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455604 No.455604 [Reply] [Original]

I created a material in Blender, what's the best way to export it into UDK?

>> No.455605

>>455604
>Blender
You don't, You buy a program that is built for games like max or maya.

>> No.455607

>>455604
You can't. If you use Maya though, it has ShaderFX, which is a node based material system that has direct export to Unreal and Unity. This is in both Maya and Maya LT.

>> No.455611

>>455605
>>455607

This. Unfortunatelly, UDK is a huge clusterfuck when it comes to compatibility with blender.

Unity comes with great blender support but a lot of downsides compared to UDK aswell

So, if you want to stick around with UDK, you either do what those guys suggested, or you will have to recreate the material within UDK.

Since the cycles renderer has a node based material system, there might be some script to export to UDK, but i highly doubt it

>> No.455616
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455616

>>455611
>Since the cycles renderer has a node based material system, there might be some script to export to UDK, but i highly doubt it

kid, nodes are a left to right spaghetti connection system calling regular up and down c/c++ code. That's it. The code behind blender and unreal is vastly different. A nodal visual representation does not change that fact.

>> No.456005

OP here, wish I had remembered to check back on this thread sooner. I prefer working in Blender to working in Maya, but have no problem using the latter. Sucks that I can't work on stuff in UDK though.

Out of curiosity, do blender mesh exports also have fucked collision on per poly mode in UDK? That would explain another problem that's been plaguing my work.