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File: 99 KB, 1280x720, Sprites.jpg [View same] [iqdb] [saucenao] [google]
492540 No.492540 [Reply] [Original]

Alright! Let's do something fun. Pick any object from this scene whether this be Light, Wall, Gun, Key and model it.

>> No.492542

BUMP because BlakeStone!

>> No.492547
File: 403 KB, 960x540, Lights.png [View same] [iqdb] [saucenao] [google]
492547

>>492540
What I think those lights are supposed to look like.

I like this sort of sprite interpreting thing, I might try doing something else later.

>> No.492549

>inb4 everyone model the gun

comeone op

>> No.492550

>>492549
Nigga please >>492547

>> No.492552

>>492550
sure let me get on the textures

>> No.492553
File: 40 KB, 800x600, 49.jpg [View same] [iqdb] [saucenao] [google]
492553

>>492540
I did this.

>> No.492554
File: 2.43 MB, 1920x1080, 3dui.png [View same] [iqdb] [saucenao] [google]
492554

>>492549
this guy
>>492553
also sorry to one up you a bit

>> No.492561

>>492547
Bravo

>> No.492574

>>492554
>>492547
Good job!

>> No.492597

>>492549
Why don't you make it? It doesn't look to hard. Its just a bunch of cylinders, cubes.

>> No.492598

I dont even know whats that red mush in the middle is supposed to be or what game this is.

>> No.492599

>>492598

It's Blake Stone, classic DOS game from back in the day. I suspect I got my hard-on for killing innocent NPC scientists from it.

>> No.492624
File: 63 KB, 961x1079, blakeguns.jpg [View same] [iqdb] [saucenao] [google]
492624

>>492597
ok ok

>> No.492631
File: 106 KB, 960x540, blakefixed.png [View same] [iqdb] [saucenao] [google]
492631

fixed the colors

>> No.492685

>>492624
>>492631
That's good. You should add some creases to the front of the barrel and back.

It will make edges hard.

>> No.492853

Blake stone was my shit and ate my childhood more than doom, might have to make some models of the healthpacks or of the silent recharger pistol.

>> No.492903
File: 186 KB, 1895x675, w2.jpg [View same] [iqdb] [saucenao] [google]
492903

Really cool idea OP. Here's my contribution.

>> No.492906

>>492903
nice

>> No.492963

>>492903
is it modular?

>> No.492964
File: 812 KB, 1600x688, DwarvenKitShot.png [View same] [iqdb] [saucenao] [google]
492964

>>492963
>modular
I presume you mean something like this, right? Modular Environment.

>> No.492965

>>492964
yes

>> No.492967

>>492963
Yes. It's just a tiling wall panel. There are three of them in that picture.

>> No.492969

>>492964
I will always remember these 12 walls

>> No.493089

>>492540
Hmm, What can i make?

>> No.493101

>>493089
anything you want
Come with me and you'll be in a word of pure imaginationnn.

>> No.493520
File: 1.25 MB, 3840x2160, Room.jpg [View same] [iqdb] [saucenao] [google]
493520

At this point I may as well do the whole scene.

>> No.493522

>>493520
It looks a little odd now. Hmm.. Maybe its the specular. Actually. Its the lighting.

I'd also dim the boxs on the roof to a dim because the lights are meant to be the lights.

>> No.493525

>>493522
Yeah, a lot of things need reworking. I made everything with no intention of putting it all together in UE4 so nothing quite looks like it's supposed to. Shouldn't be too hard to fix though.

>> No.493561

>>493525
Not to be that guy, but try recreating the first level.

>> No.493563

>>493520
The metal beams aren't small enough to just be a texture and look weird, especially on the corners. I would actually model those out.