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/3/ - 3DCG


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916299 No.916299 [Reply] [Original]

BLENDER GODS... WE WON

>> No.916300

Can confirm.

>> No.916342

Someone upload the video to cgpeers so I can watch it.

>> No.916349

Blender has been good enough for sculpting since 2.8.

It's just people nitpicking and whining for some features missing from Zbrush,but doesn't really make you miss much.

Let alone that it's being in active development and you are paying 0$ compared to other older software

>> No.916354

Realtime at 2fps.

>> No.916363
File: 32 KB, 450x354, 1335482090.jpg [View same] [iqdb] [saucenao] [google]
916363

>>916299
Why does that female presenter in the video have such a deep voice? And why do I see an Adam's apple??

>> No.916366

>>916363
That's Laura Gallagher, she's one of the hottest transwomen in the industry.

>> No.916385

>>916366
>women

>> No.916399

This just proves that Blender is for fags.

>> No.916438

Blender still doesn't have 2 major things which zbrush excels at.
Fast undo at higher polycount and handling posts at 100+million with ease.

>> No.916442

>>916438
This alone makes it a sculpting dealbreaker for me, but fast undo in Blender would make me cum.

>> No.916445

>>916438
>Fast undo at higher polycount

Impossible to implement in blender, as it's a full 3d software, compared to zbrush.

A single vertex in blender can have volume attributes, shape keys, vertex groups, an entire material library and procedural shader, all on 1 (one) vert.
The software checks this when undoing, redoing, loading and saving for every vert.

Only way to make blender as good as zbrush is to fork it and remove everything but sculpting. BlenderSculpt.exe or some shit.

>> No.916449

>>916445
nigga I'm sure it can turn some of this shit off when not in use

>> No.916456

>>916449
You have no idea how this shit works do you?

>> No.916459

>>916445
Isn't that what Adobe is doing.

>> No.916465
File: 37 KB, 300x300, 2s8my2.jpg [View same] [iqdb] [saucenao] [google]
916465

>>916299
wow, someone with ~10k views per day knows nothing about sculpting. what a fantastic basis for a thread. go india!

>> No.916470

>>916399
Blendertroons BTFO

>> No.916472

>>916445
>>916442

The software is only as good as the developer's initial idea. Ofer Alon marketed zbrush as the be all end all sculpting program while Tonfaggot continued his open-source propaganda despite stopping blender development once. Now you have blendfags contributing garbage code everywhere in the world with no signs of stopping.

>> No.916477

>>916299
Rip Pablo Dobarro's contributions to Blender.

>> No.916483

>>916299
What other programs will I still need though?

>> No.916486

>>916483
Only a couple more:
>substance painter
>substance designer
>quixel mixer
>marvelous designer
>marmoset toolbag
>xnormal
>crazybump
>gaea
>worldmachine
>speedtree
>unity
>unreal engine
>photoshop
>after effects
>premiere
>davinci resolve

>zbrush

>> No.916521

>>916486
How does one utilize multiple bakers, game engines, and editing suites at once?

>> No.916526

>>916521
Carefully

>> No.916568

What about checking your models using keyshot from time to time?

>> No.916575

>>916445
>Only way to make blender as good as zbrush is to fork it and remove everything but sculpting. BlenderSculpt.exe or some shit.

Then why dont you do it, why put everything in one software. This is why i sau the developers of blender are dumb, they can fix blender problems in different ways but refuse. The community that fixes blender is encouraging the developers to never fix problems. It needs to stop.

>> No.916594

>>916486
Eh, I'd say important ones are
>Blender/Maya
>Zbrush/Nomad
>Substance Painter (this shit is good)

Marmoset and Marvelous Designer are nice, but not necessary.

>> No.916604
File: 72 KB, 560x783, 1650917028255.jpg [View same] [iqdb] [saucenao] [google]
916604

>>916299
THIS, op gets it! I made this sculpt in blender only using a single 25min tutorial and it looks absolutely photorealistic!

>> No.916610

>>916299
>Maxxon acquires
>Blender overtakes
it's like pottery

>> No.916617

>>916363
he's a tranny
and he's not fooling anyone and he will never be a woman

>> No.916624

>>916342
Kek. I fucking hate pirates, but you niggers sure can be funny.

>> No.916629

>>916366
>she

>> No.916708

>>916445
this is utter nonsense. None of those attributes are relevant to sculpting. The only thing sculpting changes is vertex positions. At worst, a solution would involve creating a proxy mesh during sculpting that only has vertex positions, and applying those transforms to the base object with all its Blender properties intact.

>> No.916716
File: 59 KB, 768x768, 60882d2374a5d.jpg [View same] [iqdb] [saucenao] [google]
916716

>>916299
>google "her", find a picture from couple years back
uff, trannies age like shit
cant cheat time i guess

>>916363
while there are women with visible adams apple, here between the voice, facial structure and adams apple i have serious doubts its a woman
hell, i could buy its a woman even with all that, but its in the voice, trannies put on that fake female voice that sticks out so bad

>> No.916718

>>916486
substance painter
substance designer
>quixel mixer
marvelous designer
marmoset toolbag
>xnormal
>crazybump
>gaea
worldmachine
speedtree
unity
unreal engine
photoshop
>after effects
>premiere
>davinci resolve
zbrush

blender
3d max
maya
modo
Git

i uironically use the ones with no quotes ...
i have no fucking idea when this shit bloated so much
i used to only need zbrush + photshop + a general 3d package, but those days i feel i need everything to create competeing character art and enviro

>> No.916880
File: 1.99 MB, 640x640, sniff[1].gif [View same] [iqdb] [saucenao] [google]
916880

>>916366
> one of the hottest transwomen in the industry
and who is the other hottest transwomen in the industry?

>> No.916881

>>916716
Such a shame. Would probably have been a good looking dude.

>> No.916888

>>916718
>Davinci REsolve
why not use NUKE non-commercial and learn an industry leading software that blender cant even hold candle to?
oh right, Indians dont have access to industry that is growing.

>> No.916897

>>916888
Resolve is also used in the industry, actually more then I expected

>> No.916902

>>916897
yeah but You cannot learn full package, it has locked away their functions behind payment license.

which we all know, rajashes wont be buying it.

the only thing Nuke limits that is relevant to You is pretty much its render output quality

mypoint still stands.

>> No.916912

>>916624

outgang sounds retarded, pick another name for your business faggot

>> No.916921

>>916888
>Nuke
if it's that great, why haven't I heard about this before? checkmate

>> No.916928

>>916921
because your pajeet hands will never get anywhere near the industry.

>> No.916942

>>916928
Wdym, there are tons of indians in the industry, some are even very good at it

>> No.916945

>>916880
What does being fucked by a transwoman feel like? It's not the same as futa.

>> No.916946

>>916928
>everyone that's not me is a pajeet
weird to have them rent free in your head tbqhwy

>> No.916955

>>916946
>omg never heard of NUKE
thats when i knew you were the pajeet.
>>916942
call centres arent 'the industry' faggot.

>> No.916957

>>916955
sure thing shill

>> No.916959

>>916957
>shill
>recommends software you have to pay for to learn full package

the irony is not lost on you?

>> No.916975

>>916888
>why not use NUKE non-commercial and learn an industry leading software that blender cant even hold candle to?
>oh right, Indians dont have access to industry that is growing.
I said i use the ones with no quotes you tard.
And my studio despite using industry software like zbrush, maya max, redshift, substance painter and Unreal still at same time uses blender, Unity, designer, marvelous and other shit.
There is no way around in, production you use what ever works, using "industry leading software" isnt a concept in a big studio, third the shit we use is in house only and is made on a per project basis, has no documentation and one person knows how to use it.
No joke i use blender the most due to a bunch of custom plugins we have to it, so i can import a model and 1 button press prepare it for exporting so it can be pushed onto a build since we have bunch of custom vertex weighting and uv based shading.
Work for a month in a studio pipeline then talk to me about if there is any industry standard software.

>> No.916984

>>916975
Dont care what you use.
i was pointing towards the fact that there is no nuke in the list.

also dont care about your bombay studio.

>> No.916985

>>916984
For someone who dosnt care you sure took your time to respond.
Next time just take the lose buddy, you sound pathetic.
Also stop coping, i work in one of the bigger western studios, not like it matters much when 90% of work gets outsourced anyway and some top artists and studios are russian, chink or indian.

>> No.916986

>>916985

>take the lose
take grammar book and whack yourself

>work for a wester studio
sure you do :) West side of India

>> No.916996

>>916959
tf are you on nigga

>> No.917032

>>916708
>The only thing sculpting changes is vertex positions

Dyntopo adds vertices.

In blender you can just jump from sculpt to edit mode and play with n-gons. You can also sculpt with materials + shaders/textures added on in eevee.

Doesn't mater really, saving/undoing/redoing saves everything always. That's why sculpting in Blender and Maya is shit.

>> No.917113

>>916975
are you dumb rich or something, no studio will spent money on what you suggested. All the 3d programs have different tools and people to train. The fact that you saying blender is better (which is not) tells me you just plaiting lying.

>> No.919694

>>916594
how in the literal fuck do you do compositing then? jesus christ u really are retarded.

>> No.919709

>>916299
>texture paint is shit
>weight paint is shit
How many years will it take for them to implement layers in texture paint? My money on 7-9 years.
The only redeeming thing about this pile of trash software - it's free.

>> No.919713

>>919709
I used a screw and nut assembly combined with a motor, an arduino and a fleshlight so my copy of Blender could suck my cock, yet it still does a worse job than your mom. Does that mean Blender is a bad software?

>> No.919715

>>919694
why would I need to do compositing?

>> No.919735

>>919713
considering you have to ask?
yes.

>>919715
found a hobbyist.

>> No.919843

>>916299
Based+subscribed+dilating

>> No.919844

>>916349
No, to be fair blender had some real optimization issues unless you had a monster card for sculpting early 2.8
It's much better now, but on my PC at the time I remember I was able to push much higher counts and still have it very workable in zbrush while blender struggled.


The gap has closed to almost non significance now. Im never sculpting above 25mil anyway.

>> No.919845

>>916486
So many of those overlap

>> No.919865

>>916299
Keep coping blender is for losers autodesk is for profesional

>> No.919873

>>916299
>7.5k pajeettuber
>SERS THIS SOFTWARE IS GOOD SERS

>go to /3/
>SEE 'WE' WON!

why do blendchuds need so much copium.

>> No.919941

>>919844
na it's still far behind, remember that you guys still can't use FBX, animation trouble, bedner developer random broken updates, file corrupted, etc.

Every other software still is better because it has never cause so much problems. Just admit that the blender developers are the cause of your trouble and maybe you can close the gap.

No job allows developers to submit awful broken bugs and yet blender gets away with it, it is time to stop it.