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/3/ - 3DCG


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737080 No.737080 [Reply] [Original]

Okay I got into 3D animation because like 95% of the fags that entered this board one day, I want to make games.
But I don't want to be a modeler, not at all, I just want to be the animator.
So I followed a tutorial on Youtube that was cool as fuck until I realised that the guy wanted to make me pay 8$ for each models he used on every part of his tutorial.
Being the poorfag that I am, I prefered paying for the most popular tutorial on Udemy instead so I could have everything I needed on the spot.

Long story short, 10 hours of this tutorial is on modeling when the entire course is 25h. I'm really only interested about rigging and animating but should I still follow the modeling part? I mean should a good animator know how to model, texture, shade and everything ?
It's not that I don't want to but I have like a shit ton of other tutorial I want to follow and a shit ton of books I want to read and I also need to write the game design document of my game idea.
Honest question, I'm a total noob.

>> No.737093

>>737080
Pro animators in decent companies don't do anything but rig and animate. if you want to make your own game though then you're probably going to need to do a lot of the work yourself. if you want to learn to rig and animate then you can just use stuff in the free section of turbosquid or google it. try MakeHuman for a free mesh that would be fine for a beginner

>> No.737097

>>737080
>like 95% of the fags that entered this board one day, I want to make games
Plebs. When I started out, the motivation for everyone in 3D was movies. Everyone wanted to join ILM or some other prestigious studio.

If you're a freelancer or a generalist, forget it.

>> No.737099

>>737080
3D is a craft which is an extension of the arts. Art is symbolism and stylization that emulates reality, no matter how buttblasted the abstractionists and modern "art" buffs want to cry. Even their abstraction and disfigured illusion stems from the arts. I would say there are two ways to go about this for you:
>Make games in a corporate, wagie type setting and thus lose your autonomy
>Make games/animations for yourself and to create and develop a place in the world for yourself
By joining a company/project of someone else with no input allowed you are really just a slave working for another mans dreams. It really doesn't matter if you can model and texture and etc because your input doesn't matter. You are there to do a task so you might as well just animate. However, if you are working solo/leading a project of your own, then it would be a good idea to learn the actual craft of 3D. 2D and 3D are relatively similar but entirely separate, and thus you cannot think of 3D as something different in terms of animation, modeling, lighting, texturing. If you are proficient in all things and master of one you will be more impressive and compelling than those who specialize in one thing solely or are just jack of all trades.

What I am saying is that if you do not know your own craft how can you ever be a master? You can't, and you will always be a specialist, meaning you specialize in voluntary ignorance.

>> No.737107

>>737093
I know I can find models on the internet, that's not the problem. I ask about modeling as a skill needed to be a good animator. Does is ever enter in the workflow of making an animation of any kind.
Basic modeling skills can help me to prototype a model or a map so I can show it to a much more skilled modeler but I can also do that in easier softwares that doesn't require to know anything about modeling at all.
>>737097
I'm just a guy in a dark room wearing nothing but his undies and a brain full of ideas.
>>737099
Yeah I agree but it's kind of a bullshit answer. But it also gave me my answer. I mean I do want to get my hands into 3d modeling, even if it's a little bit. But not for the moment. Like I said I have a shit ton of things to do before having the luxury of relaxing a little bit. When I'll be "finished" with all that, that's the moment when I'll get my hands into that.
But it'll take a long time and also the fact that I'll have to be very good at animatin at this point. But I want to know if 3D modeling is a skill required to become very good at animating.

>> No.737110

>>737107
The only thing required to be good at 3D animation is the software, the rigs, and the development of your discipline to achieve mastery. You already answered your question in the OP of whether you need to know how to model to animate: You don't, you just need the models/rigs. ImBrokeRU learned FPS animation without learning how to model until he was at a professional level. Then he decided to learn and built his skills up in hardsurface.

The point of my original reply is to ask whether you want to be masterful, or whether you want to be an irrelevance. I hold a large amount of disdain for people who just want to be followers, and if all you want to do is get a corporate job working for a studio then be my guest, but don't shit up /3/ with questions you answer immediately by yourself in your own topic starter. That kind of ignorance is only reserved for individuals who want to create their own paths, not lackey monkeys with no dictation over their own will.

But yes you can most certainly learn any 3D and 2D skillset without any of the other factors.

>> No.737111

>>737110
My game plan doesn't involve working for a company since you are so obsessed about that matter. Why would I since I specified it's for a game I want to make.
I do want to become a "master" at animating but just so I can provide the best content possible for my game but like I said, I'm doing a shit ton of other stuff for this game. I'm the scenarist, the sketcher, the programer, the (future) animator and I'm not a master in any of these skills wich is why I made this thread. I need to be optimal if I want my game no to be released in 20 years.
That's why I want to gain some time even if it's a ridiculous amount of time compared to what will be the deving time this game needs.

I also have a life on the side, while I know I'll be sacrificing some part of it for my goal, I'd like to keep a certain balance and a healthy lifestyle.

>> No.737113

>>737111
>while I know I'll be sacrificing some part of it for my goal, I'd like to keep a certain balance and a healthy lifestyle.
Enjoy normalcy.

>> No.737114
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737114

>>737113
>normalcy
My normalcy tops 90% of people

>> No.737117

>>737114
>
Ok enjoy being average.

>> No.737135

>>737111
>I do want to become a "master" at animating but just so I can provide the best content possible for my game but like I said, I'm doing a shit ton of other stuff for this game. I'm the scenarist, the sketcher, the programer, the (future) animator and I'm not a master in any of these skills wich is why I made this thread. I need to be optimal if I want my game no to be released in 20 years.

Trying to be a one-man-army game developer in this day and age is brutal. And you want to do it in 3D?

>> No.737154

>>737111
If it's for your own game, unless you plan on hiring someone, you will need to know how to model. You cannot animate without models unless your game is just cubes.

And if your goal is to purely 1MA:
>I'd like to keep a certain balance and a healthy lifestyle.
good luck with that.

>> No.737185

>>737154
>>737135
Nah I'm not that crazy, I know I'll have to hire some people at a certain point but I don't need anyone for the roles I said and to prototype the game. Once I'll have a playable demo, I'll try to hire a bunch of artists and see if some programmers friends of mine are interested to work with me

>> No.737292

>>737185
>hire
may I ask with what money do you plan on doing that if you are poor?
>ummm... I will make a kickstarter/patreon/etc to do it
what audience do you have for that to work?
>Don't worry, they are my friends, they will work for me anyway because they are my friends and they absolutetly will work for free because they are my friends.
No, you will end up with no friends, no money and a useless demo because a literal nobody made something noone cares about.

>> No.737314
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737314

>>737292
> that agressivity
We can talk about your problems anon. I'm all about helping people overcoming their insecurities. That's one of the main subject of my game btw

Anyway, I have only one friend who offered his help in case I had any game project going on, I know I can count on him to become a programer on the game.
I plan on paying from my pocket for assets that'll make the game look good enough for people wanting to join the team by themselves.
If the prototype gets good enough, I'll do a kickstarter/patreon whatever and if it fails, then I'll deserve it for not putting enough effort in the project and I'll learn from that experience.

That's all to be honest, I don't take myself too seriously you know. If game deving doesn't work, it'll not take me down, far from it. I'm cool with how my life is right now. I just want to learn new stuff and do something I love with it.

>> No.737335
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737335

>>737314
>I don't take myself too seriously you know. If game deving doesn't work, it'll not take me down, far from it. I'm cool with how my life is right now.
Not him but this is why you'll fail. In fact I do hope you fail. Pissants like you are all flocking to game development, thinking you'll make it rich. Your egotistical attitude is entirely fueled by your careless and nonchalant attitude that every single mediocrity from normalic types of folk has - apathy.

I suggest you to realize very quickly that in order to make a game by yourself, like I too am doing, you must have a passion. You don't seem to have passion and if you do it's hidden deep inside you by an alien non-empathic disfigurement. To succeed beyond others you must have passion, the will, and the discipline to enact such mastery. You write like you're a retard who thinks he can accomplish everything, instead of a determined pupil of skill who thinks he can accomplish everything.

That's the difference between you and someone who will make it, the hunger. You fucking nigger.

>> No.737364
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737364

>>737335
I'll always be amazed of how someone can think how much he knows a complete stranger trough his posts on an anonymous board.
I could write a dozen lines on how I DO have the passion (AND the discipline you fucking moron because that's what matters the most in the end) and that it's just not blinding me on the reality of this world and this industry but I have nothing to prove.
Fuck you but good luck with that game tough.

>> No.737367

>>737314
>if it fails, then I'll deserve it for not putting enough effort in the project and I'll learn from that experience.
>Imagine actually believing this.
If you really are willing to burn money on a proyect that will fail from the beginning then just buy an animation course and follow that instead of browsing /3/ or go to r*eddit if you are looking for validation.

>> No.737368

>>737364
>nothing to prove
>caring to type that in the first place
I can derive as much as I want from as little text you post. If you have been in any way truthful to what you'd written then I know you're just a little insecure normalic baby who shoots himself in the foot before he even starts. How about being confident because the insecurity oozes from every post you make. In fact, creating this thread showcases your need for approval by asking such inane and simplistic questions you literally answer in the OP. You doubt your own intelligence and thus rely on someone who has more authority, i.e experience in the category. I don't really know you, that's true. But I can most certainly infer specific personality traits you might have, and if I even hit close to home on what I've written (you can publicly deny it as much as you want but you'll know if it's true or not deep in your heart), then you're seriously mentally immature and need serious growth. People don't like when I make analysis of them but I can pinpoint specific flaws quite easily and it doesn't matter if it's through text or in person, they always feel anger and sadness after. And if even half the stuff I've said had hints of truth in it I know but most importantly you know that you are a fucking retard and you don't actually care about 3D, you are just trying to supplant something meaningful in your directionless life. Even if you're passionate for animation then why are you making games? Animations are quite virtually only a piece of the entire puzzle. How many hours do you want to commit a day? 1? 2? 8? 14? I bet it's a minuscule amount of effort you want to have for a gigantic amount of payoff. Well let me tell you something NIGGER, you aren't going to be anything impressive with only a few hours a day. You think I'm just being a dick but I'm giving you some hard knock information:

You will never succeed with your faggot uncaring attitude. You are a trender sheep.

>> No.737403
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737403

>>737368
My God, I truelly regret answering to your post. It's cringey as fuck man. You're just playing on the Barnum effect to appear somewhat intelligent and enlightened on human psychology or God knows what.
It may works on Amerilard's soil or with teenagers but this is honestly retarded. I don't even know what to say bro.
If I answered, it was to make you understand that there are some people who aren't walking cliches of the spectrum of the different humans you have in mind. There are people with their own experiences, mentality, personality, cultural background that'll make it impossible to pinpoint their motivation, ambition, or anything else.
If I made this thread, it's truelly because I have no experience whatsoever in the /3/ field and wanted to grasp a little bit how I will need to organise myself between the different roles I'll take for the deving of my game.
But hey Light Yagami, I don't think there's any chance I'll make you understant that here.

Once again, good luck with that game. I honestly hope you succeed.

>> No.737407

>>737403
I really don't care about your midwit drivel. The reality is every single person fits into categories and differentiations. You're just an ignorant individual who again, is insecure in his ability and needs approval because why else start the thread? Oh, you just explained that you wanted to know what steps you needed to take. There you go, an insecure normalic twat who wants to shit up /3/ with the same thread just by a different person every single day. You think text can't give information to a person identity but if spoken in truth it only leads to conclusion. You admit I'm right by your own words by stating you want to procrastinate (subconsciously) by making this attention seeking thread. How about asking it in the beginner threads, like Blender or the WIP, or QTSFTOT? Oh, I guess you're an idiot who can't google and do his own research, because you're a vapid, misunderstanding, and directionless retard who can't take reign of his own life nor abilities.

I can read you like a book and no matter how much denial you put forth you are still here, typing like a fucking idiot to me as if it really matters. That shows ego. A materialistic ego that doesn't give one rats ass about perfecting art, and you would rather sit around all day typing to some anon than getting something done, you pathetic lowly cretin.

I really hope you understand that you will never make it with this attitude. I guarantee you will do less than eight hours a day. That's how I know you won't make it, because from your own posts you have no passion at all, no sense of energy for creating at all.
>then I'll deserve it for not putting enough effort in the project and I'll learn from that experience.
This is the biggest tell you won't make it. I'll reaffirm it again: You don't give a SHIT, and your "Self Awareness" to the situation is irrelevant because the subconscious is what drives you, not the conscious.

>> No.737409

>>737403
You wanted advice and you got it.
Then you showed your plan and got called a retard because it will fail and you admitted it.
Now you complain that people call you out on something retarded.
What does this thread achieve again?
Just go and do whatever you want, obviously you don't want advice

>> No.737411

>>737407
This is legit funny. Honestly you've got some serious issues. Please tell me how old you are so I can laugh even more.
Your langage betrays your lack of maturity just as this need you have to put people down.
If you're under 18, it's totally fine bro, I understand in what state of mind you are. If you're older than 18, I don't know what to tell you but you've got some serious works to do mentally.
>>737409
>>737292 this post is when the thread went downhill, it could have ended right there but you know, I wanted to get a grasp of what kind of guy write these type of posts on 4chan.

>> No.737415

>>737411
That's not even me, it's someone else. When everyone is shitting on you perhaps it's not them, it's you. Sorry to burst your bubble but you can't really grasp what anon is talking about because you're either to unintelligent too, or you're too egotistical. :/

>> No.737419

>>737411
You got called out from the beginning
>>737110
Here you got called out for not listening.
>>737113
Here again you got called out for admitting you wont put effort
>>737117
here you got called out for being a retard.
>>737135
here as well.
Again, I don't see how this thread achieves anything rather than you looking for validation

>> No.737742

Quick question, does anyone know a good video tutorial on rigging I manage to get far but the model I’m using is giving me a hard to paint weights and I’m not if it’s me or the model so that way I can start animating?

>> No.737746

>>737742
the most common and easy solution for hard to reach places is to paint a simplified proxy cage around it and transfer weights
assuming you work in maya though, nowadays geodesic voxel binding with delta mush does 70% of the job for you

>> No.738301

>>737080
Dude join Cgpeers and gfx domain. And some trackers. Get courses for free. Use student version of software or just pirate it. Request on private trackers most of the time you'll get what you want. Spend your money on VPN and hard drives to store course.

>> No.740121

>>738301
Tried to go to CGPeers and it’s usually closed and I haven’t checked GFX domain yet.

>> No.740263

>>740121
Cg invite only now and gfx haven't logged in a while