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File: 1013 KB, 1916x1080, image000.png [View same] [iqdb] [saucenao] [google]
619605 No.619605 [Reply] [Original]

Hello, im doing a project of a robot, and i would love to know how they rigged this, they move a bone and a gun comes out of the back with a complex animation, they uploaded the model on blendswap, but i still dont know how to do it, i think it has constraints, but i dont found them.

MODEL: https://www.blendswap.com/blends/view/58130

>> No.619608

step 1 - upload a webm instead of a png

>> No.619609
File: 47 KB, 722x397, 1.jpg [View same] [iqdb] [saucenao] [google]
619609

Image

>> No.619611

>>619608
>Im trying, im new here, sorry

>> No.619617

>>619608
Got it

>> No.619618
File: 2.27 MB, 776x436, VIDEO FOR WEB (1).webm [View same] [iqdb] [saucenao] [google]
619618

>>619617

>> No.619619

>>619605
its just the ik controller with ik constraints

>> No.619620

>>619618
weird controller choice

>> No.619621

>>619605
The bones driving it are on hidden layers in the armature tab. It's mostly just action constraints using drivers to playback "DRIVER_QuadBot"

>> No.619687

>>619621
Yes they where hidden, thanks! Now i undersand the action constraints,

>> No.619941

Still, how does this works? How does one bone drives multiple constraints in "stages" like this?

>> No.619990

>>619605
this literally looks like Weregarurumon

>> No.620144

>>619990
>I am mentally retarded and use 'literally' as an adjective plus any digitigrade quadruped is identical to another one