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/3/ - 3DCG


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File: 3.54 MB, 3840x2258, wip Pointillism.jpg [View same] [iqdb] [saucenao] [google]
907726 No.907726 [Reply] [Original]

/wip/ - Works in Progress
- Pointillism Edition -

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>905335

List of free resources: https://pastebin.com/cZLVnNtB
/3/ Discord for those interested: https://discord.gg/ujt5vtr4DE

>> No.907730

>>907612
randomize the rotation of the muzzle flare

>> No.907742
File: 1.16 MB, 1080x1080, 1A.png [View same] [iqdb] [saucenao] [google]
907742

>> No.907753

>>907742
>chocolate jug

>> No.907780

>>907730
It is currently tied via a driver to the current key* 90.
I might do noise.random() *90 or something, because I always want it to remain in that "plus" shape.

>> No.907803

>>907742
>t.ringsofpowerelf

>> No.907808

>>907742
is this actual footage of the elves and dwarfs in amazons Rings of Power?

>> No.907815

>>907742
shiiiiiiiiiiiiiiiiiiiiiiiiiiiieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

>> No.907824
File: 859 KB, 1280x720, Gun_bot_shooting.webm [View same] [iqdb] [saucenao] [google]
907824

>>907780
So ground texture is done. It ended up being a massive pain in the ass, but I'm happy with the result.
Thanks to the anon who recommended GeoNodes.

I only have 2 more effects to create : Dirt being kicked up by the tracks for the walk cycle, and an explosion for the death animation.
Then I can start animating it.

>> No.907829
File: 3.90 MB, 600x338, hahawoah.gif [View same] [iqdb] [saucenao] [google]
907829

I honestly think this thread is a really nice little community for 3D. Its not hard to find genuinely talented people here - which is surprising for a board with 30 active users - and others who actually give good advice and critique - which is surprising because 4chan. Maybe its the fact that everyone here has the same visibility, even if your art sucks and appeals to no-one. Sites like Reddit tend to just push forward uninspired and derivative renders because they appeal to the greatest denominator.

Anyway, just wanted to say this thread is nice. The only gripe I have is the anonymity. Like, when I see someone post a cool model I wish I could easily see their other work. A lot of people here don't post anywhere else, especially not WIPs.

>> No.907832

>>907829
>The only gripe I have is the anonymity.
you could always join the discord

>> No.907833

>>907829
A lot of people who post here have Instagram or Artstation or whatever accounts. If you ask them they'll give you it. If they don't have one and you ask them for it then it might just encourage them to create one.
There's a discord too, but I haven't heard it mentioned for a while so I'm not sure if it's still active.

>> No.907835
File: 1.53 MB, 1295x1243, wolfen cornerian and arwing small.png [View same] [iqdb] [saucenao] [google]
907835

Just finished the Cornerian fighter. I wish i could find a job in 3D :'C

i cry everytime

>> No.907838
File: 766 KB, 1000x1000, semirealisticgingergirl.png [View same] [iqdb] [saucenao] [google]
907838

Yeah I find the wip thread very comfy. I can post stuff here like pic related that's never made it anywhere because I got too ambitious or I'm not very satisfied how it turned out.

>> No.907852
File: 2.06 MB, 798x752, Unity_FviaQh10hJ.webm [View same] [iqdb] [saucenao] [google]
907852

>>907247
It's poly-modelled from the top.

>> No.907853
File: 2.39 MB, 850x770, Unity_s7VF0CdQaQ.webm [View same] [iqdb] [saucenao] [google]
907853

>>907852
Still sorting out texture stuff. Not sure if too dark/grim.
Gotta fix the 'burned' look apparently.

>> No.907860

>>907824
Make him shoot faster and the barrel spin faster.
It'd definitely feel more impactful I think.

>> No.907866

>>907829
Glad you think the thread is pretty nice.
As far as anonymity goes, if you stick around long enough and you start to notice who's who without needing names.There's enough regular posters here to be able to pick out a style in their work, which I think is pretty neat.
I also think the fact that things are a bit less "permanent" here is pretty nice. You don't need to feel too restricted about posting something finished or sensitive because the board is so small, and threads don't stick around for too long (though it will for a month or so).
Like the other anon said though, most people have some kind of social profile somewhere, and they probably won't mind posting it if you ask nicely here or on the Discord.

>>907833
The Discord is still "active" but there's maybe a handful of people that actively post there. Which is fine, since it was never meant to be anything more than a place to hang out at a different pace than the threads, without being too locked down by post/file limits.

>> No.907867
File: 3.58 MB, 1278x1276, Screen Shot 2022-07-11 at 10.33.45 PM copy.png [View same] [iqdb] [saucenao] [google]
907867

Been a bit. Been trying to use textures only from IRL. Obviously low resolution but I think that's the point?

>> No.907868
File: 870 KB, 957x699, Capture.png [View same] [iqdb] [saucenao] [google]
907868

Must hard surface model a new captains chair.

>> No.907879

Almost done. The pressure is intense.

>> No.907880

>>907879
that's what she said

>> No.907885
File: 177 KB, 1308x656, 3.png [View same] [iqdb] [saucenao] [google]
907885

>>907726
i am making a base, this is the first thing i have ever done in blender, i need to learn topology

>> No.907886
File: 3.96 MB, 1920x1920, Final1.png [View same] [iqdb] [saucenao] [google]
907886

>>907726
Update: she is no longer floating in default_blender_background
Wanted to also give her a facial expression like the other anon suggested but after a few attempts I realized facial rigging is hard :(

Other than that, I think she is pretty much done

>> No.907889

>>907886
Looks very Borderlands-like. Is that what you were going for?

>> No.907893

>>907889
Thats the plan! Although definetly not as good lol

>> No.907896
File: 141 KB, 1032x559, unknown.png [View same] [iqdb] [saucenao] [google]
907896

>>907885
attemped hands, too tired to attemp feet, been working on this for like 5 hours

>> No.907897

>>907896
I think your Blender is slightly out of date

>> No.907907

>>907897
I prefer 2.79

>> No.907920

>>907780
plus shape looks good, I think so too
needs some kind of rotation though, the gun is even rotating yet the flares still come out of the the same spots every shot

>> No.907947

>>907907
why

>> No.907956

>>907896
just learn 3.0 bro, you won't regret it. it seems intimidating at first, I know, but just remember you can always search for the functions you want with the quicksearch menu

>> No.907957
File: 187 KB, 1125x1407, 2.79 boomer.jpg [View same] [iqdb] [saucenao] [google]
907957

>>907907

>> No.907958

>>907886
applying blender's built in metarig + facerig isn't that hard even though it is still a little bit of extra work with some problem solving involved too.

>> No.907963

>>907907
Did you post on /wsr/ yesterday?

>> No.907972

>>907957
lmao.

>> No.907994

>>907956
>>907947
>>907957
maybe i will... i just know all the short cuts and keybinds for 2.79
>>907963
no but i think i know who you are talking about, the guy whose topology was fucked up and refused to do anything other than box model lmao

>> No.907995
File: 482 KB, 1471x1021, Joseph04.jpg [View same] [iqdb] [saucenao] [google]
907995

Starting to study anime figures

>> No.907996

>>907995
nice and jojopilled but make full body sculpts bro. Busts are meh.

>> No.908004

>>907995
Very nice. Keep it up.

Now I'm reminded of that one anon who used to do really good One Punch Man sculpts and other animuu shit a few years back. I don't think he's around anymore.

>> No.908008
File: 64 KB, 900x640, scene231.jpg [View same] [iqdb] [saucenao] [google]
908008

render

>> No.908010

>>908008
Fucking soulful. Good stuff.

>> No.908026

>>907995
GURATO DAZO.

>> No.908027

>>907994
then copy over the shortcuts and keybinds, you're given that option when updating

>> No.908052

>>907907
me too!

>> No.908058

>>907835
sexy and nice

>> No.908067

>>907995
looking a little bit wall-eyed

>> No.908069 [DELETED] 
File: 96 KB, 799x798, Joseph_Clay.jpg [View same] [iqdb] [saucenao] [google]
908069

>>907995
>>907996
>>908026
Thanks anons, will try a full body next, still chosing the character

>>908067
You're right, I also see something strange in the eyes. I think it looks better in clay, my paint job sucks

>> No.908072
File: 98 KB, 855x757, Joseph_Clay2.jpg [View same] [iqdb] [saucenao] [google]
908072

>>908004
>>907996
>>908026
Thanks anons, will try a full body next, still chosing the character

>>908067
You're right, I also see something strange in the eyes. I think it looks better in clay, my paint job sucks

>> No.908085

>>907838
just fix the eyes and the roughness of the hair and suit and its good to go

>> No.908119
File: 278 KB, 1280x720, Gunbot_walk.webm [View same] [iqdb] [saucenao] [google]
908119

>> No.908120

>>908119
VERY cool

>> No.908123

>>908119
which renderer?

>> No.908124

>>908119
Based. Reminds me of Cuphead.

>> No.908222

Working on a nendoroid base. The final target is VR Chat (Quest) so I'll delete some redundant loops and hidden faces after I apply the subdivision.
I'm just not sure if I want to do the eyes with animated textures or geometry. I'm leaning towards geometry because that's what I usually do on higher poly models.

>> No.908225

>>907853
Good night sweet prince

>> No.908228
File: 701 KB, 914x756, Screenshot_12.png [View same] [iqdb] [saucenao] [google]
908228

>>908222
I am not getting enough sleep. Picture.

>> No.908229

>>908123
Deez Nuts v.3

>> No.908230
File: 357 KB, 1021x935, 1529866847603.jpg [View same] [iqdb] [saucenao] [google]
908230

>>907853

if you're still reading the threads we hope you;re ok dude. people care about you.

>> No.908231

>>908230
what the fuck are you talking about

>> No.908232

>>908008

looks like FEAR or butcher bay

>> No.908236

Is it possible to make the edge length etc fonts bigger? Mine are far too small. I've tried using that MeasureIt addon and it does absolutely fuck all.

>> No.908246
File: 500 KB, 1280x720, Gunbot_walk.webm [View same] [iqdb] [saucenao] [google]
908246

>>908120
>>908124
Thanks.

>>908123
This is done in Eevee with a bit of post-processing in after effects (mainly a tiny amount of chromatic aberration)

I finished more or less the final version of my move animation.
I will do the proper shooting animation next, which will probably be pretty easy since I tied everything to a single driver.

All that'd be left then is the death explosion.

>> No.908248
File: 646 KB, 800x800, Robowalk.webm [View same] [iqdb] [saucenao] [google]
908248

Two days of work, still moves like shit. I think it's the knees, looks a bit like he's stepping over something. Anyway thanks for the tip about tangents, the graph editor is a beast.

>>908119
Loving your bot, how did you make the dust effect? I could use something like that for a flame/aura.

>> No.908249
File: 148 KB, 1280x720, ian-chan-maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
908249

>>908246
Speaking of, for the explosion, I'm currently looking into a way of doing "impact frames" (see pic attached)
In this youtube video this guy is selling a pack of "filters"
https://youtu.be/Zd-DPqMSyM4?t=26
Does anyone know how to do the effect at 26 seconds? Can this be done in the compositor?

>> No.908251

>>908248
Something like this :
https://www.youtube.com/watch?v=ziFx8k2YaGM&t=211s

For the dispersion at the end I blended with a transparent shader, used a noise texture for the Fac , and tied the color point in the ramp to a shape key that also warps the smoke at the end.

>> No.908252

>>908249
A shadow pass and distort frames in post (AE, premiere whathaveyou)? https://www.youtube.com/watch?v=JMTl6WeptuY

>> No.908267

>>908072
>>907995
Wow, really good, keep it up and you'll be hired
can you post some in-progress pics next time?

>> No.908275

>>908246
>Gunt bot
kek

on a serious note looking good anon

>> No.908303

>>907853
when will you stream again? it was comfy

>> No.908304
File: 3.29 MB, 2585x1245, AOComparison.png [View same] [iqdb] [saucenao] [google]
908304

Which version looks better?

>> No.908306

>>908304
left just because the right wall has too much details on the other version

>> No.908307
File: 232 KB, 1332x753, XFqHtXE.jpg [View same] [iqdb] [saucenao] [google]
908307

>>908304

>> No.908339

>>908304
I like both but I'll go with left. Feels like it's missing some bump tho

>> No.908340

>>908304
Come to think of it. Some sculpted wear and damage on the geometric shapes would really push it even further.

>> No.908370
File: 82 KB, 721x746, 715566351582.jpg [View same] [iqdb] [saucenao] [google]
908370

how's this so far, lads.

>> No.908380

>>908370
Scarlett Johansson?

>> No.908381

>>907886
where's the nudes?

>> No.908385

>>908380
yes if it looks like her, no if it doesn't. lel.
tb h i don't think i'm good enough for likenesses.

>> No.908388

>>908072
>>907995
Can you PLEASE say specifically how you did the mouth of this bust, it's very nice and mouth are one of the thing I struggle the most with with stylized character.
I usually use the DamStandard brush to make the upper lip and claybuildup for the lower lips but I eventually always fuck it up during the detailing.

>> No.908411
File: 27 KB, 738x416, ZBrushMovie.webm [View same] [iqdb] [saucenao] [google]
908411

>>908267
Thanks anon, I really hope so. Sure, I'll post my process for the next ones

>>908388
Did a quick video, but I use the same brushs as you plus inflate and sometimes pinch. I make the shape with a low dynamesh until I'm satisfied, then use Zremesher and subdivide as needed for the detailing

>> No.908417
File: 962 KB, 1280x720, impact_frame.png [View same] [iqdb] [saucenao] [google]
908417

>>908252
This was a good lead, I managed to do it just in the blender composite editor by messing around with separating the light and some sunbeams

>> No.908419

>>908411
gmi
rooting for you, anon

>> No.908420

>>907838
looks good man, you should finish it.

>> No.908457
File: 105 KB, 1278x1343, finalcoom.jpg [View same] [iqdb] [saucenao] [google]
908457

>>908420
Sadly I wiped the ssd containing the files while reinstalling windows last year. Oh well, finished this one at least.

>> No.908510
File: 390 KB, 204x200, fa1.gif [View same] [iqdb] [saucenao] [google]
908510

>>908457

>> No.908512

>>908457
Nice sculpt but why is the image compressed to shit? Also the heel doesn't touch the base.

>> No.908566
File: 2.47 MB, 1536x864, WristMainframe.webm [View same] [iqdb] [saucenao] [google]
908566

>>907829
This thread is also motivation for those prone to procrastinating. Seeing others make awesome stuff, urges one to also make something cool to put in this thread. One of the best threads on this site.
>>907832
If you been working on the same thing for way too long people start to notice you as "that guy".

>>908246
Very nice. Is that slowdown at the end hand animated or just some elastic interpolation ?


And to the space suite that never gets done. After procrastinating way to hard with midjourney and other ai tools trying to outsource the creative part just resulted in wasted time and procrastination.
But i think i'm 90% done with the modeling. Some more cleanup passes / fixing funky geometry. Some overhauled shades maybe and then i finally get to rigging.
Finished the computer thing. Was a great warm up to get back into rigging / animation. Some critique is appreciated.
Also i know the hollywood hacking output is kinda cringe but i din't come up with anything better.

>> No.908567

>>907742
>you even polyshitted it

>>907829
You can fuck off to twatter if you dont like anonymity

>>907852
>>907853
>the furfag model from aggydaggy

>> No.908581
File: 740 KB, 1128x1027, VoltannSquats.png [View same] [iqdb] [saucenao] [google]
908581

it is mostly done,.I have to finish the belt and to pose it.

>> No.908589

>>908581
Based squat enjoyer. If i may, shouldn't the kneepads be angled, just a tad? Especially considering his CIA power stance

>> No.908590
File: 2.96 MB, 1280x720, Gunbot_anim.webm [View same] [iqdb] [saucenao] [google]
908590

>>908275
>>908566
Thanks.
The slowdown is hand-keyed, I'm not good at managing the curves of the elastic bounce yet.
Some progress I made :
>Since I'm going for a "retro anime" look, I decided to rip off Evangellion and make an intro. I wanted to show off the wireframe, and decided to have some fun with it.
>Re-made the terrain shader to make it more "picturesque" and have more varied color
>Tweaked the movement animation a bit.

All that's left now is to animate this thing getting shot and blowing up, which is what I'm doing tomorrow.
My question for the future would be:
Is there some fancy way to detect particles colliding with a mesh, and spawn/move an object to that position? If not, I'm stuck hand-animating all those bullet impacts.

>> No.908593

>>908589
yes that's not posed, it is just a base to work with, I have to resize the arms too, it should be done tomorrow.

>> No.908615

>>908590
Yeah, that's definitely NGE.
I think it orbits around the model after the NGE thing with the stats a little too long though. Like I think it should only last around half that time.

As for the bullet impacts, are you talking in a game engine or in Blender? In Blender I'm almost certain there's something you can do with geometry nodes. If not geo nodes, animation nodes for sure. Essentially what you're wanting to replicate is something like fireworks. Particles emitting particles.

>> No.908624
File: 1.87 MB, 840x2160, Render3.png [View same] [iqdb] [saucenao] [google]
908624

After not working on this for a few months, I'm back at it and now working on the materials. I want to make everything procedural, with the exception of a few logos and texts

>> No.908650

>>908590
If I remember it right, you can detect particles passing through a mesh with dynamic paint.

>> No.908651
File: 597 KB, 1920x1041, Screenshot_2022-07-17_00-44-59.png [View same] [iqdb] [saucenao] [google]
908651

My dreams of my personal Gollum porn are soon coming true!

>> No.908652

>>907742
SHEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIIIII

>> No.908654
File: 2.98 MB, 503x483, movement camera sync.webm [View same] [iqdb] [saucenao] [google]
908654

game is starting to take shape now :D
not quite /3/-related any more, though. i'll come back when making weapons and enemies.
>>908566
this is AWESOME holy shit dude

>> No.908667
File: 1.78 MB, 1080x1080, Squat.webm [View same] [iqdb] [saucenao] [google]
908667

And it is done.

>> No.908674
File: 1.63 MB, 1920x1080, Slig_2.png [View same] [iqdb] [saucenao] [google]
908674

A Slig from Oddworld

>> No.908675
File: 1.42 MB, 1920x1080, Slig_3.png [View same] [iqdb] [saucenao] [google]
908675

>>908674

>> No.908683
File: 1.68 MB, 840x2160, 1658030276799.png [View same] [iqdb] [saucenao] [google]
908683

>>908624
nice so far. fix your lights and levels tho.

>> No.908692
File: 774 KB, 1198x673, starfoxtankwip.png [View same] [iqdb] [saucenao] [google]
908692

>>908674
I fucking love this, I have a recent passion for making old game models
pic. related

>> No.908702
File: 203 KB, 766x896, file.png [View same] [iqdb] [saucenao] [google]
908702

klonoa + 9s, textures to be added.

>>908654
Got a blog/Twitter tracking this stuff bro?
Your prog is pog.

>> No.908706
File: 779 KB, 1377x1377, picture_001.png [View same] [iqdb] [saucenao] [google]
908706

Did the Guardian Blade from AdventureQuest, I'm gonna do the Blade of Awe next.

>> No.908710

>>908702
thankyou! i don't really update it with all my progress but i got a twitter here https://twitter.com/hfm_iro mainly for art though.

those boots and gloves are so cool, this would look great animated! also like the little pacman charm on the end of the sword :D

>> No.908739

>>908706
bro.. AQ and AQW were key to my childhood

>> No.908773
File: 382 KB, 516x833, Screenshot_20220718_015001.png [View same] [iqdb] [saucenao] [google]
908773

kot tobology

>> No.908776
File: 819 KB, 1377x1377, blade of wow glow sucks_001.png [View same] [iqdb] [saucenao] [google]
908776

>>908739
Same, never had Guardian growing up but I played the shit out of the game anyways.

>> No.908778

>>908773
>Those feet
You're not really making a cat, are you Anon?

>> No.908779

>>908778
at this point I don't even know what I'm making
a cat alien thing or something
this is what happens when you try to make a model without reference or design

>> No.908798

>>908674
>>908675
These are really good.

>>908667
Dorf also very good.

>> No.908802

>>908654
nice man
feel free to drop gamedev progress in the discord, handful of other people are already

>> No.908821 [DELETED] 
File: 1.53 MB, 2127x1687, BKn_S026.png [View same] [iqdb] [saucenao] [google]
908821

WIP anyone got some resources für making lingerie or bathing suits

>> No.908823

>>908692
>>908798
thanks guys (:
means alot

>> No.908830

>>908821
this is a christian board, sir. please cover your hooha

>> No.908831

>>908798
>Dorf also very good.
ty, I'll work a bit more on him, I'll do a couple of heads and some weapon variations.

>> No.908843

>>908830
Not him by why are modeled nudes not allowed? They're allowed on /ic/, and I know that's a nsfw board, but it's also an art board which is why they're allowed, but this is also an art board really.
Is it to protect /3/ from getting filled with coomers talking about sex with anthropomorphic canines?

>> No.908844

>>908843
I wonder how many people here are furfags

>> No.908845

>>908843
i have no idea why this is a blue board. t bh i was just joking - i don't think the jannies are too particular about non-porn nude stuff. if they are, they should lay off. there's like 10 of us on this board and no one cares.

>> No.908849

>>908843
My guess is that the mods don't want this place to turn into a shitty daz porn dump.

>> No.908850

>>908845
Consider that being a janny is one of the few very rare professions (if not the only one) in which your worth as a human is directly correlated to how much money you earn.
One could now loudly proclaim:
>"But how could that be, the janny works for free!"
And he would be absolutely right. The janny does work for free. Janny's wage is a nice round fat zero. Therefore, janny's human value is also a zero.

>> No.908851
File: 2.03 MB, 1920x1080, 1637804287636.png [View same] [iqdb] [saucenao] [google]
908851

>>908674
Shouldn't this part have a bit of thickness? Looks razor sharp and pretty dangerous like that.

>> No.908855
File: 1.26 MB, 1920x1080, Image.png [View same] [iqdb] [saucenao] [google]
908855

Rate my hand

>> No.908897
File: 2.34 MB, 1832x1495, skycastlewip.png [View same] [iqdb] [saucenao] [google]
908897

>>908304

>> No.908901

>>908851
you are right
i just started making the pants a few days ago and didnt have enough time to give them love and details
im going to finish retopologizing the guy and then work on the pants again
and then pose and texture him

>> No.908904

>>908667
looks really good!
i think the hair needs a bit of smoothing and more polygons
cant way to see it finished bro

>> No.908915

>>907995
will you share the files for this?

I want to 3d print it

>> No.908919
File: 2.40 MB, 486x864, ModelFinalTurnTable.webm [View same] [iqdb] [saucenao] [google]
908919

>>908654
them animations look good. Cant wait to fuck up mine.
Started the rigging process today. And performance is horrendous during animation. If i simplify the scene i have 100k ish vertices and the view port is choppy when in posemode. Sorry for not paying too much attention but whats your poly count like?

Also here is my "Final" model,as in feature complete. for now. A bit lopsided with all the gear on the left.
If any of you want to see some polygon gore i can post some previews of the messy IK stuff i am working on.
>>908566 maybe i'll do a better standalone render on this for social media...

>> No.908920

>>908566
why are you using screenspace reflections for an offline render?

>> No.908925

>>908920 not sure what you mean with "offline".

But I leave it on because it looks better. The reflection on the floor may be a bit scuffed, but with some light probes that should be fixed.
Also if I rmeber correctly you dnned that turned on for glass shades to look correct. Otherwise the transmission looks really funky.

>> No.908927
File: 2.00 MB, 1080x1080, Dorf.webm [View same] [iqdb] [saucenao] [google]
908927

>>908904
glad you like it, it is done, i should do variations to do a squad maybe but i want to sculpt other things next, maybe after, who knows ...

>> No.908929

>>908897
what's happening bro? what are your thought processes?

>> No.908931

>>908929
Just ignore him bro. He's probably another schizo tranny shitting up the thread with his "progress" who thinks people care about his micro-adjustments. He'll keep coming back if you give him attention.

>> No.908954 [DELETED] 

>>908915
Sorry anon, already sold the model to a small studio so I can't

>> No.908956

>>908915
Sorry anon, already sold the model to a small studio so I can't

>>908919
Very nice, great work anon

>> No.908959

>>908931

Nah, man I like seeing his progress. I was merely curious as to what his ideas were behind these latest updates.

>> No.908971
File: 34 KB, 521x785, FERNAND_03.jpg [View same] [iqdb] [saucenao] [google]
908971

>>905112
>Three threads ago
sorry for the delay

>> No.908983

>>908971
I missed you

>> No.908986
File: 37 KB, 503x785, FERNAND_04.jpg [View same] [iqdb] [saucenao] [google]
908986

>>908971
>>908983
<3

>> No.908987

>>908971
>>908986
welcome back, king

>> No.909020
File: 43 KB, 589x845, FERNAND_05.jpg [View same] [iqdb] [saucenao] [google]
909020

>>908986
>>908987
(=ↀωↀ=)

>> No.909021
File: 752 KB, 1280x720, Gun_bot_shooting.webm [View same] [iqdb] [saucenao] [google]
909021

>>908590
Kinda starting to get burned out on this one, want to start a new one.
>Tweaked the shooting animation
>Added the bullet impacts
>Added the initial explosion and the deformation for it

Still need 2 effects. A crater, and a plume of anime-esque smoke coming out of it and it's done.

>> No.909037
File: 303 KB, 600x600, wisp.webm [View same] [iqdb] [saucenao] [google]
909037

>>908251
I'm trying to replicate it in maya, thanks for the tip. Gotta find the right noise texture and make it deform upwards, more like a fire than a blob.

>> No.909042

>>908971
GOD it is good to see your work once again
>>908986
lmao

>> No.909051
File: 1.72 MB, 856x480, Fernand_turntable(1).webm [View same] [iqdb] [saucenao] [google]
909051

>>909020
>>909042
( ͡◉ ͜ʖ ͡◉)

>> No.909084
File: 205 KB, 556x397, anna tricount.png [View same] [iqdb] [saucenao] [google]
909084

>>908919
>what's your poly count
good question, i've never actually checked! i got no idea if this is "good" or not, i'm not aiming for a super high res game or anything. i'm planning to do a revision to her model to smooth out mainly the torso and legs a bit, so i'll probably end up witha 15-20kish vert count.
your model looks insane dude, really cool! i dunno if it'll help, but for animation/game models it's usually a good idea to make a copy of the blender file, and delete faces under clothing and whatnot to both prevent clipping and reduce vert count (cos the faces would never be seen anyway). maybe could help you trim the polycount a bit?
>>909021
gunbot is cute, i want a pet one that scoots around my house

>> No.909087

Is there any reason to use an array over linked instances assuming that you wont be editing any of them individually? I've just started used linked instances and this feels like witchcraft.

>> No.909107

I got a VR headset
I wanna try making assets in my spare time to put on my lil avatars and maybe sell some for fun but it's all a bit overwhelming at the moment I don't really understand what the metaverse is

Is there a market somewhere for that kinda shit? Everything i search leads me to nft shit

>> No.909110

>>909107
biggest english-speaking avatars market is on gumroad, and 95% of that is repackaged assets, not very encouraging.
right now "the metaverse" is a marketing term that means nothing, so don't worry about it
also the WIP thread isn't really the place to ask about this

>> No.909111

>>909107
>I don't really understand what the metaverse is
nobody really does as it doesn't exist - its a buzzword created to rip off investors with the idea of a virtual reality.
The idiots @ Facebook thought they can just build a cheap VR chat clone and the people will come flock to them - they didn't.
They lost billions and I can't stop laughing at their stupidity.

>> No.909118

>>909110
Thabsk, I know it's not really the place but we don't have a stupid questions genera anymore and didn't think it deserved its own thread.

>>909111
This is what iv come to understand. A pity. I was hoping there would be some games kinda like secondlife where people could put stuff up.

>> No.909124

>>907885
You need better edgeloops.

>> No.909127
File: 346 KB, 1142x727, 123512362472247.png [View same] [iqdb] [saucenao] [google]
909127

Blender noob here, usually able to find tutorials for what I need but right now I'm stumped.
Trying to ready this model for 3D printing, having issues with the beard. Left is what the finished model looks like, middle is the actual model.
On the right I used subdivide and displacement with UV map and got this far. I've got the texture on the beard mesh itself which is good, but it's still got the untextured areas.
Is it possible to conform the mesh to be like the UV texture?

>> No.909128
File: 970 KB, 1713x727, 13624437247227.png [View same] [iqdb] [saucenao] [google]
909128

>>909127
Wrong picture.

>> No.909156
File: 139 KB, 1078x1513, 001.jpg [View same] [iqdb] [saucenao] [google]
909156

How do people charge for comissions? I want to comission a 3d model of Belfast. FULLY modeled, rigged, for use in UE4...
The hard part is her face since I would want it in actual 3d and not anime style. That means filling the empty spaces about what her face would look like in real life.

>> No.909157
File: 836 KB, 1407x2387, riggingInProgress.jpg [View same] [iqdb] [saucenao] [google]
909157

>>909084
The ballpark numbers i remember for character models are 25k-ish for the csgo player models. And 65-100k ish for your AAA visual spectral cut scene model.
Compared to that my model is very fat.
But when i simplify i got 178k and i had smooth rigging performance with that in the past. I was just sloppy with my modifiers. All it took was a single shrink wrap that slowed down any animation.
But i remember your post about getting rid of anything under clothing some threads back and incorporated this pretty heavily into the workflow. But sadly most of the messy subdivision stuff is not going to be cleaned up as the more aggressive simplify has higher performance than clean geometry.
Also i am going to downsize some textures. I was mass downloading all the CC0 textures in the largest formats available cause bigger is better.
But compiling shaders takes forever and 12GiB RAM on load and after some work with a couple GiB more after some editing in the Undo History is too much.
compared to the 200 MiB at with no sharers loaded. 8k textures are a bit overkill. Also the glass shading on Alpha Hashed is slow and buggy in the preview. But at least the renders no longer flicker. As Alpha Blend tends to fuck up Z Ordering of materials.

So back to rigging with 30-ish frames. That is good enough. But i will still sort my objects differently into detail groups so i can hide most of the crap when i'll be trying my best at animating.
But the goal to learn something by doing something bigger / better than some half assed models has been archived. Now it just needs to move.

>> No.909159

>>908855
left4/dead2

>> No.909169
File: 78 KB, 565x669, Wip.png [View same] [iqdb] [saucenao] [google]
909169

Trying to make something

>> No.909174

>>909156
Wrong thread idiot.

>> No.909224

>>909169
cute
nice proportions

>> No.909229
File: 1.59 MB, 1185x1920, PSX_20220721_015420.jpg [View same] [iqdb] [saucenao] [google]
909229

So I've been working on mobile trying to recreate Manny Pardo from Hotline Miami and this is what I got so far, the hair is nowhere done because making messy hair is nightmare and the eyes are just flat colours.

>> No.909247

>>909229
You need to do something about the hair, poly hair is not the way to go with the style you have.
learning Xgen or haircards would be a good step to improve this

>> No.909253
File: 448 KB, 960x540, bluebend.png [View same] [iqdb] [saucenao] [google]
909253

Here's something I just modeled

>> No.909259
File: 1.58 MB, 1900x1044, SM.png [View same] [iqdb] [saucenao] [google]
909259

>play video games for 2 days in a row
>feel guilty
>get back to practicing and overdo it hurting my body in the process

oh god not again.

>> No.909262
File: 2.48 MB, 702x533, jumpy.webm [View same] [iqdb] [saucenao] [google]
909262

>>909084
i'll be cheeky and keep posting gamedev progress because i'm having fun with it
>>909157
hey getting there, rigging is definitely a bit of a slog. good luck!

>> No.909263 [DELETED] 
File: 452 KB, 810x810, bluebend_up5.png [View same] [iqdb] [saucenao] [google]
909263

>>909253

>> No.909264 [DELETED] 
File: 578 KB, 810x810, tandemio2.png [View same] [iqdb] [saucenao] [google]
909264

>>909263

>> No.909265 [DELETED] 
File: 555 KB, 810x810, tractor final a.png [View same] [iqdb] [saucenao] [google]
909265

>>909264

>> No.909273
File: 187 KB, 2605x1485, skully.jpg [View same] [iqdb] [saucenao] [google]
909273

1hr 30 minute skull sketch. Never sculpted a skull before How I do bros?

>> No.909275
File: 22 KB, 800x533, side-view-human-skull-isolated-black-background-horizontal-image-copy-space-179026370.jpg [View same] [iqdb] [saucenao] [google]
909275

>>909273
If you push the jaws a bit back (picrel for reference), it will be bretty gud, skull-anon.
>tfw still own a real skull my father stole from black plague ossuary in the 70s.

>> No.909276

>>909275
thx kind anon. I noticed the nose socket is too low as well but I'm too sleep deprived to fix it kek.

>> No.909277

>>909247
Nomad doesn't have the ability to generate xgen hair or to create haircards. I can bring this into zbrush and Maya to do that, it just defeats the challange and point of only using my phone.

>> No.909304

>>909262
throw some physics on that tail

>> No.909306

>>909229
not sure if shading, but needs more volume around the philtrum area imo.

>> No.909311
File: 2.45 MB, 609x487, hairphysics.webm [View same] [iqdb] [saucenao] [google]
909311

>>909304
sir yes sir

>> No.909312

>>909311
nice
now make a nude webm.

>> No.909325

>>909259
Looks good. What is it?

>> No.909326

>>909325
Looks either like a head-dress or back of a 18th century ship to me.

>> No.909333

>>909312
i got banned for that last time :(

>> No.909335

>>909333
just take the temp ban. We all know why we're here except the larping mods.

>> No.909336

>>909335
i'm here to laugh at bad models like this one >>909311

>> No.909340

>>909311
I wish I was a productive autist.

>> No.909341

>>909335
We all know why you're here at least. To shit up the place.

>> No.909345

>>909341
Your work does that well enough

>> No.909347

>>909345
Post my work.

>> No.909350
File: 386 KB, 1108x800, unknown.png [View same] [iqdb] [saucenao] [google]
909350

Reworking a model for my game. The one on the left is the new one. Proportions need work when i get some free time.

>> No.909352

>>909253
This is nice, but I'd have two suggestions:
> Use more beveling and experiment with the bevel settings to get rounded corners. Nothing really has sharp angles like that
> For your pipes/ handrails, there are places where the pipes don't "hold" their thickness, they get thinner as you bend them at more sharper angles. In edit mode, if you select a ring of edges and hit ctrl+right click, it will extrude the edges to your point, AND change the angle automatically so it holds their thickness.

>> No.909354

>>909312
Xe has already posted xer twitter. Get xem to upload it there.

>> No.909360
File: 1.94 MB, 1698x968, SM5.png [View same] [iqdb] [saucenao] [google]
909360

>>909325
>>909326
it's a mask.

>> No.909361
File: 672 KB, 619x446, fuck this shtifg.webm [View same] [iqdb] [saucenao] [google]
909361

>>909335
i'm not really here for porn desu. i don't find 3d an appealing medium for it, usually really uncanny
>>909341
>>909347
>>909354
?

>> No.909362

>>909360
the checkbones look weird, other than that good job.

>> No.909364

>>909361
i'm talking to the other guy. as long as you don't indulge him i have no problem with you

>> No.909367 [DELETED] 
File: 196 KB, 540x540, w1.webm [View same] [iqdb] [saucenao] [google]
909367

I made this random alien creature I always see on the Rorschach test. I'm practicing animation with it. I'm thinking about doing some fluid simulations next.

>> No.909368

>>909361
You weren't the one who posted your twitter? I was using the xe and xer because whoever posted it claimed they were female and I was doubtful of the claim.
I have no problem with what anyone posts here. If people want to post furry stuff then so be it. I'm just wary of the poster who always asks you to make your wolves sexual. I'm not even 100% sure if he posts any of his own stuff here.

>> No.909373

>>909367
How disturbing. Is that geometry nodes or modifiers?

>> No.909377

>>909262
Sweet man. Yesdev confirmed.

>> No.909383

>>909259
It's a real struggle. I do that shit all the fucking time. My fingers are constantly aching.

>> No.909409

>>909333
just put a sims-style pixelation box and itll be fine

>> No.909410

>>909364
>>909368
i post my stuff here :^)
at this point its just to bait you because its funny to see someone have a melt down over furry titty

>> No.909411

>>909410
alright, coombrain
settle down

>> No.909413
File: 446 KB, 1440x920, esoteric chubes.png [View same] [iqdb] [saucenao] [google]
909413

some Esoteric Chubes for platforming on.

>> No.909414
File: 1.65 MB, 937x785, petricore tower.png [View same] [iqdb] [saucenao] [google]
909414

>> No.909419
File: 1.47 MB, 1280x720, Gun_bot_shooting.webm [View same] [iqdb] [saucenao] [google]
909419

Ok so Gunbot is more or less done.
I might do a final pass on the way the smoke fades out to make it look more random and less "bubbly" , but I think this is close enough.
I might also tinker around with the effects, but yeah , I consider this project to be done.

>> No.909422 [DELETED] 
File: 404 KB, 500x1000, PirateWoman.png [View same] [iqdb] [saucenao] [google]
909422

Uhm... JANNIES! JANNIES COME HELP ME! SOMEONE PUT BOOBIES ON MY SCREEN!

>> No.909426
File: 506 KB, 540x540, w2.webm [View same] [iqdb] [saucenao] [google]
909426

>>909373
It has modifiers, shape keys, invisible meshes etc. First time I'm doing this. It's a total mess.

>> No.909427

>>909426
this is why i switched back to 2D for the most part

>> No.909430
File: 42 KB, 680x680, FSb9iW5XwAE3162.jpg [View same] [iqdb] [saucenao] [google]
909430

>>909426

>> No.909432

>>909360
Seriously awesome shit. I want to hang that up on my wall.

>> No.909434

>>909360
are you a zbrush streamer? kek

>> No.909442

>>909311
is that unity? How are you doing hair physics?

>> No.909443

>>909336
It looks fine and thic to me. Post yours.

>> No.909444

>>907867
this looks fucking sick

>> No.909445

>>909362
thanks I'll be fixing that
>>909432
thanks

>> No.909446
File: 31 KB, 601x508, 2kj8pd.jpg [View same] [iqdb] [saucenao] [google]
909446

>>909434
implying I make any money with my art

>> No.909456
File: 2.58 MB, 1280x720, 0002.png0001_4.webm [View same] [iqdb] [saucenao] [google]
909456

Final version of Gunbot.
Time to start a new project.

>> No.909458

>>909456
Congrats anon, looking forward to your next one

>> No.909459

>>909456
Good work anon, proud of u.

>> No.909461
File: 3.01 MB, 1382x1380, Screen Shot 2022-07-20 at 3.03.26 AM.png [View same] [iqdb] [saucenao] [google]
909461

Raccoon in central park. What do you guys think?

>> No.909464
File: 1.32 MB, 1280x720, 1636097537780.png [View same] [iqdb] [saucenao] [google]
909464

>>909461
giving me creature comforts vibes, probably just because his face looks like grommit but not a dog
i like it

>> No.909465

>>909461
looks AI generated

>> No.909477

>>909128
The texture uses alpha maps. You're likely going to have to model it yourself if you want it for 3D printing. None of it is going to work as you want it to with just going from Textools to printing. Learn how to model/sculpt.

>> No.909485

>>909442
this one!
https://github.com/naelstrof/UnityJigglePhysics

>> No.909492

>>909456
those effects are fancy

>> No.909493
File: 228 KB, 596x801, 395389991236.jpg [View same] [iqdb] [saucenao] [google]
909493

premature shading test
but helps with where i need to sculpt more

>> No.909495

>>909456
Neat! Are you making a full cartoon or just doing short animations?

>> No.909501

>>909461
Pretty swell. Remove the background, animate it a bit, save as low res gif. I can certainly see it making waves.

>> No.909519
File: 1.45 MB, 2491x1636, passA.png [View same] [iqdb] [saucenao] [google]
909519

Pass A at rendering this thing. I just need some pointers in the right direction.

>>909493
A+ anon

>>909360
Sexy.

>> No.909534

>>909485
Holly fuck that's awesome. Will try it.

>> No.909536

>>909519
haha what if he had a cute little bulge anon

>> No.909544
File: 300 KB, 1532x896, Santa_Claus_01.png [View same] [iqdb] [saucenao] [google]
909544

Trying to make some chainsaw man models for shitposting. This is a bitch and a half to make.

>> No.909552
File: 861 KB, 327x435, hehe.webm [View same] [iqdb] [saucenao] [google]
909552

>>909534
config is super easy too, great for hair
>>909519
WOAH this came out really good, those details are crazy
>>909456
it was fun to watch you make this little dude

>> No.909568
File: 2.57 MB, 1472x1277, bell tower.png [View same] [iqdb] [saucenao] [google]
909568

bell tower level

>> No.909586

>>909519
>A+
too kind. do you sculpt your clothes or do them in something like marvellous? i'm clueless so just assessing my options rn.

>>909544
9/10 so far. absolutely hate it.

>> No.909587
File: 470 KB, 540x540, w3.webm [View same] [iqdb] [saucenao] [google]
909587

I studied some rigging today. The bones in this stick are hooked to a track, so they always go through the correct hoops regardless of where the root bone is.

>> No.909588
File: 1.40 MB, 2491x1636, file.png [View same] [iqdb] [saucenao] [google]
909588

>>909586
>too kind.
bruh human work is no easy thing, the fact you've gotten this far is very impressive.

It's polymodeled, all of it.

>>909552
Thanks :))

>> No.909590

>>909588
>It's polymodeled, all of it.
mental. i'm going to take the coward's way and just sim something i think lel.

>> No.909595
File: 409 KB, 1526x930, 93E938E2-FC2D-456F-A41B-008C0054B0C8.jpg [View same] [iqdb] [saucenao] [google]
909595

>>909360
>>909446
Looks awesome but if you can’t make it…the rest of us r fuk

>>909519
Bretty sick, looks like a next gen sonic game or part of promotional art.


Trying the full rounds from sketch to finished model.

>> No.909604

>>909587
>>909426
where's that anon who seethes about furries? isnt this coomer content?

>> No.909606

>>909604
it's obviously the coomer retard trying to get a rise out of people but being too much of a pussy to post the stuff he's whining about not being allowed

>> No.909608

>>909606
huh? but isnt he posting coomer content right now?

>> No.909611

>>909604
That's a bit too biological to be coomer content

>> No.909612

>>909611
so i can post full on P(enis) I(n) V(agina) sex if its x-ray?

>> No.909613

>>909608
>>909612
if you think so you can report it and let the mods decide

>> No.909615

it looks like it could be part of a medical visualisation imo. the rig is actually interesting. also, who cares.

>> No.909616

>>909613
im talking about Seething-Anti-Coomer-san, does it pass his test....

>> No.909617

>>909615
Yeah nothing about it is even remotely arousing so if it's supposed to be coomer content he's doing a terrible job so far.
Having said that, caring about coombrains shitting up every board they come across is a benefit to everyone but the coomers. If you disagree then you're probably a coomer yourself.

>> No.909618

>>909616
yes, that's me

>> No.909619

>>909618
You're going to need to start posting with a tripcode. We need to check in with you before we post, lest we incur your wrath.

>> No.909620

>>909619
Just use your brain instead of seething about being banned for posting coomer shit.

>> No.909622

>>909620
im not the furry gamedev bro... i think you got a problem with furries, not coomers...

>> No.909627

>>909622
i don't have a problem with the guy modeling the wolf girl, i have a problem with the retard always requesting porn of people's models

>> No.909629

>>909627
How do you know it's porn? It could be purely anatomical nudity -- or even just a simple challenge to the artist.

>> No.909635

>>909629
Flawless and logical equivalence. You got me.
I guess when you put it that way we should just ignore that it's a sfw board.

>> No.909642

>>909635
Safe for work is a subjective phrase, anyway. You shouldn't be on 4chan at work in the first place. Barring hard-core pornography, I dont think that idea should even apply to an artistic board.
Benign nudity is nothing to clutch pearls over.

>> No.909645

>>909642
>moving goalposts

>> No.909646

>>909645
its not exactly moving the goalposts when other people have said they dont give a shit or dont think its worthy of getting slammed under the nsfw rule

>> No.909647

>>909646
No shortage of people have commented on the coomer shit previously, not just me.
Porn is not safe for work.
Follow the rules or go.

>> No.909650

>>909647
and we're back to "what is porn"
i swear people who get this worked up over a nipple really should just apply for janitor, the lack of a wage shouldnt phase them

>> No.909651

>>909650
we're not back to what is porn, by their own admission people have already been banned for indulging coomer shit. the rules seem pretty clear for most people as the board is largely clear of overtly pornographic images
would be great if it remained that way

>> No.909666

>>909604
>>909606
>>909608
>>909611
>>909612
>>909613
>>909615
>>909616
>>909617
>>909618
>>909619
>>909620
>>909622
>>909627
>>909629
>>909635
>>909642
>>909645
>>909646
>>909647
>>909650
>>909651
oh my god can you two fags shut the fuck up who gives a shit,if its porn it'll get removed. Jesus Christ if it bothers you that bad just hide the post you're both so retarded

>> No.909669

>>909666
>argument passed an hour ago
>let me revive it to show how superior i am

>> No.909672
File: 93 KB, 1018x1040, testasdf.jpg [View same] [iqdb] [saucenao] [google]
909672

Just experimenting with some stuff

>> No.909680

>>909672

i like it, it evokes a good combination of eras.

>> No.909682

>>909426
jesus man

>> No.909687
File: 147 KB, 402x622, kiryu2.png [View same] [iqdb] [saucenao] [google]
909687

sgulpt

>> No.909693

>>909458
>>909459
>>909492
>>909495
>>909552
Thank you all for your kind words.
I'm trying to make a new robot now, but I'm stuck at a really dumb design decision.
Basically, I'm trying to make some kind of centipede/worm robot ,with a profile vaguely like pic attached. But I can't for the life of me figure out how it's gonna move.
I feel like lots of tiny centipede bug legs would look stupid and be a bitch to animate.
So I'm combing through pintereset to find an alternative idea.
So far I'm looking at either tracks that go around the body in a corkscrew pattern , and it moves like a worm, or spherical wheels, and it moves normally, like... one of those giant military trucks that caries ICBM's.
It's a really dumb thing to get hung up on, but I feel that if I solve it the rest of the design will fall neatly into place.

>> No.909694

>>909693
pic didn't work for some reason, so here's the url
https://static.wikia.nocookie.net/cnc_gamepedia_en/images/f/fe/TW_Corrupter_Render.jpg/revision/latest/scale-to-width-down/250?cb=20180801163854

>> No.909736

>>909588
knocked it out of the park again

>> No.909737

>>909588
artstation, now

>> No.909750
File: 323 KB, 1556x1156, Shin guard.jpg [View same] [iqdb] [saucenao] [google]
909750

Crossposting from the CAD thread. Does anyone here know what the proper way to create this compound curve surface in solidworks? I don't usually model with surfaces and I'm struggling to think of the right tool. Boundary surface doesn't work or just shits itself and I can't just extrude a curve because of the compound bend.

>> No.909755
File: 342 KB, 1671x964, Topology.png [View same] [iqdb] [saucenao] [google]
909755

What exactly would be the point in manual retopology for a prop that would usually not be animated?
Do studios still use manual retopology for this kinda thing?
pic related took about 2 days for manual retopology and just a few seconds with decimation, the decimated version has even lower polycount and probably better accuracy, so the only down side would be maybe UV's are gonna take a bit longer to do but still, 2 days....
looks a bit nicer for a portfolio piece but still I don't know if I'd do it again.

>> No.909756

>>909755
We would most likely just decimate this kind of stuff.

>> No.909760
File: 2.88 MB, 1560x992, SM4.png [View same] [iqdb] [saucenao] [google]
909760

>>909756
well that's good to know, cause I just wanna create some art ang get a bit more into doing textures, but all this time consuming stuff just keeps getting in the way, and also doesn't help how it's been drilled into my head to do topology by hand, I mean I get it for stuff that deforms but then for props it just doesn't make much sense.

>> No.909761
File: 540 KB, 728x720, file.png [View same] [iqdb] [saucenao] [google]
909761

back to the rabbit,
why?

>> No.909762
File: 610 KB, 883x685, file.png [View same] [iqdb] [saucenao] [google]
909762

>>909761
I made an orthograph:

>> No.909787
File: 75 KB, 1285x1479, skully3.jpg [View same] [iqdb] [saucenao] [google]
909787

>> No.909788
File: 607 KB, 832x725, Untitled-1.png [View same] [iqdb] [saucenao] [google]
909788

Making a model for someone, bootleg nendoroid

>> No.909791

>>909788
>Censoring your wireframe
Lol what

>> No.909796

>>909750
Ah a true CAD, Cardboard Aided Design chad.
Not sure about the Solidworks workflow. But it should not bee to different from other cad packages where you loft between splines to get your compound bend.

>> No.909798

>>909791
anti coomer fag has people paranoid he'll go on another rant

>> No.909799

>>909798
you're still seething about being banned? grow up, kid
take the L

>> No.909810
File: 961 KB, 1080x1080, wheelfactor87.png [View same] [iqdb] [saucenao] [google]
909810

>>909253

>> No.909811
File: 328 KB, 730x535, sneederno2.png [View same] [iqdb] [saucenao] [google]
909811

>>909810

>> No.909812

>>909672
it looks painted

>> No.909850

>>909791
It's called a sense of humor. I thought it would be funny to censor a super deformed body, despite not having genitalia.

>> No.909873

>>908567
>polyshitted
no, polyshietted

>> No.909875
File: 1.85 MB, 1920x1080, ALKAIOS3.png [View same] [iqdb] [saucenao] [google]
909875

WIP. Still retopo-ing this sucker

>> No.909876
File: 985 KB, 1080x1920, ALKAIOS5.png [View same] [iqdb] [saucenao] [google]
909876

>>909875

>> No.909877
File: 450 KB, 2183x3170, New Project (38).jpg [View same] [iqdb] [saucenao] [google]
909877

>>909680
Thanks

>>909812
Nice, you actually gave me an idea because of this comment.

Current WIP, testing more stuff. The scene itself doesn't matter as much at this point, I'm just playing with some stylistic ideas.

>> No.909884

>>909875
>>909876
v. nice. those feet are a bit blobby, but i'm sure you're on top of it.

>>909877
nice. reminds me a bit of the look of the witness

>> No.909903
File: 52 KB, 1353x821, Drakon2.jpg [View same] [iqdb] [saucenao] [google]
909903

im making a Dragonling

>> No.909904
File: 60 KB, 1383x831, Drakon3.jpg [View same] [iqdb] [saucenao] [google]
909904

>>909903

>> No.909905
File: 493 KB, 718x718, file.png [View same] [iqdb] [saucenao] [google]
909905

>>909762

>> No.909994
File: 1.38 MB, 2491x1636, passD_b.png [View same] [iqdb] [saucenao] [google]
909994

>>909875
>>909876
Dig it, reminds me of a dog I was doing earlier.

>>909736
>>909737
>>909595
thx

>>909590
gg, but I find polymodeling clothes to be the easiest part.

>> No.910019
File: 1.44 MB, 1081x1628, kh2-11.jpg [View same] [iqdb] [saucenao] [google]
910019

>>909994
You could create a lightsaber katana, similar to the rapier in the Legendary Star Medal

>> No.910026
File: 47 KB, 847x1133, man.jpg [View same] [iqdb] [saucenao] [google]
910026

why is it whenever I sculpt a woman it always ends up like a man?

>> No.910032

>>910026
could pass for a girl tb h.
maybe shallower brow.
your jaw line seems to disappear a bit b/w the jowls and chin area.
nice lips.

>> No.910036
File: 1.10 MB, 1236x1564, passBcropped.png [View same] [iqdb] [saucenao] [google]
910036

>>910019
bruh that would have actually been a good idea in retrospect.
I did add in huepow eventually lol.

>> No.910037

>>909796
Thanks man. I ended up just using a two part filled surface which did a nice job. The lofted surface was flipping out when I tried influencing it with splines. It also didn't help that SW was basically shitting itself at this stage because of the man, many surface features.

>> No.910040

>>910026
subconscious homosexuality

>> No.910046
File: 280 KB, 1953x1437, woman.jpg [View same] [iqdb] [saucenao] [google]
910046

>>910032
thx anon. I added bazookas so I don't mistake her for a man.

>> No.910068

>>909755
The one you did probably shades better.

>> No.910082

>>910046
what's the name of the book there in the pic?

>> No.910085

>>910082
mastering portraiture

>> No.910093

>>910046
Those are very strange tiddies, anon.
Portrait fine.

>> No.910100
File: 1.43 MB, 800x800, Wisp 2.webm [View same] [iqdb] [saucenao] [google]
910100

>>909037
I think it starts to resemble cartoonish fire now. Grey stuff is particles, with right settings maybe i can make it look like stylized smoke. Don't know how to mix transparency in there, but a rotating aiClipGeo blob does the trick.

>> No.910101
File: 1.85 MB, 1980x1024, veh11.png [View same] [iqdb] [saucenao] [google]
910101

>>909811
The Low Poly Vehicles.

>> No.910102

>>910046
Fuck off with your coomer shit. Go to /aco/.

>> No.910103

>>910102
Imagine being this braindead.

>> No.910104

>>910102
>sperg pretends to be me to cause outrage
fuck off, butthurt coomer

>> No.910106

>>910046
nice. you may enjoy this if you haven't seen it already:
https://www.bilibili.com/video/BV12J411K7g2

>> No.910111
File: 119 KB, 666x751, 3.png [View same] [iqdb] [saucenao] [google]
910111

Eternal wip that I'll never finish.

>> No.910135

>>910102
>coomer
I guess donuts are the only thing you are good at anon?

>> No.910141

>>910102
how to tell someone you are mentally retarded without telling them you are mentally retarded

>> No.910142
File: 1.07 MB, 1884x984, StudyHead.png [View same] [iqdb] [saucenao] [google]
910142

>>910068
probably, i'll try both just to see how much of a difference there is.

>> No.910147

>>910142
Anon I want to be like you without ever going to the industry it is rare to see a hobbyist with the quality of a professional.

>> No.910148

>>910104
How do you know he's not one of those other supposed anons you mentioned earlier that agrees with you?

>> No.910149

>>910148
>i'm being a retard on purpose
that's how

>> No.910151

>>910149
Making a distinction based on that logic doesn't really make sense since the things you say also seem like someone being retarded on purpose.

>> No.910152

>>910151
>no u
cool
don't expect another response, kid

>> No.910162

>>910147
haha well it's not like I wouldn't wanna be in this industry but it's just not been the case just yet.

>> No.910164

>>910068
Would it matter if you have a baked normal map from a HP?

>> No.910168

>>910036
Do you do everything in blender?

>> No.910172

>>910046
slap Jama's clay shader on that

>> No.910177
File: 2.83 MB, 1440x3040, Screenshot_20220725-185222_Nomad.jpg [View same] [iqdb] [saucenao] [google]
910177

>>909229
Tried to add hair using clumped planes and its causing issues with the shadows bleeding into the model.

>> No.910179

>>910177
i think it looks kinda cool, you're only going to get a low level of results if you're working on mobile
could try exporting if you wanted to clean it up for a render in anything else

>> No.910184
File: 3.02 MB, 1440x2926, Pardo_hair_cel.jpg [View same] [iqdb] [saucenao] [google]
910184

>>910179
Tried using a madcap instead of using PBR. Managed to get the post process to not flip its shit but I would've liked to using three point lighting.

>> No.910186

>>910184
Beautiful bust of the great, manly and brave detective Manny Pardo who's always on the case and definitely NOT the Miami Mutilator why would anyone even suggest such nonsense is beyond me, well done.

>> No.910209

trying to do a long female groom for the first time and getting filtered so hard right now, bros

>> No.910210

>>910209
Then get back to it instead of venting on the 4chins.

>> No.910212

>>910210
you're right. maybe i'll go ask all the women in my life for advice haha...

>> No.910213

>>910104
You're not the real t, FAKER

>> No.910227

>>910162
*I would like to I mean

>> No.910282
File: 3.01 MB, 1024x1024, HEH.png [View same] [iqdb] [saucenao] [google]
910282

>>910101
Sell ur models to Tesla, i bet elon will love ur work.

>> No.910288
File: 3.32 MB, 828x417, ezgif-2-4bd0912f95.gif [View same] [iqdb] [saucenao] [google]
910288

Making landscapes.
I have no idea what the fuck i'm doing.
Duplicating a load of shit like trees, grass and shrubs. I want this shit optimized.
Don't know where to find good textures, or how anyone goes about making them.

I don't want those tree packs or whatever, i want to make this stuff from scratch, but honestly, I don't know what the fuck i'm doing.

>> No.910304

NEW THREAD
>>910303
>>910303
>>910303
>>910303

Posted it early, since I'll be out tomorrow and don't know when I'll be back.

>> No.912177

>>910142
I think I have some dirt in my eye...