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File: 165 KB, 944x940, dddsff0670c81ed86312c97968638e47b9ae.jpg [View same] [iqdb] [saucenao] [google]
784845 No.784845 [Reply] [Original]

is this good topology?

>> No.784853

???

>> No.784855
File: 742 KB, 1106x1600, 1598599226769.jpg [View same] [iqdb] [saucenao] [google]
784855

No, that's whack topology. Pic related is good topology: Perspective Study of a Chalice, by Paolo Uccello (15th century).

>> No.784863
File: 20 KB, 465x310, Manualdrafting.jpg [View same] [iqdb] [saucenao] [google]
784863

>>784855
s o u l, computers were a mistake

>> No.784867

>>784855
>not putting control loops
>non-manifold edges
>6-sided poles
>good topology

>> No.784869

>>784845
Are Tris still acceptable in non-moving topologies ?

>> No.784873

>>784869
anything is acceptable in non-moving topology as long as it looks good on render time

>> No.784876

>>784869
You get quad geometry easily by subdividing, there's no excuse to use tris ever.

>> No.784882

>>784867
Please don't comment here ever again, brainlet

>> No.784885

>>784869
If course. Unless your renderer is picky, generally shit and can't handle anything but topological autism.

>> No.784886

>>784882

No it is you who is the dumb

>> No.784887

>>784886
Shhht, adults are talking

>> No.784895
File: 43 KB, 1305x756, Capture.jpg [View same] [iqdb] [saucenao] [google]
784895

>>784876
>You get quad geometry easily by subdividing
*unzips slope*

>> No.784900
File: 75 KB, 1030x589, allquads.jpg [View same] [iqdb] [saucenao] [google]
784900

>>784895
I don't get your point.

>> No.784905

>>784845
Who cares if it doesn't deform

>> No.784907

this board doesn't have mods that delete these shitty threads?

>> No.784930

>>784845
that's from the converged star trek show
globohomo motion designers worked on the title design
good topology is white supremacist

>> No.784938

>>784900
This still subdivides like shit though. Where to add support loops so I don't get crap results at the corner?

>> No.784950

>>784938
>support loops
ancient technique
Does your crap application not support sub-d edge tension/hardness or what?!

>> No.784996

>>784876
quads and n-gons dont even exist

>> No.785011

>>784950
Ofc it does. Ancient technique, though? Really?

>> No.785312

>>784867
Its already optimized for the engine

>> No.785315

>>785011
nah, the pros still use it. it's the best approach since it's based directly on the subdiv rules and requires no extra logic where different software might do different things and fuck up your model somewhere along the pipeline.

>> No.785448
File: 141 KB, 1759x780, yoo.jpg [View same] [iqdb] [saucenao] [google]
785448

>>784938
just bevel it bro quick and dirty