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File: 19 KB, 640x633, asdasdasdasdasdasdadas.png [View same] [iqdb] [saucenao] [google]
612772 No.612772 [Reply] [Original]

Some simple and quick questions. Is this good topology? If not, what should I change? Please help me, preferably with pictures or examples because english is not my native language.

>> No.612773

I forgot to mention that this is the base of various parts of a skatepark

>> No.612780
File: 27 KB, 824x732, skateramp.png [View same] [iqdb] [saucenao] [google]
612780

Instead of tris I would try to use quads like this.

>> No.612781

>>612772
Perfect if you're not subdividing.

>> No.612786

>>612780
Clean edge loops for clean typology. Just watch your spacing if you're sub dividing to avoid weird folds in your high poly model

>> No.612787

>>612772
That's ideal since it's obviously not intended to be subdivided

>>612780
This is straight up retarded wtf

>> No.612788
File: 3 KB, 380x150, 122312312231231.png [View same] [iqdb] [saucenao] [google]
612788

And how would it be then if I wanted to subdivide? Which is actually my case. I think i'm having difficulty to unwrap the uv because of mine topology.

>> No.612823
File: 295 KB, 2400x2400, ref.png [View same] [iqdb] [saucenao] [google]
612823

>>612788

>> No.612883
File: 45 KB, 1534x645, 1.png [View same] [iqdb] [saucenao] [google]
612883

>>612823
My model without chamfers, i think that now it will work for what I want