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667974 No.667974 [Reply] [Original]

Hey guys I've been making some custom models for the upcoming game Hytale! Really wanted to share them with people and get feedback!

>> No.667975
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667975

>> No.667976
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667976

>> No.667978
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667978

>> No.667979
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667979

I like handpainted textures. Would be cool if you post some high resolution ones.

>> No.667982
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667982

>>667979
Thanks, the game is 64x64 texture res so this is about as good as it gets in that regard.

>> No.667986

>>667974
I don't know if this is just personal preference but I would recommened keeping the same pixel size on different parts of the mesh (axe head's pixels are larger than the handle's)

>> No.667993

>>667986
great point actually

>> No.668147
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668147

>wow-like artstyle

>> No.668152
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>> No.668166

>>667986
I disagree

>> No.668177

>>667978
Literally Illidans blades without the pandas

>> No.668235

How do you go about making the pixelated texture

>> No.668237

>>668152
D:

>> No.668251

>>668152
Nice feets

>> No.668545

>>667974
>>667976
>>667978
Not sure if this is a joke or not but these are direct WoW rips.
1. Gorehowl
2. Thunderfury, Blessed Blade of the Wibdseeker
3. Warglaives of Azzinozh.
>>667982
This is the iron axe from skyrim I think.

>> No.668554

>>668545
the first three ones certainly look like it.
OP is a ripper.

>> No.668607

>>668235
In photoshop

>resize texture to something much smaller like 128x128, 64x64 or w/e, keep it powers of 4.
>set resample to "nearest neighbor"
>you can make it bigger again with the same resample setting and it won't blur the edges

If you want it to look pixelated in whatever 3d software/game engine you use you need to make sure the materials have mipmapping disabled, or set them to nearest neighbor again, depending on what you're using, or the result will have blurred edges between colors.

>> No.668608

>>668554
There's no "looks like it" about it, these are literally the models.

>>668147
It's not wow-like, just actual wow assets.

>> No.669599

>>668545
>>668608
Anon these are authentic models. Its just luck that they look similar to wow. Now please stop shitting on op and his models. Btw good job OP kepe it up.

>> No.671189

>>667974
what are you using for the models?
Has the creation api been released yet?

>> No.671258

>>667986
>>668166
I also disagree only to say the handle having more detail looks fine as long as the pommel and axe head had same density.

>>669599
OP no swiping
OP no swiping

>> No.672908

>>667974
imagine actually ripping off WoW models and claiming you made them

>> No.673325
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673325

Just got done with my first NPC, what do you think?

>> No.673346

>>673325
looks neat, can you post wires?

>> No.673349

>>667974
If you're not going to keep Minecraft's voxel aesthetic, then for goodness sakes, you don't have to copy and give articulation to the crappy Steve model that was literally meant to be a placeholder before Dock bailed from the dev team.

These weapons are great for low poly, but will probably look awful on the rectengular "hands" hytale characters are projected to have.