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/3/ - 3DCG


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415660 No.415660 [Reply] [Original]

i know sketchup and zbrush.

how do i combine the smooth curved surfaces i can easily create and edit in zbrush with the boxy more intricate things i create in sketchup?

is it even possible?

i want to design vehicles and hard-surface props but sketchup is very limited when it comes to the ability to edit and manipulate curved surfaces.

thanks brahs

>> No.415669

>>415660

bump plz help me realizing cockbot9k guys

>> No.415671

I refuse to contribute to another penisculpter stepping up in the world.

>> No.415672

>>415671

you little faggot...

HALP

>> No.415673

>>415672
le no :^D

>> No.415703

>>415673

FAG!!!

HELP /3/ AAAAAAAAAAAAAAAAAAH

>> No.415708

I will only help you if you promise to become the Leonardo DiVinci of computer generated penis artists

>> No.415709

>>415708

pinky promise anon

>> No.415714

/3/, call help!
This privilege checker is trying to take my penis away!

>> No.415719

>>415714

then say! jesus christ whats the point of this board if i have to beg on my knees for you to fucking help me out?

>> No.415752

Hey there.

So, a few ways you can do this, the most common is to export both objects as .obj or .fbx files, import them into Max, Maya, or Blender.

From there, you can delete the faces that would touch, and weld the edges together.

You can do this fairly easily in Zbrush too, especially with Dynamesh (redynameshing automatically combines subobjects), but you'll often lose detail due to the resolution drop, and have much less control than in the other programs.

Any particular reason you are using Sketchup other than it's approachable?