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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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File: 909 KB, 1680x1050, cake.jpg [View same] [iqdb] [saucenao] [google]
746117 No.746117 [Reply] [Original]

https://www.youtube.com/watch?v=GySh20JUazQ
Also, what specs do you think his GPU has?

>> No.746123

>>746117
It's a fucking furry. But the fox/wolf/whatever model he uses looks better than some 2020 AAA videogame stuff. If he's just 1 person, I'd say he's got god-tier talent.

>> No.746127

This looks like trash. The only thing keeping it from being a complete write-off is the render engine doing all the heavy lifting.
anatomy is fucking terrible and completely unappealing. same goes for the hair and fur quality.
Go and shill your degenerate filth elsewhere faggot.

>> No.746132

>>746127
I agree that the anatomy is pretty off in her head, but the fur man, it has way more individual furs than any other model I've seen for a movie or a videogame.
Also
>The only thing keeping it from being a complete write-off is the render engine doing all the heavy lifting
How much GB in his graphics card do you think he uses to render this?

>> No.746134

>>746132
for the love of god, please google a fur/hair grooming course and follow it.

You can do this, I guarantee it.

>> No.746136
File: 100 KB, 574x534, 1571947845476.jpg [View same] [iqdb] [saucenao] [google]
746136

>Imagine shilling your shitty fetish video on /3/
There is nothing special here, furfags get the rope.
S.A.G.E. goes in options field

>> No.746137

>>746134
I know how to make hair in Zbrush, that's why his stuff amazes me, because the model over there must have like, literal hundreds of thousands or perhaps more than a million of individual fur tufts. Besides, if it was that easy, you'd find a lot of people doing this stuff, but he is the only one, and he makes 8K a month on Patreon.

>> No.746152

>>746117
What a waste of talent and time

>> No.746154

>>746137
>literal hundreds of thousands or perhaps more than a million of individual fur tufts
Don't be fucking retarded anon.
You can literally see the gaps in the hairs. If you look at the shoulder on the right side of the image, you can see the general density of the hair. It ain't much. Your eyes are just being fooled by the material underneath. When the texture matches the hairs it tends to blend together due to how our eyes work.

>I know how to make hair in Zbrush
Making hair in Zbrush is nowhere near the same thing as doing a hair sim. It's literally just a particle effect. It's pretty much free on a decent PC.

>> No.746156

>>746154
Did you even see the animation? It is in the youtube link. The image was just a wallpaper he did a year ago.

>> No.746166

>>746132
> it has way more individual furs than any other model I've seen for a movie or a videogame
It's Monster's Inc. tier at best and that came out in 2001. There is nothing impressive about the hair in OPs animation. As others have said, hair is basically free without simulation / complex shaders, neither of which this animation has.

>> No.746169

>>746166
I'm the OP. The model of the female fox looks far more complex to me than, to name a few, Vicar Amelia, the Beast Titan or any recent big furred boss/enemy from recent games, at least speaking about the fur. Of course, I'm a complete newbie who has only been fucking around a couple months with Zbrush so that's why I came here to ask for the wisdom of you people. I want to know if he's the god I believe him to be or he's just someone with a lot of free time and a very expensive gpu

>> No.746180

What the fuck is this bullshit. To think that electricity was wasted on this. Couldn't these people have chosen a normal fetish instead, like being into pantyhose or being gay?

>> No.746182

looks like standard particle hair, the lip sync is nice, but the shapekeys could use some work. Also the silhouette looks pretty bad face forward from the side however it is decent. They should of spent a lot more time working on what the character looks like facing forward or better yet cheated the shot with having the character primarily talking with her head to the side

>> No.746188

THIS IS LITERALLY THE SAME FUCKING KRYSTAL MODEL THAT HAS BEEN AROUND SIINCE 2006.

WHAT THE FUCK OP, GO FUCK YOURSELF

>> No.746190

>>746188
https://www.deviantart.com/charleyfox/art/Krystal-in-3D-28983671

>> No.746195

>>746117
>Ok just some normal furry vid-
>*Inmediately relizes it's fucking vore*
Serves me right for not reading the title.

>> No.746203

>>746117
kys

>> No.746206
File: 43 KB, 543x441, aku puddle.jpg [View same] [iqdb] [saucenao] [google]
746206

>This fucking degenerate earns 7k$ a month

>> No.746230

>>746117
Neck yourself OP

>> No.746240

>>746156
>letting furry trash enter my YT history
I know I can delete it, or go incognito, but it's the fucking principle.
If OP wanted to make a point they should have taken a screenshot from the video.

>> No.746241

>>746169
>I want to know if he's the god I believe him to be or he's just someone with a lot of free time and a very expensive gpu
Neither of those things.
We've told you multiple times already.

>> No.746247

>>746240
A screenshot of the video doesn't let you see the movement of the fur, or the angles and lighting from the main model moron
>>746241
Alright, just so I can fuck off then just explain me one thing: if his skills are not god-tier, and if his gear isn't Skynet-tier, then how come he makes 8K on patreon a month? Literally all the other furry animators barely make 4K

>> No.746249

>>746247
Furries were and are degenerate freaks and sickos, more often "educated" tech people with money. It got so unbelievably bad that the fandom practically split in half around the turn of the millennium in one big action(Burned Furs), with people distancing themselves from all the shit going on.
Long answer short: these people have the money to fuel their fetishes.

>> No.746250

>>746249
"Anthropomorphics fandom is being overrun by sexually dysfunctional, socially stunted and creatively bankrupt hacks and pervs."
— Eric Blumrich, 1998

>> No.746251
File: 2.93 MB, 1280x532, Queen of HUGE FUCKING CAT TATZ [sound=https%3A%2F%2Ffiles.catbox.moe%2Fo7tsiu.ogg].webm [View same] [iqdb] [saucenao] [google]
746251

>>746117
How do I into fur shading and fur physics?
Is there a way to get it going without frying my gpu?

>> No.746252
File: 1.18 MB, 5120x4096, 1543894517909.jpg [View same] [iqdb] [saucenao] [google]
746252

wait why the fuck are you incels screeching so bad when you see a nonhuman? the fuck does "furry" mean outside of being an adjective for something covered in fur anyhow?

>> No.746253

>>746117
Thanks, now I have to purge my browser history.

>> No.746254

>>746252
A furry is a member of a subculture that are into sexualized depictions and cosplay of anthropomorphized humans anon. On the mild side you basically have adults who dress up like Bugs Bunny and engage in sexual activity, on the severe side you have people transitioning into actual bestiality type stuff.

>> No.746256

>>746254
>anthropomorphized animals that is, not humans.

>> No.746257

>>746249
That doesn't explain Cakeinferno's individual success. Like I said, he's the animator who gets paid the most among furries. He's got to be doing something really good in order to earn twice more than the second best paid

>> No.746258

>>746257
It's enough for me to know. Sick fucks.

>> No.746259
File: 6 KB, 302x319, 1505134642524.jpg [View same] [iqdb] [saucenao] [google]
746259

You guys don't realize what you're dealing with here.
Those are not normal furries. Those are vorefags. They're furries on steroids and pay MASSIVE bucks to get their vorefix. Vanilla furry is a joke compared to this.

>> No.746260

>>746259
https://www.patreon.com/ante
Stop lying. This other guy makes furry/vore animations and yet he only gets paid $374 dollars a month:
https://www.youtube.com/watch?v=LSSle_Th1l4
What's the difference between 8K dollars and 374 dollars? 7626 dollars.
You guys are just evading my original question and turning this into a "hurr hurr furries" retard-tier talk.

>> No.746270
File: 492 KB, 158x187, AJ_YES.gif [View same] [iqdb] [saucenao] [google]
746270

>>746259
Wow, this.

>> No.746273

>>746260
The lady doth protest too much, methinks

>> No.746283

>>746247
then a webm

>> No.746284

>>746283
Lol the max size for a webm in here is 4 megabytes

>> No.746285

>>746257
>Cater to specific niche fetishes -
>Have some slight modicum of skill to produce content geared towards those fetishes -
>Make content slightly better than the others producing content for those niche fetishes -
>Market yourself well to consumers of those niche fetishes -
>Create a "community" centered around those niche fetishes -
>Be there in the right place and the right time to capitalize on those niche fetishes -

The biggest one is timing. Too early, and you're not a trendsetter, you're just an outsider. Too late, and you're just another person jumping on the bandwagon for money. Just the right time, you're one of the first in, first to get a group of people behind you due to market scarcity (you're the only one peddling these "goods" at a time that they're in demand), which means people come to you first. Which means you've got a longer time to build up a base and revenue, and a larger market share.

It's like all those companies that are multi-billion dollar enterprises now because they caught the "dot com" boom in the 90s and didn't crash when the bubble burst. They all started super small, but now they're raking in big dollars because they played the game right and got lucky.

>> No.746286

>>746260
>You guys are just evading my original question
Your original question doesn't matter.
Fur sims are mainly done on the CPU retard. GPU doesn't matter for shit in this case.

>> No.746287

>>746284
and?

>> No.746290 [DELETED] 

>>746286
You have no idea what you talk about
>>746285
That's a textbook answer. I was under the impression that you guys were some sort of 3D gurus that could provide me with a bit more of insight into his work, I know he uses Maya, and that he must have a 64 core processor and the like, but none of you has broken down his stuff a little further. Yes, I know its furry shit but I thought people in this board were a bit more serious and I was gonna get more technical answers. But I still hope some anon watches the animation and truly gets to explain me if what is there is a genius-tier work or if it is replicable with enough effort. I recall having seen him once saying that he didn't use any college mathematics in order to do this and he openly admitted in a Patreon post that he doesn't know how to code so... what's his deal? He clearly didn't model those furs and all that saliva by himself on Maya so, what is he doing that is so right and outstanding versus the rest of furry animators? No, I'm not asking a marketting question, I am asking a technical question. Gentlemen, I am asking you nice, is his stuff Olympus-tier stuff, unreachable for mortals, or with enough dedication one can get to do something as good as what he does? Again, technical answers pleases.

>> No.746291

>>746286
You have no idea what you talk about
>>746285
That's a textbook answer. I was under the impression that you guys were some sort of 3D gurus that could provide me with a bit more of insight onto his work, I know he uses Maya, and that he must have a 64 core processor and the like, but none of you has broken down his stuff a little further. Yes, I know its furry shit but I thought people in this board were a bit more serious and I was gonna get more technical answers. But I still hope some anon watches the animation and truly gets to explain me if what is there is a genius-tier work or if it is replicable with enough effort. I recall having seen him once saying that he didn't use any college mathematics in order to do this and he openly admitted in a Patreon post that he doesn't know how to code so... what's his deal? He clearly didn't model those furs one by one and all that saliva drop by drop by himself on Maya so, what is he doing that is so right and outstanding versus the rest of furry animators? No, I'm not asking a marketting question, I am asking a technical question. Gentlemen, I am asking you nice, is his stuff Olympus-tier stuff, unreachable for mortals, or with enough dedication one can get to do something as good as what he does? Again, technical answers pleases.

>> No.746295

>>746291
You asked why he makes so much more money?
That's why.
You are asking a marketing question. If someone is selling something to others, and you want to know why he's making more money than the other person selling a similar product, that's marketing.

You're looking for an answer that confirms your own beliefs and there isn't one. He's not some "god among men", he's just an average dude with a weird fetish. No one needs college level math to do 3d, or even sims, no one needs to know how to code either (barring using Houdini). It's all average stuff with average knowledge. You're asking for a technical answer that shows that he's some expert level animator and "this is why", but there is none. It's all so basic technical knowledge that anyone with a cursory understanding of 3d can see what's going on in the animations, and understand the steps taken to achieve that result. Whether or not they can replicate it at the same level of "quality" isn't relevant.

You're blinded by your own inexperience in the subject, and you're looking for an excuse as to why you can't achieve an average level of quality given enough time and effort. The dude's not special, his animations aren't special, his income is. But his income can be explained quite rationally. He caters to specific fetishes, and the people with those fetishes have lots of money to spare.
You, as in YOU specifically, can reach that level in a few months to a year if you actually applied yourself instead of fapping to this dude and wishing you could make your own porn. You've missed the gravy train for making boatloads of money, but maybe you'll catch the next wave of weird porn to shakedown autists with.

>> No.746298
File: 408 KB, 689x667, ME.png [View same] [iqdb] [saucenao] [google]
746298

>>746295
Alright, I thank you for providing me with an rational answer. The only thing I want to ask you is, did you watch the video? Like, the lighting, the shading, the realism levels for the saliva, the denture, the lips, the eyes, all that stuff that looks like something done by a videogame studio, is actually reachable for a common mortal like me? I admit I am a complete newfag in the 3D world, pic related is an unfinished work I did in Zbrush by watching some tutorials,

>> No.746299

>>746117
Go shill your shit elsewhere furfag

>> No.746301

lmao dude, I saw the video and that shit is literally the same shit as the sintel movie (but shittier).

https://www.youtube.com/watch?v=eRsGyueVLvQ

the sintel movie literally shits on your God and they were using a really crappy version of blender (like 2.45) with hardware of 2010.

https://www.youtube.com/watch?v=WhWc3b3KhnY

look up the last blender movie, It literally shits on anything your God video has.

You have a long way to go if you think OP video is anything more than average skill.

>> No.746303

>>746301
That's entire animation studios vs the work of 1 single person tho

>> No.746304

>>746303
>retard thinks a single guy with a decent education in 3D can't do professional work by himself
https://www.youtube.com/watch?v=Aq82YbIWapw

do u think the guys at elite studios can't do professional shit alone?
You need to make a professional short to graduate from any non pajeet 3D school, dumbass.

>> No.746305
File: 781 KB, 3499x1462, Gross-Out Showcase.jpg [View same] [iqdb] [saucenao] [google]
746305

>>746298
>The only thing I want to ask you is, did you watch the video?
Yes, unfortunately.

>is actually reachable for a common mortal like me?
Never set a goal to be as good as someone else, set a goal to be better than someone else.
With enough practice (like a year or two at most), you can get to this level. It's not even a high level like I said.
The dude knows some basic art stuff too (looking at the lighting), but that's something that's easy enough to pick up with practice, just like everything else.

You'd be amazed at how easy it is for the average Joe to pull off materials and visuals like this (which the materials are doing a lot of the heavy lifting). All it takes is things like Substance Painter, or even just a Quixel or Substance Source subscription (pic related is a section of SS's "Organic" section). It really extends your ability to make something look well done, even when it's actually pretty average or shit.
But yeah, get some 3d experience under your belt, and you'll start to see how this shit is pulled off. You might not be able to replicate it, but you'll be able to understand how it's done.

>> No.746309

>>746301
>>746305
Well, this is sort of insight I was looking for. Again, thank you very much for being decent human beings and taking your time to type all that stuff for a dumb newfag like me to get a better grasp on the issue. One final question. What is the path I should follow then? I know your answer will probably be "get a degree in 3D" but that's not within my financial possibilities. So, what sort of path should I follow to get there? Should I ditch Zbrush and start learning Blender? What else must I know before this (as in, prerequisites, every subject in life needs prerequisites right? Like, must I learn autocad or X program before getting into Blender or some stuff along those lines?). Even if I don't get any further reply after this, thank you!

>> No.746311

>>746309
>I know your answer will probably be "get a degree in 3D"
3d school is a fucking joke. All you're really doing is paying for connections later on down the line.
All you need to do is find a program that works for you, Max, Maya, Blender and sit down and start learning it.
Maybe pick up some art skills along the way if you don't have them already. Stick with Zbrush if you'd like, sculpting always comes in handy, especially with organics and characters.
There's no real prereqs for 3d (though art experience is a boon). Just jump in, start learning, start making mistakes, figuring out why you made mistakes, fixing them in future projects, and keep on trucking.
Like I said, take a year or two of practice (like maybe set a goal of finishing a project every week/month), and you'll rapidly approach the shit in the OP. After that it's just honing your craft, finding where you fit-in in terms of what you like to do and what you're good at, and more focus on improving your work.
Start small, then work your way up.

As for getting started, there's tons of basic ass tuts on YT for just about any software. And once you get your foot in the door, start engaging in the relevant communities and stuff for those softwares. Or stick around here and post in the relevant threads for crits and stuff, or ask questions in the questions threads or generals.

>> No.746313

>>746309
I got tired of repeating the same advice and naming the same courses and books I learned from.

https://ca3stories.neocities.org/Pages/Tutorials.html

bookmark this page, it has everything for gamedev but it covers all the 2D and 3D and animationg and writing shit you may need to learn the theory.

Study first the section about motivation and on learning a skill, because I think they will teach you the most important lessons a begginer should learn first.

I would even say that before you try to learn any 3D skill you should spend 3-4 months losing weight and doing basic fit stuff like calisthenics workouts, that will teach more about how to learn a skill, how to have discipline and how to do progressive overload and how to do workouts.

>> No.746321
File: 36 KB, 852x480, thanks.jpg [View same] [iqdb] [saucenao] [google]
746321

>>746311
>>746313
You guys have done the work of God here. Thank you so very much for the advice and the resource link.

>> No.746342

WEIRD shaping and anatomy, nice use of fur, water, ect- all of the technical shit, and actually animation itself. Their models are just absolute trash, though.

>> No.746355

>>746342
What level of skill would you assign Cakeinferno in a scale from 0 to 10?

>> No.746356

>>746355
Can you fuck off already cakeinferno

>> No.746364

>>746356
Why would the real Cakeinferno need any validation from here?

>> No.746373

>>746364
Who knows. Furries are not sane people, so anything can go.

>> No.746374

>>746373
The same can be said about bronies, weabos and chantards, all who, coincidentally, happen to post in this board too

>> No.746446

>>746254
>>746256
>anthropomorphized animals
Humans are animals as well, what does this even mean?
You mean irl aliens?

>> No.746448

>>746117
Can you fuck off already

>> No.746464

>>746206
i cant do it anymore guys,i'm starting today a furry patreon and am making furry content,i'm in a sorry state in real life

>> No.746467

>>746464
>>746206
>artists that do a variety of content make more than devs and some doctors
I mean, yeah.
Unless it's coomer-tastic blender stuff, people aren't going to pay much anything for human bimbo #4725284662066282 while they could have all sorts of other content. Lift the humans-only autistic restriction and you open beautiful doors to a whole new world of art, craft, and stupid amounts of dosh.

>> No.746507

>>746467
>>artists that do a variety of content
I checked his patreon page in yiff.party
His content is always the fucking same shit, calling it variety is pretty generous
For fuck sake Astartes in the best case scenario earns just twice as that and he has only delivered 5, way better made, shorts all based on the same universe

>> No.746513

>>746446
it means what it literally says. your complaint makes no sense.

>> No.746583

>>746513
>it means what it literally says
What? Homo sapients are anthro too then? What redundant retardation is this?
>your complaint makes no sense.
You're making no sense.

>> No.746589

>>746507
Yeah but Astartes is using the hidden perk called fanart that automatically makes you more famous than if you try to go with an original character

>> No.746593

OP here. Can one export Zbrush sculptures into Blender/Maya AND animate them? My current computer can't handle Maya anyway lol, just asking for the future I guess.

>> No.746603

OP here too. Do I need a 64 core processor and a 32gb graphics card in order to animate like Cakeinferno?

>> No.746608

>>746603
Any computer made in the last 10 years should have a 64 bit processor, what the fuck are you smoking?
And you can get by with a shitty graphics card just fine.

Just drop the thread anon. You've gotten your information. Start going to the questions threads or the generals.

>> No.746609

>>746608
64 cores=/=64 bit
But you are right, I should go to the questions thread. I officially drop the thread!