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784820 No.784820 [Reply] [Original]

guys, can you recommend a good software to have physical simulations?
I usually do the modeling in Blender / rhino / 3DSmax, but I would like to start to get objects with real physics, especially as in pic rel
then starting with glass that is modeled by placing it on objects
I'm also trying the same thing with Marvelous Designer, for some fabrics

>> No.784822

>>784820
https://www.youtube.com/watch?v=QVlxGNLuD4U

>> No.784823

>>784822
thank you

>> No.784824

>>782320
>>782320
>>782320

>> No.784825

>>784824
>>784822
well, I don't really need to create animations or thinsgs for games.
I need to create still pictures, I'm a product designer and I want to simulat organic shapes when some objects are made with plasticine, or glass, cloth, etc

>> No.785166

>>784824
OP here, bumping this because I've done some research
wouldn't Maya be the better solution instead of Houdini?
I don't have to create animation, I just need still pictures: I'm a product designer, I don't need for VFX or animation.
I want to design say, a vase, and then gently let it "melt" upon another object and create a similar result to this pic
>>784820


like I said, maybe Maya is a better solution? I'm asking this because I have very little experience with both Houdini and Maya

>> No.785186

>>785166
>I don't have to create animation, I just need still pictures
Doesn't matter. An animation is just an sequence of still pictures. If you need only 1 then you render only 1.
>maybe Maya is a better solution?
No, it's not.

>> No.785187

>>785186
but then what about collision simulations in Maya?
I know, a collision is a simulationd AND it's also an animation, and I need only one frame of that animation.
it's just that Houdini might seem overkill, I just really need to design this one object, I don't really have the time to learn how to use a new software.
But thank you for your help, it's very appreciated. I'm already watching some Houdini tutorials, just in case.