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569082 No.569082 [Reply] [Original]

https://www.youtube.com/watch?v=iqwnJQ1VARQ

how do you make this material/shader?

>> No.569107

>>569082
Bump offset with texture for inside.

>> No.569118

>>569107
can you explain this more?

>> No.569149

>>569082
What do you want, the double side thing?, the reflection map? the bump?

>> No.569151

>>569149
He wants the the fake insides (bump offset).

>> No.569192

its not even a shader. just clever texturing

>> No.569209

>>569082
http://humus.name/index.php?page=3D&ID=80
It's a shader, here's how to do it, there's a source code included on the right side for directX10.

>>569107
>>569151
kys modeller scum, you know nothing about graphics, dumbies

>> No.569330

>>569192
wut

>> No.569333

>>569082
set the UVs of the interior texture to parallax and give it a depth value like 10. then mask it with the wooden frames with normal UVs. So when you look at it, the interior texture will appear as if it's far back.

>> No.569348

>>569209
Yeah no, you're retarded for pretending you are correcting anyone.
>>569082
I suggest watching tutorials on Youtube for the specified engine you want to use it in. The first link is a Unity showcase with the forum link in its description. The second link is a UE4 video which explains the ideas on how to do so. I am assuming you'd be able to do the same thing in Unity without a coded shader, but then again I don't use Unity so perhaps you could only use a shader to do so.
https://www.youtube.com/watch?v=dG-4XE-nA18

https://www.youtube.com/watch?v=9KN6Q4yVwGo

>> No.569349

>>569348
*use a coded shader to do so