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/3/ - 3DCG


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479837 No.479837 [Reply] [Original]

hey there /3/, newfag on this board.

I'm currently trying to get into 3D modeling and 3D game-making, currently learning and doing Blender.

I wanna ask, what's the difference between Cycles Render and Blender Internal? I heard that Cycles Render can't really be used for game design, more about creating still graphics (because it takes more power to process the lighting), but I don't know why.

I'm a student, just started learning. Which one do you recommend, Blender or Autodesk 3DS Max?

Can anyone please explain?

>> No.479841

>>479837
Cycles does accurate raytracing, following simulted light paths/bounces to determine brightness and ilumination. It is far more accurate and realistic. In order to simulate all of the light paths realistically, though, it takes a substantial amount of time, the engine is under development and efficiency is improving, but it is not really to the point where it can be easily used for real time, realistic rendering except on fantastic computers.

Blender Internal runs a simplified means to estimate illumination not using raytracing. It looks cleaner faster, but is less accurate and realistic. It is more complete and optimized, so that also supports its speed in rendering.

Most people might sugest Blender Internal is better for games because it is faster, and I cannot disagree with that. If you want to use cylces, you will need to use tricks that keep the noise and render time down (large light sources, fewer bounces), which is possible, but potentially more work. I have not really done games, but I have done animations as well as still images.

Regarding your other question, I have not used 3DS enough to make a good comparison. Blender is powerful, but it can be difficult to get used to. I like it, but probably 3DS has many good qualities as well.

>> No.479842 [DELETED] 

>>479837
No. You should consider ending your life as quickly as possible, until you read the sticky

>> No.479843

>>479837
The best advice would be to put an end to your life, unless you take some time to read the sticky and wikipedia. Related terms you might want to explore include: rendering, raytracing, real-time

>> No.479845

RAD THE DAMN STICKY

>> No.479847

>>479837
>I heard that Cycles Render can't really be used for game design
Not sure if troll but you don't render in the process of game design. You make models and import them into your engine of choice.

>> No.479851
File: 241 KB, 600x600, 1432646621785.jpg [View same] [iqdb] [saucenao] [google]
479851

>>479847
>Not sure if troll but you don't render in the process of game design.
Any time anything is visible on the screen it's been rendered.

>> No.479868

>>479851
yes that's clearly what he meant when he said "cycles"

>> No.479870

>>479868
He doesn't know what he meant.

>> No.479875

>>479845
the sticky doesn't answer this question. You'd know that if YOU had read the sticky.

>> No.479880

>>479875
>I'm a student, just started learning. Which one do you recommend, Blender or Autodesk 3DS Max?
SHUT YOUR GOD DAMN MOUTH FAGGOT READ THE DAMN STICKY

>> No.479901

>>479837
cycles now supports full texture baking.
please youtube cycles texture baking to see what thus means.
>in short it means you pre-render your textures for use in a game engine so it won't look like shit with stock game engine shaders

if you want to learn modeling for game design i suggest you learn to model for a simple game engine at first such as unity or source.

if you want to learn game coding development i suggest you learn c++/c#/c languages.

the blender game engine can utilize python scripting but there's a blender api so you'll havta get used to that.

as to answer your question of the main difference between the two render engines...

blender render can utilize glsl shaders which are very common in game and web applications.
cycles render does not support glsl shaders.

volumetrics are better in cycles because of it's "realistic" raytracing.

and blender render looks like shit.

>> No.479942

I personally have been using bender for most of my 3d modelling but have recently started working with max. Max has more features, but in my opinion is less intuitive to learn and use. If you don't want to shell out all the money to buy max, stick with blender. Both are very powerful tools and can get you some great results. Provided you know how to use them.

>> No.480094

>>479837
If you're making games, Maya is good, since it's an industry standard
But if you want to go free, but powerful, you can go blender+unity
Or just blender.
There is more support for the cycles render engine now but I'm not sure if it can be used for games.

>> No.480191
File: 50 KB, 1033x787, too dark.png [View same] [iqdb] [saucenao] [google]
480191

Does this look really dark to anyone else?

It's too dark for me to work with easily. Every tutorial I'm watching looks a lot lighter and I can't figure out what I did.

>> No.480192

>>480191
get a plane, turn up strength
makes sure the light drops equally on all 4 sides

>> No.480193

>>480192
Turn up strength?

>> No.480195

>>480192
I thought it was something wrong with the current viewport so I copied the object into a factory default window and it was still dark.

I guess it's something about the object.

>> No.480197

>>480195
the light not only bounce from above but also from the floor.

also you don't have to get a lamp, in materials change the diffuse to emission and it will act as a light source

>> No.480199
File: 127 KB, 1367x692, diffuse.png [View same] [iqdb] [saucenao] [google]
480199

>>480197
Do I change it right there on the right because I don't see the option for emission.

>> No.480201

>>480199
Scratch that I found it. It makes the rest of the object bright but I still have that perpetual shadow.

The shadow stays to the front and right of the object when rotating it. All I want to do is get rid of that ridiculous shadow.

>> No.480202

>>480201
Enable 'shadeless'..

>> No.480204

>>480191
Isn't your normals inverted?

>> No.480327

Hey guize how 2 make aaa gaen wiff no experiens? Zhanks :))) cheeki breeki

Also how to crack ecpensif softwer?? )))

>> No.480330

>>480327

ya wanka m8 pls

>> No.480331

>>480199
>>480191
Flipped normals
Go to edit mode select everything with "a" then press ctrl+n

>> No.480409
File: 118 KB, 1280x800, screenFetch-2015-06-16_02-20-09.png [View same] [iqdb] [saucenao] [google]
480409

>>480191
You issue is not a full rendering issue; it is a basic preview render issue. As such, you are working with different lamps, and cannot fix it by adding them.


Got to
>File
>User Preferences
>System

And you should get the attatched menu. Change they light angles by moving the cursor on the spheres, and the light colours by changing the boxes. That should, I imagine, solve your issue.