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/3/ - 3DCG


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414243 No.414243 [Reply] [Original]

Never touch a 3D software except few tuts on C4D.
>> What 3D software do you recommend to create a game in Unity?

>> No.414246 [DELETED] 
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414246

> What 3D software do you recommend to create a game in Unity?

>> No.414247

>>414246 Come on you know what I mean...

Do you recommend 3DsMax, Maya, ... for a beginner.

>> No.414249

i would use 3ds max. but that's just me

>> No.414251

>>414249 Ok but I'm a Hackintosh user :-)
Basically I was going to learn Maya but not sure...

>> No.414257

>>414251
Maya is a perfect choice, can't go wrong with it, most used 3D software in the industry.

>> No.414259

>>414257
yes maya is the most 3d of the software for industry.

>> No.414260
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414260

>>414243
truespace 1.04 for modeling. Anim8or for creating animations. good luck my friend

>> No.414261

>>414257
>>414259
>>414260
Thanks!
What about C4D? Is it complementary to Maya for the modeling or is it redundant? (Or is it made for something else?)

>> No.414262

From what I've heard, most people used 3ds max for games. Maya for animation.

>> No.414265

>>414262
It's a myth, While Max itself is a lot more popular in the game industry than it is in the Film industry, it still only takes up a part of the game industry, with Maya taking a large portion as well due to it's ability to be molded into pipelines better.

>>414261
Nah, C4D is just another competitor, not complimentary. Maya has a great modeling tools now.

>> No.414269

>>414243
I use Blender. Unity transfers in blend file assets through witchcraft.

>>414257
Yeah how about that $7000 price tag and all those licensing rules right.

>> No.414271

>>414269
You must not be very serious about 3DCG if you don't expect to make back that $7,000 investment.

>> No.414283

>>414269
You mean the $3,675* you don't need to pay until you want to ship a product, and even then, you don't need to when it's indie, since they have no way of finding out you used Maya? Cause pirating Maya is sooo totally impossible *sarcasm*, and it's not like they don't give out free versions for "students/education".

Or if you want the newest version every year, it only costs $1,840 a year to get it on subscription instead, damn cheap if you're actually working in the industry, making games or w/e.

It's the smart choice to start with Maya from the beginning, especially if you think you'd like to actually get into the industry. And since OP had already mentioned C4D, he clearly is fine with pirating for now.

>> No.414285

>>414283
Theres nothing smart about using maya for game development. Its a fucking relic from the very early 90s.

>> No.414288

>>414285
It's not like they haven't updated it to keep the tech and interface current. If I could afford to use Maya, I sure as hell wouldn't be using Blender.

>Not comfortable pirating
>Am in a position to get caught

>> No.414294

>>414285
>I can't afford Maya, therefore it's bad and outdated.

>laughingteapots.ma

>> No.414295

>>414285
If Maya is a relic from the 90's, then so is Blender. Blender started in 1995. So your argument is not valid at all, and you clearly don't use Maya but just spout hate against software you can't afford. Or perhaps you're one of those "open source extremists" who believe all software should be free and programmers just program for free/fun.

>> No.414324

>>414295
>who believe all software should be free and programmers just program for free/fun.
Isn't that what people who pirate software believe?

>> No.414326

>>414324
No, why the hell would you think that? Most pirates are of the belief that you should pay if you have the means to do so, or if you are profiting of the software's use. The majority of pirates are people who would not have the money to give in the first place, and thus there is no money lost, only if they go on to make money from said piracy, then it becomes quite morally wrong not to pay, otherwise there is absolutely no harm being done to anyone, as the only options were 1.) Don't use the software or 2.) Pirate it until you can afford it. Neither option 1 nor 2 deprives the creator of anything, as there was nothing to give them in the first place.

A few people here seem to have trouble wrapping their small brains around this piece of logic (not saying you are one of them).

>> No.414328
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414328

>>414326

This.

I've already paid for Metasequoia Pro, 3DCoat and modo. Next step is getting licenses for Cinema 4D and Nuke.

>> No.414344

Come to think about it, if you do stuff like hats for tf2/dota2/wahtever they'll never have the opportunity to find out you don't have the licence.

Then you earn enough to actually pay the polygon jew.

>> No.414349

Also, Unity handles FBX best, which is what Autodesk products export.

>> No.415696

I am a beginner at Unity but I use blender for 3D model.

>> No.415706

>>414324
>Over 1k for 3DsMax license

Were the fuck do you think I will find that kind of money?

>> No.415727
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415727

>unity

>> No.415730

>>415727
lol, smoking a cancer stick at the same time. Dumb cunt.

>> No.415732

>>415727
https://www.youtube.com/watch?v=tSfakMeW0lw

Unity is comin up fast on UDK now. Shit's gettin real.

>> No.415750

We use Maya at work.

Pretty much no difference between Maya and Max, as far as what you can do. Animations in Maya as well.

>> No.415753

>>415727
Yeah man. Unity has a whole extra number on Unreal.

http://unity3d.com/5

>> No.415769

CryENGINE is way ahead of the game, it doesn't even use numbers anymore

>> No.415770

>>415769
>OMG NUMBERS!!!

interesting enough, numbers actual use more memory.. sadly to publish with cryengine the head of their forum needs to accept it but he has a reputation of being lazy and not replying.

>> No.415777

>>414324

>Or perhaps you're one of those "open source extremists" who believe all software should be free and programmers just program for free/fun.

you don't know what "open source" means, right?

>> No.415778

>>415753
Goddamnit mr.Unity CEO Where the fuck is multithreading YOU SAID THERE WOULD BE MULTITHREADING!

>> No.415807
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415807

I still haven't heard a good solid reason why Unity is bad. Only 'lel repeat the name in quotes with funny pic XD' posts like >>415727

It does suck that you can only use shaders in the expensive pro editions but it's still a free program that can run on anything, including browser plugins.

>> No.415808

>>415807
You can use shaders in the free version, you just can't use the render texture feature, so certain "next-gen" effects are off-limits to you, such as real-time environment reflection, or post-process effects.

>>415778
They don't list it on the page for some reason, but it's in the video. We also get a 64-bit editor, so, fuck yeah.
https://www.youtube.com/watch?feature=player_embedded&v=tSfakMeW0lw#t=184

>> No.415809

>>415808
I heard the effects needed for Oculus Rift support are off-limits to free as well.

>> No.415810

>>415809
Yep. Oculus Rift uses a post-process effect, it needs a render texture of the finished scene to distort for the lenses inside.

>> No.415813

>>415810
That's only for simplicity of engine integration and it wouldn't be terribly hard to reverse engineer the actual distortion by feeding it a marked grid.

>> No.415815

>>415813
Of course. It makes studios more willing to integrate this way, since it requires minimal work on their part. Though it's a shame about the wasted pixel draw that gets merged into other pixels during the post process. Especially when the tiny bit of AA that comes from that, it being waste on peripheral vision.

>> No.415821
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415821

Maya LT

It's all gonna be maya from now on

>> No.415825

>>414243
blender has good support

>> No.416711
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416711

>>414260
>mfw I learned modeling on TrueSpace 2
[spoiler]Fuck, I am old ;_;

>> No.416727

I use C4D because Jesse Kanda does and I wanted to make a quick decision without consulting /3/. and also because I've never made an original decision in my life.

>> No.416894
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416894

>>414243
>>414260
>>416711
don't listen to these people OP, what you need is trueSpace 3.2 to model, animate, render, and virtual-world

>> No.416902

Ahh...
trueSpace 3.2

> Nostaligia thread

>> No.418233
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418233

>>415821
>LT
>doesn't support Python
>limited shader, animation and rendering capabilities
Just pirate the real deal and get someone to buy the full license if you make anything worth selling.

>> No.418268

>>416711
>mfw I learned modeling on TrueSpace 2
>Fuck, I am old ;_;

Shit, I thought I was the only one. I remember when I finally got version 4 and could finally VRML, cause you know, it was DA FUTURE