[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 165 KB, 969x987, 0J_iFet1P14.jpg [View same] [iqdb] [saucenao] [google]
701269 No.701269 [Reply] [Original]

Any decent 3D smut tutorials?

Anything from remodeling a sfw character into a nsfw version to animating stuff. Any program goes (but preferably blender). I found a lot of stuff online but it was all mediocre and there were no actual video tutorials (except for SFM lol), only text. And by the looks of the "best" animations it seems that there are barely any decent artists working in this area. Is it really so unpopular?

>> No.701270

I like how Blender is the program of choice for degenerates.

>> No.701280
File: 202 KB, 709x648, THT4EW0Hahc.jpg [View same] [iqdb] [saucenao] [google]
701280

>>701270

>> No.701299

It's not "unpopular", there's just about zero reasons for smut authors that you'd consider legitimately good to willingly give up their special tricks that make a scene or an animation pop out. That kinda developed workflow knowledge distilled into a loop brings in patreons by the hundreds, it wouldn't make sense to give it up, even for cash money.

This isn't artstation or whatever, there's no companies above-board watching you so you don't have to pretend you're a good boy by putting up guides and being courteous or professional. Just put out your Overwatch loops of Futa mercy pumping D'VA, make your bank and get out. Fuck other people that want to know how you do it, they might siphon money away from you.

>> No.701301

>>701269

I think they use daz or other rigged models for the naked part then just stick a game head on it. For the animating they just copy some existing porn scene and distil it down into a few movements.

>> No.701308

Do an smut loop. You can cut together a long video from a run. Render the same scene from different angles and you've got a lot of movie time from a short animation.

>> No.701345

>>701269
Heres one about boobs:
https://www.pornhub.com/view_video.php?viewkey=ph5b7ea0e86001b

>> No.701352

>>701269
The thing is that you can't make money doing NSFW tutorials because can't monetize them on YouTube. This means your totally reliant on something like patreon or gumroad but even then, it's gonna be hard making a name for yourself doing tutorials if YouTube is not helping you spread your stuff.
That's the first reason I think there's not many tutorials on this subject.

>> No.701353

How would I go around making furry vore porn in Blender?

>> No.701355

>>701269
>Any decent 3D smut tutorials?
>Anything from remodeling a sfw character into a nsfw version to animating stuff.
Dude do you know what smut even means?

>> No.701368

>>701353

Leave.

>> No.701386

>>701368
Come on man, I have a social phobia and need to make money to eat somehow.

>> No.701414

>>701269
Why are you looking for nsfw tutorials specifically? Why can't you just use regular tutorials and apply what you learn to nsfw like everyone else does?

>> No.701415

>>701414
I gather as much information as i can. Making a thread on 4chan takes me 30 seconds, so it doesn't hurt. It doesn't have to be specifically nsfw, just something that could be useful in the process of doing nsfw stuff

>> No.701441

>>701269
Smutbase now has tutorials.
just grab some base mesh there and start.
And then have fun riding the Express through the uncanny valley straight to hell

>> No.701775

op stop being a desperate coomer modeler.
yo'll never get the porn neet bucks

>> No.701851

>>701386
Furry vore porn doesnt sound like the best strategy to go about that then. Make normal furry porn instead. Or better:Bestiality porn.

>> No.701856

>>701415
A good 3D generalist could do porn and doesn't need tutorials. If you need tutorials, you are not good enough to do quality porn and earn money with it. Simple as that. If you can't adapt general common knowledge and use it to solve the problems you are facing when doing porn you simply lack the essentials and are never gonna make it.

>> No.701869
File: 16 KB, 428x424, 1555281435921.jpg [View same] [iqdb] [saucenao] [google]
701869

>>701856
harsh but true.

>> No.701872

>>701851
I'm not into bestiality though.

>> No.701934

>>701872
It is implied you do since you are into furry.

>> No.701939

>>701934
You post on 4chan/channel, therefore you're Altright.

>> No.701940

>>701939
Sometimes I wish to physically assault people over TCP/IP

>> No.701944
File: 13 KB, 208x195, 343656.jpg [View same] [iqdb] [saucenao] [google]
701944

>>701939
fucking rekt

>> No.701945

>>701301
this is pretty much my workflow
daz for base bodies, blender for model completion and tweaks and rendering
blender can also do a decent softbody via a number of different techniques

after that just looking at actual porn and deciding what is more exciting serves as a basis, also what >>701856 said

>> No.701969
File: 89 KB, 500x440, AWxe3RYzSQI.jpg [View same] [iqdb] [saucenao] [google]
701969

>>701856
Yeah that is why i am here, i'm not pretending like i know much, i got a lot of useful info from this thread

>> No.701970

>>701856
Lol i have seen a few SFM fags making a couple hundred bucks monthly on patreon with their trashy unrealistic animations

>> No.701984

>>701969
Then change your attitude. In order to do good CG porn you have to become a decent 3D generalist. That should be your aim/goal.
If you tell people that instead of asking for smut tuts the chance that somebody helps you increases exponentially. Also the amount of topics you have to cover is so vast, you can start anywhere. You need to develop an eye for anatomy, form, movement, colors, composition, framing and editing. Don't leave out the fundamentals, they are more important than you believe.
You need to have a proper understanding of rigging and animation. You can cheat with the modelling/sculpting and a little bit with animation, but basically you have to become the master of the complete animation pipeline. That's no easy feat, so you should prepare for a long journey that might take years of your lifetime.
That is if you aim for quality...and if you do, drop Blender and learn Maya for animation and rigging instead.
For modelling and the rest you can use whatever, but if you're doing animation everything BUT Maya will make your life more miserable. Maya will too, but less so than everything else.
That is if you aim for quality, if you don't, do whatever you'll like...

>> No.702001

>>701984
Not the same guy or OP.

I just recently got into 3D and was meaning to learn, just finished that donut tutorial. I was told that Blender was a good option now with the update, but is it still bad now? Not trying to troll, this is a honest question and I need a honest opinion.

>> No.702064
File: 561 KB, 1024x769, gettyimages-sb10062080a-003-1024x1024.jpg [View same] [iqdb] [saucenao] [google]
702064

>>701934
Ah. I did not understand it was a funny! Hilarious, my good Sir.

>>701939
kek

Now how do I do the vores? I need bodies bulging out in certain areas, or maws stretching out around the victim.

Pic not related

>> No.702076
File: 10 KB, 285x204, usnwtkDOtgI.jpg [View same] [iqdb] [saucenao] [google]
702076

>>701984
Isn't Blender 2.8 supposedly as good as Maya? I even heard that it is easier to learn too. Even if Maya is better it is 1,545$/year so it is just a stupid idea to dive into it without any prior animating experience so i will stick with Blender for now. To be fair the best overwatch smut videos were made in Blender, tho i can notice the difference between Maya and Blender videos, something about Maya makes them more realistic i should say? Maybe it is lightning

>> No.702104

>>702001
>>702076
>Isn't Blender 2.8 supposedly as good as Maya?
Blender and Maya are both decent generalist programs, but Maya's specialty is character/creature rigging and animation. Blender has no real specialty, but its pretty fast for modelling due to its shortcut heavy nature.
That means in the low to medium quality and complexity level its irrelevant which tool you use, when it comes to high end/high complexity, at a certain point Maya leaves Blender behind.
Now with porn you could easily move over the threshold that is separating medium quality/complexity and high quality/complexity, that is depended on what goal you aim for.
If you watch this video >>701345 you see the guy doing some stuff which i know for sure are incredibly difficult (if not simply impossible) to archive with Blender and that is the volume preservation of the physical simulated tits (or ass) for example.
That means physical interaction like a hand grabbing the ass or the tits and deforming the soft flesh underneath the hand physical correctly is nearly impossible to do in Blender or needs some black magic level of scripting and rigging i know for sure normal people will never be able to archive.
The whole rig he builds is dependent on some rigging technologies that are simply not there in Blender.
Complex interactions of simulated systems can also become quite problematic with blender.
Then there is speed an stability (of the rigs). Again Maya leaves every other program behind.
As an generalist 3D tool, Maya is ok, but if you look at it as an specialized tool for rigging and animation you realize why it's the King (or Queen).
Blender-fanboys will fight this with tooth and nails and will try to downplay or deny that there is a difference in power between and Blender and Maya, but if you are not operating on that high quality/complexity level, you don't perceive the differences. Basically a form of Dunning Krueger cognitive dissonance, they can't know what they can't see.

>> No.702105

>>702104
I see. Thank you. I am completely blind to these things so I appreciate the honesty.

>> No.702111

>>702104
Ok you convinced me. Can you show some of your work in Maya if you feel like sharing?

>> No.702116
File: 56 KB, 1136x917, spiderbot.jpg [View same] [iqdb] [saucenao] [google]
702116

>>702111
To be honest i am not a good animator/rigger. I have enough knowledge but i lack experience from actually doing it.
I've build a couple of custom rigs and am currently starting to learn animating human characters. But this is not my focus more like an hobby i do on the side and a long-term goal.
I am actually using Blender for most of my (hardsurface) modelling and i use Maya for the rest (lighting,shading,rendering).
I am working on this bot currently.

>> No.702119

>>702116
Wait, you can do that? Create a model on Blender, then export it to Maya and do the rigging? No complications?

>> No.702129

>>702119
Not him but that's of course possible, you export as OBJ or FBX (it's simple geo information after all), and then do the rigging in Maya. Similar to animating in Maya, sending it over to Houdini for CFX, then back for lighting, etc.

>> No.702399

>>701269
You don't need lewd tutorials to make lewd stuff. You just need fundamentals.

Want to make sexy realistic girls, study the human body.

Want to make really good sexy animation? Learn the fundamentals in animation.

>> No.702413

>>702119
Holy fuck Blendlets are this clueless about how to use other software?

Protip: professional cg is moving toward using more individual, increasingly differentiated software (Zbrush -> Mari -> Maya -> Houdini -> Katana -> Fusion) and not single packages

>> No.702438

>>702413
I literally started last week. So no, I am not versed in file compatibility.

>> No.702465
File: 40 KB, 300x250, h_gwombgfRg.jpg [View same] [iqdb] [saucenao] [google]
702465

>>702413
Now explain why should i use 5 programs instead of 1

>> No.702479

>>702465
Specialized programs will always outperform generalist ones in terms of speed, quality and ability.
Take Blender for example - it can do sculpting, modelling, animation, rendering, compositing and video editing.
But Blender doesn't excel in any of these disciplines.
Zbrush is better for sculpting, Modo/Max better at modelling, Mari/Substance Painter better for surfacing, Maya better for animation, Houdini better for VFX, Katana better for rendering, Nuke/Fusion better for compositing, Avid/Resolve/Premiere better for video editing.
Does this mean that you need all of them - no, but as i explained earlier - if you push into high detail and high complexity territory, it becomes way more efficient to use specialized tools instead of one generalist one, maybe even impossible to do with only one program.
The best strategy to outperform the competition or just get the project done in the shortest time possible is to know which program excels at a certain discipline and use it to your advantage.
A team of specialists using a plethora of tools will always outperform a team of generalist or specialists using only one program.
An artist knowing how to do stuff with many tools will always have an advantage over somebody using only one program.

>> No.702480

>>702479
Whats so special about rendering in Katana? Does it work if i export a scene from Maya and render it in Katana?

>> No.702482

>>702480
It's extremely powerful when it comes to giant scenes with hundreds/thousands of lights, can handle billions of polygons while using less RAM due to its data management structure and it is node based - meaning you can control everything procedurally and by scripting.
Usually you build your scene in Max or Maya and then you do the shading, lighting and rendering in Katana.
It is a niche tool and it only makes sense for studios or small teams who have to deal with lots of data.
I wouldn't recommend it for single artists - its pretty complex and in most cases not needed. I also prefer Clarisse iFX which basically does the same thing and is easier to learn and to handle.

>> No.702483

>>702482
Additionally, i want to build a high end pc that i could use for modeling and rendering, what should i look for? How much ram and what cpu should i need for that

>> No.702490

>>702483
The more the better: cores, MHz and RAM.
You need to find out if you can go with GPU rendering or not.
With GPU rendering the VRAM is the bottleneck. If your scenes get to big and they don't match into the VRAM the rendering slows down and at a certain point CPU rendering is more effective. GPU's with 12-24GB RAM for example are much more expensive than a threadripper CPU so it becomes a financial question too.
I can't tell you exactly what you need, you need to research this for yourself and then maybe ask /g for specific hardware recommendations.
I personally would go for an Ryzen or Threadripper, fuck Intel and their price politics.

>> No.702501

>>702479
So as a hobbyist piece of shit like myself I should stick with Maya/Blender then?

>> No.702506

>>702490
What about render farms

>> No.702542

>>702506
what about them?

>> No.702555

>>702542
Should i use them? I keep seeing some artist putting "render farm" in their patreon goals

>> No.702558

>>702501
It's either Blender or thousands of dollars in software licences and subscriptions.

>> No.702559

>>702501
Maya is pure ass, even Blender knocks it out of the water., let alone Maya's licensing costs.

>> No.702565

>>702558
>>702559
"Pure ass" bait, or a genuine attempt to sabotage beginners.

>> No.702569

>>702559
U can get a student version or a cracked one

>> No.702570
File: 29 KB, 128x128, 1567026240204.png [View same] [iqdb] [saucenao] [google]
702570

>>702559
PFFFFFFFFF AHAHAHAHAHAHAHAHAHA OH NO NO NO NO AAAAAAAAAAAAAAAAHAHAHAHAHAHA HOLY SHIT

>> No.702575

>>702565
I had to work with it in college and was genuinely glad to havr switched to Blender. Dunno how you see it different but especially since Blender released 2.8, I would not reccomend Maya to my worst enemy. Dunno what the last version of either software you used was.

>> No.702582

>>702555
Use whatever is useful, discard what isn't.

>> No.702589

>>702575
>t. breadless artist

>> No.702590

>>702589
My degree was Computer Science.

>> No.702591

>>702590
Hey great, what's your field? Mine's computer graphics.

>> No.702594

>>702591
Right now, it's backend in Scala. Dunno how it relates to the thread topic though.

>> No.702596
File: 68 KB, 450x667, 128f329631cc7d6086c62738186680ff.jpg [View same] [iqdb] [saucenao] [google]
702596

>>701415
>It doesn't hurt

A THREAD DIED FOR THIS!!!

A GOOD THREAD!!

WHY DONT YOU UNDERSTAND

>> No.702610
File: 234 KB, 959x1280, QbZUCS0CyBw.jpg [View same] [iqdb] [saucenao] [google]
702610

>>702596
this is a good thread fag

>> No.704732

>>702501
Go pull up blender and go through the motions while looking for tutorials, do it all in blender. Then check out how to do the same bits in different software.

>> No.704763
File: 151 KB, 800x533, 022-Rotund_Florida_Manatee_copy.jpg [View same] [iqdb] [saucenao] [google]
704763

>>702116
>>702104
thanks for the post i am also trying to teach myself animation and rigging for porn as well. That video >>701345 sincerely singlehandedly convinced me to branch out.
So should i fuck around with the student version of autodesk/maya or do you have a link/advice to find a pirated version?
>>702569
where da crack at?!
>>702482
>>702490
thanks!
>>702575
why do you say that? is it that much more harder? been using blender for about 3 weeks or so, nothing im proud of but plenty of tutorials. genuinely enjoying this learning.
>>704732
what software do you recommend?

Yeah i am also one of those degenerates trying to animate porn, honestly haven't even started i am just getting my toes wet learning blender. i had a look at source film maker, honestly wasn't impressed but it looks like a lot of people use it. My goal is to genuinely make short clips, make/rip/rig my own models attach my own penises ect but problaly wont be doing that any time soon. I've found a few sources for premade content like models and doodads or whatever https://smutba.se/
it even has some tutorials on it.

in any case still lurking this board, hoping to get more help/direction

thanks gents.

>> No.704764

>>704763
forgot to add
also found this gem here seems like a collection
https://predb.ovh/?q=3DS%7CAnimation%7CReallusion%7CBlender%20-2D%7CModels%20%40cat%200DAY%7CAPPS%20-%40team%20AMPED&page=2

>> No.704797

>>704763
Not as much harder as frustrating

>> No.704802

>>704763
> a lot of people use it
A lot of lazy fags use it.
You are not a lazy fag, aren't you?
Just look up DonutGuru's introduction to Cycles, you don't need to learn much more of Blender in order to make smut.
You can use Cycles for statics and Eevee for animations, they use the same materials.
Here are pointers for Eevee shadows: https://blenderartists.org/t/light-leak-at-edges-inside-room-and-irradiance-volume-issues/1135864/40
I would also recommend to get into DAZ just so you can export their assets into Blender.
Also install smd plugin and Crowbar, so you can import SFM models too.

>> No.704815

>>704763
Student version is totally fine. They also have an indie version now for $250/year if your revenue is under $100k.

>> No.704858

>>704815
thanks for the info, any difference between the student and indie version? 250 a year is peanuts! more than willing to pay for decent software :)

>>704802
lol donut guru. I am slowly working through his tutorials i like to test myself every every now and then and try to do things from memory. Maybe i'll genuinely start posting my trash in some other thread. Also yes, i am lazy.

once again gents thanks for the advice and info, i've been lurking for a while and this community is hilariously negative. BUT sometimes you guys shine :')

>> No.705879
File: 333 KB, 682x369, Japanese Skype Simulator.png [View same] [iqdb] [saucenao] [google]
705879

What program is used to make those Obscure and weird Japanese pornos? I see them all over the place, in ads, on porn sites. But I've never actually seen a software that looks anything like this.


Inb4 Daz

Inb4 SFM

those are pleb tier programs.

>> No.705880

>>705879

aww shit fampai, I meant to post this as a fucking thread. kek

>> No.705925

>>705879
Maya and 3ds mostly, but every package you're familiar with works of course.

>> No.705992

>>704815
I'm genuinely curious if you can get in trouble if you use cracked or student version maya and monetize your videos through patreon. How could anyone find out?

>> No.705994

>>705992
>How could anyone find out?
Somebody could rat you out to Autodesk. They have people on task for that.

>> No.706019

>>705994
Yea turns out they've been watching me since I've logged in to cgpeers for the first time. I knew the new mailman was suspicious but I didn't gave it any attention at first.

>> No.706069

>>705994
How does anyone recognize it's not a licensed version just by looking at the animation if i don't publish that information anywhere? There are quite a few maya animators out there and i certainly don't believe that they have licensed products lol, or what if i use a cracked version until i can afford to buy a licensed version off my modelling revenue?

>> No.706070

>>705994
Also, how does anyone figure out it is maya just by looking at the animation, is that possible?

>> No.706280

>>706070
no, thats rumors that capitalist totalitarians spread to make you think you need to buy the license. But in reality the license isnt even displayed in the file code. In reality no one cares.

>> No.706296

>>706280
Individual users are of no consequence to them anyway. It's big studios that risk getting a huge lawsuit if one random IT worker sells them out that don't have much of a choice but to cough up. Most online workers don't even pay taxes.

>> No.706333

>>705992
There is no need for this anymore if you're on Patreon. Maya Indie pricing is now $250/year. No restrictions. Just buy it poorfag.

>> No.706334 [DELETED] 

Español: servir un cóctel "Blow Job",

>> No.706343

>>701269
/3/ really needs a smut general, where everyone posts their work, shares tips and critiques, etc. Probably won't work in the board's current state. No NSFW severely limits what can be done.

>> No.706352

>>706343
>coomer uprising

>> No.706958

>>701269
somewhat blender specific but not necessary

get yourself some models first :

go to smutbase and skip all the tutorials and go and download some stuff to tinker around with
the human base meshes there are rally decent, missing face shape keys and materials tho but i learned a great bit filling in what was missing

or go to xnalara, get the blender addon for importing that shit and you can get yourself some specific shit there

or if you got koikatu you can get some mods and addons to make your waifus also work in blender

all these resources require more work the further you wanna go down the rabbithole,
at least, the more work you gotta put in the more you gonna learn and it becomes increasingly easier calling it your creation and not just exported plagiarism

>> No.706959

>>702479
if blender only had decent image editing and some form of sound editing, and you bring the game engine back (/armory) it would be the one size fit all program

>> No.706967

>>701269
It's literally just rigging, modelling and animation with the occasional fluid simulation you dumb kiddyfiddler

just because they're not wearing clothes its not like its a separate industry

>> No.707996

>>704763
Krita/substance painter if you need more than blender can give for texturing
Maya (animations)
maybe z brush if you find blender inadequate for sculpting

>> No.708002

Looking at all these pre-rendered works I cannot help but bring myself to a conclusion that it's not what I want. I mean sure, you will get almost guaranteed good results if you are willing to sweat it, but the largest downside for me is that it's set in stone and the absolute maximum you can get is short loop from one-two povs in video form.
Where's the fun in that? Its boring lads!

>> No.708020

>>708002
You could trow it all into UE4 or Unity and make it interactive in some way or another, but that's like 2-3x the amount of work. You need lots of different animations and some knowledge of visual programming.

>> No.708418

>>708002
it's a pain in the ass because for anything more than a static loop
1. you have to keep track of all these time-based settings like space switching and inter-rig constraints
2. it's not "realtime", you have to keep re-rendering and re-simulating (and rebuilding rigging) over and over again

>> No.708421

>>701269
MB-Lab addon for 2.8 for the simplest way to get started with a naked lady and boob sliders. Stock DAZ characters look slightly better, but the Diffeomorphic addon sometimes breaks itself.

>> No.708831

>>708020
>>708418
Yea after some snooping around it seems that to get even passable result I will have to basically repeat entire studio's job alone. That's hardcore, I'm not the sloppiest C# monkey out there but I'm well aware about my limitations.
I found a smut unity game that may or may not serve as a foundation for my experiments though.
To be honest I'm not even interested in smut at all, I want to poke around procedural animations, I feel they are the future.

>> No.708836

>>708002
Realtime CG is always fucking ugly and I can't fap to it. Shading and lighting in Unreal is a nightmare. Your animation quality is always compromised. Traditional render for me all the way.

>> No.708838
File: 295 KB, 743x526, 1566726881083.png [View same] [iqdb] [saucenao] [google]
708838

Remember to use your polygons wisely.

>> No.708879
File: 1.01 MB, 400x400, yikes.gif [View same] [iqdb] [saucenao] [google]
708879

>>708838
This can't be real

>> No.708881

>>708879
Don't worry, it's not. The tweeter lied to get internet points.

>> No.708900

>>708879
It's obviously subdivided

>> No.708901

>>708838
shitty meme, must be a blendlet

>> No.709097

Anybody have any advice for sound when making NSFW animations?

>> No.709100

>>709097
Record yourself and use a voice changer. If it works well with your voice, you can also take side gigs as an adult voice actor. Many VAs work like that.

>> No.709103

>>709097
Bowls of Mac & Cheese and Jell-O work fine

>> No.709194
File: 2.50 MB, 640x360, tracer_butt.webm [View same] [iqdb] [saucenao] [google]
709194

Is something like this not possible in Blender? How do you achieve the effect? What's the technical term for it?

>> No.709208

>>709194
Should be possible with Physics in blender. It's called physics :^)

>> No.709210

>>709194
looks like ass

>> No.709216

>>709194
soft body sim?

>> No.709228

>>709194
that's not blender?

>> No.709236

>>709228
no, it's a butt.

>> No.709239

>>709194
I think it's gonna be a sim, possibly soft-body, with collisions on the hands.

A lot of stuff like this is theoretically easy to setup, the skill comes in the minute settings (bounding boxes, proper sim settings, timing), and what not.

>> No.709243

>>709194
thats dyn paint

>> No.709245

>>709243
How sure of you about that?
I have only played around with blender dynamics and physics so I am not sure if that is correct or not, but it would be very nice if that could be done in blender

>> No.709250 [DELETED] 

https://youtu.be/-hQeArXQEJg

>> No.709253

>>709250
why blame the servers when you run and spam your pistol next to the opponents feet you spastic

>> No.709298

are there any imageboards that share and trade these sorts of models?

>> No.709299

>>709298
Iamge borards for 3d models? No, you want to use sketchfab ripper with blender or check clara.io

>> No.709306

>>709194
what software is this

>> No.709308

>>709194
I don't even know how to do this is maya. I'm sure you can, I just don't know how.

>> No.709339

>>709306
I looked it up and it's Guilty_K's work.

Original Tweet:
https://twitter.com/Guilty3D/status/1192885943415574529

By the looks of it, he uses Maya.
https://twitter.com/Guilty3D/status/1078565756323942400

>> No.709390

>>709194
>Is something like this not possible in Blender?
A rig with softbody deformation and volume preservation which reacts to collision?
Hahaha, good luck trying to do that with Blender.
>>709339
>By the looks of it, he uses Maya.
Of course he does.

>> No.709411

>>709298
smutba.se

sfmlab.com - though you need an account to view nsfw, it's all SFM but can be converted, of course

>> No.709412

>>704764
>>can't download anything

what's the purpose of this aids post?

>> No.709413

whoever makes smut 3d tutorials will be rich as fuck

>> No.709470

>>709413
There are plenty out there and they dont make a dime

>> No.709481

>>709390
What do you mean by volume preservation

>> No.709482

>>701269
The world is a miserable place already, no need to make it worse.

>> No.709483

>>709481
>volume preservation
Just that, basic physics. So that deforming tits and asses don't collapse on themselves.

>> No.709485

>>709483
I am going to make a few soft body some tomorrow and will post them. See if you can explain to me exactly what it is doing so I can understand better

>> No.709487

>>709390
Hold up lad, does Blender really not have something as fundamental as that?

>> No.709502

>>709487
there is no volume preservation and soft body sims tend to get janky and unstable. Tons of quality of life rigging tools are completely missing in Blender and managing complex rigs with different (physic) systems is a nightmare.

>> No.709513

>>709502
>no volume preservation
pardon me what the fuck? how is this even possible? at this point blender already should be able to set up dq and helper geo which is what I usually use for preservation in maya

>> No.709555

>>709513
You underestimate what Blender is not capable of.

>> No.709569
File: 530 KB, 1920x1080, Wheel horse c121 24.jpg [View same] [iqdb] [saucenao] [google]
709569

>tfw pretty shit hot at hard surface modeling but still a complete noob at anything even vaguely resembling a human or animal

>> No.709590

>>709487
While I can't speak to what the volume preservation tools are in Maya firsthand, I will say that for simulated soft body objects in blender, at this point in time (ver. 2.8), calculations are done as if each connecting edge between a vertex is a spring. This means that if your mesh is hollow, it won't factor in that pocket of space as having mass by default. What you are able to do is add a single vertex with some connecting edges internally, like a scaffold of sorts and it will preserve the volume just fine.

I would hazard a guess that Maya is dong similar calculations under the hood when it is preserving a soft body volume.

>> No.709592
File: 69 KB, 504x470, jesus.jpg [View same] [iqdb] [saucenao] [google]
709592

https://www.youtube.com/watch?v=GyOwwNvHA1w
>2014

>> No.709597

>>709590
Would you so kind as to demonstrate this?

>> No.709611
File: 2.86 MB, 553x470, SoftVolumes.webm [View same] [iqdb] [saucenao] [google]
709611

>>709597
The icosphere on the left has default soft body settings, it collapses. The other spheres were duplicated from the first one and have an addition vertex added in the way shown in the webm. (select all -> extrude only vertices -> merge at center )

The second sphere from the left, has only the additional vertex and the Push/Pull spring stiffness increased by .1.

The other spheres have that additional single vertex, push/pull increased to .7 and damping set to 38-40 or so to get less rippling throughout the thing. The flattened face of the three spheres on the right is from an invisible wall that is there to keep them in place.


I saw the technique by some Japanese youtuber a while ago, in which a second smaller sphere was used as well as the center vertex, but for what I've had to use soft bodies for I've never needed that much extra complexity.

>> No.709615

>>709611
Can't the same thing be done by adjusting the 'bending' value in the soft body?
Forgive me if I am missing something here, I am new to 3D
https://a.uguu.se/JKOzjFhNhNkh_2019-11-1217-39-09.mp4

>> No.709617

>>709615
It's similar (from the documentation "Bending:
This option creates virtual connections between a vertex and the vertices connected to its neighbors.") in this way, you are adding many more virtual springs across the surface, which can make the computations for the sim take much longer but get the desired result as you have shown. The internal scaffold approach adds springs going through the center out to each vertex to push it back towards it's original point when crushed or stretched, I find that it's also very quick to simulate. I'm sure there are good use cases for both approaches.

>> No.709623

>>709617
Thanks man, I actually just realized that bending has limitations when dealing with higher poly meshes. The higher the poly count goes the more bending breaks down. Seems like everything breaks down the higher the poly count goes

>> No.709776

This guy has been explaining the finer points of tit fucking. You may find it useful.

https://twitter.com/aebafuti

>> No.709777
File: 1.75 MB, 1440x508, 1564532268660.webm [View same] [iqdb] [saucenao] [google]
709777

>>709611
Incredible. Thank you for the video.

>> No.709778

>>709776
how much money does he make?
I bet a lot

>> No.709779

>>709778
Not much money remains in 3D unless you're a patreon scammer

>> No.709780

>>709611
Stone age compared to what you can do in Maya and its plugins. Prime titty physics.

>> No.709789

>>709780
Ever hear the expression "show, don't tell".
If the results are so much more superior than you should make something that demonstrates such.

>> No.709791

>>709776
Somebody has issues.

>> No.709932

>>709789
I don't think I have seen anyone truly manage to pull actual breasts physics in any software. It's like a holy grail nobody has tried to find.

>> No.709935

This seems ok for a single man effort, but beside the hair there is something that bothers me and I cannot quite place what it is.

https://twitter.com/Nori7023/status/1194881496466640896

>> No.709976

>>709789
"Show, don't tell" applies to writing, acting and movie making, if you demand it from an opponent in an argument it becomes a fallacy. Not everybody is a 5 star cook, but everybody can tell if something tastes bad.

>>709932
Bullshit. Just because you haven't seen it doesn't mean it doesn't exist.
I know of one guy who had a ~ 90 min video on his YT channel explaining every single step on how to build such a rig in Maya.
The end result was 100% realistic, but it has been pulled from YT because of puritans.
If you are a rigger it is not even especially complicated, you just need the right tools.

>> No.709979

>>709976
Well shit. I guess I will just have to take your word for it. Maybe he was kind enough to upload it to pornhub or something.

>> No.709980

>>709976
>I know of one guy who had a ~ 90 min video on his YT channel explaining every single step on how to build such a rig in Maya.
what was the guy's name
yt channels don't vanish entirely and maybe we can find his stuff

>> No.709989

>>709979
He actually did, i have it archived somewhere.
>>709980
https://www.youtube.com/user/AdeptusSteve/videos

>> No.709991

>>709989
Much obligued

>> No.710031

>>709989
>$58k a month patreon
That's my yearly wage what the fuck

>> No.710036

>>709976
>, if you demand it from an opponent in an argument it becomes a fallacy.
>make claim that something is vastly superior
>get asked to prove it
>wow you expect ME to prove my claim
>FALLACY FALLACY

>> No.710038

>>710031
I suggest you do not look up the daz 3d gobbo "games" patreon scams for your mental health's sake

>> No.710053

>>710036
This guy >>709194 asked if its possible in Blender.
If you think it is, why don't YOU prove it.
This >>709611 is an ugly hack which does not give good results.
I tried it, it doesn't work. Tits collapse into itself when colliding - quite horrific to observe.
This guy >>709780 is completely right, it is stone age compared to Maya.
Maya supports volume preservation with different media (air, water), Blender does not. That's a fact.

Demanding that he should make something that demonstrates such is besides the point. He does not have to demonstrate an established fact, when this >>709194 exist and was done in Maya.

>> No.710059

>>710053
Suppose it is just plain impossible on blender then?

>> No.710061

>>710059
It's also impossible to archive with Cinema 4d, Lightwave and Modo, so Blender is in good company.

>> No.710096

>>709569

Wheels look like shit and the seat is fucking weird.

>> No.710107

>>709569
The solution is to model robot smut.

>> No.710109

>>710031
Literally why I've decided to start doing porn lmao. There are basically no GOOD artists not making money, and quite a bit of bad ones making money too.

>> No.710183

>>709989
ah, I know the dude actually, his code is really interesting to dissect

>> No.710207
File: 23 KB, 348x348, 9ba01619706e68759594fb0cfb4c5e94.jpg [View same] [iqdb] [saucenao] [google]
710207

>>710061
No it isn't. If the artist is shit, no tool in the world will change that.

>> No.710213

>>710207
I agree, but we are talking about the ability of the tools, not the ability of the artist. The reverse is also true. Doesn't matter if you are the greatest artist, if the tool doesn't give you the ability to do something you can't do it.
The end result is always the combination of the abilities of the tool and the abilities of the artist.

>> No.710591

Breasts physics.

https://twitter.com/kanikama8492/status/1196100300089593856

>> No.710739

One point to consider is that Blender seems to be the "industry standard" for half amateur 3D smut creation. So if you get models for free or buy them they will most likely be optimized for Blender. If there are productive forums or Discords they will most likely also be about Blender. Just look at how much cash people made with fucking SFM and how many models you can get for that (and of course there are tutorials for porting from sfm to blender).
Just ask yourself what you want to do. Wanna make some money or pursue the perfect 3D smut?

>> No.710741

>>710591
>https://twitter.com/kanikama8492/status/1196100300089593856
too blurry

>> No.710748

>>710591
isn't very convincing
it really occurs to me, maybe that's because most of these creators never handled a real breast in their life...?

>> No.712468

>>710748
they could still get reference material. its probably just aimed at the weeb market, so those physics are expected

>> No.712474

>>710739
>industry standard for (half) amateur creations.
that is totally not a contradiction.
>Just ask yourself what you want to do. Wanna make some money or pursue the perfect 3D smut?
Thanks for demonstrating the mindset of people who never achieve anything and why 99% of 3D smut sucks.
And that is also not how that business works. If you actually want to earn money you work has to stand out - either because of the quality or by catering to weird fetishes.
Judged by the outcome, Blender is not an indicator for quality, quite the opposite. All good 3D smut animations i have seen where rigged and animated in Maya and rendered with Redshift. (All 3 of them).

>> No.712538

>>712474
>All 3 of them
and they are?

>> No.712556

>>712474
Unless youre a kid or unemployed spending hundreds of hours on stuff you cant even show your friends without getting paid is pretty hard to justify. Do you propose someone just masters everything to then sit down and start producing quality pornography that wont offend you? How would one master 3D smut creation without producing 3D smut?
I also wrote "industry standard" for a reason you double nigger.