[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 328 KB, 980x320, 1644359841571.png [View same] [iqdb] [saucenao] [google]
912563 No.912563 [Reply] [Original]

DreamWorks is going to release their MoonRay render engine as open-source.
https://www.awn.com/news/dreamworks-animation-release-moonray-open-source
https://openmoonray.org/index

Thoughts?

>> No.912564

oh

>> No.912565

>>912563
Blender will die obviously.

>> No.912571
File: 122 KB, 397x286, file.png [View same] [iqdb] [saucenao] [google]
912571

>>912563
it's nothing special. i'm reading through a few articles, it's mostly just a pretty standard renderer. being able to see a 'heatpass' (time per pixel) render is pretty cool, since you can try and optimise your renders

>> No.912572

>>912571
Probably better than cycles though

>> No.912585

always nice to have more options

> Additional high-performance features include support for distributed rendering, a pixel matching XPU mode that offers improved performance by processing bundles of rays on the GPU as well as the CPU, and bundled path tracing

hopefully speed is competitive esp on gpus

>> No.912587
File: 628 KB, 1024x1126, cycles.jpg [View same] [iqdb] [saucenao] [google]
912587

>>912571
This is pretty neat!
>>912585
That's not a high bar to exceed. Cycles is crap when compared to other renderers. People only use it because it's bundled with Blender.

>> No.912588

>>912587
Shit, I replied to the wrong post. The second one is meant for >>912572

>> No.912617
File: 204 KB, 1200x600, vray_optimization_figure_02.jpg [View same] [iqdb] [saucenao] [google]
912617

>>912571
Sample rate passes have been a thing since forever. And what's with the pooh-poohing, you expect FOSS to innovate? If it did it'd cost money you clueless and entitled freetard.