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477136 No.477136 [Reply] [Original]

Is there a website or source where I can see the polycounts and wireframes of different ingame models as it relates to environments ? I'm talking about rocks, foliage, terrain or shaders. Modern games use a lot of different settings and vary from engine to engine, I want to know the amount of polygon usage that goes into an average modern game that uses UE4 or Frostbite or Cryengine

>> No.477137

>I want to know the amount of polygon usage that goes into an average modern game that uses UE4 or Frostbite or Cryengine

literally zero AAA games have ever shipped with UE4.
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4

Only 3 AAA games have shipped with cryengine.

Only 1 modern game has shipped with Frostbite and thats BF

>> No.477138

>>477137
As far as I know they forced the NFS guys to use Frostbite for The Run.

>>477136
1. Spend 30k-50k polys on gun & hand models
2. Spend as much on foreground (walkable) scenery as looks good
3. Spend the rest on background shit.

>> No.477139

>>477138
>The Run
Thats not even close to AAA

>> No.477140

>>477139
>everyone and their mother know NFS
>huge budget
>not AAA
If your requirements for AAA include any kind of quality, you'd have to take a lot of games off that list.

>> No.477141
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477141

>>477140
>everyone and their mother know NFS

most peoples mothers and most females really dont follow gaming, not even a little.

>> No.477142

>>477141
It's a figure of speech, mate.

>> No.477143

>>477142
You used hyperbole in a bullet point list, not just for point 1. You're done.

>> No.477144

>>477143
You forgot to call me "kid".

>> No.477145
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477145

>>477144
There there.

>> No.477146

>>477144
kid

>> No.477147
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477147

>>477146

>> No.477152

this fucking thread

why cant all 4 of us get along?

>> No.477153

Because your all faggots