[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 160 KB, 564x797, vapor1501631608523.png [View same] [iqdb] [saucenao] [google]
678076 No.678076 [Reply] [Original]

Any good exercises or resources to practice 3D? I'm a beginner in blender and while I know the basics I want to learn fundamentals and general knowledge. Cheers

>> No.678083

Model a gun, it's nice hard surface practice

>> No.678087

>>678076
3D what, 3d modelling? modelling is the bare bones of 3D, and you have several options with modelling and that is with Subdivision and non subdivision aka game models generally refered to as low poly not in the sense that youre thinking tho, low poly generally means the mesh has prioritized areas so that theyre well defined leaving the rest generally at a lower count since the detail isnt needed there. in both cases you work at a lower poly anyways except for subdiv modelling the lower poly mesh needs to be optimized for subdivision meaning less triangles and n gons, with low poly theres more leeway because adding definition to the model means you end a loop with a triangle because you dont need to continue it. with subdiv modelling you need to continue it unless that part of the mesh is covered up.

>> No.678105

>>678083
>>678076

Don't. Every 12-year-old asshole does guns. Do something challenging like vehicles.

Guns in 3D are the low hanging fruit.

>> No.678111

>>678105

But he's a beginner though

>> No.678178

>>678105
The lowest hanging fruit being kitchen ware. Not to say theres anything wrong with that, though.

>> No.678188

>>678076
extruding separate or together. merge verts. cutting faces. add edgloops. combine meshes. duplicating. those are basic things you should know how to do.
create base meshes (suitable for sculpting and animation) for characters is where you should spend your time for now. the process requires very few tools and yields practical results. you need to know a little bit about weight painting, how rigging works, underlying anatomy (use references) that's as complicated as it gets really at your level, and those skill are applicable across any program you use.

>> No.678190

>>678076
This little series is very good to get started and learn the hotkeys:
https://www.youtube.com/watch?v=DiIoWrOlIRw