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913000 No.913000 [Reply] [Original]

After comparison whats some very spefific way one can do to know if your model,animation,rigs, designs basically, are up to a standard quality yer looking ante up againsts like maybe knowing in specific what to add or whats missing and the exact value of those additions or just matching up qualities using market datas, or direct computation methods?
Just to be completely sure

>> No.913001
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913001

>>913000
GOOD MORNING SIR

>> No.913003

>>913001
Yes trying to run successful business but there s only so much input and usually i dont always got it right what better way to do other than ngmi

>> No.913007
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913007

>>913000
hello sirs! today, i make the game ready pixar quality realistic character, with the particle hair and the simulation.. today sirs i will teach you how to do this model.

simply, we have to use the subdivison modifiers, and the bevel toolings to create this. this is quite simple and will only take 30 minutes sirs

>> No.913025

fuck off cris