[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 2.43 MB, 1280x720, 1595524575557.webm [View same] [iqdb] [saucenao] [google]
757906 No.757906 [Reply] [Original]

How long would it take to learn to make animations like this? Asking for a friend, haha...

>> No.757920

>>757906
About a month if you treat it like a full time job.

>> No.757921

>>757920
And about 4-6 years experience.

>> No.757943

>>757921
Op said
>How long would it take to make animations like this?
Not
>How long would it take to get to a professional level to make this quality of animation?

>>757920
Is accurate. Learn tools and you can animate.

>> No.757958

>>757943
He asked how long would it take to LEARN it.

>> No.757962

>wasting a month of your life on a 8 second animation
Whoa, so this is the power of 3D

>> No.757965

>>757962
Trust me, an animation like that takes more than a month. And not to mention the take on your soul.

>> No.758149

>>757906
10 years, 1-2 years if you're some kind of prodigy.

>> No.758758

>>757906
where is this from or who made this

>> No.758759

>>757943
actually no that's not what OP said at all if you could read, he specifically asks
>how long would it take to LEARN to make animations like this

>> No.758760

>>757906
I'd say 5 years if you take it moderately seriously and know how to learn. But theres a difference between knowing how to make something and ultimately making it. Some shortcuts could save you weeks on a project that intense. Making it would take even a team a while

>> No.758768

>>758758
It's a teaser trailer for a new Fable game.

>> No.758770

I get the feeling that this was made at blur.

>> No.758857

>>757962
It's way cheaper than 2D if you are somehow going to reuse assets, Disney and most of the big animation studios switched to 3D because you wouldn't have to draw every single angle of the scene and every expression+movement of the characters frame by frame. But you already know about it.
>wasting
Not a waste of time as long as you are getting paid

>> No.758861

It's very difficult to assign a time to something like that.

If you had 1-on-1 training and practiced 12 hours a day, it would not take over a year to achieve an animation of that quality.

If you tried to learn everything on your own only from YouTube tutorials, it would depend entirely on your intelligence, perseverance, and time.

It's a retarded question, and the thread deserves to be deleted.

>> No.758872

>>757906
That's fucking horrible t b h

>>757921
This.

>> No.759218

haha frog go burp

>> No.759289

>>758861
> 1-on-1 training
Unironically where do you find this? Are there tutors that you can go to once a week like piano lessons and tell you all the ways you're fucking up and how to improve? Or do you have to pay 100k to go to art school? Or just have to "know a guy" who happens to be a 3D expert? Am I just fucked if I don't live near a major city?

>> No.759296

>>759289
blenderartists has a job board, i'm sure there are people who could show your their portfolio and quote you a price, it's worth a shot

>> No.759302
File: 1.38 MB, 1440x1080, trees_on_mountain.png [View same] [iqdb] [saucenao] [google]
759302

>>759296
Thanks, I bookmarked it. But honestly, I think I'll stick to Udemy until I reach a skill level where I can not embarrass myself talking to a serious artist. This is my best scene so far.

>> No.759308

>>759302
well, do what makes you most comfortable, but i don't think you'd be embarrassing yourself. they'd be getting paid to answer your questions. it's a fair trade.

i think the number one thing you can do is acquire a growth mindset. every time you learn something, no matter how trivial it is, you get to keep it and put it towards your goal. every act puts you closer to your goal.

you're on the right track. you've already set a goal to make trees on mountains, and you finished it. acquiring knowledge and applying it to a unique problem is basically the learning process, and you've done it. no body can argue it: you had to learn a lot of new skills to make that render. go learn something today.

>> No.759379

>>759308
Thanks for the encouragement anon. I'm gonna keep working on my skills and posting stuff on here even if it gets me made fun of lol.

>> No.760457

Hi, I don't know if this is the right place to ask this, but I don't know where else to ask. I want to learn how to make NSFW animations with Blender, but I'm pretty lost and can't find any kind of guidance. Could someone help me with some guide or something?

>> No.761141

>>760457
Learn the craft from the sfw sources, then apply that knowledge to nsfw.
Then make a thinly veiled furry coom bait-thread, those usually get derailed into actual detailed adult-material modelling and rigging technique discussions.

>> No.761673
File: 195 KB, 960x1280, 1596898815618.jpg [View same] [iqdb] [saucenao] [google]
761673

>>759302
that is the worst thing i've ever seen, what a steaming pile of shit (no offense)

you really should consider Learning To Code if you wanna make games