus only on meme designs but architecture needs to be practical as well.
What side of your project is north facing? Is it taking advantage of the sun in that outside area? You can add in geo coords in skp.

>> No.923022
File: 1.69 MB, 720x900, 4-1.png [View same] [iqdb] [saucenao] [google]
923022

I posted here before, what do you guys think about this one, it's a recreation of a classic liminal image

>> No.923024
File: 147 KB, 900x1200, ExvdcnJXMAIyEcW.jpg [View same] [iqdb] [saucenao] [google]
923024

>>923022
Its nice. Is the skylight supposed to be natural or artificial?
What is that red cabinet? FIre?
Its nice overall. I think that the trick to doing liminal spaces resides in getting an ominous feeling of "the presence of nothingness". That can be achieved with a key protagonist light and good composition. Picrel is for me the best example..

>> No.923026

>>923022
It's nice to look at but I don't love whatever the skylight thing is supposed to be

>> No.923027

To the twinmotion users here, what do you do for decals for pathtracing?
Iv taken to just creating them as planes in skp (specifically road markings) then slapping them where needed and applying a painted asphalt material inside tm to them.

>> No.923048

>>922971
Based in Aus. We do contract some grunt work to external drafting teams. weve a team in indonesia and one in vietnam.

Mixed results tbf. drafters arent paid to make decisions so they need alot of coaching and it almost makes it not worth the effort.

>> No.923051

>>923022
fuck the skylight off or make it dark.

>> No.923076

>>923048
Thanks. Yeah. I was currently looking at the current state of freelance but it is not worth it. Too many pajeets and li's only eating rice for plans and renderings. I have my own small business since 2016 and we provide for big construction companies but this economy demands alternate sources of income. You would cry with the currency rates in my country. A gtx 4090 is almost worth a year's minimum wage.

>> No.923149

>>923076
exactly that. we dont even bother including renders in our fees. the clients can get it done themselves for 10% of the cost. Less hassle for us also.

>> No.923258
File: 36 KB, 480x600, 308675040_381664620693429_7230333961830358776_n.jpg [View same] [iqdb] [saucenao] [google]
923258

>>923024
Here's the original picture btw
The sky was supposed to be a screen
Also your correct about the cabinet
I agree with you, light and composition are the key to a good liminal space

>> No.923262

>>923258
I think you gotta make it more clear it's a screen, in the original pic you posted its just so overpowering and doesn't fit with the rest of the image

>> No.923269
File: 47 KB, 970x546, 0809_n13_halloweenhorrornightspoltergeistjpg.jpg [View same] [iqdb] [saucenao] [google]
923269

>>923258
Yep. If its a screen why not make it more ominous. Maybe change the textutecto static and decay lifht with a blue glare? I dunno but it looks promising.

>> No.923273

>>923076
Hey Chair nerd, i've been lurking the thread for some time now, figured I could ask you a couple things since we're both Colombian

(Esas torres VIS tienen el tipico diseño moderno colombiano, y ví el transmilenio en el render del principio jejeje)

He trabajado de freelance para diseñadores locales y compañias para hacer renders basicos y trabajando planos, pero quiero conseguir un trabajo real

Que programas están usando las constructuras y como rayos consigo un trabajo en archviz?

He tomado full cursos y sé Revit, Archicad, Photoshop, Twinmotion y hago los renders en Blender+Sketchup

Me especializo en animaciones con Unreal Engine pero nadie quiere pagarme por hacerlas T-T

>> No.923311

>>923273
Hombre que bien. Pues ahorita con la situa no estamos contratando.
>Como rayos consigo un trabajo en archviz
Ojo esa es la pregunta incorrecta. En éste momento las constructoras están de capa caida y los estudios de archviz que yo conozco estan saliendo de gente asi que buscar camello en un estudio está un poco de para arriba. Lo mejor que puede hacer es construir un buen portafolio que tenga una gama de interiores y exteriores comerciales, residenciales y corporativos. La ultima vez que hice una convocatoria de portafolios me llegaron como 200 asi que la competencia es puta y muy pocos sobresalen. Tenga buena presentacion personal, no sepa sólo de programas sino de arquitectura, sepa qye dimensiones tiene un mueble de cocina etc, he visto muchos genios de los renders que no saben nisiquiera la altura de un mesón.
>Quiero conseguir un trabajo real
Esta seguro? Vea yo ya estoy engrampado con mi empresa y hacer freelance se me hace jodido pero hoy en día con éste dolarr mas le vale buscar en upwork o en betterpros algo, acuerdese que un salario le cuesta un 60% mas a un empleador asi que si ud pide 2palos su trabajo le cuesta a su empleador como 3.2 palos sin contar las licencias de software. Por otro lado conozco gente joven en upwork que con flexibilidad y desde casa se gana alrededor de 250 usd a la semana haciendo trabajos pequeños a gringos.
Por otro lado las industrias creativas en éste pais no son estables, ni siquiera yo como empresario tengo el trabajp asegurado en este platanal.
>Hago renders en blender
Chroma, ekoomedia, vika, umbra todos esos estudios trabajan con 3ds max y con vray o corona asi que si quiere mandar la hoja de vida alla le toca aprender.
>Hago animaciones en unreal y nadie me las compra
En Colombia la gente no paga por eso si no está acompañado de una propiluesta de mercadeo. Colombia es un país donde los primeros indios son los gerentes de mercadeo y ellos todavía le compran las ideas a las agencias de mercadeo ellas si buscan ue

>> No.923314

>>923273
Otra cosa si votó por Petro ojala siga desempleado toda su hijueputa vida. Y no no onions uribista. Ese malparido y todos sus colegas tambien son bandidos.
No le puedo dar mis datos porque 4chan no es el sitio pwro no dude en preguntarme vainas yo lurkeo 4chan por temporadas.

>> No.923319

>>922963
fair enough with the TM to UE workflow

>> No.923328
File: 186 KB, 800x1000, 1_1.jpg [View same] [iqdb] [saucenao] [google]
923328

How do you guys handle big projects? I've only been doing interiors and single buildings, but I'm about to sign a shopping center with residential buildings. I'm not sure if Max is the best tool to render such big scenes. Would it be better to use Clarisse for the Rendering?

Can't really share my recent work, just this generic render.

>> No.923337

>>923328
Max IS the tool to handle such scenes. Just make sure to manage well your xrefs and optimized proxies.
As far as I know Clarisse is just a pipeline of what you can do manually or at least para metrically using max's proprietary containers.

>> No.923338

>>923328
Also tell me if you would want a Latino monkey to offload some of the work. We are open for work.

>> No.923339

>>923328
Yeah, most of the scenes I work on are around 10-20 mil polys with proxies objects. Make sure to disable textures in the viewport if it gets too slow.

>> No.923367
File: 3.31 MB, 1920x1080, Sin título.png [View same] [iqdb] [saucenao] [google]
923367

>>918693
>whatcha modelling
interiors for remos.
>whatcha rendering
finishing, finishings is what leaves money, wood panels, wallcoverings, marble covers...
>whatcha designing
guest bathroom
>what software ya using and what software is SHIT
3ds max and autocad

>> No.923377

>>923367
Nice one anon. Buena esa.

>> No.923388

>>923311
Ah caramba, no sabía que la sitación estaba tan mal. Yo estoy buscando algo de estabilidad pero no sabía que había tanta competencia

Con lo de Petro la inversión extranjera caerá por el futuro cercano, tiene sentido que las constructoras no quieran meterle plata ahora

Tocará seguir freelance. Pero hey, gracias por los nombres de las plataformas esas, quizás consiga algo mejor ahí.

>> No.923390
File: 312 KB, 1920x1080, Back Day.jpg [View same] [iqdb] [saucenao] [google]
923390

>>923314
Btw uno de los trabajos que hice para un cliente de Costa Rica. Esto es considerado buena calidad en Colombia o aún me falta por mejorar?

>> No.923406

>>923390
La calidad está bien. Realmente yo no veo eso en un portafolio. Cualquiera puede sacar una buena imagen en 2 semanas. Los estudios como Chroma miram mucho el tema de que sepa hacer algo bueno en poco tiempo y siguiendo bien las instrucciones por eso sin importar el protafolio realizan usualmente una prueba.
Esa imágen le da para pasar el primer filtro en un estudio de visualización si.

>> No.923407

>>923390
Metale cariño a los carros y al pasto y ojo con el fondo que se nota que tiene una raya en todo el centro..

>> No.923408

>>923388
No es tanto por el tema de la inversión extranjera sino el tema del iva que si no se puede descontar, se tira el margen de las constructoras. Construir vis en colombia literal es ganarse la devolucion del iva.

>> No.923414

What a wholesome thread this has become

>> No.923448

>>923414
No fuk you this is 4chan

>> No.923498

>>923390

Onions otro anon,
Se ve bien, el pedo es que lo quieren en chinga (como siempre todo para ayer), y quieren que tu "aportes" para eso "te pagan", después tu avanzas sin que nadie te haya especificado materiales o detalles mas específicos. No les gusta porque pues todos diseñamos diferente o porque no se entendio bien. Va otra vez para atrás. No hay un estandar como las tiendas retail.

>> No.924056

ffs shitv*dia.

https://community.lumion.com/index.php?threads/nvidia-drivers-522-25-released-13-october-2022-edit-and-522-30-526-47-causes-issues.3531/

>> No.924086

>>924056
>https://community.lumion.com/index.php?threads/nvidia-drivers-522-25-released-13-october-2022-edit-and-522-30-526-47-causes-issues.3531/

This is why I only update shit once a year. And I do it around july when my workload is low.

>> No.925350
File: 598 KB, 1920x986, Screenshot (535).png [View same] [iqdb] [saucenao] [google]
925350

wip
hope my laptop doesnt explode from all the structural framing im putting

>> No.925437

Any of you modeling your own plants? I've done a couple but generally didn't like how much effort it took and just bought packs instead.

Maybe now that I'm a little more familiar with blender's geometry nodes I should look into it again since the controllable randomization would take some of the load off.

Also I wish ugly plants were more available. I know they're primarily all aimed at commercial work so everything's nice and trim and green but I'm more interested in plants in the wild and not in a manicured landscape.

>> No.925575

>>925350
Hello

What is this?

>> No.925577

>>923367
toliet

>> No.925578

i get $20 a month, is good pc necessary for architecture?

me:
poor
no degree, highschool dropout

>> No.925592
File: 761 KB, 1920x992, Screenshot (542).png [View same] [iqdb] [saucenao] [google]
925592

>>925575
Some visitor centre for my final project.
my main intention is exposed timber joinery so im going autist mode on the structural framing
what do you think?

>> No.925661

>>925437
In 8 years I have only 'modelled' a single plant for a job and it was a real specific pine that was old and sloped and a feature of the property
By modelled I mean I took that tree separately into blender and scaled and bent it so it looked like it did irl.


Every thing else we always use premade, making vege is a huge waste of time for arch.

>> No.925662

>>925578
I can't imagine finding work as an architect without a relevant degree.

>> No.925677

What do you guys use to document your projects? I'm currently using Sketchup but I'm growing tired of layout's bullshit and wonky workflow.

>> No.925680

>>918841
that's not how water works

>> No.925686

>>925680
If you are talking about the caustics those are not even calculated. I've baked them into the mosaic material because this client always asks for them even if they make no sense.

>> No.925853
File: 1.11 MB, 3840x2160, interior11-min.jpg [View same] [iqdb] [saucenao] [google]
925853

>mfw had to install older shitv*dia drivers for lumion to even work

>> No.925872

>>925853
Make sure to interpolate those floor objects in rvt before exporting.

Also thx for sharing, what semester is this? This gets me many memories from 10 years ago. Shit I'm old.

>> No.925875

>>925872
Semester 3
Its just a render for my interim submission
My Uni is pushing us to use 3dsmax but I find it horrible and the ART renderer only uses cpu

>> No.925880
File: 2.64 MB, 1268x840, scn1(3).webm [View same] [iqdb] [saucenao] [google]
925880

I'm currently making a custom kitchen design for my mum. This is the first version.

>> No.925881

>>925875
Yeah that pushing is shit. Use what software suits you.
Ok I ain't spoiling the rest of the career but take it as a general and uninterested advice: Simple morphologies are far superior to parametric ones.
What I mean by that is that your building looks like a typical 3-4 semester building where every point in the architectural program is met but the resulting shape of the building is not harmonious. In the later semesters and in life you'll learn that meeting architectural programs to the sq ft is the most idiotic thing anyone do because simple volumes and simple spaces are far more useful because they are far more flexible.
Don't take this the wrong way,I had a similar exercise in 3rd semester where a ramp requirement had to be met and all student sumbissions (including mine) where awfull deformed buildings with long ass ramps on the perimeter. It is ok because right now the best thing you can learn is meeting a program.

>> No.925883

>>925881
I think my entire batch hates ramps, even the one disabled student on a wheelchair hates them too.

One more question, do you know how to make corrugated roof sheets that are cut in an angle, i can always use sweep on a cad profile but its just straight. I might just use bump maps to make it seem its corrugated

>> No.925885

>>925883
I am an Archicad dude so I don't have the ultimate answer. If revit you can always convert the extruded/sweep element into a mass element and then perform a boolean operation onto it.

>> No.925886

>>925885
In 3ds max its pretty straightforward.

>> No.925937

I'm an architect, graduated 2019 and kinda in the process of taking over the family firm. Also got a small archviz studio with 3 employees.
I'm trying to get my architecture firm to adapt BIM and finally switch to a more 3d oriented workflow. We use Vectorworks which can do all the BIM stuff but it's an absolute slog to work with. Everything is hidden away in some overcomplicated menu and it's just not fun to work with the software. Even 3ds max feels smooth as fuck in comparison. So since there are apparently other architects here: what CAD software do you find most enjoyable to use? Which is the most responsive, with the best or most user friendly UI?
Architecture is solved anyway but the softwares are just so ass. It's 2022, why can't I just select my site in a satellite view and have all the relevant data streamed into my CAD package? Why do I have to make my own styles for walls and windows and shit when I could just download curated ones directly from some workshop?
The entire workflow needs to be updated to the 21st century and integrated with modern tools. Rn architecture is like 1% design and the rest is fighting software and regulations. Fuck I should be able to sculpt some shapes in VR or on a fucking iPad and then just designate surfaces as walls and floors while an AI figures out the details

>> No.925941

>>925937
thats alot of words to say
"Im roleplaying"

You can download dataset from satelite but that shit will be unusable for fine detail work that architects do.

>> No.925944

>>925937
I've worked with vectorworks many years ago. Didn't notice they where still around but hell I remember it has arcane.I aint gonna advertise software but you should try not a single sotware but program combinations. By this I mean that there is no silver bullet when it comes to architecture and archviz because they are separate industries but also software manufacturers wont even try to make the perfect cad software that builds up to code, makes parametric modelling, does rt, and also makes slick renderings. Even 3ds max wich is considered a swiss army knife cant handle the most basic line proyection viewports because its not meant for cad. Revit is to some, the ultimate arch design program but locks you in a bad relationship where revit isnt even compatible with himself. You take a typical arch firm nowadays and they'll use rhino/max/autocad/revit/unreal/archicad/sketchup all at the same time and will make it work somehow. There is no perfect workflow because not all teams are the same. What matters is to output plans, details, animations, renders, vr experiences and everything for the devellopment/promotion of a proyect in a way that works for the team and the business. For everything else you can always outsource to my company :)

>> No.926166

>>925941
I'm not lapping and such data being useless is part of my point. For example, Vectorworks has a geolocation feature and is able to connect to GIS services but it's convoluted as fuck and I can't get it to work properly, or the government services are not responding correctly. But there are videogames where you can pick any spot on the world and plan railways or bus lines and it will just get the data from open street maps. Or flight simulator that just streams it. Of course it's not detailed enough because it doesn't have to be, but government data IS detailed enough, just not accessible. Hell, here in Germany we still sometimes have to call a gov office to order .dwg files of a site..

>>925944
We're doing OK using Vectorworks for most things, supplemented with Adobe stuff for layouts and such, and of course the whole 3ds vray pipeline for Archviz. VWX just feels kinda clumsy and unresponsive, so if we're going to start with BIM, I figured it might be a decent chance to switch to a program that might be more responsive, if such thing even exists. A big client asked us to use Revit too but I'm reluctant because my older employees would probably not be able to handle it.
I guess I'm just annoyed that so much time is spend dealing with software and other technical issues when other fields seem to have way more advanced solutions. Like why can't I sculpt a site plan with some intuitive tools? Why can't my software automatically retrieve site data from government? Why is there no established market place for real life building parts, like the steam workshop would be a good example, where I can just subscribe to things and have them ready to use?
Anyway, to anyone who has used revit, how smooth and responsive is it to use?

>> No.926364
File: 1.17 MB, 1819x841, Scn 31.png [View same] [iqdb] [saucenao] [google]
926364

Just won a huge contract to make viz for 8000+ social housing. Currently making one of the 4 apartment layouts with structural materials.

INB4 Social housing is cheap as hell in my country so it uses only concrete slabs and the rest is structural brickwork.

How's social hosing in your country /viz/?

>> No.926366
File: 226 KB, 1079x1176, 10-wood-paneled-column-modern-fireplace-design-homebnc~2.jpg [View same] [iqdb] [saucenao] [google]
926366

What's the best software to model a house plan in?

>> No.926374
File: 2.31 MB, 3464x3464, Picsart_22-11-18_08-04-11-477.jpg [View same] [iqdb] [saucenao] [google]
926374

Help me out here
Blinds or no blinds?

>> No.926383

>>926374
Blinds.

>> No.926404

>>926374
They look hideous imo

>> No.926406

>>926374
They look odd because they seem to just attach to the timber framing with no housing or anything. But the timber framing itself looks odd, because that's not how actual framing works. Wood can't clip through other wood. You should look up some reference pictures and construction details

>> No.926488
File: 71 KB, 750x750, 8156cfe5be791cdeb3354c74de18d421.jpg [View same] [iqdb] [saucenao] [google]
926488

>>926406
Kengo Kuma did it though

>> No.926510

>>926488
Fair enough

>> No.926543
File: 55 KB, 646x600, 646px-Pagoda_Burr_Puzzle.jpg [View same] [iqdb] [saucenao] [google]
926543

>>926488
https://en.wikipedia.org/wiki/Burr_puzzle

>> No.926737
File: 1.46 MB, 3840x2160, konnn-min.jpg [View same] [iqdb] [saucenao] [google]
926737

how do i make it not stand out?
If i modeled everything in the background in lumion and put trees and grass surely my gpu would explode

>> No.926880

>>926737
The curtains ? Give them some transparency or roll more of them up or btkh

>> No.926917
File: 230 KB, 1279x483, rhino.png [View same] [iqdb] [saucenao] [google]
926917

ik this is not a technical problem thread but holy shit has anyone had this happen to them before?

my rhino 7 is suddenly crashing after opening any file. i can open a blank file and work on it but that's it.
and what's weirder, all curves and edges are also invisible now unless i hover over them.
this all happened today out of nowhere. i was working on a layout, moving the details and bam. it was working perfectly before what the hHECK. i have to render my project TODAY
FUCK.

i guess ill just reinstall rhino because this is beyond fucked up

>> No.926919

>>926917
oh did i mention that not only it crashes but it also FREEZES MY WHOLE PC AND FORCES ME TO HARD REBOOT EVERY TIME?>

idont even care if anyone can help me i just have to vent my frustrations somewhere

>> No.926924

>>926919
update: i reinstalled rhino from scratch. the problem somehow persists LOL

>> No.926938

>>926924
Reinstall your gpu drivers, directx and net framework.

>> No.926940

>>926919
This is tipical of a gpu driver fault. Also if case pc try to reseat your gpu and ram

>> No.926943

>>926737
>how do i make it not stand out?
That is the magic an archviz guy does. Not everything has to be in engine if still I suggest you put the background in post If you can get your hands into a drone. For the rest try and model a simple context in the background. Even boxes help a lot.

>> No.926948

>>926940
I already tried gpu drivers and they werent it. Will try the other 2 though.

Sounds weird desu because it was working fine this morning but i guess software is weird like that.
Only thing that i can recall having potentially something to do, is that it first happened after importing detail views from one file into another. It had no problem at first but 10 mins later the first crash happened. I think the last thing i did was deleting one of the details.

But then again if the file was the problem, then why is every single file crashing?

>> No.926950

>>926835

What is your profession? I ask this question because archviz has become a job for me but even if it occupies 90% of my work time I don't consider it as a career. What I mean by this is that visualization in general is my career, my company and my job. If a client come to me wanting to visualize something it does not necessarily has to be architecture or civil engineering. My most enjoyable projects have been a mix of publicity work, video editing, animation, viz and creative writing.

You can start pretty easily as a freelancer but he most important questiong before starting is: Do I want to be an employee, do I want to freelance, do I want to have a company? I always wanted to be independent and have a little team at my command so the first thing I did was to search for an archviz position for a year at a design firm just to learn how to be a boss.

>> No.926953

>>926948
Another fix should be trying a restore point. Restore points are very useful specially for an viz machine that has a high probability of having fucked up registry, cracks and conflicting drivers.

I always recommend to have 100% of the assets in a separate drive or pc so your workstation can be fully restored without having to recover files, just installations.

>> No.927040
File: 2.35 MB, 1853x854, Screenshot (567).png [View same] [iqdb] [saucenao] [google]
927040

Is this overkill?
Should I keep the sun in the back or no

>> No.927042

>>927040
I like it. But maybe a treeline in the same style?

>> No.927069
File: 2.59 MB, 1920x1026, Screenshot (569).png [View same] [iqdb] [saucenao] [google]
927069

>>927042
what do you think

I find asking for feedback on this thread 100x better than messaging my tutor who answers 15 hours later. Down time because you cant progress forward waiting for feedback is truly a pain

>> No.927215

>>927069
looks cool mang

>> No.927665

>>926953
update: i fixed it by lowering my OpenGL settings on Rhino. it was apparently something to do with the latest AMD drivers being retarded

>> No.927668

>>927665
Yep. Sounded like a driver fault. I ve cursed my fair share on those.

>> No.927669

>>918693
Got my first Internship for arch viz and it uses unreal. They told it's fine that i work in blender as well. Anytips you anons can bless me with for practicing?

>> No.927671

>>927669
Learn how to low poly. It can save your life.

>> No.927672 [DELETED] 
File: 623 KB, 1366x768, ciudad.png [View same] [iqdb] [saucenao] [google]
927672

>>918693
Made in sketchup, this is my ideal city. I pour my heart and soul into every building, obviously not finished. It's mostly a sandbox where I test out different ideas on a basic city grid to see how it all looks.

>> No.927682

>>927671
Do you mean retopology or just low poly in general? Isn't low poly the first thing to master ?

>> No.927686

>>927682
Low poly modeling in general if you like to modify, create custom assets for unreal. Yeah nanite is cool but it's not an excuse to not optimize your geometry.

>low poly the first thing to master ?
No not always. I know 'pros' that can't model for shit and only use libraries. Modelling, specially low poly/hight mesh quality will make your scenes simpler.

>> No.927844

I have on my back 2 huge proyects that are due in december 10th and 18th. Currently only sleeping 3-5 hours a day and they are starting to blend together. This is the part I hate of working with latinos, we always save all the work for last. All my clients sit on their hands for 11 months and in december they expect me to deliver 11 months worth of shit. Good money but not sustainable. How do you guys deal with deadline pressure?

>> No.928593

>>927844
>How do you guys deal with deadline pressure?
Mostly by taking Ritalin and crunching while becoming increasingly frustrated with my life choices. Also it's not a Latino problem because same thing happens here in germanistan

>> No.928650

>>928593

Yeah sure some arch viz clients do feel like alcohol. Once I deliver I'm like never again, but here I am. fml

>> No.928664

This stuff actually looks pretty fun. I've kinda always wanted to recreate my parent's house/childhood home in 3d. What's the best way to get started?

>> No.928670

>>927844
Not waiting 11 months to actually begin a project

>> No.928671

>>928664
Pretty sure you can use the web version of skp totally free, it has all the features you'd need to learn.

>> No.928677

>>928670
Obviously. But that is budget spending 101 for companies. What I mean is that they always realize in November that they must spend their viz budget on something and they send me 11 months worth of unfinished info or whatever and expect me to deliver by December. Normally social housing projects launch in January when potential buyers receive their layoff money.
The only person to blame is me because I always accept but literally 80% of my annual income comes in just 1 month, its crazy.

>> No.928678

>>928593
Why archilife has to be like this. Did we piss of some deity? Good thing is that I found a way to charge for my clients procrastination. I now have a deadline markup and I'm realizing clients will pay you even 30% more if you let them deliver the info late.

>> No.928687

>>928678
As someone who's doing Viz and architecture, I can tell you that it's the same shit everywhere, archviz is just a bit more downstream. Basically clients of architects take a huge dump in the river, architects try and deal with it but since they're humans they just inevitably add more shit and it all comes floating down to the viz people

>> No.928693

>>928687
You have said it. I always tell my clients that the magic of archviz is not creating beautiful images it's reconciliating the standards of architecture, the requirements of marketing (usually my client) and the lack of imagination of management, all for an image the average customer does not look in detail.

This is why usually a good image for a construction company end up sometimes being uglier than the first draft. It's hard to make a 120000sqft project look palatable when the client tells you management did no approve of any trees in the images.

>> No.928740

>>918805
>>918822
hi guys, I'm new to BIM and I was wondering if you could help me with a nice revit home model that I can get a nice template from?

>> No.928808

>>928693
Been there
Sucks when there are really really idealistic like pre planning concept renders of the locations. Then you look at your final realistic ones in comparison to the concepts which always look better and it feels pretty bad, even though they gave you all the fucking restrictions.

>> No.928811
File: 95 KB, 640x853, 8509f86cccb79c7a7ee849fdf64ce31e.jpg [View same] [iqdb] [saucenao] [google]
928811

>>928808
Yep it's a process I call uglyfiying the project. Your first version is good cuz it has composition, good lightings, correct shadows. And the final version has no composition whatsoever, ugly camera angle and idiotic lighting because shadows do not exist.
I've managed to convince a couple of clients to stop ruining images by sending them version 1 vs v24 in a followup mail and tell the to choose their favourite.
It's been a problem for ever in the sevices industry: client hires the expert, expert delivers a product, client think he knows better, everybody works double.

>> No.928964
File: 2.41 MB, 4000x3000, PM_01 Vista General Nor Oriente [Noche] low quality.jpg [View same] [iqdb] [saucenao] [google]
928964

3ds Max crashed for the 15th time this week yay. Just lost hours of work cuz autobacks where corrupted.

While waiting to restart I'm sharing a preview of a project I'm working on. I've only got 3 buildings out of 30. They share architecture but are not the same so I have to be smart about my xrefs.

>> No.928965

>>928740
Humm I'll search for someting that has no problem with the original deisgner.

I've already shared some plans in this thread but those where form a company that went bankrupt and one of the admins is in jail lol.

What version of revit are you rocking. I think that autodesk's user page has sample projects for revit.

>> No.928968

>>928965
>>928740

Yep here they are. Not to be offensive but why the fuck people don't google shit.

https://knowledge.autodesk.com/support/revit/getting-started/caas/CloudHelp/cloudhelp/2022/ENU/Revit-GetStarted/files/GUID-61EF2F22-3A1F-4317-B925-1E85F138BE88-htm.html

>> No.929047

>>928964
>autobacks
Bruh just save manually. I compulsively save like every other minute.

>>928811
Iktf. The worst projects for me are those that get one iteration after the other, and absolutely pointless changes. Doing interior viz for a shopping mall rn and we're at the stage where the lamps should be different color and the tiles on the floor need to exactly match the plans, meanwhile construction of the actual thing is already underway. Like do you really need me to change the color of some seat cushions? Does that really have an impact on your 300 million project?
The absolute worst is if they start to mess with the lighting tho... fuuuuuck

>> No.929048

>>929047
>Bruh just save manually. I compulsively save like every other minute.
Yeah no. Try that with a 700mb file even with proxys on a small office network already collapsed by the render nodes. I just need the program to save for me or I would never get myself to save it.
At least autoback saves locally on my workstation but it's not practical to save the file locally and the every instance copy it to the network.

>start to mess with the lighting tho

I feel you bro. Just take a moment and show them all the versions in a single sheet and tell them to identify the latest. I did that once with a client, he felt offended but understood my point and lowered the versions.

>> No.929060

>>929048
Fortunately we run on a 10gb network so even large scenes load and save relatively fast. Like sub 10 mins is fast lol, we tried 3ds 2023 and ditched it again after a scene took 45 mins to load. But we disabled atuoback because we found it too disruptive and annoying

>lowered the versions.
Working on that but it's a hard sell, since the client of the archies also keeps making changes..

>> No.929095

>>929060
>client of the archies also keeps making changes

Yep shit keeps piling up. Nice one ,I do have a 10gb adapter on each workstation and node but I'm currently at a rented office with shit cat5 cables. Did a Synology to pc test and the latency doesn't justify buying a 10g switch for now if no renovation is done.

>we tried 3ds 2023
Dude never try a new version of max for at least a year has passed at least for serious projects.

I have a trick for you in order to make autoback more bearable:

Autosave.BailoutEnabled = false

It seems one of the big reasons autoback in max is slow is because it separates the file in data chunks that are compiled in the the header at the end of the process. By disabling the bailout, yes, you are tethered to an obligatory autoback but it's 10 times faster for me when I disable the bailout.

>> No.929096

>>929095

Just did a test with a 1.4gb scene (all proxies on memory), with bailout disabled it saves in 15 seconds. Without it saves in 1 minute.

>> No.929290
File: 356 KB, 1125x800, IMG-20221207-WA0023.jpg [View same] [iqdb] [saucenao] [google]
929290

Just completed my presentation
For a second year I feel like I did too much since most of my peers just did simple realistic renders
Doing an internship soon and theyre using Vectorworks but school made it impossible for me to learn the software

>> No.929316

>>929290
Nice work anon nice shit. This takes me back 10+ years ago when I presented my second year. In here arch is 5 years. If yours is similar the fun part begins in third year.

>> No.929319

Is Revit worth it for interior design?

>> No.929333

>>929316
3 years bachelors 2 years masters
Our 3rd year seniors are suffering desu. Urban context + lots to research

>> No.929363

>>929319
Yes if your interior design is corporate office, large commercial fit-outs and systems integrations where you need to sum up quantities of electrica, data, sevices and measure installation quantities of glass paneling/ drywall.
If your interior design is decoration and small residential/work environments then revit is overkill, you can go with revit lt, archicad or even autocad.
If your interior design is strictly non architectural (ex furniture layout, cladding, wallpaper and basic finnishing) the even skp will do.\
>>929333
Checked. Well I loved urban context research so I may be a little bit slanted.

>> No.929369

>>929290
Nice dude, it's cool seeing your progress just by going back up the thread.

>> No.930884
File: 481 KB, 2560x1408, 1671885062577121.jpg [View same] [iqdb] [saucenao] [google]
930884

It's over for archvis 'artists'

>> No.930908

>>930884
Oh no its even up to client specifications.

>> No.930968

>>930884
These look sick till you zoom in

>> No.931261

>>926737
that ramp is killing me

as to vectorworks, just get inton all the window s that make it bim-able i guess.

>> No.931262

>>927069
>two horizons
is that a davinci joke?

>> No.931590

>>930884
vile.
shit in, shit out.

>> No.932023

Thank god, finally i found a forum to get advices from a archviz perspective.
My objetive is to get some freelances archviz job due i'm a last year architecture student and it would help me to earn in USD because my local currency really sucks, so anyway, my cuestion is this:
I got this pc and i want to improve it

i got this pc specs:
gtx 1650
ryzen 5 3600

and i want this:

rtx 3050
ryzen 7 3700

To consider that i'm use sketchup and vray to rendering more professionaly (i'm rendering only with cpu).
revit and twinmotion for quick renders for college.

is that a good improve?

>> No.932028

>>932023
Che boludo tu peso no vale tres litros de chota por votar por la chorra de Kirshner y su perro Fernandez. Votá por Milei vamos negro. Joke aside I always tell this to everyone trying to improve their workflow. I rock a ryzen 1700 system with an old 960 and I do archviz professionally. Why? Cuz I always offload rendering jobs to my render nodes wich are better than my workstation. It doesnt matter if you have a dual threadripper system as your main workstation If you are going to divide pc resources, render time and work time in the same pc. Its better to have a little render slave by your side, that will do wonders for your workflow. My suggestion, keep your old system and turn it into a render slave if that means you have to pay for a second mobo, psu and second set of ram. Setting up a little render network is for me the move to turn up your rendering game. Yeah a crazy good gaming pc will be faster but a rendering network sets you up to grow modular.

>> No.932031

>>932028
Render slave is that they call render farm?

>> No.932032

>>932031
Yeah a render node or slave is just one. A farm is just a collection of slaves, without all the cotton.

>> No.932033

>>932032
thanks man, i will watch some youtube tutorials about that.
also i will vote milei for sure

>> No.932035

>>932033
Checked.
Here you go campeón: https://www.youtube.com/watch?v=C6aFwjRs5pE
Also get one of these and you can start today: https://www.mercadolibre.com.ar/switch-tp-link-tl-sg108/p/MLA12358503
Cheers mate.

>> No.932160

Student anon here
So im doing my internship right now and since they really like my hand drawings they want me to make interior perspectives. I expected to do computer renders desu
Thing is the architect wants me to make drawings with different materials and such so I resorted to using tracing paper which saves me a lot of time
I will never take Lumion for granted again

>> No.932175

>>932160
I think the old timer is fucking with you. He knows he is becoming obsolescent so hecis forcing you to work with a pen and papercto teach you someckind of lesson. If you feel bold enough try and pass a cg perspective with an ai style transfer of one of your drawings. Then after the praise tell him how you did it. He'll remember that day forever.

>> No.932176

>>932160
You can use this website.

https://reiinakano.com/arbitrary-image-stylization-tfjs/

>> No.932208

I know it's a super generic question, but how much do you charge per render? Assuming it's for a mid-grade professional rendering of a single house with basic surroundings.

>> No.932209

>>932208
It depends on the clients and your businessmodel. I never charge for a single render.
Imagine this situation:
A clients ask for a single image of a house with surroundings and all. You spend 30 hours modeling everything and rendering it and the the client asks for an image from the back side. Did you model the whole house? Does the client understand the process involved in creating an image etc etc.
This is why I always plan or propose my client a visualization program so I can understand the work involved and charge correctly for the imag
In my case I have clients that I charge on a image basis because their requirements and complexity are pretty standard but on other accounts I discriminate modeling, rendering, lighting as distincr items because the complexity is variable.
Look at this example: I once charged 1500 usd on a set of 21 images of an office building just because the model did not change and only variations of materials wanted to be explored from the client side. On the contrary I once charged 9000 usd on a single bathroom image just because the client wanted to showcase a smart toilet that had to be custom modeled to factory specs and it was for a large company.
My one advice is try to be honest and truthful with your client about your process but not on the level to reveal 100% your workflow. That is because the client wants to see some sense in your price structure but what always sets the price is the value that image gives to the client. You can charge more to bigger clients not because they have more money but because you can bet that image will represent more monetary value and so responsibility on your side. Also one thing to remember, when a client asks you to modify your prices and/or quality it is your responsibility to determine what type of service you are providing. So in summary charge for your work hours but also charge for the complexity of the project, the value of the project and the timeline.

>> No.932210

>>932209
Thanks for the insight.

>> No.932232

>>932175
I wouldn't say he is fucking with me desu. The studio already has a guy who renders.
When he was working for a firm he used to the same I did so he has really high standards
I do enjoy drawing and all but the guy is hard to impress

>> No.932399
File: 608 KB, 3000x1500, Test 13.jpg [View same] [iqdb] [saucenao] [google]
932399

>>932232
I may be too geriatrophobic.

Anyways look at the sweeeeeeet renders I'm currently on. It's a bare bone version of social housing in this case the kitchen. Yeah that's how the product is delivered.

Archbros how do you cope on soul killing architecture? Not every project is a pritsker but every project has a render.

>> No.932497

>>932399
Depending on your role on the project you can plea to not make the units too fucking shit, but after a couple of times without ever getting a positive answer, you sort of accept that you're gonna have to do a lot of shit in your career just for the money.

>> No.933512

test bump

>> No.933513

I thought bump limit was 500 test

>> No.934873

uni break prolly taking a toll on this general
bump