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File: 399 KB, 1675x1008, gKrmI.png [View same] [iqdb] [saucenao] [google]
516826 No.516826 [Reply] [Original]

Been fucking with 3dsmax for the last 4 hours trying to get a working bitmap for my 3d model.

I basicaly want to 'convert' a material(Multi/Sub-Object type that has about 14 materials in it) to a bmp , png , or whatever

>> No.516827

Anyone knows how the hell I can make this work? I need the 'file' that puts all the textures in the right place. I tried "Render to texture" and when I tried to apply the texture to the 3d model , it was basicaly just a picture that kept looping on the object

>> No.516828

>>516826
>I basicaly want to 'convert' a material(Multi/Sub-Object type that has about 14 materials in it) to a bmp , png , or whatever
so you want to convert 14 textures to 1 texture?

>> No.516829
File: 262 KB, 1024x826, 96Drs.png [View same] [iqdb] [saucenao] [google]
516829

>>516828
This is what I have , as you can see , all the textures are already applied correctly to the model so I suppose there is already some file /mapping or how the hell should I call it.

>> No.516830
File: 256 KB, 513x512, dXtIF.png [View same] [iqdb] [saucenao] [google]
516830

this is the mapping of another 3d object. This is what I need , this is what I want to get from that 1 Multi/Sub-Object material if it's possible.

>> No.516831

>>516829
i think you should google "texture atlas"

>> No.516832

>>516831
trying that right now. if there are any other alternatives , let me know.

thank you

>> No.516833
File: 1.14 MB, 826x887, 6Nhfy.png [View same] [iqdb] [saucenao] [google]
516833

this is what I managed to get with Render to Texture. look weird but it should work. the problem is the texture won't apply correctly , its just a looping picture.

>> No.516834

>>516833
I was going to write an explanation but I think this is too complicated for you now. You should read the sticky / practice / git gud

>> No.516838
File: 259 KB, 1059x873, 8dNIg.png [View same] [iqdb] [saucenao] [google]
516838

what I got using atlas texture

>> No.516839

I uploaded all the filed needed. If anyone can provide me a working bitmap for the 3d model , I'd really appreciate it. The 3d model its made out of different meshes , I usualy attach them all in 1 single mesh so I can easily apply the bitmap.

https://4stor.com/8dNIg

>> No.516840

wrong link ..

http://www.mediafire.com/download/ko0u2z3ktqm43o0/lighthouse.rar

>> No.516843

I think you do a trick with a second uv map set. Uv map the whole object onto a second uv channel and bake from the first with the multiple maps to the second with one set.

>> No.516844
File: 620 KB, 794x806, l44u4.png [View same] [iqdb] [saucenao] [google]
516844

i got it to work , i didnt have to mess with 3ds max rendering setup etc.

Thank you.

>> No.516899

>>516844
GTA?