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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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912862 No.912862 [Reply] [Original]

Hi, I get models from clients that currently are like a skin with no thickness. I would like to be able to add a thickness or make the inside of the model a complete solid so I can use the model for manufacture. Some models are very detailed so recreating them is not an option. The models come in different file formats such as Stl, obj, 3DS max, scanned models.

>> No.912863

1. Put into 3ds max
2. Shell modifier
Profit

>> No.912866 [DELETED] 
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912866

>>912863
Forgot to say too. You Chud.

>> No.912884

>>912866
Faggot.

>> No.912902

How retarded are you that these are the models delivered to you? Does your company hire retards to model stuff? Don't you give them instructions or something???

>> No.912903 [DELETED] 
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912903

>>912884
Chudcel.

>> No.912911

>>912902
Client produces the models for visualisation only, not for manufacturing. We are trying to use the modes to be able to manufacture from. The models provided are normally IP related so we don’t want to recreate them.

>> No.912979

>>912911
What is a large, professional company doing on this site in the first place? There are better sites than this shithole. Amazes me how everybody finds /3/ out of all places.

>> No.913518

>>912979
>this shithole
you can leave

>> No.913597

>>912862
all 3d software has modifiers that do this automatically

if you have Maya, refer to this thread https://polycount.com/discussion/211522/non-destructive-thickness-in-maya
If you have Max its the shell modifier
If all you got is blender that's fine, the solidify modifier will do the same thing

For all of the above you still may have to do some cleanup, also you can extrude along normals to do this destructively