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912886 No.912886 [Reply] [Original]

Trying to make wolverine but Im stuck, any tips?

>> No.912889

>>912886
sculpting would be better for something like this

also consider modelling the mouth and mask separately

>> No.912891

Looks pretty good to me. Can you give us a breakdown of how you did it?

>> No.912909

>>912886
Start from a basemesh.

>> No.912922

>>912886
I know what is ur problem, ur using maya, have u ever tried Blender?

>> No.912996

>>912891
so far all I did was model a cube to the background image using extrusions and edge loops.

>> No.913005

>>912996
i think i get it, but not sure; can you do a step-by-step tutorial?

>> No.913014
File: 193 KB, 500x384, Character-Concept-Sketch-Page-180-Degree-View-Example.jpg [View same] [iqdb] [saucenao] [google]
913014

>>913005
>download a character turnaround image
>open maya
>click the 4 screen icon on the panel layout section, if the screen was a clock face it would be 9:00
>on the bottom left screen click View-ImagePlane-ImportImage - (your downloaded image).
>repeat the same process on the bottom right screen.
>you now have 2 images in the world, using the persp screen (top right) bring them to the respective edges......

>> No.913017
File: 547 KB, 1680x1050, Untitled6.jpg [View same] [iqdb] [saucenao] [google]
913017

>>913014
>your screen should now almost look like this.
>move the two images so that in the bottom left view the center line of the grid splits wolverine front veiw in half and in the bottom left make sure that line splits wolverine side view in half like pic related.

now its time to make wolverine himself.

>> No.913021
File: 571 KB, 1680x1050, Untitled7.jpg [View same] [iqdb] [saucenao] [google]
913021

so now tell me do you know:

What W E and R keys do?
What an edge loop is?
What an extrude function does?

if you do, then turn a basic cube into this.

>> No.913051

>>913021
i know how to import and line up reference planes, thanks.
i wanted a step by step about the actual modelling.
could you tell us a bit more about that?

>> No.913072

>>913051
make the cube fit wolverines torse and waist, make sure there is a classic 'cristmas present' like patterned of edges on the each side of the cube.
bevel the bottom line underneath the cube and extrude the two oposite faces to create the legs.

just keep adding edge loops till you get the silhouette

>> No.913073

>>913051
just keep experimenting

>> No.913078

>>913051
just keep going, the fuck are you on about?
just finish the thing you lunatic

>> No.913095

>>913072
Could you tell me a bit more about why you choose to put edge loops where you do and how you choose the positions of the vertices without have a 3/4 view to reference?
Screenshots would really help.
Thanks again

>>913073
>>913078
I prefer a structured approach to learning

>> No.913102

>>913095
at some point you are just going to have to dive in.
https://www.youtube.com/watch?v=xzmg0grXHyE

>> No.913103
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913103

This is starting to look a bit leifeld

>> No.913104

>>913102
YouTube videos are really impersonal. There's no need when
>>913103 is here and willing to share his knowledge

>> No.913106

>>913095
Are you the type who keeps asking the same questions? Are you the type to wait for someone to tell you what needs to be done? Then you will ngmi.

>> No.913109
File: 20 KB, 471x97, Untitled9.jpg [View same] [iqdb] [saucenao] [google]
913109

>>913104
um......

>> No.913110

>>913103
Do yourself a favor and just sculpt this. You are spending way to much time messing around with topology when you could be learning anatomy with immediate feedback.

>> No.913112

>>913106
I'm just looking to pick up some wisdom. Always on the lookout for new perspectives

>>913109
Yup, that's me (you) replying to two people

>> No.913119

>>913005
Bro, fucking stop. Go learn the basics.
You're asking the blind to lead the blind. My man OP here is still as much a beginner as you are. Though he's ever so slightly further along since he's actually modelling something and not asking strangers on the internet for step-by-step instructions on how to do it the wrong way (no offense to OP).

>> No.913121

>>912909
>>912889
Only good advice ITT. When you're doing a character, either sculpt then retopo or start from a basemesh. It's not 2005 anymore, box modelling a human body is just going to waste your time & give you bad topology.

Also: If you rig it, make sure the joints are made of adamantium

>> No.913122

>>913121
What if I can't sculpt a body?

>> No.913148

>>912886
first problem: ur using 3dx MAX. use blender instead dumb dumb

>> No.913149
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913149

>>913148
tru

>> No.913150
File: 110 KB, 629x1024, 1659581699101304.jpg [View same] [iqdb] [saucenao] [google]
913150

>>913148
So True
OP is a Fag.

>> No.913232

>>913148
He is using Maya dumb dumb. Max would be better.

>> No.913237

>>913119
man you dumb fuckin r/3/tards really want me to spell it out for you and say, op's thread is retarded, he's probably made it retarded on purpose so instead of this thread being filled with retards trying to help his retard ass out, i'm going to be even more retarded and make him do mundane retarded shit that he's thinking other people will do for him

but what i really mean is that i'm just looking to learn from a different perspective, bro. always keep an open mind.

>> No.913252

>>913122
Then why would you be able to box model it? It's all creating forms - one is just slighty faster & more intuitive

>> No.913262

>>913122
Then give up or learn anatomy.
No real middleground to this.

>> No.913275

>>913237
The only one saying OP is retarded seems to be you.
You fucking hijacked his thread to be spoonfed when all the dude wanted were some pointers.
There's a significant difference between you and OP. OP is looking to be pointed in the right direction so they can arrive at a solution, you're looking to be picked up and carried to the fucking destination.

There's no "different perspective" here to consider. OP is throwing loops at things like a beginner, which is fine since he's still learning the proper way to do things (and believe it or not, there IS a proper way). He's not arriving at a novel solution that's going to fundamentally change your nonexistent workflow. He's just biting off more than he can chew with his current knowledge base and throwing what he currently knows at it.
He's not retarded, he still hasn't figured things out yet, that's all.

As it is, there's nothing for YOU to learn from this. The only reason you'd feel the need to beg for a step by step tutorial on how to throw loops at something until you get something vaguely humanoid is because you're completely shit.
The only real retard here is you. The difference between you and OP is that OP is actually working to improve himself, you're just being a fucking leech.
And I'm not your "bro", buddy.

>> No.913309

>>913275
holy shit, bro, you're literally crippled by your own autism.
go "help" in one of the other 10 threads this dude has made.

>> No.913358

OP here, stop fighting everybody, we on on 4chan , everybodys retard here

>> No.913466
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913466

arm improvements.

>> No.913469

>>913466
>I'm going to tunnel vision this area and fuck the rest.
Nice keep going. At your pace you might actually make a half decent turd.

>> No.913474

>>913469
hold you tounge untill its done

>> No.913475

>>912886
You always sculpt while making a full character. Use a basemesh, learn anatomy, then attempt individual body parts and then try to make a full character.
Don't directly jump into making one.

>> No.913499

>>913475
You always do. Not skilled people like the OP.

>> No.913510

>>913148
>not knowing how any other 3D software looks like
>can't read and see the letters MAYA
>automatically suggests using Blender instead

Why are you Blendlets so retarded?

>> No.913530

>>913466
you're NGMI

use a basemesh

>> No.913596
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913596

>> No.913599

>>913596
>he's moving points one by one
>he's not sculpting in zbrush
holy kek

>> No.913600
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913600

>>913596
I hope you learn something from this

>> No.913610

what am I doing wrong?

>> No.913617

>>913610
A lot. I guess it’s not your fault because you’re a beginner (I assume, hopefully) and most of the anons on this board prefer to ridicule and give vague advice to beginners. Polymodeling is a workflow that some people like to use, but it requires a lot of experience and typically doesn’t lead to great results. Your model has a few non-quad faces and the topology is uneven and disorganized. I recommend looking into a sculpting+retopology workflow if you want this to be easier. Studying anatomy with an ecorche would help out a lot too so you can get a better idea of how the body is shaped and how muscles and bones affect the shape of the body from underneath the skin.

>> No.913718
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913718

>>913617
Allright, I will take you advice, this is taking way to long for me. any recomended videos on sculpting?

>> No.913719
File: 827 KB, 720x638, IMG_20190905_113856.png [View same] [iqdb] [saucenao] [google]
913719

>>913718

Here is a good book on anatomy.

https://anatomy4sculptors.com/product/understanding-the-human-figure-pdf/

>> No.913729

>>913718
It has been a while since I first started sculpting so I don't know of any relevant videos off the top of my head. If you go to YouTube and search for "Maya sculpting" and watch a few videos it should give you a decent introduction. Watching videos for other software can help too if you know your software's sculpting tools and know how to play around with their settings.

>> No.913732

>>913718
https://www.youtube.com/watch?v=a05leXFSf-0&list=PLBLrsmVrcZpRSANersBvy9Dsf2kuNx6AR

>> No.913949

I decided to get a basic Idea of shape before I sculpt. how is his headpeice?

>> No.913950
File: 469 KB, 1680x1050, Untitled14.jpg [View same] [iqdb] [saucenao] [google]
913950

>>913949
forgot the pic

>> No.913951

If I play my cars right, how long wil it take untill I get this model right

>> No.913983

>>912886
Wolverine has arms. Hope that helps.

>> No.913985

>>913951
That pose is shit so it's going to look like a guy with a dick up his ass at the end of the day.

>> No.914214
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914214

the basic shape is done, now I guess its time to sculpt

>> No.914346

>>912886
>>913014
>>913017
PRO TIP
2D is terrible it often makes no sense and can have impossible geometry.

Also things that look good in 2D will not look good in 3D

I recommend you try to use a photo of a wolverine statue.

>> No.914721

so how do I fix the topology?

>> No.914751

>>912886
I'm going to reveal myself as an oldfag (not on this board but just in general)

Check out this tutorial it might help you:
It's from 3DS max, but the concepts can be translated to maya or blender, whatever you want.
https://3dtotal.com/tutorials/t/joan-arc-modeling-the-body-michel-roger-character-arc

In general, try to break down what you want into pieces, and fit them together afterwards. So work on arms, legs, torsos, nose, mouth, eyelids all separately and then join them up when you're done. From what you've done so far, definitely work with fewer edgeloops. Keep the polycount as low as possible until you need to refine details and you've locked in the shapes and silhouette of the character.

It looks like you're box modeling, which is a great way to start but I think you're going to be fighting topology all the way through.

Great work so far, keep going!

>> No.915093

>>914346
this, character sheets that haven't been drawn to be 3d modeled usually translate poorly to 3d they are reference to 2d animators drawing animations designed to be easily drawn it's a slight but noticeable difference if you sometime work with something like game studio or pixar style character sheets, this shit took me years to realize and wasted hundreds of hours modeling

>> No.915101
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915101

IS there a quick way to clean up the topology here?

>> No.915125

>>915101
Kek you are still on it meanwhile there are anons who are on their 5th finished project or 20 drawing studies kek.

>> No.915126

>>915125
so are you going to help me or not?

>> No.915127

>>915125
>Kek you are still on it meanwhile there are anons who are on their 5th finished project or 20 drawing studies kek.
any project that takes less than 2 months isnt a real project, zoomer

>> No.915132

>>915101
Zremesh in zbrush.

>> No.915459
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915459

I tired to colour him in and now hes black.

>> No.915489
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915489

>>912886
you're trying to run before you can walk. you need to study anatomy first.
try to create some low poly stuff first.
then get into making and animating basemeshes (pic rel)

>> No.915704
File: 830 KB, 1680x1050, wolvie 1.png [View same] [iqdb] [saucenao] [google]
915704

I made some progress.....

>> No.915705
File: 558 KB, 1680x1050, wolvie 2.png [View same] [iqdb] [saucenao] [google]
915705

>>915704
.....but theres a problem

>> No.915859
File: 4 KB, 272x38, live surface.png [View same] [iqdb] [saucenao] [google]
915859

>>915705
I'm guessing you did a planar projection from the front. Your Uv's are probably overlapping showing the same things on the front and back?

>>915489 has the right idea.
What you have now is good but will be impossible to rig, and a bitch to unwrap/texture. Keep what you have but try to make a low poly mesh, and work with stuff separated until it suits the shapes of the model.


EX:
1. Make an 8 sided cylinder to keep things light, say for an arm, leg, or torso.
2. Select your wolverine mesh and click the magnet icon to make it "live". Now things will magnetically snap to the surface of that mesh. Click the magnet again when you no longer want this.
3. Go into vert mode on the cylinder and start snapping the verts to the surface of your wolverine. Grabing a vert and translating it visually over the mesh should make it snap. This way you can quickly begin to create a low poly retopology of wolverine. Focus on the egeflow while retaining the shape of the underlying mesh.

Your work on this model is actually giving me faith that people might learn on this board.

>> No.915861

>>915859
>Your work on this model is actually giving me faith that people might learn on this board.

some on this board would say that projecting textures onto this >>915101 takes no skill, can be done already fully with automation, and is also cheating since the basemesh looks the way that it does.

>> No.915862

>>915861
>Projecting textures takes no skill, pushing them so that they actually look good in the end will though. I don't disagree, what I mean is in comparison to the posts in other threads like "I spent 3 months modeling a torso, what do I do, tell me" this anon is actually progressing.