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/3/ - 3DCG


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575306 No.575306 [Reply] [Original]

Anyone here uses SP for handpainted single diffuse textures? I find the procedurals help save a lot of time compared to doing it all by hand in 3Dcoat like I used to.

Substance general I guess. I'll be dumping some stuff I made over the weekend for a game jam

programmer shitter fucked up big time and we didn't make the deadline

>> No.575307
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575307

>>575306
I actually made a few smart materials for the outlines and cross-hatching. I'll upload them if anyones interested

>> No.575308
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575308

>>575307
also if anyone's got any tips for reducing the jaggies I got on some of these I'd appreciate it

They're all using one diffuse map per prop, 2K resolution

>> No.575309
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575309

>>575308

>> No.575310
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575310

>>575309

>> No.575311
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575311

>>575310
This one is my favorite

>> No.575314

>>575306
>>575307
>>575308
>>575309
>>575310
>>575311
was the really terrible "borderlands" look done on purpose?
'cause that entire art style is shit.

just because you can, doesn't mean you should.
ever.

>> No.575317

>>575314
It was actually inspired by the Black Velvet World from psychonauts, b-but I guess it does look like borderlands

>> No.575323

I really like it. How exactly do you do this, anon?

>> No.575327

>>575323
All layers are solid black with procedural masks

Outline: one mask editor/creator generator (don't remember which one, whichever has the curvature input) set to sharp (everything else turned off).

Cross-hatching: fill layer with procedural stripes, curvature mask generator with medium/soft inputs (play around with the sliders until you like it) with global invert on and on subtract blending mode

Cross-hatching AO: same as above but instead of curvature you use the AO input, tweak the sliders to your liking, also increase the UV tiling on the stripes for a nicer look. This will make recessed areas have more hatching than the rest.

Add some random noise fill layers on subtract mode to break it up a bit and you're done.

I'll upload the smart material for later

>> No.575328

>>575327
thanks. I don't rock with SP yet but I wanted to learn it in the future, so I might try this one day

>> No.575336

>>575328
honestly you can probably learn it in an afternoon, it's a very simple program, specially if you're used to photoshop.

>> No.575347

>>575307
This is really nice man. I could recreate that so I'll pass on the Substance, but I really do like the style. Nice to see people using Substance for something other than grimy pipes.

>> No.575349

>>575347
shit like the Light generator and lighting baker are great for people who work with diffuse only, I also dunno why people don't use it more for cartoony stuff either.

>> No.575398

>>575311
This looks really awesome anon

>> No.575399

>>575314
Your opinion is wrong

>> No.575419

>>575314
I would be careful with that edge there chum-o

>> No.575492

>>575399
you shut your whore mouth!!

>> No.575574
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575574

>>575419
who are you calling chum-o. friend-o?

>> No.575575
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575575

>>575306
>>575307
>>575308
>>575309
>>575310
>>575311

>> No.575605

Sorry but I abhor the shit out of that artstyle.