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689025 No.689025 [Reply] [Original]

Digital Sculpture industry is way bigger than the traditional ones, worldwide. Theres more demand to it in games, movies, animations, renders, etc.. But still, is it worth to try something to get inside into traditional sculpt, or this industry is almost dead?

I want to know about, how much a professional is paid in this field, is it still alive, worth a try, things like that..

>> No.689212

I make a lot of money with fake traditional sculptures. I sculpt digitally, 3D print the sculpt then put a thin layer of air dry clay over it.

>> No.689214

>>689212
How do you manage the details? Can you post some pics?

>> No.689218

>>689212
Are you honest about their composition, or do you try to pass them as clay or whatever?

>> No.689325

>>689214
Can't post any examples without outing myself. For details I usually use a paperclip and a dime to do some actual sculpting on the layers. I guess the 3D print is more like a retarded armature.
>>689218
I pass them off as normal clay sculptures. I've sold just over a hundred and no one has said anything yet. Considering how light they tend to be I figure someone will notice eventually though.

>> No.689330

>>689025
Are you planning on sculpting more of original concepts or just recreating someone's concepts?
I think you could be more successful recreating characters from ganes/books/movies than just some OC.

>> No.689333

>>689025
if you become a famous artist you can make big bucks. in general though, it seems like you'd be better off learning 3D modeling and getting involved in 3D printing.

>> No.689488

OP here,

so basically, the best way today is actually go full digital artist, even when we're talking about action figures and not 3d model for games/movies...?

i guess full traditional sculpt only is very limited for today's standards...that makes me think.

>> No.689490

>>689330

Yes i was thinking about recreating characters only, from games, movies, books, etc..

>> No.689604

>>689490
You could pick a trendy franchise and start doing little figures. Try to sell them cheap in relation to the quality of the sculpt so you can build some reputation and then take commissions (maybe start a patreon or an etsy shop) of a higher level of detail so you can get more money.

>>689488
Yes, digital is today's standard just because 3D printing is already very popular and that makes it a lot easier for mass production.
I've seen a couple of high detail 3D printed sculpts and they look really great but maybe there's still people in the world who still appreciate the analog-clay-by-hand sculpting.