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2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


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721783 No.721783 [Reply] [Original]

I've been learning modeling for a few days now and I think it's safe to say I understand basic tools, etc. How do I exactly "practice" though? I've only been following tutorials that teach you how to make objects but I want to make characters eventually. Should I jump into character learning or keep making objects to understand the program more?

>> No.721784

>>721783
>namefagging
Oops

>> No.721787

>>721783
>How do I exactly "practice" though?
Some will tell you to do small bullshit projects to learn incrementally, and others will tell you to do whatever you want and learn as you go. There isn't a right or wrong answer, it depends on how you personally like to learn.
Imo if you want to make characters you might as well try. Best case you end up with a character and learn something, while worst case you hit a wall and go back to tutorials.

>> No.721857

If you want to make characters do some sculpting anatomy courses. Once you get the basics you can start modeling characters you like while trying to apply what you've learnt.

>> No.721884

>>721787
>>721857
Any "GOOD" courses on YT? Or do I need to pay for the "good" shit? I'm using Maya if that's of any importance

>> No.721916 [DELETED] 
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721916

>>721783
This is what I'm talking about when I choose to not help retards like this on /3/. You're just a bunch of garbage and I don't see why helping garbage become slightly less smelly garbage is purposed for this board.

>> No.721921

>>721916
based duckposter

>> No.721922

Do a project and don't compromise on it.

You want to create a character? Then start doing it and never be content with "good enough". Work on it until it's pro-level because once it's pro-level then congratulations: you're a pro.

>> No.721935

>>721783
I'm also new and have no experience, but I can tell you that drawing and sculpting have similar principles. You need to see things in shapes and accurately recreate the shapes. I would probably just take some reference art, try to recreate it in 3D, and then diagnose the flaws.

>> No.721937

>>721783

You practice by modeling things and challenging yourself.

ex:

-model sword from 2d concept
-model gun
-model car from 2d
-model animal from 2d
-model basic human
-model fav game character / anime character etc

Do not skip directly to the last one anon!

>> No.721965

>>721937
>>721935
>>721922
Based advice. Will follow

>>721916
You’re a nigger and a crab I hope your mother gets into a car accident

>> No.721970

>>721783
I am a beginner too and I feel like the best way to pratice for me is doing daily render. You basically force your self to model and render one project per day. Consistence is key.

>> No.722008

>>721783
Do porn, you always get feedback
Or cute animations, gotta filter the cancer tho

>> No.722939

So I've been on and off blender for like 5 years now, and I'm finally starting to see a teensy bit of progress ( to the point where I can post photos of shit I'm making and not want to kms) but what I've found is:
-the only tutorials you absolutely need imo is doughtnut and Grant abbits low poly animal tutorial. Ofc look up shit that you don't know and watch as much as you can, but those two contain everything you need to fuck around.
-I've found that box modelling is really hard to get right as a beginner, for humans. Everything else is reasonably easy, but humans are hard.
-I always thought sculpting was hard and scary, but I learnt that it's actually a godsend if you don't use it to make your final product: if you make an ugly as fuck sculpt that's the right size, then use a shrinkwrap or just model by hand off it, you can get way way way further than you would normally.
-I've also learned that tracing other people's models is a pretty good way to learn, esp game models that have rigged models, because you can see how they place edges so animation isn't weird, and you can see how to space verticies properly so things don't look weird.
-the final thing I've learned is it's ok to give up. If you like this shit, you'll keep coming back to it until you can make something that you're proud enough to let people see, and after that you start getting better a lot faster.

>> No.722987

>>721922

Terrible advice.

Start projects with the idea that you want to learn a specific thing. Consider the project complete when you learn that thing. Getting stuck on a project is such a common beginner trap, I'd guess it's the number 1 reason no one moves beyond the beginner stage.

Don't give up on a project just because you're stuck though. Find out what's causing the issue, solve it, and keep going. Just don't try to "fix" every little issue you find, because NOTHING is ever "finished" when it comes to 3d (or art in general). Even the pros can stretch what should have been a few days project into a few months if they wanted to.

>> No.723660

It depends on what exactly you want to do.

The best place to start altogether is recreating what you want to practice through references. Do you best to match the likeness of what youre making.

If youre doing hard surface modeling, work on objects with easy primitives and work up your way like that.

If characters, then practice modeling/sculpting separate body parts and learn to break them down to their fundamental shapes. You can combine them later. If blender you can use a plugin called BoolTool to speed things up. Learn the proportions and topology of everything the body comprises of, including the body as a whole.

Tips:

For hard surface modeling, use bevels on any edge you can (on the finished product). Sharp edges arent convincing to the eye.

For characters, study basic artistic anatomy. Proko is a good source for that kind of study. Sculpting and learning to retopologize will also go a long way for organic models as well.

>> No.723827

>>721787
I agree with the "do whatever and learn as you go". I kept doing small bullshit stuff cause I thought "well I'm just not ready for the big things even though I really want it" and then I said fuck it and made what I want. It was garbage but honestly you might surprise yourself.

>> No.723828
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723828

>>723660