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/3/ - 3DCG


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File: 139 KB, 1323x682, blender.png [View same] [iqdb] [saucenao] [google]
376622 No.376622 [Reply] [Original]

Look at tutorials to learn blender. All you have is shitty stuff. All tutorials are shit.

Only decent one is making this cup.

Hey /3/ how you learn blender with paying $60,000 on an animation degree.

>> No.376625

>>376622
You could start by exploring the program yourself, google some stuff, Andrew Price is pretty good, and read the sticky if you're new to 3D.

Or you could just smarten up and think about what is being said in these so called "shitty tutorials". I'm a complete fucking idiot and I can still find help in those tutorials. So if I can then you can too. Just pay attention.

>> No.376630

>>376622
>blender
>1366x768
How's that working out for you?

>> No.376632
File: 431 KB, 350x550, tumblr_mli2a8auCF1qig1uqo1_400.gif [View same] [iqdb] [saucenao] [google]
376632

>>376625
http://www.youtube.com/watch?v=-P2o4M-hRgA

I was trying to follow this tutorial. I just want to make low poly models like this.

>>376630
huh?

>> No.376633

>>376632
Well first of all are you using 2.49?

>> No.376634

>>376630
hey there are a lot of unsuccessful people in small towns who can't afford retina macbooks, no need to gloat or they might vote to raise taxes

>> No.376635

>>376634
You know something doesn't need to be an Apple product to have something higher than Chinese tier resolution, right? Using Blender with a 768p screen is like using Blender without a mouse.

>> No.376636

>>376633
>Andrew Price

No, but I when he did a method like splitting the screen I would then just search for it.

>>376635

I'm using a laptop. I'm a poor unemployed neet with a degree in Mathematics. Can't be spending money to buy a top of the art PC.

>> No.376637

>>376636
haha they always say you should study STEM to get a good career but ... oh wait the M in STEM is medicine not math. nevermind.

>> No.376638

>>376636
>degree in Mathematics
>Not getting any job you want

Are you fucking stupid?

>> No.376639

>>376638
i used to think this too until i met a lot of unemployed/working poor math degree holders...turns out math was good maybe 50 or 60 years ago before they had software that can solve differential equations in a fraction of second

>> No.376640

>>376636
>Can't be spending money to buy a top of the art PC.
I understand that you can't currently buy a computer but how did you recently obtain a laptop with that resolution? There were laptops nearly 10 years ago that had 1680x1050.

>> No.376641

>>376640

Oh since my laptop has a good graphics card. I can play Skryim on medium. I can also play most PC ports of console games.

>> No.376642

>>376639
Then start small. Hell fucking install kitchens or something with companies like Almilmo or Poggenpohl or something like that..

My dad made $5000 a month and he never even went to college. If you're willing to do a lot of manual labor it is easy as shit. The most math I think you do is just measurements with the metric system. But hey, you're the one with the math major. Start from there and work your way up. If you think you can just go for the top shelf you'll fail harder.

>> No.376643

>>376642

I apply for minimum wage shit all the time yet I get rejected. Like stupid stuff like Assistant accountant or trainee accountant.

The only reason I'm learning 3D is so to become a gamedev. I know most of opengl now and so the only thing stopping me is my ability to do 3D stuff.

>> No.376646

>>376643
Do you go and follow up on them constantly or just sit and wait for a call?

>> No.376647

>>376643
>The only reason I'm learning 3D is so to become a gamedev. I know most of opengl now and so the only thing stopping me is my ability to do 3D stuff.

game development (game dev) is more about making the game than making the graphics.....

>> No.376649

>>376647

You get judged on your graphics. I could make the best gameplay ever, but if I got shitty models people won't play it.

End up like Dwarf fortress. The guy is a genius, but because he used ASCII he lives in his parent house and make minimum wage.

For a guy with a PhD in Mathematics from Stanford that is shit money.

>> No.376660

>>376643
Be a janitor most people I knew with doctorates started off working as janitors at low profile tech start ups that only lasted for like 3 months. 8 Years later and now most of them have a junior position at some data analytics company.

>> No.376748

There are lots of good video totorials for blender. When i started with Blender i thought the same as OP, but after a while you really get a nice set of subscriptions on youtube and vimeo. Some of the guys specialize in some parts of blender, for example game engine, animation and so on.

One i like is the channel (youtube) of Oliver Villar of http://www.blendtuts.com/

>> No.376750
File: 384 KB, 1920x1200, Screenshot - 08262013 - 10:14:16 AM.png [View same] [iqdb] [saucenao] [google]
376750

>>376749
...over two years or so.

>> No.376749
File: 473 KB, 1920x1200, Screenshot - 08262013 - 10:12:37 AM.png [View same] [iqdb] [saucenao] [google]
376749

>>376748
Just what i cached...

>> No.376761

I AGREE THAT 99% OF BLENDER TUTORIALS ARE PURE SHIT

>> No.376762

>>376761
So, then simply watch the hundreds of vidoes of the other 1%.

Same situation for the tutorials of all the other programs out there.

>> No.376764

>>376649
yea, it has nothing to do with the near impossible to learn menu system, its all about "its ascii art, must be the fail point there"

>> No.376765

>>376764
I bet the ASCII graphics have something to do with the complex menu system.

>> No.377002

>>376762
sadly it takes an eternity to sort them

>> No.378142

>>376625
>Andrew Price is pretty good

I don't think he is pretty good. But he is good in selling his image.

First he has very little professional experience and he calls himself a blender guru.

Then he starts to sell those expensive courses using a cheap marketing language.

I really wonder how a guy that since last year didn't know anything about architecture can sell a course called Blender Academy and even give a certificate.

His tutorial videos might be cool, but from a didactic point of view they don't teach you a lot. If you're a newbie he goes too fast. If you're not a newbie you would just need to know what are a couple of settings he used without watching the entire videos.

One day he made a blog post about his works sent to cgsociety and I think to remember that they were all rejected.

cgcookie tutorials are much better and they're much more professional and you can access to all of them just for 18 dollars and not for hundred of dollars like for Andrew Price (he even limited the number of people that can subscribe).

The only good thing is that he found a way to make money with an open source program. Though in his last blog post said that he will never participate to a community project.

>> No.378144

>>378142
>One day he made a blog post about his works sent to cgsociety and I think to remember that they were all rejected.

No. He said in one of his free tutorials cgsociety rejected or ignored his renderings for many years when he began with Blender, which is now almost a decade ago. And he said this may happen to every beginner, even if you think your work looks really nice, because professionals have a much higher quality level, and beside of the technical aspects, your work must also be good from the artistic pont of view.

>> No.378152

>>378144
>No. He said in one of his free tutorials cgsociety rejected or ignored his renderings for many years when he began with Blender

I think you're talking about another post. These are recent works that he tried to publish on cgsociety's gallery and they were all rejected:
http://www.blenderguru.com/wp-content/uploads/2013/06/my-failed-cg-submissions.jpg

>> No.378153

>>378152
>These are recent works that he tried to publish on cgsociety's gallery and they were all rejected:

They're not up to professional standards.

>> No.378155

>>378144
>which is now almost a decade ago

The number of years as a hobbyist is irrelevant.

>> No.378167
File: 138 KB, 540x960, shisha_model.png [View same] [iqdb] [saucenao] [google]
378167

Hey OP,
you need tutorials for the basics, and advanced techniques. Not for creating stuff. I watched some tutorials on techniques like fluid, animations and simple tools. Learn to think for your self and be creative. This shisha/hooka is my 3rd model. just take your time

>> No.378172

>>378155
And 'professional' says nothing about quality. 'Professionality' is the intention to earn money. Not a quality label.

>> No.378186

>>378172
>And 'professional' says nothing about quality.

You learn more in a few months working for a company or by your own having real clients than in many years as a hobbyist. It's a completely different challenge because you're out of your safety zone. And if you suck your career will be very short.

But don't worry. I guess you're very young and you have no clue about the difference.

>> No.378210

>>378186
As far as i know Price works for companies as freelancer in Korea.

>> No.378212

>>378186
>But don't worry. I guess you're very young and you have no clue about the difference.

So, and you're the professional asshole here?

>> No.378213

>>378210
this. Andrew is already pro. He's just not very good.

>> No.378217

Since this thread is going here. I'm a gamefag and pretty much only want to create for games and animation. Blender is a free legal option, but the lack of up-to-date tutorials that I have found in the last few days of learning have been underwhelming.

At this point since I'm still so knew to 3D should I just.. pirate Maya or something since there's a billion tutorials on everything you would ever need?

>> No.378248

>>378217

Use the student edition. In October Autodesk is switching to a cloud based system where you pay $30 a month.

>> No.378371

>>378213

and not all the pro are the same. A junior programmer doesn't create commercial courses about programming in Python. It would sound ridiculous.

>> No.378372

>>378217

There isn't any lack. About gaming there is a new book:
http://www.amazon.com/Game-Development-Blender-Dalai-Felinto/dp/1435456629

CG Cookie, BlenderDiplom, Blender Artists, Blender Nerd are more than enough.

Remember that losers always have an excuse. Winners always go through a problem.

>> No.378635

>>378248
$30 is a lot better than $3,675 all at once. Even $3,675 / 12 = $122.5. My guess is they are lowering the price but are going to make it impossible to hack.

>> No.380538

I am finding the book Blender Foundations - The Essential Guide to Learning Blender 2.6 to be very helpful.

>> No.381412
File: 318 KB, 960x540, Mug.png [View same] [iqdb] [saucenao] [google]
381412

>>376622
lol i did that same tut OP

>> No.381429

Just don't buy any educational discounts from Autodesk. They're ultrajews. Basically the educational discount means you pay some amount for the student edition of their software and they don't let you go commercial with any of it. It's full price or not at all.

>> No.381436

>>378142

I'm glad I'm not the only one who thinks Andrew Price is a super douche

>> No.381458

>>381412

i remember making that cup and feeling so proud.

>> No.381460

>>381436

I've followed a few andrew price tutorials as a complete noob learning, i just feel like i'm copying him.

There is very little explanation to processes. I could barely explain what i was doing myself, i literally have no fucking clue what he did with his nodes in the "advance texture" demo or how to set up my own in the future.

>> No.381475
File: 657 KB, 1600x1200, ConceptMechPromo.jpg [View same] [iqdb] [saucenao] [google]
381475

http://youtu.be/hoaPM1C1vAE

>> No.383015

Blender is a great program, especially given its free, but the menu system and the contexts are not logical at all.
Things that are simple in other 3D programs, are labyrinthine in Blender. That said, Blender is more straightforward on some things (such as physics).

>> No.383074

it's kinda hard at this point. i remember there were tutorials called blender underground, they were best of the best, but they're outdated now and i don't know of any new tutorials of the same quality

>> No.383077

>>378142
i agree with you on Andrew Price, but i kinda disagree with cgcookie. JonathanW (at least at some point in time) used to not do his homework. I remember watching a live tutorial for him and the participants taught him more tricks than he taught us. he learns something and immediately makes a tutorial about it when he should be using it a little more, playing with it, really studying its ins and outs

>> No.383169

>>376632
Those low-poly models are harder than real-life characters because the model needs to look good even without a huge number of polygons.

I use blender too, a lot but to be honest it isn't build for beginners. It is build for experienced python programmers and people able to integrate knowledge from simple manuals and other 3d environment. If that didn't discourage you, I hear Andrew Price is goof

>> No.383190

>>383169
Blender is built for goofballs too poor to buy or too retarded to steal real 3d software. That and the
>muh freedoms
>muh GNU/Linux can do everything winblows can do
wankers

>> No.383210

>>383190
Your story is too old, Trollanon.
We are not entertained.

>> No.383349

>>383077
YES.
I'm so glad so many other people agree about Price.
His tutorials may look appealing, but the tutorial result is pretty much never the same as what he posts. He cannot do any sculpting/character modeling for the life of him, so he sticks to his fancy compositing, and he acts like he's some sort of genius. What I hate the most though, is probably how you actually don't learn much from his tutorials, and how his advertising is so long, and so unconvincing, like an "as seen on TV" product. If you download the nature academy, you'll find that you won't learn much at all from the tutorials, as most of them make use of interesting or easy tricks that require little to no fundamental 3d skill to arrive at the result.

I was realy ticked off though, when, on the bread tutorial, several people pointed out several mistakes in his render on the ba forum, the most severe of which was the fact that the bubbles in one slice of bread didn't match the main loaf it was "cut off of," but he completely ignores the critique, like he's above it.

I like blendercookie more, just because they don't sell things at ridiculous prices that don't teach you anything, and they have pretty consistent releases, especially compared to Price's once every three weeks.
JW is a better too, in the sense that he has a fairly good understanding of all aspects of 3d, so he can actually teach blendernoobs how to get started, and you can learn the fundamentals from him, but he's not really a master either, although in terms of tutorials, blendercookie is probably the best you can get.

tl;dr: Price is an aloof jerk, and blendercookie is a lot better in comparison.

>> No.383359

how do i create a curve path so that i get 5 points to edit instead of one?

>> No.383379

>>383359
disregard this i was being a spastic

>> No.385877

>>376640

My desktop has a resolution of 1024/768
Fuck off

>> No.385897 [DELETED] 

>>378635
The monthly starts at $200 and goes up from there. It's not $30.

>> No.385898

>>378635
(Now that it's October) Their monthly rates start at $200 and go up considerably from there.

>> No.385961

>>376635

I'm doing both. You wouldn't imagine how painful it is to render things on a six-year-old Thinkpad.