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File: 75 KB, 1131x534, problem.png [View same] [iqdb] [saucenao] [google]
518964 No.518964 [Reply] [Original]

Hi anons, i've got a problem while modeling in Maya. Straigh to the point, how can i solve this wireframe issue in this image? Next to the hole, the wireframe is weird, like smashed.

Any hints? Tips? I tried using the sculpt tool, using relax brush, but still....

>> No.518966

OP, without a doubt, we could help if you posted the actual wireframe.

>> No.518977
File: 98 KB, 1125x535, wireframe.png [View same] [iqdb] [saucenao] [google]
518977

>>518966

Ok, sorry. Here it is the actual wireframe of the object. But i think with the wireframe it will be harder to notice the problem. Like i said, you can see that the wireframe is somehow smashed..

>> No.518978

OP Here, another thing i wanted to say is that i'm probably being perfect minimalist trying to do a perfect 3D model without a few problems, but still is there a cool way to prevent these weird wireframe deformation?

>> No.518982

>>518978

Those are poles, and they inherently don't smooth well. Or sculpt, for that matter.

>> No.518984
File: 23 KB, 352x395, 1448743760271.jpg [View same] [iqdb] [saucenao] [google]
518984

>>518982
they sculpt fine. I used to make mistakes like you and op are currently making - trying to go for extreme precision. I just wasted a lot of time.

>PROTIP
If I want perfect circles I use CAD. If I want to sculpt artistically I dont worry about what op is experiencing.

>> No.518998

>>518984

They don't react well to smoothing at all.

>> No.518999

Check for open seams in the mesh.

>> No.519028

>>518984

Sorry for my ignorance, but what is this CAD youre talking about?

For this circle in my model i used a script, its really cool but sometimes it doesnt do the job.