Quantcast
[ 3 / biz / cgl / ck / diy / fa / g / ic / jp / lit / sci / tg / vr ] [ index / top / reports / report a bug ] [ 4plebs / archived.moe / rbt ]

Support us on Patreon!

/3/ - 3DCG


View post   

[ Toggle deleted replies ]
>> No.694620

How do I 'flatten' a model? I want to use it for something thats not related to blender and i need the material dimensions.

>> No.694623

>>694620
Pepakura is pretty nice.

>> No.694624

>>694623
theres no way to do this natively?

>> No.694625

>>694624
you can do UV unwrapping, but it's not quiet for knowing the physical dimensions

>> No.694626
File: 831 KB, 1055x845, file.png [View same] [iqdb] [saucenao] [google] [report]
694626

I maek bicycle :D

>> No.694627
File: 30 KB, 480x360, 1558132628079.jpg [View same] [iqdb] [saucenao] [google] [report]
694627

>studio khara switched to blender because of grease pencil
maybe we'll finally get a fucking eraser

>> No.694628

>>694627
try using alcohol, erasers don't do good on grease pencils

>> No.694630

>>694627
literally who

>> No.694632
File: 889 KB, 663x868, 1543817125233.png [View same] [iqdb] [saucenao] [google] [report]
694632

>>694395

>> No.694633

>>694627
Are you retarded? We've had an eraser since before it became a dedicated animation tool.

>> No.694634
File: 828 KB, 816x459, 1548014456116.gif [View same] [iqdb] [saucenao] [google] [report]
694634

>>694633

>> No.694635

>>694634
Again, are you retarded? Those aren't rasterized pixels. Like vector art in 2D, they are curves in 3D space.

>> No.694637
File: 24 KB, 400x225, 1540427842611.jpg [View same] [iqdb] [saucenao] [google] [report]
694637

>>694635
https://www.youtube.com/watch?v=lMMtK-gkQTs

>> No.694645

>>694637
Those are the same as the lines, idiot. The fill is just extended between lines. You can erase lines the same way in Blender (and said "Lines" can be shaped any way you like).

>> No.694653

>>694496
>they really shouldn't have rushed to release 2.8
siggraph.
they fucked up with the schedule but really really wanted 2.8 to be out by then.
but that's okay, would have been worse if they decided to shit on the tradition and go straight for 3.0 in this state of things.

>> No.694675
File: 3.18 MB, 1920x1080, donut tutorial 8-17-19.png [View same] [iqdb] [saucenao] [google] [report]
694675

That was fun but there is so much technical stuff. Do I just keep doing tutorials until I git gud?

>> No.694676

>>694675
Do tutorials until you think you got a basic understanding of things, then start going on your own adventure and experiment further until you want to do something that you can't figure out, then look that up again.

>> No.694691
File: 356 KB, 1440x844, alexi-vangorn-2019-001-screenchute.jpg [View same] [iqdb] [saucenao] [google] [report]
694691

YO BLENDHEADS
check out this sick character made in blender
https://www.artstation.com/artwork/oOPKNJ

>> No.694730

>>694691
How do you even unwrap something like this to texture it?

>> No.694732

>>694675
Do a bunch of tutorials and then do shit on your own. You'll hit several walls and several things that make you think "I wish there was an easier way to do this" (which there is, probably) and you'll also realize that your topology is shit so you'll have to go after tutorials about how to subdivide properly. For that go to cgpeers and get the mesh modeling bootcamp tutorial from cgcookie. It shows some good guidelines for thinking about meshes/loopcuts.

>> No.694733

>>694730
Quite normally?

>> No.694736

>>694733
lewd
>>694427
oof that's grainy

>> No.694739

>>694691
Looks literally a bit pale around the nose, otherwise neat.
>no neat topo for the abs area
Shame though but probably not a real pro yet.

>> No.694740
File: 522 KB, 1920x1711, alexi-vangorn-2019-001-lucy-close.jpg [View same] [iqdb] [saucenao] [google] [report]
694740

>>694739
Upon further inspection...
Just read she's intended to be a realtime character model so guess the lack of abs topo can be excused then.

BRAP

>> No.694755

>>694740
>textured in gimp
absolute madman

>> No.694759

>>694755
>textured in gimp
how !?

>> No.694761
File: 73 KB, 640x1136, 63e652c8c0831c9767aeafa4c319efdb.jpg [View same] [iqdb] [saucenao] [google] [report]
694761

why doesn't the x-mirror function work on the fuckin weight painting mode someone please fucking help.

I was under the understanding that what I paint on say, shoulder.L for example would automatically be painted and on the opposite shoulder.R bone but it just isn't working dammit.

>> No.694763

>>694761
I think mirrored weight painting got introduced in 2.79.
Are you using some old version?

>> No.694766
File: 482 KB, 1347x671, fuckin bones man.png [View same] [iqdb] [saucenao] [google] [report]
694766

>>694763
I'm using 2.8 And to scratch that, I figured out what my issue is, but now how to resolve it.

I have a left side of my armature set up to fit my mesh, and I used the ctrl D (duplicate), ctrl M (mirror), X (on X axis) to duplicate and mirror my bones. The bones duplicate in the correct ocation sure enough, but for whatever fucking reason they're slightly rotated so the vertices don't copy to the other side like they should. Any help with why?

In pic related the left are the originals and the .001 are the copies that are rotating. I already tried alt+R to clear the rtation but that doesn't work.

>> No.694768

Anyone know how I can get the maximum/highest value from an input? Not the math node, I mean getting all of an input and setting it all to whatever the highest value was. With numbers higher then 1 and a maximum that changes.

>> No.694782

>>694512
It doesn't matter you're going to use your own hotkeys and scripts in any program you use unless you're an absolute shitter

>> No.694856
File: 572 KB, 1656x955, blender_xwmum3CEsb.png [View same] [iqdb] [saucenao] [google] [report]
694856

How's this for a first nose? Notice any mistakes?

>> No.694906

>>694766
>and I used the ctrl D (duplicate), ctrl M (mirror), X (on X axis) to duplicate and mirror my bones

There is built in function for creating mirrored bones in the right-click menu, you only need the left/right names set up on the existing bones for it to work.

>> No.694910 [DELETED] 
File: 248 KB, 1024x784, 1560480415713m.jpg [View same] [iqdb] [saucenao] [google] [report]
694910

>>693423

>> No.694911

>>694910
Fuck off.

>> No.694919

>>694910
kys churchfag

>> No.694920

>>694906
Thank you for telling me that but it still doesn't exactly work like it's supposed to. I still get the right side slightly rotated.

>> No.694921

>>694906
One thing worth noting though is that when I mirror the right side, the bones still rotate so it's not like a problem with the duplication but with the bones or my mesh. Will this happen if a mesh happens to be uneven on both sides?

>> No.694923

>>694920
Use Symmetrize. The bone rotation should be exactly the inverse in all cases.
If you have problems with rotation you can use CTRL+N to reset rotations.

>> No.694924

>>694856
>Notice any mistakes?
Yes, you're looking for instant gratification.
Don't just practice noses (wtf) practice human heads as a whole because getting the whole basic shapes right is more important than going into detail for one thing while the rest is shit

>> No.694930

>>694923
Umm wtf it worked perfectly that isn't supposed to happen with Blender????? Thanks.

>> No.694963
File: 7 KB, 255x235, 1496522899432.jpg [View same] [iqdb] [saucenao] [google] [report]
694963

Wait how do I mirror the weight paint because I didn't get an answer for it?

>> No.694985
File: 283 KB, 701x633, donuts.png [View same] [iqdb] [saucenao] [google] [report]
694985

HOW ORIGINAL!
Mhh, delicious yt ad bucks

>> No.695009

>>694856
oy...

>> No.695013

>>694691
>YO BLENDHEADS
>check out this sick character made in blender
How did he do the hair? Too bad there's no tutorial, it would be interesting to see how he did it all using only blender and gimp.

>> No.695017

>>695013
Looks like Hair Tool. It's super easy.

>> No.695033

How do i make a bone rotate with another bone if its offset and not a child?

>> No.695036

>>695033
It will still rotate with the first bone if it's parantede with offset? What do you mean?

>> No.695053

Does anyone have Auto rig pro for 2.8? I remember one of you guys shared 2.79.
If not is Rigify and Blenrig good in 2.8?

>> No.695054

>>695053
never mind guess it was easy to find simply googling
however is it worth using over the other options?

>>
Name (leave empty)
Comment (leave empty)
Name
E-mail
Subject
Comment
Password [?]Password used for file deletion.
reCAPTCHA
Action