[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG


View post   

File: 1.34 MB, 1500x882, WIPOriginal.jpg [View same] [iqdb] [saucenao] [google]
[ERROR] No.428750[DELETED]  [Reply] [Original]

old thread: >>425720

you know the drill

>> No.428752
File: 313 KB, 1920x1080, Screen Shot 2014-06-27 at 8.25.42 PM.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Guest what this is: Its kind shouldn't be accepted on /m/, but they got a general there anyways.

>> No.428753
File: 253 KB, 1922x1014, FBpic1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>428750
Nice work, how long did that take you?

>>428752
Looks like something from Digimon

>> No.428754

>>428753
That has been done a long time ago and have since became the official scene of of /3/'s WIP thread.

But as for mine work, you're getting close.

>> No.428809
File: 104 KB, 825x800, -.png [View same] [iqdb] [saucenao] [google]
428809

>> No.428819
File: 18 KB, 497x379, Capture.png [View same] [iqdb] [saucenao] [google]
428819

>> No.428887
File: 11 KB, 666x557, alienchinman.jpg [View same] [iqdb] [saucenao] [google]
428887

>>428819
10/10

>> No.428905
File: 118 KB, 430x750, 1.png [View same] [iqdb] [saucenao] [google]
428905

>> No.428906
File: 188 KB, 1230x370, 2.png [View same] [iqdb] [saucenao] [google]
428906

>> No.428909

>>428906
reduce polycount a lot more.

>> No.428916
File: 99 KB, 987x874, pewpew2.jpg [View same] [iqdb] [saucenao] [google]
428916

step2 in star wars gun production.

>> No.428935

>>428916
Oh my god that topology

>> No.428936

>>428916
Hell's Anvil is my favorite ship

>> No.428938

>>428916
please stop

>> No.428946

>>428916
This made my autism flare up.

>> No.428956

>>428906
Your bicep/tricep portion of the arm looks too long.
I like the model

>> No.428958
File: 47 KB, 1200x706, pewpew3.jpg [View same] [iqdb] [saucenao] [google]
428958

>>428750

more development of the star wars gun.

>> No.428959

>>428935

niglet. its just edges not fucking topo. i will not show you my topo here.

>>428936

damn. must you tell every secret here >:

>> No.428965
File: 115 KB, 1920x1080, HeroFull1.jpg [View same] [iqdb] [saucenao] [google]
428965

>>428753
Alright, my character's model is pretty much done. But first, any complaints / things you think I should touch up? I might find some textures on google for leather clothing to add some more detail over my painted textures.

Any animation software you recommend I use, or should I just use Blender's? Will Blender's animation work well in Unity?

>> No.428971
File: 2.72 MB, 1920x1080, test15.png [View same] [iqdb] [saucenao] [google]
428971

>> No.428972
File: 293 KB, 1414x765, ss (2014-06-29 at 12.30.44).jpg [View same] [iqdb] [saucenao] [google]
428972

>>428971

>> No.428974

Need something to model again.
Give me the picture for "outside of comfort zone" please.

>> No.428977
File: 194 KB, 1920x1030, untitled.blend.png [View same] [iqdb] [saucenao] [google]
428977

now the fun part: hands

>> No.428981
File: 215 KB, 1920x1030, untitled.blend.png [View same] [iqdb] [saucenao] [google]
428981

and i'm gonna call it done

>> No.428983

>>428974
model a rabbit

>> No.428986
File: 203 KB, 500x1000, Сrr2.png [View same] [iqdb] [saucenao] [google]
428986

>>428983
What type of rabbit?
Cause i allready made this not so long ago.

If you dont give the picture it will be some robotic-japanisu-waifu rabbit.

An ordinary one? Like those test modell?

>> No.428988
File: 586 KB, 1920x1080, bike3.jpg [View same] [iqdb] [saucenao] [google]
428988

I try differents things on this model > it's for Realtime (I have to optimize the polycount)

>> No.428989
File: 1.71 MB, 940x529, wip3.png [View same] [iqdb] [saucenao] [google]
428989

not done texturing and material making

>> No.428992

>>428988

Looks really good, but wouldn't you want to make the circular components more smooth?

>> No.428993
File: 83 KB, 1252x691, pewpew4.png [View same] [iqdb] [saucenao] [google]
428993

holy shit its 140 meters wide..

>> No.428999
File: 172 KB, 970x500, -.png [View same] [iqdb] [saucenao] [google]
428999

The rabbit.
Concept stolen from deviantart.

>> No.429053
File: 9 KB, 399x399, =3.jpg [View same] [iqdb] [saucenao] [google]
429053

>>428905
>>428906
I uv it

>>428999
make the eyes kinda bigger

>> No.429054

>>428989

I can almost feel it, and it's GIGANTIC!

Good job anon

>> No.429056
File: 157 KB, 1299x849, pewpew5.jpg [View same] [iqdb] [saucenao] [google]
429056

>> No.429086
File: 103 KB, 764x1055, Screenshot from 2014-06-30 06:02:47.png [View same] [iqdb] [saucenao] [google]
429086

for practice's sake.

>> No.429094

I made a thread with my WIP here >>429010, would like comments here as well, if possible, since more people frequent these threads I guess

>> No.429095
File: 121 KB, 1281x786, pewpew6.jpg [View same] [iqdb] [saucenao] [google]
429095

new update on Star Wars gun

>> No.429096

>>429056
>>429095

looks more like a ship than a gun.

Besides the horrid topology, seems ok

>> No.429107

I hate to be THAT guy, but what exactly is a WIP thread?

>> No.429108

>>429107
where dreams are shattered, son.

>> No.429109

>>429108
Is this just where you post what you are working on? It seems like people are awfully judgmental, even though their own work looks mediocre as shit.

>> No.429111
File: 27 KB, 250x331, 1403080443257.jpg [View same] [iqdb] [saucenao] [google]
429111

>>429109
you just post your shit and comment the shit posted by the others anon !

Anon could you post your reference for the star wars gun/ship ?

>> No.429112

>>429111
Them trips.

The tripman has spoken.

>> No.429115

>>429109

WIP - Work In Progress

>> No.429117

>>429115
I should have realized that a loooong time ago.

>> No.429118

>>429056
That's actually REALLY good dude, keep up the good work. I'd love to see the finished model

>> No.429120

>>429117
>>429118
https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.429121

>>429120
You do understand that while in other threads/boards if you write your name it will automatically input it into your replies on other threads or boards where your name can be entered?

>> No.429122
File: 195 KB, 1304x950, pewpew7.jpg [View same] [iqdb] [saucenao] [google]
429122

>>429096

nahh.. its a star wars gun.
you see those those things?

those are barrels of the gun. everything else is just energy production, shield defense, operator survival cage and transportation machinery attachments to the barrels..

>> No.429129

>>429122
badtroll/1000

>> No.429130

>>428750
What was this originally made and rendered on? And how old is it? I've seen it here for what seems like years.

>> No.429134

>>429130
I may be wrong, but I think that is one of the mobile examples that comes with UDK. I'm not sure though.

>> No.429139
File: 266 KB, 792x792, image.jpg [View same] [iqdb] [saucenao] [google]
429139

Made this in blender, did the final compositing in gimp

>> No.429140

>>429134
Thanks been wondering for awhile

>> No.429141

>>428906
breddy good
>>428916
>dem smoothing groups
arghhhh, jesus put it on hard edge shading or something
>>428965
are those arms even connected to the body ?
welp, at lest you finished it
>>428986
really like it, the concave eyes bug me out, but other than that its cool
all box modeled ?
>>428989
arent the segments separate normally in that thing ?
you could have went for much more smoother look if you split it up

>>428999
>box modeling characters
>2014
you shoudl pick up sculpting

>> No.429143

>>429139
needs some subsurfacescattering and some post-processing.

>> No.429145
File: 483 KB, 683x540, 15 no mat.png [View same] [iqdb] [saucenao] [google]
429145

>>429143
Thanks, I tried to add some sss, but it was giving me issues. I went with a translucency shader mixed with a diffuse instead. Ill go research how to properly use sss. and what else should I add in post?

>> No.429146

>>429139
looks like blurry low rez trash

>> No.429147

>>429146
Lets see some of your work.

>> No.429148

>>429147
I dont post work or any identifying things here. Love to stay anon.

>> No.429149

>>429148
> love to stay as a pussy faggot
thanks for letting us know

>> No.429150
File: 52 KB, 625x374, 1402244136880.jpg [View same] [iqdb] [saucenao] [google]
429150

>>429149
>making fun of anons on 4chin staying anon on

>> No.429152
File: 2.01 MB, 1600x900, Arma Anim F2000.webm [View same] [iqdb] [saucenao] [google]
429152

Time to post progress from the past month

>> No.429153
File: 323 KB, 422x237, PR_M249_for_A3.webm [View same] [iqdb] [saucenao] [google]
429153

>>429152

>> No.429154
File: 2.88 MB, 1600x900, TAR Reload.webm [View same] [iqdb] [saucenao] [google]
429154

>>429153

>> No.429155
File: 2.95 MB, 1727x1003, low res my ass.png [View same] [iqdb] [saucenao] [google]
429155

>>429146
Well thanks bud. Its compressed, the original is 2600x2100, /3/ doesn't take 12 MB files. This one is without DOF or "blur" as you call it, and less compressed.

>> No.429157
File: 1.77 MB, 1280x720, AR15-June14.webm [View same] [iqdb] [saucenao] [google]
429157

>>429154

>> No.429160

>>429155
terrible

>> No.429165

>>429154
Making a TAR for A3 seems redundant

>> No.429167

>>429165
Its the TAR from Arma 3

>> No.429169
File: 795 KB, 960x540, road in the woods.png [View same] [iqdb] [saucenao] [google]
429169

what do y'all think? its mostly a concept atm

>> No.429170

>>429169
It's nice, kinda spooky. I'd make it my wallpaper if it was a higher res

>> No.429171

>>429170
Thanks, I'll work on it and post an update

>> No.429172

>>429141

Who is this slocik faggot? I see him frequently on the board.

Post your work or never enter valhala.
You must have a reason to post with a tripcode if you don't want to seem like a raging faggot.

>> No.429173

>>429172
He is giving good criticism, but wuutever. I don't think I've ever seen the name before.

>> No.429174

>>429173

I see him a lot around. Doesn't matter if he is giving good criticism, tripcode is the sheer violation of the internet manhood, if not proven to be anything else but attention seeking whoredom. The stigma is removed in the eyes of the many, once one posts his work.

>> No.429175

>>429141

https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.429176

>>429172
just another self-righteous worthless faggot. he believes we should take his posts more seriously because he has clearly proven that he can fill the name box

>> No.429177

>>429172
been shitposting here since 2002
you must be new

>> No.429178
File: 70 KB, 553x369, 50 000 dollars door.jpg [View same] [iqdb] [saucenao] [google]
429178

>>429141
>arghhhh, jesus
with the words of a guy who invented transistor:
"drop dead, you arrogant piece of shit..."

>> No.429179

>>429177
>replying to tripfag
4chan "here" wasnt launched until very late 2003

>> No.429180

>>429177
>>since 2002
>>4chan was launched in 2003

Can you be more new

>> No.429181

>>429177
You are full of shit mang. What are you working on right now? We'd love to tell you why it's terrible.

>> No.429182

>>429181
hes working on a blobmonster from somebody elses game. Fanart if you will.

>> No.429183

>>429182
I want to see it. And it better look fucking perfect.

>> No.429184

>>429183
just picture shit

>> No.429185

>>428965
>Will Blender's animation work well in Unity?

Most blender users choose unity for the reason that it works great with it.

>> No.429186
File: 114 KB, 1453x732, pewpew7.png [View same] [iqdb] [saucenao] [google]
429186

another update. plans to finish modeling of exterior this week then go to interior.

>> No.429189
File: 471 KB, 977x566, new epic slucpt dragon naruto.png [View same] [iqdb] [saucenao] [google]
429189

>>429179
>>429180
fucking summer
>>429181
kid, show at lest stuff half as good as me and then we can talk

>> No.429190

>>429189
argh forgot my trip, fucking moherfucker moot
why wont it be automatic

>> No.429192
File: 1.95 MB, 1920x1080, mistg.png [View same] [iqdb] [saucenao] [google]
429192

>>429170
update, here's a higher res version.

>> No.429194
File: 347 KB, 960x540, wip.jpg [View same] [iqdb] [saucenao] [google]
429194

Update on an old cathedral project I'm working on. Next step will be to add some windows at the end, make some plants, then lighting and rendering which I'm terrible at. I would love some critique if anyone has some to offer

>> No.429195

>>429086

That's shit.

Fingers are not that square-ish IRL
Hands have folds and lines all over inside
We got nails and joints on each fingers

You clearly didnt use references faggot.
That's not realistic at all.

>> No.429196
File: 1.04 MB, 1000x662, 1404070060163.jpg [View same] [iqdb] [saucenao] [google]
429196

Trying to redo the wip pic, but I think I made it too realistic...

>> No.429197

>>429196
Tessilation out the ass faggot. Holie lord

>> No.429198

>>429195
Stop trying so hard to fit in you fag. Give critique but don't go out of your way to be a cunt, it's so transparent

>> No.429199

>>429197
W-what is tessilation?

>> No.429201

>>429141

>>428965 here. Thanks for actually giving advice. That's what I thought this thread was going to be. I've been trying to fix the arms. Anything else that doesn't look quite right?

>> No.429202

>>429199
I think he's trying to say that image would have a really high poly count.

>> No.429206

>>429197
You *do* realize that that was a photograph, right?

>> No.429207 [DELETED] 

>>429196
Show me the wireframe man, that looks like a fucking photo

>> No.429208
File: 17 KB, 313x286, 1374363878877.jpg [View same] [iqdb] [saucenao] [google]
429208

>>429181
>dissing a tripfag
>mailto:%23gold

>> No.429209

>>429194
are those just placeholder textures?

>> No.429212

>>429209
I'm going to replace some of them but I'm happy with most of it. This was a project for my final last quarter and the time constraints prevented me from doing what I wanted. I'm going to make a shit ton of ivy, moss, rubble, etc which will hopefully add some depth

>> No.429215

>>429152
>>429153
>>429154
>>429165
>>429157
criqute plz

>> No.429216

>>429192
Emo/10

>> No.429217
File: 294 KB, 720x720, IMG_20140630_201116.png [View same] [iqdb] [saucenao] [google]
429217

>>429152
The fuck is this shit, anon?

>> No.429231

>>429152
First mistake is that the hand teleports from gripping the barrel shroud to gripping the foregrip. The rest is breddy OK.

>> No.429235
File: 3.57 MB, 1920x1080, untitled3.png [View same] [iqdb] [saucenao] [google]
429235

this was made in Blender, is not finished yet. I´m trying to render it only with the gpu... althougth maybe i need to remodel the columns and put some new windows because the idea is thats this space looks like an exhibition room for because of reasons.

>> No.429239
File: 52 KB, 1435x660, Truck.png [View same] [iqdb] [saucenao] [google]
429239

My first vehicle, vehicles are fun

>> No.429240

>>428989
This would be even better with Hair And Fur, SSS, and a more detailed texture map.

>> No.429241 [DELETED] 

new space gun update.

time to figure out the landing gear.

>> No.429242
File: 132 KB, 1301x818, pewpew8.jpg [View same] [iqdb] [saucenao] [google]
429242

>>429231

can you comment my gun to please?
its a star wars gun.

update. all what left is landing gear and then painful remaking for interior fitting.

>> No.429250
File: 3.52 MB, 1280x720, untitled.png [View same] [iqdb] [saucenao] [google]
429250

>>429239
No they fucking aren't. This crap took weeks

>> No.429255
File: 94 KB, 750x570, -.png [View same] [iqdb] [saucenao] [google]
429255

Was busy so it's took a lot more time than i expected.
With loincloth he looks a bit overloaded with details so i think i leave it like this.
Going to UVs.

>> No.429271

>>429212
those textures are waayyy too low res. add some normal maps also and i guarantee it will look much, much better than it does now.
It looks terrible pairing the detail in the geometry with really low rez textures.

>> No.429274
File: 299 KB, 1920x1080, your mother thinks you're dead.jpg [View same] [iqdb] [saucenao] [google]
429274

My scene for my animation project, guess who i'm heavily inspired by!

>> No.429275

>>429274
3edgy

>> No.429285

>>429275
Edgiest kid on the block, yo.

>> No.429289
File: 141 KB, 540x770, -.png [View same] [iqdb] [saucenao] [google]
429289

>> No.429290
File: 185 KB, 1265x260, --.png [View same] [iqdb] [saucenao] [google]
429290

>> No.429312
File: 232 KB, 1603x763, pewpew9.png [View same] [iqdb] [saucenao] [google]
429312

>>429290

looks nice even the fabric looks bit to think in some areas.

its ironic that faggets pay more money for your bunneh than for very detailed landscapes or props.

i really need to switch my working to other areas.

anyway here the last update.

>> No.429325

>>429274
David O Reilly?

>> No.429330

You could have saved like 20-30 seconds of your meaningless life by saying "it looks blocky, hands are smooth"

>> No.429340

>>429274
>steven spielberg ?

>> No.429353

>>429312
Getting there man, looking real good

Your probably not upto it yet but this little bit here where the turbine meets chassy needs to flow abit better but other then that really good :)

>> No.429367

>>429289
>>429290

That's fucking terrifying

>> No.429371

>>429155

It's okay he's a loser troll with no skill, there is no pleasing him. He wont post his own work here do to the fact everything he "makes" looks like ass.

>> No.429372

>>429367
The original image says "monster concept".
Just a little bit monsterous than original.

Want something more to modell. Post image please.

>> No.429374
File: 187 KB, 1271x963, pewpew10.jpg [View same] [iqdb] [saucenao] [google]
429374

>>429372

new gun update. the back landing gear was a bitch.
tomorrow last day planed for modeling the exterior. few fixes will be done also front landing gear needs some love.

>> No.429378
File: 1.35 MB, 645x369, game.gif [View same] [iqdb] [saucenao] [google]
429378

pf track tutorial
also learning maya

>> No.429388

>>429378
a shadow would increase its realistic factor by x1000

>> No.429389

>>429378
The tracking is good, everything else is shit, come on man, you got the hard part right...

>> No.429393
File: 1.43 MB, 1900x1200, snap04.png [View same] [iqdb] [saucenao] [google]
429393

testing quixel suite

>> No.429401

>>429393
the reflections do harm it. everything else isgood way tostart.

>> No.429403
File: 79 KB, 860x860, front.acd.jpg [View same] [iqdb] [saucenao] [google]
429403

I'm trying to learn to sculpt the female torso. hoping to be able to sculpt some pretty statues as assets for a game project I'm planning. Does anyone have any tips on how I can improve? I'm thinking, obviously it's still not very appealing because I'm having a hard time figuring out continuity of the main lines and curves of the female form, so I might watch a course on how to draw female proportions or something, do you think that might help?

PS this is a 20k poly mesh with normals baked from a hp from Zbrush. I'll start decreasing and learning proper retopo in a bit.

Any kind of critique would be very helpful, thanks! Back coming up in a second...

>> No.429404

>>429325
You get a cookie.

>> No.429405
File: 77 KB, 860x860, back.acd.jpg [View same] [iqdb] [saucenao] [google]
429405

>>429403
... there. As for the seams, I have no fucking clue. Subd is on. didnt have a problem yesterday.

>> No.429406

>>429289
>>428999

I dunno, i think it kinda fits that cute but creepy thing that the concept achieved.

>> No.429407
File: 77 KB, 860x860, back.no.occ.jpg [View same] [iqdb] [saucenao] [google]
429407

>>429405
NVM, occlusion pass. Anyone care to explain?

>> No.429408

>>429407
looks terrible, anon. Learn anatomy and practice in 2D. Leave your moms basement and take a drawing class FFS.

>> No.429411

>>429290
>>429289
you made it much less cute ;/
>>429393
i like it
>>429403
>>429405
just show zbrush grabs, why export it ?
as for the model, oh man, a lot of problems, dunno where to start

first good tip would be to work on a whole body rather than just the torso, will help you visualize the arm body connection, also you will notice your neck is too thick
another smart idea is to model flat chested girls, since then you wont get away with hiding the pecs with tits and you will see how weird your ribcage looks

>> No.429412

>>429411
Dicking around with rendering and normal baking atm, so it was more practical. What would I learn about the ribcage? Is it too large?

>> No.429415

>>429412
i looks really weird, and teh pecs are non existent

>> No.429417

>>429415
You already said that, yes. Maybe it's time you give me a reason to believe you even know what the fuck you are talking about?

>> No.429421

>>428965
>any complaints / things you think I should touch up?

Arms are way too low. I don't rig and animate much but it looks like it could be a problem.

Proportions in general look pretty rough.

>> No.429429

>>429417
What reason do you want ? How about i got eyes.
Starting your response with ad hominem.. oh man you gonna go far.

Here, when you do such great models as me you can questions my comments
>>429189

>> No.429446

>>429408
>mfw my apartment is in the basement of the building where my family lives

Sure got me there

>> No.429453
File: 138 KB, 1272x782, pewpew11.jpg [View same] [iqdb] [saucenao] [google]
429453

>>429446

last update

>> No.429462
File: 51 KB, 1596x748, LugerP08.png [View same] [iqdb] [saucenao] [google]
429462

>>428750
I just started using Sketchup about a week ago, I'm looking into 3D Printing, so I'm not really into detail. Heres what I got.

>> No.429464
File: 37 KB, 745x578, Ruger.png [View same] [iqdb] [saucenao] [google]
429464

>>429462
And this too.

>> No.429552

>>429429
Oh, so you were just fucking with me. For a second there I almost thought I would improve as an artist

>> No.429557
File: 109 KB, 913x469, ugh.png [View same] [iqdb] [saucenao] [google]
429557

>what is bad topology
:')

>> No.429564

>>428989
Proceed please i really wanna see final result.

>> No.429566

>>429557
When you're going that low poly you just have to leave out some of the anatomy.

>> No.429588
File: 154 KB, 1080x844, pewpew12.jpg [View same] [iqdb] [saucenao] [google]
429588

new update of the star wars gun. starting blocking out the rooms. each should have like 500-800 tries in all.

>> No.429603
File: 80 KB, 828x529, something.webm [View same] [iqdb] [saucenao] [google]
429603

got tired of modelling assets, so I animated some boxes.
it's probably shit, but at least i'm doing something... right?

>> No.429607
File: 88 KB, 727x529, something2.webm [View same] [iqdb] [saucenao] [google]
429607

>>429603
quick update before bed

>> No.429608

>>429603
>>429607

Just random boxes firing at each other impresses no one. Its like that one retard in your class in like 1999 always making everyone go to stickdeath.com where there was just a stickfigure beating the crap out of everybody for what seems like forever. No one else liked that crap then. No one does now.

>> No.429616

>>429607

Now i want to model Princess Peach firing a machine gun.

>> No.429618

>>429608
I didn't know the purpose of this thread was to impress people

>> No.429619

>>429618
then dont post anything

>> No.429638

>>429619
Your a prick mate. Why you so mad anyway? I think its sweet, and it's better than what I can do. I don't know much at all in regards to 3DCG so I came to learn. Just remember that theres always someone better than you.

>> No.429646

>>429638
>Just remember that theres always someone better than you.

not if you're the best. Face.

>> No.429650

>>429646
okay virgin autist

>> No.429651

>>429646
I could almost guarantee that its not you. "A rich man doesn't need to tell you he is rich"

>> No.429665

>>429651
>"doesnt need to" vs "doesnt"

time for your nap dum dum

>> No.429672
File: 682 KB, 1350x2250, helpplz.png [View same] [iqdb] [saucenao] [google]
429672

Okay so I started doing 3d recently, don't really know what i'm doing but I think i'm kind of getting the hang of the modelling aspect.

What do I do when I finish the model???

Btw ignore the dumb lighting, again, don't really know what i'm doing here

>> No.429673

>>429271
Each texture has normal and spec maps, there's no lights in the scene. It's just Maya's default light.

>> No.429674

>>429607
>>429603
thanks doc

>> No.429675

>>429672

https://www.youtube.com/watch?v=8a1nNGpX7NM

>> No.429676

>>429673
yes, that is obvious. just because you have normals and specs doesn't mean you should cheap out on the diffuse/color map.

>> No.429678

>>429675
;_; I was hoping this was gonna be a helpful tutorial

>> No.429706
File: 97 KB, 417x869, bleh.png [View same] [iqdb] [saucenao] [google]
429706

>>429672
okay so I'm still working on this.

Can anyone crit what I have so far? Is there anything wrong with it? anything I can improve?

>> No.429707

>>429706
hips are way too wide
toplogy around the crotch is all wonky.

>> No.429710

>>429707
>hips are way too wide
no they arent, hips are usually as wide as the shoulders, or sometimes wider

>>429706
you gonna go box modeling only ?
Then not much to say, toes missing lack of detail and so on

If you gonna sculpt this or something, and wasnt proper anatomy, then boobs are too high
face takes too much of the head, ribcage too narrow, widest hip place is a bnit below the pussy, keep working with a ref

>> No.429712
File: 410 KB, 1163x720, TEST_FINAL_01.png [View same] [iqdb] [saucenao] [google]
429712

1 min 3D movie i'm doing (hopefully to help get a job later on)

>> No.429726
File: 1.30 MB, 1920x1121, Screen Shot 2014-07-04 at 1.22.17039 PM.png [View same] [iqdb] [saucenao] [google]
429726

Latest set of iOS props, this time for an interior bedroom.

>> No.429733

>>429710
https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.429734

>>429733
lol

>> No.429735

>>429733
>le tyrone funneh may may

Still, he is talking about institutional discussion where the identity of people taking part in the discussion matters not,but as you faggots often say
>prove you can do better
Which understandably might help some noobs feel more confident when they know a person who gives the crits have a legitimate understanding of the problem at hand, therefore, tripfagging might help at the more creative boards to create a community with less trolling.

fucking summer

>> No.429736

>>429735
cant wait for summer to end so you GTFO

>> No.429737

>>429735
you don't even post your own work when you tripfag, which is probably shit anyway.

Your identity means jack fucking shit in this thread.

"noobs" don't give a single shit about who you are.

refer to this video
https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.429741
File: 172 KB, 905x800, starting mesh 13.jpg [View same] [iqdb] [saucenao] [google]
429741

>>429737
>you don't even post your own work when you tripfag,
b-b-but i do ;(
just didnt in a while, been busy
i just posted whole progress of this here like 2 months ago or something, give me a break

still, you faggots need to stop being so buttmad and start posting work yourself or crits instead of shitposting

>> No.429742

>>429741
another manfaced, alien fingered mess.

>> No.429743

>>429726
oh mna, thats really nice, 2k tris is also pretty low
he light shfts are just planes with transparency ?
And did you bake in ao pass on that bed,. or is that just the preview shading ?
>>429712
fucking creepy,s till pretty good, strong style, bad render

>> No.429745

>>429741
learn fucking anatomy
holy jesus

>> No.429748

>>429743

It’s actually 5k tris, 2.5k quads. Still pretty low for the level of detail. The light shafts are planes with vertex transparency to soften the edges, with a texture overlaid for dust particles. All objects have baked AO multiplied over the base color pass- in engine we will also have dynamic soft shadows from real time light sources. I considered using SSAO instead of baked AO in the texture, but being as we are targeting mobile and these objects are static, it wasn’t worth the performance cost on lower end devices when you can get almost the same effect with a static map, freeing up GPU cycles for other things like normal and specular maps (which obviously are not implemented here).

>> No.429749

>>429748
>I considered using SSAO instead of baked AO in the texture, but being as we are targeting mobile and these objects are static, it wasn’t worth the performance cost on lower end devices when you can get almost the same effect with a static map, freeing up GPU cycles for other things like normal and specular maps (which obviously are not implemented here).

the irony is that ssao uses only the normal of the vertex and the depth buffer which gets computed automatically. This result is then multiplied together on the cpu and just added together. So really, you have no idea what you're talking about

>> No.429750

>>429741
So you brought a model into zbrush to add detail?

>> No.429755

>>429749
Without writing GLSL directly, Unity doesn’t provide access directly to the depth buffer- I am working within my limitations using tools that cater to my limitations. Not to mention it still takes less resources to display a precomputed pixel in a texture that it does to check a vertex normal, get a value from the depth buffer, and then multiply the result and add it to the already calculated pixel value. I’d rather use those cycles (even if they are minimal) on other things.

>> No.429757
File: 207 KB, 1068x768, c314c1494b2319687254aad01f22e4df.png [View same] [iqdb] [saucenao] [google]
429757

Slow progression

I should of added turbosmooth to this way earlier, im scared now(soscared), feel like theres gonna be alot of redoing, maybe i wont lose enough volume to get the round contours the five seven has..

>> No.429758

>>429743
>fucking creepy,s till pretty good, strong style, bad render

thanks for the feedback! What should I do to make the rendering better, is it a texture problem, or is it a lighting problem? (i'm on Maya, MR)

>> No.429759

>>429758
Id say both need alot of tweaking, especially the helmet looks incredibly low res. and the fabric is like reflective

>> No.429763
File: 138 KB, 1314x822, progress.jpg [View same] [iqdb] [saucenao] [google]
429763

>>429750
nah, all zbrush
>>429758
too dark and gray, introduce more color to it oragnes and yellows, eyes also too dark
>>429748
ssao is such a small effect i wouldnt bother, especially since it always leads to some weird artefacting

>> No.429765
File: 3 KB, 125x125, oh no.jpg [View same] [iqdb] [saucenao] [google]
429765

>>429763
>ssao is such a small effect

>> No.429766

>>429765
dont listen to that pathetic trapfag. he cant even into linear workflow in zbrush, much less texturing anyting

>> No.429767

>>429763
>>429765
>>429766

It would actually be nice to have, because it would save me the step of setting up and baking AO passes. Some things you can’t do with baked AO, for example, having the occlusion change in realtime when you say open a drawer in a dresser to reflect the object position change. Conversely you have to consider things like that when you are baking AO out- so when I do AO passes I have to pull all the drawers out of the dresser and away from each other so that the AO pass is done for each object, otherwise for example the inside of a drawer would be 100% dark if I baked the AO pass with the drawer inside the dresser. This is clearly not accurate at all, but it’s a compromise I make giving me more realism than I would with no AO at all, baked or calculated. Particularly with mobile, you just have to make these sorts of decisions to get the best visual fidelity and frame rates on a range of hardware, and it is actually why I work primarily in mobile anyway- I find the challenge of squeezing the best visuals out of less than top of the line hardware quite fun.

>> No.429769

>>429767
by mobile i assume you mean tablet?

>> No.429770

>>429769
Primarily, yes, because although we could build for phones, I find playing anything even remotely complicated on them to be more of a hassle than it is worth. A good example is Dead Space on iOS- a fairly good game for mobile, but I find it /much/ easier to play on my iPad 2 vs my iPhone 4S, and that is primarily because of the larger display.

>> No.429771

>>429770
you should play dead space on pc bro

>> No.429772

>>429771
Well clearly, and I in fact own and have played all three of them. DS on iOS/Android is a decent enough portable version if you can get past the ‘enter room, room lockdown, kill all the oogabooga, lockdown lifted, rinse/repeat’ gameplay. The fact remains that more complex games require more screen real estate than a 4-5” phone can provide.

>> No.429773

>>429772
You shouldnt be playing games on phones at all is what im saying. You dont need portable games. Learn to do things with other people, like sports

>> No.429781
File: 37 KB, 747x662, NightStand.png [View same] [iqdb] [saucenao] [google]
429781

After looking at >>429726
I wanted to try my hand at a nighstand to get some practice. I'm having a little trouble with the legs though.
How do you guys think I should approach this? I was thinking separate cubes and just combine them after I create one. Is that a proper way to do it or is there a better way?

>> No.429782

>>429781
I'm just having trouble with the thickness of the legs.
How could I make them thicker without fucking anything else up?

>> No.429783

>>429773
I have cerebral palsy bro. That ain't gonna happen.

>> No.429784

>>429783
so do i, but i still play games in person, like chess and wargames and cards. You make a choice to be another retard staring into a tablet/phone

>> No.429785

>>429781
>>429782

Extrude the face not edge, that was the extursion is has the width of the face your extruding and has 5 more sides

>> No.429788

>>429784
Just because I play mobile (and PC and console) games doesn't mean I don't play card and role playing games with my friends. I was specifically refering to your suggestion to play sports. Making video games has been a goal of mine for 22 years, and mobile gaming is an easy low cost point of entry. Sorry you don't like phone/tablet games, but that space has the lowest barrier to entry with the highest growth potential. And as I said, I enjoy the technical challenges it provides due to the restricted hardware.

What type of CP do you have? Spastic? Ataxic? Hemi quad or dipalegic? How severe is it? Inquiring minds want to know.

>> No.429789
File: 33 KB, 747x662, 1404525411812.png [View same] [iqdb] [saucenao] [google]
429789

>>429782
>>429785

Trying not to hold your hand here but,

1) Delete the faces ive marked red,
2) Select all the FACES on the green ledge ive marked then extrude
3) Use the world Orientated extrude by clicking the little on/off button next to the extrusion tool on the main interface you will be able to tell if you clicked it because the pivot should move to the middle of your selection
4)Then move the extrusion the length of the blue line
5) unselected the two faces on the bottom i marked with yellow
6) Extrude again
7) ???
8) Profit

>> No.429790
File: 54 KB, 1279x510, extrude.png [View same] [iqdb] [saucenao] [google]
429790

>>429789
Thanks for the help but I followed everything you said and got this.

>> No.429791
File: 24 KB, 630x690, shortstack.jpg [View same] [iqdb] [saucenao] [google]
429791

Making a impy shortstack.

Now to make the dick.

>> No.429792
File: 22 KB, 806x538, Capture.jpg [View same] [iqdb] [saucenao] [google]
429792

>>429790
you will need to add thikcness to your entire mesh

>> No.429797

Autopo thoroughly fucked up the hands and feet so I guess I'm rebuilding them manually..

>> No.429798
File: 166 KB, 1000x1250, autopo imp.jpg [View same] [iqdb] [saucenao] [google]
429798

>>429797
>Autopo thoroughly fucked up the hands and feet so I guess I'm rebuilding them manually..

>> No.429799
File: 171 KB, 1294x825, pewpew13.png [View same] [iqdb] [saucenao] [google]
429799

well it turned out that proportions of the gun in Wikipedia are just wrong. the whole thing doesn't fit well to the shape. i ended up scaling it down 30%. have to remake the entrance ramp and the welcome room now. whole thing around 12 K.

>> No.429800
File: 54 KB, 1153x510, TopologyProblem.png [View same] [iqdb] [saucenao] [google]
429800

>>429792
To fix it, all I did was select the bottom faces as well as one row of faces above it (the ones going vertical) and extruded it .001. Probably a horrible habit to have but I got it working anyway.

I know you guys aren't like a help desk or anything but I don't know what to search for in google to fix my certain problem.
Everything I search for comes up with bridging or something similar and that doesn't fix it.
The edges I've selected should wrap all the way around but it stops as seen in pic related. When I click on the edges next to it, it wraps around the side of the night stand and stops.

How can I make it so they are in one group of edges?

>> No.429801
File: 43 KB, 1596x748, Five-Seven2.png [View same] [iqdb] [saucenao] [google]
429801

>>429757
Hey, I was making one actually.

>> No.429806

>>429801
Oh yeah, pretty cool man : )

Im doing it in 3ds max and im struggling alot.
I cant wait to get to the texturing part, ive never tried it for a high poly ! Going to learn some more!

>> No.429808
File: 132 KB, 1554x850, dakota.png [View same] [iqdb] [saucenao] [google]
429808

Tootsietoy Dakota. 1452 polycount. This is the toy cap-firing shotgun that they digitalized for use in DOOM 1 and DOOM 2.

>> No.429809
File: 89 KB, 1037x433, SAM_1402.jpg [View same] [iqdb] [saucenao] [google]
429809

>>429808
[cont] Took two different ones apart to build it to size and scale. Wondering if it might be worth putting it into CS or something as a replacement weapon mdl.

>>429806
Is there anything in particular you're having trouble with?

>> No.429810
File: 407 KB, 747x500, Red girl hair thing.png [View same] [iqdb] [saucenao] [google]
429810

I finally got her hair looking okay and then came to realise that in between hairs are clipping through her face. Gah! Think I might have to separate here hair into groups so Blender doesn't try to generate hairs between them.
Also I know her eyes are goofy. The're not yet rigged so they point directly forward.

>> No.429811

i have a question
how does 3 feels about namefagging?

look at slocik as an example.
i can look his work up online and i see he is at least mildly competent, so his opinion on shit i listen to a bit more than random anon...

im curious what others see this as, and i'm posting in the wip thread about it because it is the most popular thread here getting the most views/responses.

>> No.429812

>>429810
are you doing this all in blender? i know that in zbrush you can make a solid object than turn it into a fibermesh with those dimensions, may be something to look into.

>> No.429815

>>429809
Having a clean mesh that I will easily be able to play with loops to mess around with my volume when i smoothe. I often redo parts im not happy with, first time modeling a real gun from reference pics.

>> No.429818
File: 217 KB, 640x429, 3884843758_ea7a40b9e2_z.jpg [View same] [iqdb] [saucenao] [google]
429818

>>429815
Damn that first sentence made no sense, im too tired for this i think

>> No.429819

>>429812
Yeah I've been working mostly in Blender apart from the texture. Friggen ZBrush though! Every time I hear about, it's about some other feature I didn't know it had. I'll definitely have to get my grubby hands on that.

>>429811
I just namefag so people know which anon I am and don't get confused when I reply. I don't know why some people get up others for it. I totally agree with you're Slocik example though. I do wish more artists would namefag but ah well.

>> No.429825

>>429819
>I don't know why some people get up others for it.
Because most people who do it are pretentious turdlords and will not hesitate to completely derail a thread into a downward spiral of "no u" comments at the first hint of a reply that they don't like.

I don't know why the mods don't just turn on IDs on every board. They solve the problem completely.

>> No.429826

>>429788
>What type of CP do you have?
haha,look out for the cops
no, but really, that sucks man, good you actually doing something creative ?
You making whole game or just assets for it ?
>>429791
shit son, why so creepy ?
you need to work on the anatomy of the legs and chest, also add some curvature to the ears and eyes
>>429808
>digitalized
Funny how back then digitizing a object consisted of just taking a photo of it, nowadays its 3d scanning and taking surface data with the reflection removed through some tech magic
anyway looks decent so far

>> No.429829

>>429810
Link to site plz

>> No.429832
File: 161 KB, 859x511, ugly ass tits.png [View same] [iqdb] [saucenao] [google]
429832

>>429706
ughhh

How do I make these boobs not look like shit

Also is there a better way to show my models for crit than just screencapping?

>> No.429833
File: 129 KB, 473x1019, full body.png [View same] [iqdb] [saucenao] [google]
429833

>>429832
heres the full model

>> No.429835

>>429826
Haha.
I got lucky- a lot of people with it also get their brains stirred too- I dodged that bullet. Mine is fairly minor, meaning I don’t (always) spend my time in a wheelchair, I can walk if I am feeling well enough.
I am (with a team of carefully selected people) developing the whole game. I primarily produce assets, but am also responsible for user interaction coding (so, controls and interface design).

>> No.429839
File: 750 KB, 1350x2250, ummmmm.png [View same] [iqdb] [saucenao] [google]
429839

>>429833
Okaaay so I turned on the mentalray plugin to render this and it looks like crap.

Help plx

>> No.429846

>>429741
>>429763

This is actually pretty realistic, top quality work nigga, Ignore those who would rather you be doing a shit "perfect" waifu instead of something straight out of RL.

Still, it needs a little bit more dissymetry, change a little more the shape of one of the nipples,make the skin on one of the knees a little less pronounced and one of the vaginal lips a little longer than the other.

>> No.429847

>>429846
Samefagging works best when it's subtle you sad little man.

>> No.429849

>>429726
really loving these

>> No.429868
File: 717 KB, 1066x971, Screen Shot 2014-07-05 at 2.19.04030 PM.png [View same] [iqdb] [saucenao] [google]
429868

>>429849
Thanks, I have been working very hard on this project for a while now. Here is a shot of all the props for this house so far, if you want closer images let me know.

>> No.429869

>>429868
looks gud m8

>> No.429870

>>429868
looks not gud m8

>> No.429871

>>429839
is that a censor bar, you fucking faggot?

>> No.429872

>>429868
incredible, post wires pls

>> No.429874

>>429868
ah you were the same guy, i recognized the assets!
are you using diffuse only?

>> No.429876
File: 121 KB, 1065x969, Screen Shot 2014-07-05 at 3.23.55396 PM.png [View same] [iqdb] [saucenao] [google]
429876

>>429872
Here you go.
>>429870
I might take you seriously if you had some constructive critique on what is wrong and how I could improve, but since you don’t, you can fuck right off.

>> No.429877

>>429874
Yep, this is all diffuse only. Eventually there will be spec/normal/luminance/gloss but I want to get all the diffuse worked out for the lowest end target before I go about working out the maps needed for the high end.

>> No.429882

>>429876
but i wasn't srs :)
they look good. i like the rich texture detail. I just wonder if it would look dull with flat colors. Are you going to be using point lights ? (assuming its Unity)

>> No.429884

>>429882
Oh all right, no worries then m8. I just don’t care for people that spam the board with ‘it’s shit’ etc without giving reasons why and ways to improve, but maybe I am expecting too much, it is 4chan after all.
All static lighting will be baked into radiosity based normal maps likely using Turtle. All dynamic objects will be lit with point/directional lights (so characters for the most part) along of course with some sort of torch/flashlight that will cast dynamic shadows. This is, of course, if I don’t say fuck it and use the Marmoset plugin for Unity to do cube map based HDRI, which I am contemplating- it really depends on which one gives me better visuals without consuming a ton of resources either in my time or on the device itself.

>> No.429885

>>429884
Interesting that you say dynamic shadows. That will be a hell of a lot more expensive than ssao.

>> No.429886

>>429884
I never understood what radiosity normalmaps do or how they differ from simple baked lightmaps. Also they sound a bit expensive for mobile.

>> No.429887

>>429885
A single shadow casting light isn’t all that expensive- it’s been done on lesser consoles (like the PSP) without real issues. It’s way cheaper than say stencil shadows, and they generally look nicer. RBNM’s basically allow you to change the normal map and have the lighting update without re-baking the map. It may be asking too much, I have not run tests with them yet. And of course it depends on the device- newer (this gen) mobiles would handle it fine, they have a shitload of GPU to spare.

>> No.429888

>>429887
The more effects you have, the faster the battery will run out and the device will overheat. If you have a light casting a shadow, that in itself means nothing. What's it casting on? How many objects? Any transparency? Any other effects?

IMO people get caught up in effects, but the games that earn lots and lots of money even on mobile have very basic shading, even flat shading.

>> No.429909
File: 1.81 MB, 1202x1226, apartmentwip3.png [View same] [iqdb] [saucenao] [google]
429909

Just back from work.

>> No.429912
File: 128 KB, 721x852, basemesh.png [View same] [iqdb] [saucenao] [google]
429912

Finally got back into learning 3d after several months of being too busy/not feeling like it.

Here's what I put together tonight. It's currently sitting at 566 tris. Could I get feedback on anything that's notably fucked up before I move on to make an actual character out of this?

>> No.429913
File: 139 KB, 1063x767, basemesh2.png [View same] [iqdb] [saucenao] [google]
429913

>>429912
Another pic.

>> No.429915

>>429912
>>429913
If you're going for a low poly character I'd sort out those hands mate.

>> No.429916

>>429913
cute proportions. like a toddler

>> No.429917
File: 17 KB, 618x581, hando.png [View same] [iqdb] [saucenao] [google]
429917

>>429915
They're quite simple. Doesn't need to be any lower poly imo.

>>429916
So just like my chinese cartoons? I'm hoping it'll look less like a toddler once it has clothing.

>> No.429918

>>429913
Why is the body flat as a pancake, are you making a 3D model or a gingerbread man?

>> No.429921
File: 34 KB, 1134x508, shotty.jpg [View same] [iqdb] [saucenao] [google]
429921

>> No.429923
File: 142 KB, 1465x750, M4Shotgun.png [View same] [iqdb] [saucenao] [google]
429923

Benelli M4 shotgun, 2491 polycount.

Anyone able to offer any critiques?

>> No.429924

>>429923
we buy these off of turbosquid for nothing. Delete this and make something good

>> No.429926
File: 177 KB, 1000x1250, imp uv 3.jpg [View same] [iqdb] [saucenao] [google]
429926

Tail and genitals added.

>> No.429927
File: 93 KB, 1667x515, crit.png [View same] [iqdb] [saucenao] [google]
429927

>>429924
Actual critique would be more useful than "make something good".

>> No.429929
File: 157 KB, 1000x1250, imp uv4.jpg [View same] [iqdb] [saucenao] [google]
429929

From the back.

>> No.429931

>>429926
>>429929

extremities look too human, I'd alter the design, diogitgrade legs or wide clawedehands and feet and/or salamander/gecko limb shape etc.

the dick looks kinda off too - it's big for the frame but formed like it's small? If that makes any sense?

>> No.429932

>>429931

I want it to look sort of like Midna from Twilight Prince.

>> No.429934

>>429932

kinky, I like it.

>> No.429936

>>429934
Have the inside of the mouth left to do and then the rigging.

I hate rigging.

>> No.429948

>>429819
just so you know, when you start zbrush, it is going to be a bitch, and you will find new things to hate every single time you load it up, but its currently the best sculpting you can get right now.

there are also some third party maya plugins that do the fibermesh from polygons but i dont believe they are cracked.

>> No.429953

>>429927
I think you need to put some more work into the stock. It doesn't feel as clean as the rest of the gun.

I would also put a very small bevel on the rail.

>> No.429957

>>429932

Then the legs need to taper off more towards the bottom (tiny feet etc.) and the arms need to be longer and dominated by forearms.

>> No.429964
File: 116 KB, 573x510, Red girl.png [View same] [iqdb] [saucenao] [google]
429964

>>429948
Ugh, yeah I tried the trial version before and it was preeety overwhelming so I stuck with Blender until I got a general idea of what I'm doing so maybe it is time I give it another shot. The Maya plugin does sound interesting but I'm one of them losers who want get things legit if I'm going to use them for profit and Maya's pretty pricey :S

>>429829
Oh! My site? I'm glad you want to see my stuff but up until this point I haven't really finished anything 3D. All I have are nsfw flash animations on Hentai Foundry. It's under the same name I use here but I don't want to post a link cause it's nsfw.

>>429825
Oh man so it's just a bad history kind of thing? Guess all I can do is try not to be a dick head, haha. IDs are a pretty great thing.

Also I fixed her hair! Not looking TOO shit right?. . . right?

>> No.429965

>>429964
lel are you also on /3/ ? I'm also at HF but I'd rather stay anonymous. Giggles was pretty adorable. I hope we see your 3D works now :3

>> No.429969

>>429964
ah, you are doing this for money... yea... dont bother with maya unless you require it.
the plugins i was talking about are in the 1000$ range too... nothing that you want to mess with unless you need.

that said, zbrush is definitely something you are going to want to look at...

how are you planning to make money though?

>> No.429970

>>429139
Sharpen overkill.

>> No.429971

>>429289
Awww, it's menstruating :3

>> No.429972

>>429964
I don't like your flashes very much but I really like your model.

Do you have a dA or tumblr?

>> No.429980
File: 296 KB, 1162x759, Capture.png [View same] [iqdb] [saucenao] [google]
429980

first time doing a car

>> No.429981

>>429980
I hope you used protection.

>> No.429983

>>429936
lel, rigging
what software do you use to model/rigg?

>> No.429994

>>429980
I absolutely dig it. Especially for a first timer (whether it's a first time doing vehicle modelling -- or first time modelling in general).

>> No.429999
File: 440 KB, 1920x1080, 1k4EWRJK.jpg [View same] [iqdb] [saucenao] [google]
429999

Started to texture this AK I modeled a while back, anything that you guys see wrong with it? 5,725 tris. Made with Blender, dDo and Photoshop.

>> No.430000

>>429999
Looks like shit

>> No.430017

>>429999
>>430000
Nope it doesn't look like shit.
It still has some work to do, but looking good so far!

>> No.430018

>>430000
has to feel good to be completely useless

>> No.430019
File: 25 KB, 394x458, 1404586191896.jpg [View same] [iqdb] [saucenao] [google]
430019

>>429999
>>430017
>>430018

samefag.

>> No.430021

>>429999
Why do people feel the incessant need to always make something that has been made millions of times before?

>> No.430023

>>430021
Practice? The rights to use and distribute?

>> No.430025

>>430023
git gud b4 thinking about redistrubte, fag

>> No.430027
File: 172 KB, 1000x1250, impy 6.jpg [View same] [iqdb] [saucenao] [google]
430027

>>429983
I make content for Daz Studio so I use it to do the rigging. For the modelling I use a combination of 3D Coat and Hexagon.

Got the modelling completed now. All that's left is to create the facial morphs and the rigging. Grrrr.... Rigging.

>> No.430028
File: 233 KB, 1000x1250, impy 7.jpg [View same] [iqdb] [saucenao] [google]
430028

>>429957

I want it to be similarish, but not exact. I've run afoul of Nintendo before so I'm trying to keep my nose clean.

>> No.430029

>>430028
Is that you, Ken Panders?

>> No.430030

>>430027
rigging with one eye open, and the other one closed seems like a pain in the ass, tho

>> No.430035

>>430030
thats how that bitch sleeps

>> No.430036

>>430030

I sculpted it with the eyes half closed so I could get the eyelids retopoed correctly, then I make one eye fully opened and one eye fully closed. Since it is a symmetrical mesh I can use MTMirror to swap and mirror the different sides so I can get alternate eyes open/closed and both eyes open/closed.

I'll use expression morphs to control the face and the base form will be with both eyes open.

The genitals are in their extreme position. There will be morphs to control the size and shape as well as rigging to animate them. The genitals will also be able to morph into female genitals with the penis becoming the clitoris and the scrotum becoming the labia and mons pubis.

>> No.430037

>>430036
Are you ken panders?

>> No.430042

>>430037
I am not now, nor have I ever been Ken Panders.

>> No.430043

>>430042
B.S.

>> No.430045

>>430043
Wait... do you mean Ken Penders?
http://en.wikipedia.org/wiki/Ken_Penders
Because I'm not him either.

>> No.430046

>>430045
I dont believe you're not that failure

>> No.430047

>>430046
I assure you, I am a completely different failure.

>> No.430049

>>430047
you're ken.

>> No.430056

>>429676
You just said that I should put normal maps on them.

>> No.430063

>>430049
I'm Dan Rather.

>> No.430077
File: 49 KB, 773x692, Chicken.png [View same] [iqdb] [saucenao] [google]
430077

>>428750
I-I just dont know

>> No.430140

>>429953
You're right, I hadn't seen one of the rails / cheek rests before, only just noticed that they're hollow underneath/inside. Will also bevel the rail, cheers.

>> No.430143
File: 22 KB, 480x480, hxFuypi.jpg [View same] [iqdb] [saucenao] [google]
430143

>>429981

>> No.430144
File: 123 KB, 1800x1800, G1086.jpg [View same] [iqdb] [saucenao] [google]
430144

>>429999
Am I right in assuming you used a Denix non firing AK47 replica as your reference? The wooden grip (or rather, the shape) seems to get me.

>> No.430147

>>430144
I'm not quite sure if the reference I used was a Denix non-firing replica. Is there any way you can tell from the model that it's bullshit, aside from the grip?

>> No.430154

>>430147
Not that I can see, but if you really wanted to find out, post on /k/. Looks great, keep it up!

>> No.430203

>>430056
oh wow I had just realized. My bad. I meant to say "high res" in my original post, not "normal".

>> No.431245

>>430144
holy shit, thats a model?

>> No.431375

>>429095
X-Wing! Not a gun...