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/3/ - 3DCG


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File: 75 KB, 960x540, DnhRFp2.png [View same] [iqdb] [saucenao] [google]
530831 No.530831 [Reply] [Original]

SA80 I made in blender

>> No.530862

>>530831
>Not making superior XM8
.Pleb.

>> No.530864

>>530862
What game have you been playing anon?

>> No.530873

>>530831
Looks like shit. Now make another one and make the fucking highpoly.

>> No.530876
File: 195 KB, 753x1060, funfield.jpg [View same] [iqdb] [saucenao] [google]
530876

>>530864
Fishgun is best gun.

>> No.530918

>>530876
Uncle phill isdead

>> No.530920

Like it. Post more guns.

>> No.530945

>>530831
Post wires

>> No.530981
File: 45 KB, 1019x516, a3027fb2abcbb17d8333f7f77eaab81f.png [View same] [iqdb] [saucenao] [google]
530981

>>530945

>> No.530982
File: 20 KB, 627x474, bb5f65a686140cef3741ea55bb3956c5.png [View same] [iqdb] [saucenao] [google]
530982

>>530873
>no textures equals low poly
kek

>> No.530983

>>530982
That pretty much constitutes as lowpoly you imbecile, judging from your screens.

>> No.530984

>>530982

Is it showing only the major edges, or did you really have 30 sided ngons?

>> No.530985

>>530984
Only showing major edges ;)

>> No.530986

>>530983
> Literally agreed that you think "no textures - low poly"

lmao

>> No.530987
File: 123 KB, 1299x646, 0e91dd3b24535b1620c55d65de00f830.png [View same] [iqdb] [saucenao] [google]
530987

>>530984

>> No.530988

>>530986
No, we think your gun is lowpoly, not that textures indicate whether it is or not. Nice strawman fallacy though.

We can tell by your edges and wireframe that it is lowpoly, and you didn't actually make a highpoly. Good job spamming your shitty gun though lol.

>> No.530989

>>530982
The fact that you're using Blender to boolean holes is hilarious.

>> No.531019

>>530986
You do know that low poly doesn't need to be sub 100 triangles with pixelated textures, right? This is a low poly and you should make a high poly and bake normals from it.

>> No.531780

>>530831
Set up some fucking lights, you faggot. Don't just use the default shitty world lighting.

https://www.youtube.com/watch?v=m-N149FMlWk
http://www.creativeshrimp.com/realistic-lighting-in-blender.html
http://www.creativeshrimp.com/light-texture-tutorial-1-lighting-book.html

Also add some bevel, and use some more complex Materials

https://www.youtube.com/watch?v=xMpDTk3DTW8&list=PLlH00768JwqG4__RRtKACofTztc0Owys8

http://www.creativeshrimp.com/texturing-mix-tutorial.html

What these shitheels in this faggot thread are trying to say about 'high poly' and 'low poly' is that you can have a very detailed gun model and bake the details into the texture and still have a low poly model

see: https://sketchfab.com/models/d2596ed504b84ffda761b0886c26b202

>> No.531804

>>530987
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand it's shit

>> No.531805

comeback when you have proper materials and lightning.

you don't have to texture the gun. i don't expect blender to be adequate for texturing guns anyway

>> No.531806

3/10

>> No.532366

>>530831

God I hate the look of bullpups. Ugliest damned machines ever.

Give me a good ol' winchester .308 any day. Wood is good.

>> No.532371

>>530831
blender/10

>> No.532373

>>530831
Notice how he's not defending his raw dry broccoli anymore.

>> No.532420

>>531805
>Blender not adequte for texturing guns
You obviously have no idea how powerful Blender is, or you don't know shit.

>> No.532457

>>532420
lel

>> No.532470

>>532420
Go to bed Roco.

>> No.532496

>>532420
lad blender can do the job but is worst than mari or substance painter

>> No.532497

>>530831
how come now one ever learns how to do the lighting properly?

>> No.532514

>>532496
you can texture guns in blender in the same way you would in maya.

you could use clone stamp,make some alphas,procedural textures etc. but you don't have material system like other programs have