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/3/ - 3DCG


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File: 100 KB, 1421x802, DVA.jpg [View same] [iqdb] [saucenao] [google]
560492 No.560492 [Reply] [Original]

Tell me what you think :)

>> No.560504

a test animation

https://www.youtube.com/watch?v=NaexMbb7D5g

>> No.560505

Upload the rig plZ

>> No.560507

Can you post the modifier list?

>> No.560512
File: 86 KB, 1023x800, DVA_02.jpg [View same] [iqdb] [saucenao] [google]
560512

it is CAT rig and skin modifier

>> No.560513
File: 81 KB, 1023x565, DVA_03.jpg [View same] [iqdb] [saucenao] [google]
560513

Hair setup: flex modifier :D

>> No.560515
File: 33 KB, 462x694, DVA_02b.jpg [View same] [iqdb] [saucenao] [google]
560515

the CAT rig setup

>> No.560517
File: 26 KB, 514x704, DVA_04.jpg [View same] [iqdb] [saucenao] [google]
560517

and of cos facial morpher

>> No.560525

if you're in 3ds max, why not use the biped instead?

>> No.560532

>>560525
get with the times, gramps

>> No.560540

>>560525
What's better about biped compared to cat?

>> No.560550

>look at this model I ripped and then rigged using an autorigger

am i missing something, or is this literally nothing?

>> No.560551

>>560504
The hair and jiggling animations are automatic aren't they? How do you do that on Max?

>> No.560553

>>560525
the biped is shit

>> No.560557

>>560532
>>560553
I am in a leading animation school in Canada, and all of our work is done with the biped.

>> No.560560

>>560550
It's clearly not ripped because the anatomy is fucked up

>> No.560563

>>560557
>Canada
If you aren't going to Gnomon, you might as well be going to community college.

>> No.560564

>>560550
>>560560
its a ripped model and everything else was setup manually using cat + custom bone

>> No.560566

>>560551
Hair animation is automated with Flex modifier and her jiggling breast is with spring.

>> No.560568

>>560540
>>560557
Both animation system are good. sometime the good old bone setup can get the job done faster

>> No.560569

>using CAT

>> No.560592

>>560568
I'm trying to learn the bones setup, am I missing something or is there literally no practical way to manage animations with it? (compared to CAT)

>> No.560595

>>560564
Why is the anatomy weird then, specially the butt/legs? Also D.va has small boobs

>> No.560601

>>560595
because its a game model... she isnt model to a real life human proportion in the first place... and yes i enlarged her breast :D

>> No.560602

>>560592
yup there isnt a good build-in solution in that $4000 package from autodesk... but u can search in scriptspot.com for some useful animation manager of sort

>> No.560606

>>560602
> but u can search in scriptspot.com for some useful animation manager of sort

Do you use any?

>> No.560619
File: 2.16 MB, 800x600, Dva_aniGIF.gif [View same] [iqdb] [saucenao] [google]
560619

Gif :)

>> No.560620
File: 2.14 MB, 338x600, Dva_aniGIF16x9.gif [View same] [iqdb] [saucenao] [google]
560620

16x9 gif

>> No.560621

>>560606
used to use one but i cant remember its name

>> No.560700

>>560619
terrible.

>> No.560724

>>560492
I think this isn't your damn model or rig, scumbag.

>> No.560733

>>560724
yep. this is the default SFM dva fbx

>> No.560735

>>560620
Is that tongue thing supposed to be hot? It just looks retarded. The animation is robotic, boring and awkward.

>> No.560741

>>560724
>>560733
>>560735

nope is a full CAT rig not the fbx. the original fbx do not use facial morph targets anyway.
yes bad animation, im not an animator. im just rigging it and doing some animation to test the rig.

any animator out there would like to animate her im happy to send u the max file :)

>> No.560748

>>560741
You are a liar and I hope you die soon.

>> No.560750

>>560748
oh well :)

>> No.560753

>>560741
its prolly ported from the SFM archive though. someone prolly added face morphs.

>> No.560946

>>560753
overwatch does not use face morphs realtime.

>> No.560948

>>560753
thank you
Im just trying to make a sexier Dva
so just appreciate it

>> No.561334

>>560619
>>560620
Atleast I can tell you that it kinda funny

>> No.561336

>>560595
You must be joking if you think in-game models have anything remotely close to correct surface musculature. Or most CG for that matter... Not that you would actually know lol