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/3/ - 3DCG


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623540 No.623540 [Reply] [Original]

How do I make PBR models using blender and photoshop.

can't run designer and painter without my pc crashing and lagging as fuck.

>buy a newer pc
yeah, if you can send it to me retards.

>> No.623550

>>623540
I guarantee it's because you haven't done this yet:

https://support.allegorithmic.com/documentation/display/SPDOC/GPU+drivers+crash+with+long+computations

Thank me by not being an alt-right pepe-posting incel foreveralone shit-farmer for the rest of your miserable existence.

>> No.623556

>>623550
I already did that dumbfuck nigger, that's literally the first thing the software told me to do.

It's not like doing that will help me when I have a geforce 8400 gs.

>> No.623558

>>623556
>I have a geforce 8400 gs.
>calls people 'nigger'

You're going to be an unhappy failure for the rest of your life.

Have fun during your inevitable suicide-by-cop.

>> No.623562

>>623556
It will though if windows is restarting your gpu driver. You'll just have to set a ridiculous timeout or disable it completely and be very patient.

>> No.623563

>>623562
also can't you get even an old 5/6/7/800 series for next to nothing?

>> No.623564

>>623558
>>623562
It lags like shit even with a fucking cube and is unusable for me.

>> No.623709

>>623564
Allegorithmic explicitly state in their own literature that the Painter and Designer viewports will easily support "millions of polygons" without a problem.

If your system was made this side of... let's see... 1991?... and it actually is struggling to throw - according to you - 6 (six) polygons around the viewport, I'd say it's most likely a PEBKAC error.

Give up. Seriously, give up.

I normally make a point of being as kind as possible to people on the internet, but that rule automatically gets waived the moment they post a picture of that fucking frog. Go fuck yourself, OP.

>> No.623713

one really cool dude told me on a forum once that everyone should texture at least one asset manually without software crutches at least once to get the *gist* of it and fall into every pit
https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/
https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/
https://www.marmoset.co/posts/pbr-texture-conversion/
pinterest.com/richardcareylol/pbr-value-charts/
there's this guy too:
https://www.youtube.com/watch?v=LNwMJeWFr0U
https://www.youtube.com/watch?v=LpLBzV9uG0Y
https://www.youtube.com/watch?v=Tt30zzBQb3w

>how do I turn diffuse into albedo
https://www.youtube.com/watch?v=KKQZN3eoKUo

>> No.626325

>>623556
>geforce 8400 gs.

Im sitting on a 1080ti and all i do is fusion 360. Oh and csgo when the boss is out

>> No.626339

>>623540
>>623556
>>623564
>Based blendlet
That's why your whole "community" is a failure