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/3/ - 3DCG


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672885 No.672885 [Reply] [Original]

Guys I'm doing it
I'm giving up on skp, as easy as it is to make awesome hardsurface stuff the future for it is dismal and Trimble has no interest in moving into the future and accepting UVs.

I'm going to learn blender now. 2.8 seems as good a spot as any.

As I understand it, blender has many open source plugins similar to skp. Are there any must have architectual ones?

I'm an architect so don't come into my thread with some muh sculpting shit either I have no interest in organics. Honestly how embarrassing for you if you even tried.

>> No.672889

Have you looked into Modo before deciding for Blender?

>> No.672910

>>672885
please dont fucking use this garbage software, its so bad for efficiency its not even funny. you have to spend a lot of time just looking for simple shit and if you actually worked with any other 3d suite you would know just how much time savers they are compared to this garbage program. go get an autodesk student license and download their shit instead.

>> No.672912

And thus began another 200 post long blendlet vs. anti-blendlet "you clearly have no idea what you're talking about" flame war. Good job.

>> No.672921

>>672910
I can't use an student Autodesk license for work, Autodesk does come after small companies for that.

I do already have some basic max and Maya knowledge, they are not foreign to me.
Last year if I had to swap, blender wasn't even on my radar. I had tried it before a few years ago. It was such a mess before 2.8 but now things actually seem to make sense.

I did look into modo but it's not good enough for architecture. It doesn't have a good alternative way to skp layout where as blender does.

Please understand that architecture =/= archvis. You may be able to sell a client an idea with a beautiful wacky design but good luck getting it built if it wasn't designed correctly from the ground up.

>> No.672923

>>672921
>lease understand that architecture =/= archvis. You may be able to sell a client an idea with a beautiful wacky design but good luck getting it built if it wasn't designed correctly from the ground up.
then use CAD

>> No.672932

>>672921
What >>672923 said. Use CAD. Blender is actively discouraged as a CAD solution. It has enough accuracy for artistic work, but not for engineering.

It's my understanding the standard for arch design is Revit, no?

>> No.672974

>>672932
Revit is facing similar issues as SketchUp. It's stuck in the past.